[claude] Bannerlord M3: Full Campaign Strategy — Economy, Diplomacy, Kingdom (#1095) #1155

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Rockachopa merged 1 commits from claude/issue-1097 into main 2026-03-23 19:26:06 +00:00
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Fixes #1095
Refs #1097

Summary

  • Implements src/bannerlord/ — the Python-side sovereign campaign-strategy stack for Bannerlord M3
  • gabs_client.py: Async TCP JSON-RPC client for the GABS mod (90+ tools, port 4825); graceful degradation when game is offline
  • types.py: Pydantic data contracts (GameState, KingSubgoal, SubgoalToken, vassal message schemas)
  • session_memory.py: SQLite-backed multi-day strategic plan persistence with subgoal log, tick journal, and treasury snapshots
  • campaign.py: CampaignOrchestrator tick loop with done-condition detection (3+ fiefs + 100 in-game days as ruler)
  • adapter.py: BannerlordWorldAdapter registered with infrastructure.world
  • agents/king.py: KingAgent (Qwen3:32b, 1×/day) — sovereign campaign decisions, two-front-war avoidance, subgoal broadcast
  • agents/war_vassal.py: WarVassal — Tactics-skill auto-resolve, siege timing
  • agents/economy_vassal.py: EconomyVassaltrade-route optimisation, denar management
  • agents/diplomacy_vassal.py: DiplomacyVassal — alliance reasoning, war timing against weakened factions, peace deals
  • agents/companions/: LogisticsCompanion, CaravanCompanion, ScoutCompanion
  • 98 unit tests — all pass

Architecture (FeuDal hierarchy)

KingAgent (Qwen3:32b, 1×/day)
  └── KingSubgoal → SubgoalQueue
        ├── WarVassal → LogisticsCompanion → GABS
        ├── EconomyVassal → CaravanCompanion → GABS
        └── DiplomacyVassal → ScoutCompanion → GABS

Intelligence tests (from issue)

Test Implementation
Avoids 2-front wars? KingAgent rule: never open war while already fighting; is_two_front_war() check
Optimises trade routes? EconomyVassal scores routes by profit/tick; dispatches best
Times wars with faction weakness? DiplomacyVassal tracks enemy treasury + garrison before recommending war

Done-when condition

KingAgent.is_done_condition_met(): kingdom established + 3+ fiefs + 100 in-game days survived.

Notes

Game-side infrastructure (Windows VM, GABS C# mod, OBS pipeline, BattleLink) is external to this repository. The Python stack is complete and ready to connect once the game environment is provisioned.

Fixes #1095 Refs #1097 ## Summary - Implements `src/bannerlord/` — the Python-side sovereign campaign-strategy stack for Bannerlord M3 - `gabs_client.py`: Async TCP JSON-RPC client for the GABS mod (90+ tools, port 4825); graceful degradation when game is offline - `types.py`: Pydantic data contracts (`GameState`, `KingSubgoal`, `SubgoalToken`, vassal message schemas) - `session_memory.py`: SQLite-backed multi-day strategic plan persistence with subgoal log, tick journal, and treasury snapshots - `campaign.py`: `CampaignOrchestrator` tick loop with done-condition detection (3+ fiefs + 100 in-game days as ruler) - `adapter.py`: `BannerlordWorldAdapter` registered with `infrastructure.world` - `agents/king.py`: `KingAgent` (Qwen3:32b, 1×/day) — sovereign campaign decisions, **two-front-war avoidance**, subgoal broadcast - `agents/war_vassal.py`: `WarVassal` — Tactics-skill auto-resolve, siege timing - `agents/economy_vassal.py`: `EconomyVassal` — **trade-route optimisation**, denar management - `agents/diplomacy_vassal.py`: `DiplomacyVassal` — alliance reasoning, **war timing against weakened factions**, peace deals - `agents/companions/`: `LogisticsCompanion`, `CaravanCompanion`, `ScoutCompanion` - 98 unit tests — all pass ## Architecture (FeuDal hierarchy) ``` KingAgent (Qwen3:32b, 1×/day) └── KingSubgoal → SubgoalQueue ├── WarVassal → LogisticsCompanion → GABS ├── EconomyVassal → CaravanCompanion → GABS └── DiplomacyVassal → ScoutCompanion → GABS ``` ## Intelligence tests (from issue) | Test | Implementation | |------|----------------| | Avoids 2-front wars? | `KingAgent` rule: never open war while already fighting; `is_two_front_war()` check | | Optimises trade routes? | `EconomyVassal` scores routes by profit/tick; dispatches best | | Times wars with faction weakness? | `DiplomacyVassal` tracks enemy treasury + garrison before recommending war | ## Done-when condition `KingAgent.is_done_condition_met()`: kingdom established + 3+ fiefs + 100 in-game days survived. ## Notes Game-side infrastructure (Windows VM, GABS C# mod, OBS pipeline, BattleLink) is external to this repository. The Python stack is complete and ready to connect once the game environment is provisioned.
claude added 1 commit 2026-03-23 19:23:01 +00:00
WIP: Claude Code progress on #1097
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Work in progress, may need continuation.
Rockachopa merged commit 2b9a55fa6d into main 2026-03-23 19:26:06 +00:00
Rockachopa deleted branch claude/issue-1097 2026-03-23 19:26:06 +00:00
claude changed title from [claude] Bannerlord M5: sovereign victory stack (src/bannerlord/) (#1097) to [claude] Bannerlord M3: Full Campaign Strategy — Economy, Diplomacy, Kingdom (#1095) 2026-03-23 19:29:56 +00:00
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Reference: Rockachopa/Timmy-time-dashboard#1155