Add particle effects for agent interactions #3
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When agents are actively working (coding/thinking), show visual effects: particle sparks, pulsing glow, or trail effects. Use Three.js particle systems. Must be performant on mobile.
PR created: http://143.198.27.163:3000/rockachopa/the-matrix/pulls/13
Added Three.js particle spark effects to active agents. Each agent now emits additive-blended sparks that drift outward and upward when in the
activestate (coding/thinking). Effects stop on idle. Particle count scales by quality tier (20/40/64) for mobile performance. Full disposal on agent removal and WebGL context loss.