docs: add direction field to README custom-agent example
This commit is contained in:
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.gitignore
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.gitignore
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node_modules/
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dist/
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.DS_Store
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*.local
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80
README.md
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80
README.md
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# Timmy Tower World
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A Three.js 3D visualization of the Timmy agent network. Agents appear as
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glowing icosahedra connected by lines, pulsing as they process jobs. A
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matrix-rain particle effect fills the background.
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## Quick start
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```bash
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npm install
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npm run dev # Vite dev server with hot reload → http://localhost:5173
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npm run build # Production bundle → dist/
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npm run preview # Serve dist/ locally
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```
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## Configuration
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Set these in a `.env.local` file (not committed):
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```
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VITE_WS_URL=ws://localhost:8080/ws/agents
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```
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Leave `VITE_WS_URL` unset to run in offline/demo mode (agents animate but
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receive no live updates).
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## Adding custom agents
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**Edit one file only: `js/agent-defs.js`**
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```js
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export const AGENT_DEFS = [
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// existing agents …
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{
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id: 'zeta', // unique string — matches WebSocket message agentId
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label: 'ZETA', // displayed in the 3D HUD
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color: 0xff00aa, // hex integer (0xRRGGBB)
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role: 'observer', // shown under the label sprite
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direction: 'east', // cardinal facing direction (north/east/south/west)
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x: 12, // world-space position (horizontal)
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z: 0, // world-space position (depth)
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},
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];
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```
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Nothing else needs to change. `agents.js` reads positions from `x`/`z`,
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and `websocket.js` reads colors and labels — both derive everything from
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`AGENT_DEFS`.
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## Architecture
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```
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js/
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├── agent-defs.js ← single source of truth: id, label, color, role, position
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├── agents.js ← Three.js scene objects, animation loop
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├── effects.js ← matrix rain particles, starfield
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├── interaction.js ← OrbitControls (pan, zoom, rotate)
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├── main.js ← entry point, rAF loop
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├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
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└── websocket.js ← WebSocket reconnect, message dispatch
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```
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## WebSocket protocol
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The backend sends JSON messages on the agents channel:
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| `type` | Fields | Effect |
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|-----------------|-------------------------------------|-------------------------------|
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| `agent_state` | `agentId`, `state` | Update agent visual state |
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| `job_started` | `agentId`, `jobId` | Increment job counter, pulse |
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| `job_completed` | `agentId`, `jobId` | Decrement job counter |
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| `chat` | `agentId`, `text` | Append to chat panel |
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Agent states: `idle` (dim pulse) · `active` (bright pulse + fast ring spin)
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## Stack
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- [Three.js](https://threejs.org) 0.171.0 — 3D rendering
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- [Vite](https://vitejs.dev) 5 — build + dev server
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- `crypto.randomUUID()` — secure client session IDs (no external library)
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60
index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Timmy Tower World</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body { background: #000; overflow: hidden; font-family: 'Courier New', monospace; }
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canvas { display: block; }
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#ui-overlay {
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position: fixed; top: 0; left: 0; width: 100%; height: 100%;
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pointer-events: none; z-index: 10;
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}
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#hud {
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position: fixed; top: 16px; left: 16px;
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color: #00ff41; font-size: 12px; line-height: 1.6;
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text-shadow: 0 0 8px #00ff41;
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pointer-events: none;
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}
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#hud h1 { font-size: 16px; letter-spacing: 4px; margin-bottom: 8px; color: #00ff88; }
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#status-panel {
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position: fixed; top: 16px; right: 16px;
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color: #00ff41; font-size: 11px; line-height: 1.8;
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text-shadow: 0 0 6px #00ff41; max-width: 240px;
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}
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#status-panel .label { color: #007722; }
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#chat-panel {
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position: fixed; bottom: 16px; left: 16px; right: 16px;
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max-height: 180px; overflow-y: auto;
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color: #00ff41; font-size: 11px; line-height: 1.6;
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text-shadow: 0 0 4px #00ff41;
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pointer-events: none;
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}
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.chat-entry { opacity: 0.8; }
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.chat-entry .agent-name { color: #00ff88; font-weight: bold; }
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#connection-status {
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position: fixed; bottom: 16px; right: 16px;
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font-size: 11px; color: #555;
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}
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#connection-status.connected { color: #00ff41; text-shadow: 0 0 6px #00ff41; }
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</style>
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</head>
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<body>
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<div id="ui-overlay">
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<div id="hud">
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<h1>TIMMY TOWER WORLD</h1>
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<div id="agent-count">AGENTS: 0</div>
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<div id="active-jobs">JOBS: 0</div>
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<div id="fps">FPS: --</div>
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</div>
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<div id="status-panel">
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<div id="agent-list"></div>
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</div>
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<div id="chat-panel"></div>
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<div id="connection-status">OFFLINE</div>
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</div>
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<script type="module" src="./js/main.js"></script>
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</body>
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</html>
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28
js/agent-defs.js
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js/agent-defs.js
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/**
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* agent-defs.js — Single source of truth for all agent definitions.
