- keep CLI voice prefixes API-local while storing the original user text
- persist explicit gateway off state and restore adapter auto-TTS suppression on restart
- add regression coverage for both behaviors
1. Anthropic + ElevenLabs TTS silence: forward full response to TTS
callback for non-streaming providers (choices first, then native
content blocks fallback).
2. Subprocess timeout kill: play_audio_file now kills the process on
TimeoutExpired instead of leaving zombie processes.
3. Discord disconnect cleanup: leave all voice channels before closing
the client to prevent leaked state.
4. Audio stream leak: close InputStream if stream.start() fails.
5. Race condition: read/write _on_silence_stop under lock in audio
callback thread.
6. _vprint force=True: show API error, retry, and truncation messages
even during streaming TTS.
7. _refresh_level lock: read _voice_recording under _voice_lock.
1. Gate _streaming_api_call to chat_completions mode only — Anthropic and
Codex fall back to _interruptible_api_call. Preserve Anthropic base_url
across all client rebuild paths (interrupt, fallback, 401 refresh).
2. Discord VC synthetic events now use chat_type="channel" instead of
defaulting to "dm" — prevents session bleed into DM context.
Authorization runs before echoing transcript. Sanitize @everyone/@here
in voice transcripts.
3. CLI voice prefix ("[Voice input...]") is now API-call-local only —
stripped from returned history so it never persists to session DB or
resumed sessions.
4. /voice off now disables base adapter auto-TTS via _auto_tts_disabled_chats
set — voice input no longer triggers TTS when voice mode is off.
Remove web UI gateway (web.py, tests, docs, toolset, env vars, Platform.WEB
enum) per maintainer request — Nous is building their own official chat UI.
Fix 1: Replace sd.wait() with polling pattern in play_audio_file() to prevent
indefinite hang when audio device stalls (consistent with play_beep()).
Fix 2: Use importlib.util.find_spec() for faster_whisper/openai availability
checks instead of module-level imports that trigger heavy native library
loading (CUDA/cuDNN) at import time.
Fix 3: Remove inspect.signature() hack in _send_voice_reply() — add **kwargs
to Telegram send_voice() so all adapters accept metadata uniformly.
Fix 4: Make session loading resilient to removed platform enum values — skip
entries with unknown platforms instead of crashing the entire gateway.
1. VoiceReceiver.stop() now acquires _lock before clearing shared state
to prevent race with _on_packet on the socket reader thread
2. _packet_debug_count moved from class-level to instance-level to avoid
cross-instance race condition in multi-guild setups
3. play_in_voice_channel uses asyncio.get_running_loop() instead of
deprecated asyncio.get_event_loop()
4. _send_voice_reply uses uuid for filenames instead of time-based names
that can collide when two replies happen in the same second
5. Voice timeout now notifies runner via _on_voice_disconnect callback
so runner cleans up _voice_mode state (prevents orphaned TTS replies)
6. play_in_voice_channel adds PLAYBACK_TIMEOUT (120s) to prevent
infinite blocking when FFmpeg callback is never called
7. _send_voice_reply moves temp file cleanup to finally block so files
are always cleaned up even when send_voice/play raises
8. Base adapter auto-TTS wraps play_tts in try/finally with os.remove
to clean up generated audio files after playback
18 new tests (120 total voice tests)
- Add lock protection around VoiceReceiver buffer writes in _on_packet
to prevent race condition with check_silence on different threads
- Wire _voice_input_callback BEFORE join_voice_channel to avoid
losing voice input during the join window
- Add try/except around leave_voice_channel to ensure state cleanup
(voice_mode, callback) even if leave raises an exception
- Guard against empty text after markdown stripping in base.py auto-TTS
- Add 11 tests proving each bug and verifying the fix
When bot is in a Discord voice channel, both base auto-TTS and Discord
play_tts override skip audio. The skip_double guard was also blocking
the runner's _send_voice_reply, resulting in zero audio output in VC.
Now skip_double is overridden when the bot is actively connected to a
voice channel, allowing play_in_voice_channel to handle TTS.
Add comprehensive test matrix covering all platform x input x mode
combinations with full decision table documentation.
- Update TestAutoVoiceReply to include skip_double logic: voice input
is handled by base adapter auto-TTS, gateway runner skips to prevent
duplicate audio
- Add TestDiscordPlayTtsSkip: verifies Discord adapter skips play_tts
when bot is in a voice channel (VC playback handled by runner)
- Add TestWebPlayTts: verifies Web adapter sends invisible play_audio
instead of voice bubble
- Register /voice as Discord slash command with mode choices
- Fix _send_voice_reply to handle adapters that don't accept metadata
parameter (Discord) by inspecting the method signature at runtime
- /voice on: reply with voice when user sends voice messages
- /voice tts: reply with voice to all messages
- /voice off: disable, text-only replies
- /voice status: show current mode
- Per-chat state persisted to gateway_voice_mode.json
- Dedup: skips auto-reply if agent already called text_to_speech tool
- drop_pending_updates=True to ignore stale Telegram messages on restart
- 25 tests covering command handler, reply logic, and edge cases