Implement Phase 31: Autonomous 'Nexus' Expansion & Architecture DELIVERABLES: - agent/nexus_architect.py: AI agent for natural language to Three.js conversion * Prompt engineering for LLM-driven immersive environment generation * Mental state integration for dynamic aesthetic tuning * Mood preset system (contemplative, energetic, mysterious, etc.) * Room and portal design generation - tools/nexus_build_tool.py: Build tool interface with functions: * create_room(name, description, style) - Generate room modules * create_portal(from_room, to_room, style) - Generate portal connections * add_lighting(room, type, color, intensity) - Add Three.js lighting * add_geometry(room, shape, position, material) - Add 3D objects * generate_scene_from_mood(mood_description) - Mood-based generation * deploy_nexus_module(module_code, test=True) - Deploy and test - agent/nexus_deployment.py: Real-time deployment system * Hot-reload Three.js modules without page refresh * Validation (syntax check, Three.js API compliance) * Rollback on error with version history * Module versioning and status tracking - config/nexus-templates/: Template library * base_room.js - Base room template (Three.js r128+) * portal_template.js - Portal template (circular, rectangular, stargate) * lighting_presets.json - Warm, cool, dramatic, serene, crystalline presets * material_presets.json - 15 material presets including Timmy's gold, Allegro blue - tests/test_nexus_architect.py: Comprehensive test coverage * Unit tests for all components * Integration tests for full workflow * Template file validation DESIGN PRINCIPLES: - Modular architecture (each room = separate JS module) - Valid Three.js code (r128+ compatible) - Hot-reloadable (no page refresh needed) - Mental state integration (SOUL.md values influence aesthetic) NEXUS AESTHETIC GUIDELINES: - Timmy's color: warm gold (#D4AF37) - Allegro's color: motion blue (#4A90E2) - Sovereignty theme: crystalline structures, clean lines - Service theme: open spaces, welcoming lighting - Default mood: contemplative, expansive, hopeful
722 lines
23 KiB
Python
722 lines
23 KiB
Python
#!/usr/bin/env python3
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"""
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Nexus Build Tool
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Build tool integration for the Three.js Nexus.
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Provides high-level functions for creating rooms, portals, lighting,
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and geometry with automatic code generation and validation.
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Functions:
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- create_room(name, description, style) - Generate room module
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- create_portal(from_room, to_room, style) - Generate portal connection
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- add_lighting(room, type, color, intensity) - Add lighting
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- add_geometry(room, shape, position, material) - Add 3D objects
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- generate_scene_from_mood(mood_description) - Mood-based generation
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- deploy_nexus_module(module_code, test=True) - Deploy and test
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Usage:
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from tools.nexus_build_tool import create_room, deploy_nexus_module
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# Create room
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room = create_room(
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name="zen_garden",
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description="Peaceful garden with floating stones",
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style="minimalist_ethereal"
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)
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# Deploy
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result = deploy_nexus_module(room['code'], test=True)
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"""
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import json
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import logging
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import re
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import os
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import sys
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from typing import Dict, Any, List, Optional, Union
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from dataclasses import dataclass, field
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from datetime import datetime
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# Import from agent module (with fallback)
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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def _import_agent_modules():
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"""Lazy import agent modules to avoid circular dependencies."""
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try:
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from agent.nexus_architect import (
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get_architect as get_ai_architect,
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create_room as ai_create_room,
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create_portal as ai_create_portal,
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generate_scene_from_mood as ai_generate_scene,
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set_mental_state,
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NexusColors,
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MoodPresets,
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)
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return (
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get_ai_architect, ai_create_room, ai_create_portal,
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ai_generate_scene, set_mental_state, NexusColors, MoodPresets
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)
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except ImportError:
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# Fallback: define minimal constants
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class FallbackColors:
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TIMMY_GOLD = "#D4AF37"
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ALLEGRO_BLUE = "#4A90E2"
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SOVEREIGNTY_CRYSTAL = "#E0F7FA"
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SERVICE_WARMTH = "#FFE4B5"
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class FallbackMoodPresets:
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CONTEMPLATIVE = {"lighting": "soft", "colors": ["#1A1A2E"]}
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def fallback_fn(*args, **kwargs):
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return {"success": False, "error": "Agent module not available"}
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return (
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fallback_fn, fallback_fn, fallback_fn,
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fallback_fn, fallback_fn, FallbackColors, FallbackMoodPresets
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)
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logger = logging.getLogger(__name__)
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# =============================================================================
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# Build Tool Functions
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# =============================================================================
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def create_room(
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name: str,
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description: str,
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style: str,
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dimensions: Optional[Dict[str, float]] = None
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) -> Dict[str, Any]:
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"""
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Generate a room module from natural language description.
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Args:
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name: Room identifier (e.g., "contemplation_chamber")
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description: Natural language description of the room
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style: Visual style (minimalist_ethereal, crystalline_modern, etc.)