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*
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* To add a new agent, append one entry to AGENT_DEFS below and pick an
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* unused (x, z) position. No other file needs to be edited.
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*
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* Fields:
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* id — unique string key used in WebSocket messages and state maps
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* label — display name shown in the 3D HUD and chat panel
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* color — hex integer (0xRRGGBB) used for Three.js materials and lights
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* role — human-readable role string shown under the label sprite
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* direction — cardinal facing direction (for future mesh orientation use)
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* x, z — world-space position on the horizontal plane (y is always 0)
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*/
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export const AGENT_DEFS = [
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{ id: 'alpha', label: 'ALPHA', color: 0x00ff88, role: 'orchestrator', direction: 'north', x: 0, z: -6 },
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{ id: 'beta', label: 'BETA', color: 0x00aaff, role: 'worker', direction: 'east', x: 6, z: 0 },
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{ id: 'gamma', label: 'GAMMA', color: 0xff6600, role: 'validator', direction: 'south', x: 0, z: 6 },
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{ id: 'delta', label: 'DELTA', color: 0xaa00ff, role: 'monitor', direction: 'west', x: -6, z: 0 },
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];
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/**
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* Convert an integer color (e.g. 0x00ff88) to a CSS hex string ('#00ff88').
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* Useful for DOM styling and canvas rendering.
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*/
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export function colorToCss(intColor) {
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return '#' + intColor.toString(16).padStart(6, '0');
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}
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157
js/agents.js
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js/agents.js
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import * as THREE from 'three';
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import { AGENT_DEFS, colorToCss } from './agent-defs.js';
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const agents = new Map();
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let scene;
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let connectionLines = [];
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class Agent {
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constructor(def) {
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this.id = def.id;
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this.label = def.label;
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this.color = def.color;
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this.role = def.role;
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this.position = new THREE.Vector3(def.x, 0, def.z);
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this.state = 'idle';
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this.pulsePhase = Math.random() * Math.PI * 2;
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this.group = new THREE.Group();
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this.group.position.copy(this.position);
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this._buildMeshes();
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this._buildLabel();
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}
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_buildMeshes() {
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const mat = new THREE.MeshStandardMaterial({
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color: this.color,
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emissive: this.color,
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emissiveIntensity: 0.4,
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roughness: 0.3,
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metalness: 0.8,
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});
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const geo = new THREE.IcosahedronGeometry(0.7, 1);
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this.core = new THREE.Mesh(geo, mat);
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this.group.add(this.core);
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const ringGeo = new THREE.TorusGeometry(1.1, 0.04, 8, 32);
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const ringMat = new THREE.MeshBasicMaterial({ color: this.color, transparent: true, opacity: 0.5 });
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this.ring = new THREE.Mesh(ringGeo, ringMat);
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this.ring.rotation.x = Math.PI / 2;
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this.group.add(this.ring);
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const glowGeo = new THREE.SphereGeometry(1.3, 16, 16);
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const glowMat = new THREE.MeshBasicMaterial({
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color: this.color,
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transparent: true,
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opacity: 0.05,
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side: THREE.BackSide,
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});
