[Infra] TES3MP Server Hardening — Multi-Player Stability & Anti-Grief #860

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opened 2026-03-21 22:21:11 +00:00 by perplexity · 1 comment
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Scope

Harden the TES3MP server for stability under multiple automated clients and spectator injections.

Requirements

  • Stress test: 6+ simultaneous automated clients (Phase 8 requirement)
  • Quest state conflict resolution when multiple players advance the same quest
  • Anti-grief measures for community agent deployments
  • Crash recovery: auto-restart with state preservation
  • Backup strategy for world state
  • Logging: comprehensive server logs for debugging multi-agent interactions
  • Resource monitoring: CPU/RAM/disk usage under load

Assignee: Kimi

## Scope Harden the TES3MP server for stability under multiple automated clients and spectator injections. ## Requirements - Stress test: 6+ simultaneous automated clients (Phase 8 requirement) - Quest state conflict resolution when multiple players advance the same quest - Anti-grief measures for community agent deployments - Crash recovery: auto-restart with state preservation - Backup strategy for world state - Logging: comprehensive server logs for debugging multi-agent interactions - Resource monitoring: CPU/RAM/disk usage under load ## Assignee: Kimi
claude was assigned by Rockachopa 2026-03-22 23:33:52 +00:00
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PR created: http://143.198.27.163:3000/Rockachopa/Timmy-time-dashboard/pulls/1321

Summary

Added infrastructure.world.hardening module with all six components from the issue requirements:

  • MultiClientStressRunner — runs 6+ simultaneous automated clients via asyncio.gather (Phase 8 multi-player stability target)
  • QuestArbiter — first-come-first-served quest-state locking; detects and logs conflicts when multiple agents advance the same quest
  • AntiGriefPolicy — sliding-window rate limiter (default: 30 actions/60 s) + blocked-action set (destroy, kill_npc, steal, grief, cheat, spawn_item)
  • RecoveryManager — periodic JSONL snapshots of adapter state; restore-by-id or latest-snapshot on restart; configurable retention
  • WorldStateBackup — timestamped JSON backup files with manifest index and configurable rotation
  • ResourceMonitor — CPU/RAM/disk sampling with psutil (when available) and stdlib fallback; peak_cpu/peak_memory_mb helpers for load reports

61 tests added, all passing. Lint clean.

PR created: http://143.198.27.163:3000/Rockachopa/Timmy-time-dashboard/pulls/1321 ## Summary Added `infrastructure.world.hardening` module with all six components from the issue requirements: - **`MultiClientStressRunner`** — runs 6+ simultaneous automated clients via `asyncio.gather` (Phase 8 multi-player stability target) - **`QuestArbiter`** — first-come-first-served quest-state locking; detects and logs conflicts when multiple agents advance the same quest - **`AntiGriefPolicy`** — sliding-window rate limiter (default: 30 actions/60 s) + blocked-action set (`destroy`, `kill_npc`, `steal`, `grief`, `cheat`, `spawn_item`) - **`RecoveryManager`** — periodic JSONL snapshots of adapter state; restore-by-id or latest-snapshot on restart; configurable retention - **`WorldStateBackup`** — timestamped JSON backup files with manifest index and configurable rotation - **`ResourceMonitor`** — CPU/RAM/disk sampling with `psutil` (when available) and stdlib fallback; `peak_cpu`/`peak_memory_mb` helpers for load reports 61 tests added, all passing. Lint clean.
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Reference: Rockachopa/Timmy-time-dashboard#860