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Timmy-time-dashboard/tests/test_visual_state_verifier.py
Alexander Whitestone 76a5548db1
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Merge PR #1491
Consolidate multimodal dashboard fixes and verifier syntax repair
2026-04-12 23:12:42 +00:00

115 lines
3.3 KiB
Python

"""Unit tests for scripts.visual_state_verifier."""
import json
import pytest
import scripts.visual_state_verifier as vsv
pytestmark = pytest.mark.unit
def test_missing_screenshot_returns_error() -> None:
verifier = vsv.VisualStateVerifier()
result = verifier.verify_state(
screenshot_path="/nonexistent/screenshot.png",
expected_state={"location": "Balmora"},
game="morrowind",
)
assert result.status == vsv.VerificationStatus.ERROR
assert not result.verified
assert "not found" in result.details.lower()
def test_morrowind_state_builder() -> None:
state = vsv.VisualStateVerifier.morrowind_state(
location="Balmora",
health_min=50,
has_weapon=True,
nearby_npcs=["Caius Cosades"],
)
assert state["location"] == "Balmora"
assert state["health_above"] == 50
assert state["has_weapon"] is True
assert state["nearby_npcs"] == ["Caius Cosades"]
def test_morrowind_state_minimal() -> None:
state = vsv.VisualStateVerifier.morrowind_state(location="Vivec")
assert state == {"location": "Vivec"}
def test_morrowind_state_with_extras() -> None:
state = vsv.VisualStateVerifier.morrowind_state(
location="Balmora",
quest_complete=True,
gold_min=1000,
)
assert state["quest_complete"] is True
assert state["gold_min"] == 1000
def test_prompt_includes_conditions() -> None:
verifier = vsv.VisualStateVerifier()
expected = {"location": "Balmora", "health_above": 50}
prompt = verifier._build_prompt(expected, "Test context", "morrowind")
assert "Balmora" in prompt
assert "50" in prompt
assert "Test context" in prompt
assert "morrowind" in prompt
def test_parse_analysis_returns_pending_for_raw() -> None:
verifier = vsv.VisualStateVerifier()
raw_analysis = json.dumps(
{
"prompt": "test prompt",
"screenshot_path": "/tmp/test.png",
"instruction": "Use vision_analyze",
}
)
result = verifier._parse_analysis(raw_analysis, {}, "/tmp/test.png")
assert result.status == vsv.VerificationStatus.UNCERTAIN
assert not result.verified
assert "Pending analysis" in result.details
assert "/tmp/test.png" in result.details
def test_parse_analysis_extracts_json() -> None:
verifier = vsv.VisualStateVerifier()
analysis = """
The player appears to be in Balmora.
Health looks good.
```json
{
"verified": true,
"confidence": 0.85,
"details": "Player is in Balmora with weapon equipped",
"mismatches": []
}
```
"""
result = verifier._parse_analysis(analysis, {"location": "Balmora"}, "/tmp/test.png")
assert result.status == vsv.VerificationStatus.VERIFIED
assert result.verified
assert result.confidence == 0.85
assert result.mismatches == []
def test_parse_analysis_handles_failures() -> None:
verifier = vsv.VisualStateVerifier()
analysis = """
```json
{
"verified": false,
"confidence": 0.9,
"details": "Player is not in Balmora",
"mismatches": ["location"]
}
```
"""
result = verifier._parse_analysis(analysis, {"location": "Balmora"}, "/tmp/test.png")
assert result.status == vsv.VerificationStatus.FAILED
assert not result.verified
assert "location" in result.mismatches