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this.glow = new THREE.Mesh(glowGeo, glowMat);
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this.group.add(this.glow);
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const light = new THREE.PointLight(this.color, 1.5, 10);
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this.group.add(light);
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this.light = light;
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}
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_buildLabel() {
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const canvas = document.createElement('canvas');
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canvas.width = 256; canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = 'rgba(0,0,0,0)';
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ctx.fillRect(0, 0, 256, 64);
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ctx.font = 'bold 22px Courier New';
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ctx.fillStyle = colorToCss(this.color);
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ctx.textAlign = 'center';
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ctx.fillText(this.label, 128, 28);
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ctx.font = '14px Courier New';
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ctx.fillStyle = '#007722';
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ctx.fillText(this.role.toUpperCase(), 128, 50);
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const tex = new THREE.CanvasTexture(canvas);
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const spriteMat = new THREE.SpriteMaterial({ map: tex, transparent: true });
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this.sprite = new THREE.Sprite(spriteMat);
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this.sprite.scale.set(2.4, 0.6, 1);
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this.sprite.position.y = 2;
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this.group.add(this.sprite);
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}
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update(time) {
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const pulse = Math.sin(time * 0.002 + this.pulsePhase);
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const active = this.state === 'active';
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const intensity = active ? 0.6 + pulse * 0.4 : 0.2 + pulse * 0.1;
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this.core.material.emissiveIntensity = intensity;
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this.light.intensity = active ? 2 + pulse : 0.8 + pulse * 0.3;
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const scale = active ? 1 + pulse * 0.08 : 1 + pulse * 0.03;
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this.core.scale.setScalar(scale);
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this.ring.rotation.y += active ? 0.03 : 0.008;
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this.ring.material.opacity = 0.3 + pulse * 0.2;
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this.group.position.y = this.position.y + Math.sin(time * 0.001 + this.pulsePhase) * 0.15;
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}
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setState(state) {
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this.state = state;
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}
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}
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export function initAgents(sceneRef) {
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scene = sceneRef;
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AGENT_DEFS.forEach(def => {
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const agent = new Agent(def);
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agents.set(def.id, agent);
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scene.add(agent.group);
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});
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buildConnectionLines();
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}
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function buildConnectionLines() {
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connectionLines.forEach(l => scene.remove(l));
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connectionLines = [];
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const agentList = [...agents.values()];
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const lineMat = new THREE.LineBasicMaterial({
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color: 0x003300,
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transparent: true,
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opacity: 0.4,
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});
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for (let i = 0; i < agentList.length; i++) {
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for (let j = i + 1; j < agentList.length; j++) {
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const a = agentList[i];
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const b = agentList[j];
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if (a.position.distanceTo(b.position) <= 8) {
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const points = [a.position.clone(), b.position.clone()];
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const geo = new THREE.BufferGeometry().setFromPoints(points);
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const line = new THREE.Line(geo, lineMat.clone());
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connectionLines.push(line);
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scene.add(line);
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}
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}
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}
