Add particle effects for agent interactions #3

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opened 2026-03-23 17:58:26 +00:00 by Timmy · 1 comment

When agents are actively working (coding/thinking), show visual effects: particle sparks, pulsing glow, or trail effects. Use Three.js particle systems. Must be performant on mobile.

When agents are actively working (coding/thinking), show visual effects: particle sparks, pulsing glow, or trail effects. Use Three.js particle systems. Must be performant on mobile.
claude was assigned by Timmy 2026-03-23 17:58:26 +00:00

PR created: http://143.198.27.163:3000/rockachopa/the-matrix/pulls/13

Added Three.js particle spark effects to active agents. Each agent now emits additive-blended sparks that drift outward and upward when in the active state (coding/thinking). Effects stop on idle. Particle count scales by quality tier (20/40/64) for mobile performance. Full disposal on agent removal and WebGL context loss.

PR created: http://143.198.27.163:3000/rockachopa/the-matrix/pulls/13 Added Three.js particle spark effects to active agents. Each agent now emits additive-blended sparks that drift outward and upward when in the `active` state (coding/thinking). Effects stop on idle. Particle count scales by quality tier (20/40/64) for mobile performance. Full disposal on agent removal and WebGL context loss.
Timmy closed this issue 2026-04-05 00:13:48 +00:00
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Reference: Rockachopa/the-matrix#3