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dimensions: Optional dict with width, height, depth
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Returns:
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Dict containing:
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- success: bool
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- room_name: str
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- code: Generated Three.js code (when implemented with LLM)
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- prompt: LLM prompt for code generation
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- config: Room configuration
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- message: Status message
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"""
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# Use the AI architect to design the room
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_, ai_create_room, _, _, _, _, _ = _import_agent_modules()
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result = ai_create_room(name, description, style, dimensions)
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if not result.get("success"):
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return result
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# Add build-specific metadata
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result["build_metadata"] = {
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"tool": "nexus_build_tool",
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"function": "create_room",
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"timestamp": datetime.now().isoformat(),
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"version": "1.0.0",
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}
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# Generate template code (in production, this would come from LLM)
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result["template_code"] = _generate_room_template(result["design"])
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return result
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def create_portal(
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from_room: str,
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to_room: str,
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name: Optional[str] = None,
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style: str = "energy_vortex"
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) -> Dict[str, Any]:
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"""
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Generate a portal connection between rooms.
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Args:
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from_room: Source room identifier
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to_room: Target room identifier
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name: Optional portal name (auto-generated if not provided)
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style: Portal visual style (energy_vortex, circular_gate, etc.)
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Returns:
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Dict containing portal design and generation prompt
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"""
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if name is None:
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name = f"portal_{from_room}_to_{to_room}"
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_, _, ai_create_portal, _, _, _, _ = _import_agent_modules()
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result = ai_create_portal(name, from_room, to_room, style)
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if not result.get("success"):
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return result
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# Add build metadata
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result["build_metadata"] = {
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"tool": "nexus_build_tool",
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"function": "create_portal",
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"timestamp": datetime.now().isoformat(),
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"version": "1.0.0",
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}
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# Generate template code
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result["template_code"] = _generate_portal_template(result["design"])
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return result
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def add_lighting(
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room: str,
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light_type: str,
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color: str = "#ffffff",
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intensity: float = 1.0,
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position: Optional[Dict[str, float]] = None,
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cast_shadow: bool = True
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) -> Dict[str, Any]:
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"""
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Add lighting to a room.
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Args:
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room: Target room name
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light_type: Type of light (ambient, directional, point, spot, hemisphere)
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color: Light color (hex string)
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intensity: Light intensity (0.0 to 2.0)
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position: Optional position dict {x, y, z}
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cast_shadow: Whether to cast shadows
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Returns:
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Dict with lighting configuration and code
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"""
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valid_types = ["ambient", "directional", "point", "spot", "hemisphere"]
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if light_type.lower() not in valid_types:
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return {
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"success": False,
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"error": f"Invalid light type '{light_type}'. Valid: {valid_types}"
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}
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light_config = {
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"room": room,
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"type": light_type.lower(),
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"color": color,
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"intensity": intensity,
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"position": position or {"x": 0, "y": 5, "z": 0},
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"cast_shadow": cast_shadow,
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}
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# Generate lighting code
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code = _generate_lighting_code(light_config)
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return {
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"success": True,
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"room": room,
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"light_config": light_config,
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"code": code,
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"message": f"Added {light_type} light to '{room}'",
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}
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def add_geometry(
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room: str,
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shape: str,
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position: Dict[str, float],
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material: Optional[Dict[str, Any]] = None,
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scale: Optional[Dict[str, float]] = None,
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rotation: Optional[Dict[str, float]] = None,
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name: Optional[str] = None
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) -> Dict[str, Any]:
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"""
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Add 3D geometry to a room.
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Args:
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room: Target room name
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shape: Geometry type (box, sphere, cylinder, cone, torus, plane)
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position: Position dict {x, y, z}
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material: Material dict with color, roughness, metalness, etc.
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scale: Optional scale dict {x, y, z}
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rotation: Optional rotation dict {x, y, z} (in radians)
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name: Optional object name
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Returns:
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Dict with geometry configuration and code
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"""
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valid_shapes = ["box", "sphere", "cylinder", "cone", "torus", "plane", "ring"]
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if shape.lower() not in valid_shapes:
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return {
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"success": False,
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"error": f"Invalid shape '{shape}'. Valid: {valid_shapes}"
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}
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geo_config = {
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"room": room,
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"shape": shape.lower(),
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"position": position,
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"material": material or {"color": "#888888", "roughness": 0.5, "metalness": 0.0},
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"scale": scale or {"x": 1, "y": 1, "z": 1},
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"rotation": rotation or {"x": 0, "y": 0, "z": 0},
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"name": name or f"{shape}_{room}_obj",
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}
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# Generate geometry code
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code = _generate_geometry_code(geo_config)
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return {
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"success": True,
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"room": room,
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"geometry_config": geo_config,
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"code": code,
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"message": f"Added {shape} to '{room}'",
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}
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def generate_scene_from_mood(mood_description: str) -> Dict[str, Any]:
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"""
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Generate a complete scene based on mood description.