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}
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export function updateAgents(time) {
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agents.forEach(agent => agent.update(time));
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}
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export function getAgentCount() {
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return agents.size;
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}
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export function setAgentState(agentId, state) {
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const agent = agents.get(agentId);
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if (agent) agent.setState(state);
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}
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export function getAgentDefs() {
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return [...agents.values()].map(a => ({
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id: a.id, label: a.label, role: a.role, color: a.color, state: a.state,
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}));
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}
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85
js/effects.js
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js/effects.js
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import * as THREE from 'three';
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let rainParticles;
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let rainPositions;
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let rainVelocities;
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const RAIN_COUNT = 2000;
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export function initEffects(scene) {
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initMatrixRain(scene);
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initStarfield(scene);
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}
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function initMatrixRain(scene) {
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const geo = new THREE.BufferGeometry();
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const positions = new Float32Array(RAIN_COUNT * 3);
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const velocities = new Float32Array(RAIN_COUNT);
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const colors = new Float32Array(RAIN_COUNT * 3);
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for (let i = 0; i < RAIN_COUNT; i++) {
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positions[i * 3] = (Math.random() - 0.5) * 100;
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positions[i * 3 + 1] = Math.random() * 50 + 5;
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positions[i * 3 + 2] = (Math.random() - 0.5) * 100;
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velocities[i] = 0.05 + Math.random() * 0.15;
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const brightness = 0.3 + Math.random() * 0.7;
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colors[i * 3] = 0;
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colors[i * 3 + 1] = brightness;
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colors[i * 3 + 2] = 0;
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}
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geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
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rainPositions = positions;
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rainVelocities = velocities;
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const mat = new THREE.PointsMaterial({
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size: 0.12,
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vertexColors: true,
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transparent: true,
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opacity: 0.7,
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sizeAttenuation: true,
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});
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rainParticles = new THREE.Points(geo, mat);
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scene.add(rainParticles);
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}
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function initStarfield(scene) {
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const count = 500;
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const geo = new THREE.BufferGeometry();
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const positions = new Float32Array(count * 3);
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for (let i = 0; i < count; i++) {
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positions[i * 3] = (Math.random() - 0.5) * 300;
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positions[i * 3 + 1] = Math.random() * 80 + 10;
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positions[i * 3 + 2] = (Math.random() - 0.5) * 300;
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}
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geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const mat = new THREE.PointsMaterial({
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color: 0x003300,
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size: 0.08,
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transparent: true,
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opacity: 0.5,
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});
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const stars = new THREE.Points(geo, mat);
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scene.add(stars);
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}
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export function updateEffects(_time) {
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if (!rainParticles) return;
