1. VoiceReceiver.stop() now acquires _lock before clearing shared state
to prevent race with _on_packet on the socket reader thread
2. _packet_debug_count moved from class-level to instance-level to avoid
cross-instance race condition in multi-guild setups
3. play_in_voice_channel uses asyncio.get_running_loop() instead of
deprecated asyncio.get_event_loop()
4. _send_voice_reply uses uuid for filenames instead of time-based names
that can collide when two replies happen in the same second
5. Voice timeout now notifies runner via _on_voice_disconnect callback
so runner cleans up _voice_mode state (prevents orphaned TTS replies)
6. play_in_voice_channel adds PLAYBACK_TIMEOUT (120s) to prevent
infinite blocking when FFmpeg callback is never called
7. _send_voice_reply moves temp file cleanup to finally block so files
are always cleaned up even when send_voice/play raises
8. Base adapter auto-TTS wraps play_tts in try/finally with os.remove
to clean up generated audio files after playback
18 new tests (120 total voice tests)
- Add lock protection around VoiceReceiver buffer writes in _on_packet
to prevent race condition with check_silence on different threads
- Wire _voice_input_callback BEFORE join_voice_channel to avoid
losing voice input during the join window
- Add try/except around leave_voice_channel to ensure state cleanup
(voice_mode, callback) even if leave raises an exception
- Guard against empty text after markdown stripping in base.py auto-TTS
- Add 11 tests proving each bug and verifying the fix
When bot is in a Discord voice channel, both base auto-TTS and Discord
play_tts override skip audio. The skip_double guard was also blocking
the runner's _send_voice_reply, resulting in zero audio output in VC.
Now skip_double is overridden when the bot is actively connected to a
voice channel, allowing play_in_voice_channel to handle TTS.
Add comprehensive test matrix covering all platform x input x mode
combinations with full decision table documentation.
- Update TestAutoVoiceReply to include skip_double logic: voice input
is handled by base adapter auto-TTS, gateway runner skips to prevent
duplicate audio
- Add TestDiscordPlayTtsSkip: verifies Discord adapter skips play_tts
when bot is in a voice channel (VC playback handled by runner)
- Add TestWebPlayTts: verifies Web adapter sends invisible play_audio
instead of voice bubble
- Register /voice as Discord slash command with mode choices
- Fix _send_voice_reply to handle adapters that don't accept metadata
parameter (Discord) by inspecting the method signature at runtime
- /voice on: reply with voice when user sends voice messages
- /voice tts: reply with voice to all messages
- /voice off: disable, text-only replies
- /voice status: show current mode
- Per-chat state persisted to gateway_voice_mode.json
- Dedup: skips auto-reply if agent already called text_to_speech tool
- drop_pending_updates=True to ignore stale Telegram messages on restart
- 25 tests covering command handler, reply logic, and edge cases