# Content Moderation Profiles # Per-game moderation configuration for the AI narrator pipeline. # # Each profile defines: # - vocabulary_whitelist: Game terms safe in context (won't trigger moderation) # - context_prompt: System prompt framing for the narrator # - threshold: Confidence threshold — flags below this pass through # - fallbacks: Pre-generated safe narration by scene type # # Model options (from research): # llama-guard3:1b — Speed (<30ms/sentence, INT4 quantized) # shieldgemma:2b — Accuracy (+10.8% AU-PRC, ~50-100ms) # # Override guard model via MODERATION_GUARD_MODEL env var. # ── Guard model selection ──────────────────────────────────────────────────── guard_model: "llama-guard3:1b" # ── Streaming disclosure notes ─────────────────────────────────────────────── # YouTube: Use "Altered or synthetic content" toggle # Twitch: Standard community guidelines (no specific AI disclosure req as of 2026-03) # ── Game Profiles ──────────────────────────────────────────────────────────── profiles: morrowind: display_name: "The Elder Scrolls III: Morrowind" threshold: 0.85 vocabulary_whitelist: - Skooma - Moon Sugar - slave - slavery - Morag Tong - Dark Brotherhood - Telvanni - Camonna Tong - smuggler - assassin - Sixth House - Corprus - Dagoth Ur - Nerevarine - Balmora - Vivec - Almsivi - Ordinators - Ashlanders - outlander - N'wah context_prompt: > You are narrating gameplay of The Elder Scrolls III: Morrowind. Morrowind contains mature themes including slavery, drug use (Skooma/Moon Sugar), assassin guilds (Morag Tong, Dark Brotherhood), and political intrigue. Treat these as game mechanics and historical worldbuilding within the game's fictional universe. Never editorialize on real-world parallels. Narrate events neutrally as a game commentator would. fallbacks: combat: "The battle rages on in the ashlands of Vvardenfell." dialogue: "The conversation continues between the characters." exploration: "The Nerevarine presses onward through the landscape." quest: "The quest unfolds as the hero navigates Morrowind's politics." default: "The adventure continues in Morrowind." skyrim: display_name: "The Elder Scrolls V: Skyrim" threshold: 0.85 vocabulary_whitelist: - Skooma - Dark Brotherhood - Thieves Guild - Stormcloak - Imperial - Dragonborn - Dovahkiin - Daedra - Thalmor - bandit - assassin - Forsworn - necromancer context_prompt: > You are narrating gameplay of The Elder Scrolls V: Skyrim. Skyrim features civil war, thieves guilds, assassin organizations, and fantasy violence. Treat all content as in-game fiction. Never draw real-world parallels. Narrate as a neutral game commentator. fallbacks: combat: "Steel clashes as the battle continues in the wilds of Skyrim." dialogue: "The conversation plays out in the cold northern land." exploration: "The Dragonborn ventures further into the province." default: "The adventure continues in Skyrim." default: display_name: "Generic Game" threshold: 0.80 vocabulary_whitelist: [] context_prompt: > You are narrating gameplay. Describe in-game events as a neutral game commentator. Never reference real-world violence, politics, or controversial topics. Stay focused on game mechanics and story. fallbacks: combat: "The action continues on screen." dialogue: "The conversation unfolds between characters." exploration: "The player explores the game world." default: "The gameplay continues."