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for (let i = 0; i < RAIN_COUNT; i++) {
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rainPositions[i * 3 + 1] -= rainVelocities[i];
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if (rainPositions[i * 3 + 1] < -1) {
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rainPositions[i * 3 + 1] = 40 + Math.random() * 20;
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rainPositions[i * 3] = (Math.random() - 0.5) * 100;
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rainPositions[i * 3 + 2] = (Math.random() - 0.5) * 100;
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}
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}
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rainParticles.geometry.attributes.position.needsUpdate = true;
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}
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21
js/interaction.js
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js/interaction.js
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let controls;
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export function initInteraction(camera, renderer) {
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.screenSpacePanning = false;
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controls.minDistance = 5;
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controls.maxDistance = 80;
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controls.maxPolarAngle = Math.PI / 2.1;
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controls.target.set(0, 0, 0);
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controls.update();
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renderer.domElement.addEventListener('contextmenu', e => e.preventDefault());
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}
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export function updateControls() {
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if (controls) controls.update();
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}
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49
js/main.js
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49
js/main.js
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import { initWorld, onWindowResize } from './world.js';
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import { initAgents, updateAgents, getAgentCount } from './agents.js';
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import { initEffects, updateEffects } from './effects.js';
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import { initUI, updateUI } from './ui.js';
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||||
import { initInteraction } from './interaction.js';
|
||||
import { initWebSocket, getConnectionState, getJobCount } from './websocket.js';
|
||||
|
||||
let frameCount = 0;
|
||||
let lastFpsTime = performance.now();
|
||||
let currentFps = 0;
|
||||
|
||||
function main() {
|
||||
const { scene, camera, renderer } = initWorld();
|
||||
|
||||
initEffects(scene);
|
||||
initAgents(scene);
|
||||
initInteraction(camera, renderer);
|
||||
initUI();
|
||||
initWebSocket(scene);
|
||||
|
||||
window.addEventListener('resize', () => onWindowResize(camera, renderer));
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
const now = performance.now();
|
||||
frameCount++;
|
||||
if (now - lastFpsTime >= 1000) {
|
||||
currentFps = Math.round(frameCount * 1000 / (now - lastFpsTime));
|
||||
frameCount = 0;
|
||||
lastFpsTime = now;
|
||||
}
|
||||
|
||||
updateEffects(now);
|
||||
updateAgents(now);
|
||||
updateUI({
|
||||
fps: currentFps,
|
||||
agentCount: getAgentCount(),
|
||||
jobCount: getJobCount(),
|
||||
connectionState: getConnectionState(),
|
||||
});
|
||||
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
animate();
|
||||
}
|
||||
|
||||
main();
|
||||
84
js/ui.js
Normal file
84
js/ui.js
Normal file
@@ -0,0 +1,84 @@
|
||||
import { getAgentDefs } from './agents.js';
|
||||
import { colorToCss } from './agent-defs.js';
|
||||
|
||||
const $agentCount = document.getElementById('agent-count');
|
||||
const $activeJobs = document.getElementById('active-jobs');
|
||||
const $fps = document.getElementById('fps');
|
||||
const $agentList = document.getElementById('agent-list');
|
||||
const $connStatus = document.getElementById('connection-status');
|
||||
const $chatPanel = document.getElementById('chat-panel');
|
||||
|
||||
const MAX_CHAT_ENTRIES = 12;
|
||||
const chatEntries = [];
|
||||
|
||||
export function initUI() {
|
||||
renderAgentList();
|
||||
}
|
||||
|
||||
function renderAgentList() {
|
||||
const defs = getAgentDefs();
|
||||
$agentList.innerHTML = defs.map(a => {
|
||||
const css = colorToCss(a.color);
|
||||
return `<div class="agent-row">
|
||||
<span class="label">[</span>
|
||||
<span style="color:${css}">${a.label}</span>
|
||||
<span class="label">]</span>
|
||||
<span id="agent-state-${a.id}" style="color:#003300"> IDLE</span>
|
||||
</div>`;
|
||||
}).join('');
|
||||
}
|
||||
|
||||
export function updateUI({ fps, agentCount, jobCount, connectionState }) {
|
||||
$fps.textContent = `FPS: ${fps}`;
|
||||
$agentCount.textContent = `AGENTS: ${agentCount}`;
|
||||
$activeJobs.textContent = `JOBS: ${jobCount}`;
|
||||
|
||||
if (connectionState === 'connected') {
|
||||
$connStatus.textContent = '● CONNECTED';
|
||||
$connStatus.className = 'connected';
|
||||
} else if (connectionState === 'connecting') {
|
||||
$connStatus.textContent = '◌ CONNECTING...';
|
||||
$connStatus.className = '';
|
||||
} else {
|
||||
$connStatus.textContent = '○ OFFLINE';
|
||||
$connStatus.className = '';
|
||||
}
|
||||
|
||||
const defs = getAgentDefs();
|
||||
defs.forEach(a => {
|
||||
const el = document.getElementById(`agent-state-${a.id}`);
|
||||
if (el) {
|
||||
el.textContent = ` ${a.state.toUpperCase()}`;
|
||||
el.style.color = a.state === 'active' ? '#00ff41' : '#003300';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Append a line to the chat panel.
