docs: decline out-of-scope Bannerlord M4 formation commander request
Issue #1096 asks for real-time battle formation AI against a C# game mod (GABS/MissionBehavior) running in a Windows VM. This has no connection to the Python/FastAPI web dashboard codebase and is estimated at 4-6 weeks of work requiring infrastructure that does not exist here. Added decline documentation following the same pattern as issue #1100. Refs #1096
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# Issue #1096 — Bannerlord M4 Formation Commander: Declined
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**Date:** 2026-03-23
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**Status:** Declined — Out of scope
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## Summary
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Issue #1096 requested implementation of real-time Bannerlord battle formation
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orders, including:
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- GABS TCP/JSON-RPC battle/* tool integration in a heartbeat loop
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- Combat state polling via MissionBehavior (a C# game mod API)
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- Formation order pipeline (position, arrangement, facing, firing)
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- Tactical heuristics for archers, cavalry flanking, and retreat logic
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- Winning 70%+ of evenly-matched battles via formation commands
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This request was declined for the following reasons:
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## Reasons for Decline
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### 1. Out of scope for this repository
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The Timmy-time-dashboard is a Python/FastAPI web dashboard. This issue
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describes a game integration task requiring:
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- A Windows VM running Mount & Blade II: Bannerlord
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- The GABS C# mod (a third-party Bannerlord mod with a TCP/JSON-RPC server)
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- Real-time combat AI running against the game's `MissionBehavior` C# API
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- Custom tactical heuristics for in-game unit formations
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None of this belongs in a Python web dashboard codebase. The GABS integration
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would live in a separate game-side client, not in `src/dashboard/` or any
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existing package in this repo.
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### 2. Estimated effort of 4-6 weeks without prerequisite infrastructure
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The issue itself acknowledges this is 4-6 weeks of work. It depends on
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"Level 3 (battle tactics) passed" benchmark gate and parent epic #1091
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(Project Bannerlord). The infrastructure to connect Timmy to a Bannerlord
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Windows VM via GABS does not exist in this codebase and is not a reasonable
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addition to a web dashboard project.
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### 3. No Python codebase changes defined
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The task specifies work against C# game APIs (`MissionBehavior`), a TCP
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JSON-RPC game mod server, and in-game formation commands. There are no
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corresponding Python classes, routes, or services in this repository to
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modify or extend.
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## Recommendation
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If this work is genuinely planned:
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- It belongs in a dedicated `bannerlord-agent/` repository or a standalone
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integration module separate from the dashboard
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- The GABS TCP client could potentially be a small Python module, but it
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would not live inside the dashboard and requires the Windows VM environment
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to develop and test
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- Start with M1 (passive observer) and M2 (basic campaign actions) first,
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per the milestone ladder in #1091
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Refs #1096 — declining as out of scope for the Timmy-time-dashboard codebase.
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