Files
the-matrix/js/world.js

61 lines
1.7 KiB
JavaScript

import * as THREE from 'three';
let scene, camera, renderer;
export function initWorld() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
scene.fog = new THREE.FogExp2(0x000000, 0.035);
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 500);
camera.position.set(0, 12, 28);
camera.lookAt(0, 0, 0);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.outputColorSpace = THREE.SRGBColorSpace;
document.body.prepend(renderer.domElement);
addLights(scene);
addGrid(scene);
return { scene, camera, renderer };
}
function addLights(scene) {
const ambient = new THREE.AmbientLight(0x001a00, 0.6);
scene.add(ambient);
const point = new THREE.PointLight(0x00ff41, 2, 80);
point.position.set(0, 20, 0);
scene.add(point);
const fill = new THREE.DirectionalLight(0x003300, 0.4);
fill.position.set(-10, 10, 10);
scene.add(fill);
}
function addGrid(scene) {
const grid = new THREE.GridHelper(100, 40, 0x003300, 0x001a00);
grid.position.y = -0.01;
scene.add(grid);
const planeGeo = new THREE.PlaneGeometry(100, 100);
const planeMat = new THREE.MeshBasicMaterial({
color: 0x000a00,
transparent: true,
opacity: 0.5,
});
const plane = new THREE.Mesh(planeGeo, planeMat);
plane.rotation.x = -Math.PI / 2;
plane.position.y = -0.02;
scene.add(plane);
}
export function onWindowResize(camera, renderer) {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}