|
||||
* @param {string} agentLabel — display name
|
||||
* @param {string} message — message text (HTML-escaped before insertion)
|
||||
* @param {string} cssColor — CSS color string, e.g. '#00ff88'
|
||||
*/
|
||||
export function appendChatMessage(agentLabel, message, cssColor) {
|
||||
const color = cssColor || '#00ff41';
|
||||
const entry = document.createElement('div');
|
||||
entry.className = 'chat-entry';
|
||||
entry.innerHTML = `<span class="agent-name" style="color:${color}">${agentLabel}</span>: ${escapeHtml(message)}`;
|
||||
chatEntries.push(entry);
|
||||
|
||||
if (chatEntries.length > MAX_CHAT_ENTRIES) {
|
||||
const removed = chatEntries.shift();
|
||||
$chatPanel.removeChild(removed);
|
||||
}
|
||||
|
||||
$chatPanel.appendChild(entry);
|
||||
$chatPanel.scrollTop = $chatPanel.scrollHeight;
|
||||
}
|
||||
|
||||
function escapeHtml(str) {
|
||||
return str
|
||||
.replace(/&/g, '&')
|
||||
.replace(/</g, '<')
|
||||
.replace(/>/g, '>');
|
||||
}
|
||||
115
js/websocket.js
Normal file
115
js/websocket.js
Normal file
@@ -0,0 +1,115 @@
|
||||
import { AGENT_DEFS, colorToCss } from './agent-defs.js';
|
||||
import { setAgentState } from './agents.js';
|
||||
import { appendChatMessage } from './ui.js';
|
||||
|
||||
const WS_URL = import.meta.env.VITE_WS_URL || '';
|
||||
|
||||
const agentById = Object.fromEntries(AGENT_DEFS.map(d => [d.id, d]));
|
||||
|
||||
let ws = null;
|
||||
let connectionState = 'disconnected';
|
||||
let jobCount = 0;
|
||||
let reconnectTimer = null;
|
||||
const RECONNECT_DELAY_MS = 5000;
|
||||
|
||||
export function initWebSocket(_scene) {
|
||||
if (!WS_URL) {
|
||||
connectionState = 'disconnected';
|
||||
return;
|
||||
}
|
||||
connect();
|
||||
}
|
||||
|
||||
function connect() {
|
||||
if (ws) {
|
||||
ws.onclose = null;
|
||||
ws.close();
|
||||
}
|
||||
|
||||
connectionState = 'connecting';
|
||||
|
||||
try {
|
||||
ws = new WebSocket(WS_URL);
|
||||
} catch {
|
||||
connectionState = 'disconnected';
|
||||
scheduleReconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
ws.onopen = () => {
|
||||
connectionState = 'connected';
|
||||
clearTimeout(reconnectTimer);
|
||||
ws.send(JSON.stringify({
|
||||
type: 'subscribe',
|
||||
channel: 'agents',
|
||||
clientId: crypto.randomUUID(),
|
||||
}));
|
||||
};
|
||||
|
||||
ws.onmessage = (event) => {
|
||||
try {
|
||||
handleMessage(JSON.parse(event.data));
|
||||
} catch {
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = () => {
|
||||
connectionState = 'disconnected';
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
connectionState = 'disconnected';
|
||||
scheduleReconnect();
|
||||
};
|
||||
}
|
||||
|
||||
function scheduleReconnect() {
|
||||
clearTimeout(reconnectTimer);
|
||||
reconnectTimer = setTimeout(connect, RECONNECT_DELAY_MS);
|
||||
}
|
||||
|
||||
function handleMessage(msg) {
|
||||
switch (msg.type) {
|
||||
case 'agent_state': {
|
||||
if (msg.agentId && msg.state) {
|
||||
setAgentState(msg.agentId, msg.state);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'job_started': {
|
||||
jobCount++;
|
||||
if (msg.agentId) setAgentState(msg.agentId, 'active');
|
||||
logEvent(`JOB ${(msg.jobId || '').slice(0, 8)} started`);
|
||||
break;
|
||||
}
|
||||
case 'job_completed': {
|
||||
if (jobCount > 0) jobCount--;
|
||||
if (msg.agentId) setAgentState(msg.agentId, 'idle');
|
||||
logEvent(`JOB ${(msg.jobId || '').slice(0, 8)} completed`);
|
||||
break;
|
||||
}
|
||||
case 'chat': {
|
||||
const def = agentById[msg.agentId];
|
||||
if (def && msg.text) {
|
||||
appendChatMessage(def.label, msg.text, colorToCss(def.color));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'agent_count':
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function logEvent(text) {
|
||||
appendChatMessage('SYS', text, colorToCss(0x003300));
|
||||
}
|
||||
|
||||
export function getConnectionState() {
|
||||
return connectionState;
|
||||
}
|
||||
|
||||
export function getJobCount() {
|
||||
return jobCount;
|
||||
}
|
||||
60
js/world.js
Normal file
60
js/world.js
Normal file
@@ -0,0 +1,60 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
let scene, camera, renderer;
|
||||
|
||||
export function initWorld() {
|
||||
scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x000000);
|
||||
scene.fog = new THREE.FogExp2(0x000000, 0.035);
|
||||
|
||||
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 500);
|
||||
camera.position.set(0, 12, 28);
|
||||
camera.lookAt(0, 0, 0);
|
||||
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
||||
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
||||
document.body.prepend(renderer.domElement);
|
||||
|
||||
addLights(scene);
|
||||
addGrid(scene);
|
||||
|
||||
return { scene, camera, renderer };
|
||||
}
|
||||
|
||||
function addLights(scene) {
|
||||
const ambient = new THREE.AmbientLight(0x001a00, 0.6);
|
||||
scene.add(ambient);
|
||||
|
||||
const point = new THREE.PointLight(0x00ff41, 2, 80);
|
||||
point.position.set(0, 20, 0);
|
||||
scene.add(point);
|
||||
|
||||
const fill = new THREE.DirectionalLight(0x003300, 0.4);
|
||||
fill.position.set(-10, 10, 10);
|
||||
scene.add(fill);
|
||||
}
|
||||
|
||||
function addGrid(scene) {
|
||||
const grid = new THREE.GridHelper(100, 40, 0x003300, 0x001a00);
|
||||
grid.position.y = -0.01;
|
||||
scene.add(grid);
|
||||
|
||||
const planeGeo = new THREE.PlaneGeometry(100, 100);
|
||||
const planeMat = new THREE.MeshBasicMaterial({
|
||||
color: 0x000a00,
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
});
|
||||
const plane = new THREE.Mesh(planeGeo, planeMat);
|
||||
plane.rotation.x = -Math.PI / 2;
|
||||
plane.position.y = -0.02;
|
||||
scene.add(plane);
|
||||
}
|
||||
|
||||
export function onWindowResize(camera, renderer) {
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
}
|
||||
996
package-lock.json
generated
Normal file
996
package-lock.json
generated
Normal file
@@ -0,0 +1,996 @@
|
||||
{
|
||||
"name": "the-matrix",
|
||||
"version": "0.1.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "the-matrix",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"three": "0.171.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"vite": "^5.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/aix-ppc64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.21.5.tgz",
|
||||
"integrity": "sha512-1SDgH6ZSPTlggy1yI6+Dbkiz8xzpHJEVAlF/AM1tHPLsf5STom9rwtjE4hKAF20FfXXNTFqEYXyJNWh1GiZedQ==",
|
||||
"cpu": [
|
||||
"ppc64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"aix"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.21.5.tgz",
|
||||
"integrity": "sha512-vCPvzSjpPHEi1siZdlvAlsPxXl7WbOVUBBAowWug4rJHb68Ox8KualB+1ocNvT5fjv6wpkX6o/iEpbDrf68zcg==",
|
||||
"cpu": [
|
||||
"arm"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.21.5.tgz",
|
||||
"integrity": "sha512-c0uX9VAUBQ7dTDCjq+wdyGLowMdtR/GoC2U5IYk/7D1H1JYC0qseD7+11iMP2mRLN9RcCMRcjC4YMclCzGwS/A==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-x64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.21.5.tgz",
|
||||
"integrity": "sha512-D7aPRUUNHRBwHxzxRvp856rjUHRFW1SdQATKXH2hqA0kAZb1hKmi02OpYRacl0TxIGz/ZmXWlbZgjwWYaCakTA==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-arm64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.21.5.tgz",
|
||||
"integrity": "sha512-DwqXqZyuk5AiWWf3UfLiRDJ5EDd49zg6O9wclZ7kUMv2WRFr4HKjXp/5t8JZ11QbQfUS6/cRCKGwYhtNAY88kQ==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-x64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-x64/-/darwin-x64-0.21.5.tgz",
|
||||
"integrity": "sha512-se/JjF8NlmKVG4kNIuyWMV/22ZaerB+qaSi5MdrXtd6R08kvs2qCN4C09miupktDitvh8jRFflwGFBQcxZRjbw==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-arm64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-arm64/-/freebsd-arm64-0.21.5.tgz",
|
||||
"integrity": "sha512-5JcRxxRDUJLX8JXp/wcBCy3pENnCgBR9bN6JsY4OmhfUtIHe3ZW0mawA7+RDAcMLrMIZaf03NlQiX9DGyB8h4g==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"freebsd"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-x64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-x64/-/freebsd-x64-0.21.5.tgz",
|
||||
"integrity": "sha512-J95kNBj1zkbMXtHVH29bBriQygMXqoVQOQYA+ISs0/2l3T9/kj42ow2mpqerRBxDJnmkUDCaQT/dfNXWX/ZZCQ==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"freebsd"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/linux-arm": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/linux-arm/-/linux-arm-0.21.5.tgz",
|
||||
"integrity": "sha512-bPb5AHZtbeNGjCKVZ9UGqGwo8EUu4cLq68E95A53KlxAPRmUyYv2D6F0uUI65XisGOL1hBP5mTronbgo+0bFcA==",
|
||||
"cpu": [
|
||||
"arm"
|
||||
],
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
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"integrity": "sha512-UXWMKhLOwVKb728IUtQPXxfYU+usdybtUrK/8uGE8CQMvrhOpwvzDBwj0QhSL7MQc7vIsISBG8VQ8+IDQxpfQA==",
|
||||
"dev": true,
|
||||
"license": "BSD-3-Clause",
|
||||
"engines": {
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/three": {
|
||||
"version": "0.171.0",
|
||||
"resolved": "https://registry.npmjs.org/three/-/three-0.171.0.tgz",
|
||||
"integrity": "sha512-Y/lAXPaKZPcEdkKjh0JOAHVv8OOnv/NDJqm0wjfCzyQmfKxV7zvkwsnBgPBKTzJHToSOhRGQAGbPJObT59B/PQ==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/vite": {
|
||||
"version": "5.4.21",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-5.4.21.tgz",
|
||||
"integrity": "sha512-o5a9xKjbtuhY6Bi5S3+HvbRERmouabWbyUcpXXUA1u+GNUKoROi9byOJ8M0nHbHYHkYICiMlqxkg1KkYmm25Sw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"esbuild": "^0.21.3",
|
||||
"postcss": "^8.4.43",
|
||||
"rollup": "^4.20.0"
|
||||
},
|
||||
"bin": {
|
||||
"vite": "bin/vite.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.0.0 || >=20.0.0"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://github.com/vitejs/vite?sponsor=1"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"fsevents": "~2.3.3"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/node": "^18.0.0 || >=20.0.0",
|
||||
"less": "*",
|
||||
"lightningcss": "^1.21.0",
|
||||
"sass": "*",
|
||||
"sass-embedded": "*",
|
||||
"stylus": "*",
|
||||
"sugarss": "*",
|
||||
"terser": "^5.4.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/node": {
|
||||
"optional": true
|
||||
},
|
||||
"less": {
|
||||
"optional": true
|
||||
},
|
||||
"lightningcss": {
|
||||
"optional": true
|
||||
},
|
||||
"sass": {
|
||||
"optional": true
|
||||
},
|
||||
"sass-embedded": {
|
||||
"optional": true
|
||||
},
|
||||
"stylus": {
|
||||
"optional": true
|
||||
},
|
||||
"sugarss": {
|
||||
"optional": true
|
||||
},
|
||||
"terser": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
17
package.json
Normal file
17
package.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "the-matrix",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"three": "0.171.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"vite": "^5.4.0"
|
||||
}
|
||||
}
|
||||
13
vite.config.js
Normal file
13
vite.config.js
Normal file
@@ -0,0 +1,13 @@
|
||||
import { defineConfig } from 'vite';
|
||||
|
||||
export default defineConfig({
|
||||
root: '.',
|
||||
build: {
|
||||
outDir: 'dist',
|
||||
assetsDir: 'assets',
|
||||
target: 'esnext',
|
||||
},
|
||||
server: {
|
||||
host: true,
|
||||
},
|
||||
});
|
||||
Reference in New Issue
Block a user