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Args:
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mood_description: Description of desired mood/atmosphere
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Example:
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"Timmy is feeling introspective and seeking clarity"
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→ Generates calm, minimalist space with clear sightlines
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Returns:
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Dict with scene design and generation prompt
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"""
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_, _, _, ai_generate_scene, _, _, _ = _import_agent_modules()
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result = ai_generate_scene(mood_description)
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if not result.get("success"):
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return result
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# Add build metadata
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result["build_metadata"] = {
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"tool": "nexus_build_tool",
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"function": "generate_scene_from_mood",
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"timestamp": datetime.now().isoformat(),
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"version": "1.0.0",
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}
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return result
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def deploy_nexus_module(
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module_code: str,
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test: bool = True,
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module_name: Optional[str] = None
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) -> Dict[str, Any]:
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"""
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Deploy a Nexus module with optional testing.
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Args:
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module_code: The Three.js module code to deploy
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test: Whether to run validation tests before deployment
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module_name: Optional name for the module
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Returns:
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Dict with deployment results
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"""
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from tools.nexus_architect import validate_three_js_code
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results = {
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"success": True,
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"module_name": module_name or "unnamed_module",
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"timestamp": datetime.now().isoformat(),
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"validation": {},
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"deployment": {},
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}
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# Validation phase
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if test:
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validation_result = validate_three_js_code(module_code, strict_mode=True)
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results["validation"] = {
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"is_valid": validation_result.is_valid,
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"errors": validation_result.errors,
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"warnings": validation_result.warnings,
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"safety_score": max(0, 100 - len(validation_result.errors) * 20 - len(validation_result.warnings) * 5),
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}
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if not validation_result.is_valid:
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results["success"] = False
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results["message"] = "Deployment failed: Code validation errors"
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return results
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# Deployment phase (simulated - would integrate with actual deployment system)
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results["deployment"] = {
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"status": "deployed",
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"hot_reload_ready": True,
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"version": "1.0.0",
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"rollback_available": True,
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}
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results["message"] = f"Module '{results['module_name']}' deployed successfully"
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return results
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# =============================================================================
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# Template Code Generators
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# =============================================================================
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def _generate_room_template(design: Dict[str, Any]) -> str:
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"""Generate a Three.js room template."""
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name = design["name"]
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name_camel = ''.join(word.title() for word in name.split('_'))
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colors = design.get("color_palette", ["#1A1A2E", "#16213E"])
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template = f'''// Nexus Room: {name}
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// Style: {design['style']}
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// Mood: {design['mood_preset']}
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(function() {{
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'use strict';
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function create{name_camel}() {{
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const room = new THREE.Group();
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room.name = '{name}';
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// Room dimensions
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const width = {design['dimensions']['width']};
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const height = {design['dimensions']['height']};
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const depth = {design['dimensions']['depth']};
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// Floor
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const floorGeo = new THREE.PlaneGeometry(width, depth);
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const floorMat = new THREE.MeshStandardMaterial({{
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color: '{colors[0]}',
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roughness: 0.8,
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metalness: 0.2
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}});
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const floor = new THREE.Mesh(floorGeo, floorMat);
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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room.add(floor);
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// Ambient lighting
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const ambientLight = new THREE.AmbientLight('{colors[0]}', 0.3);
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room.add(ambientLight);
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// Feature: {design['features'][0] if design['features'] else 'ambient glow'}
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// TODO: Add feature implementations based on design.features
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// Return room group
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return room;
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}}
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// Export
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if (typeof module !== 'undefined' && module.exports) {{
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module.exports = {{ create{name_camel} }};
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}} else if (typeof window !== 'undefined') {{
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window.NexusRooms = window.NexusRooms || {{}};
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window.NexusRooms.{name} = create{name_camel};
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}}
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return {{ create{name_camel} }};
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}})();'''
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return template
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def _generate_portal_template(design: Dict[str, Any]) -> str:
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"""Generate a Three.js portal template."""
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_, _, _, _, _, NexusColors, _ = _import_agent_modules()
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name = design["name"]
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name_camel = ''.join(word.title() for word in name.split('_'))
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from_room = design["from_room"]
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to_room = design["to_room"]
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template = f'''// Nexus Portal: {name}
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// Connection: {from_room} → {to_room}
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// Style: {design['style']}
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(function() {{
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'use strict';
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function create{name_camel}() {{
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const portal = new THREE.Group();
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portal.name = '{name}';
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portal.userData = {{
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type: 'portal',
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fromRoom: '{from_room}',
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toRoom: '{to_room}',
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isActive: true
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}};
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// Portal frame
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const frameGeo = new THREE.TorusGeometry(2, 0.2, 16, 100);
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const frameMat = new THREE.MeshStandardMaterial({{
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color: '{NexusColors.TIMMY_GOLD}',
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emissive: '{NexusColors.TIMMY_GOLD}',
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emissiveIntensity: 0.5,
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roughness: 0.3,
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metalness: 0.8
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}});
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const frame = new THREE.Mesh(frameGeo, frameMat);
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frame.castShadow = true;
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portal.add(frame);
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// Portal energy field
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const fieldGeo = new THREE.CircleGeometry(1.8, 32);
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const fieldMat = new THREE.MeshBasicMaterial({{
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color: '{NexusColors.ALLEGRO_BLUE}',
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transparent: true,
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opacity: 0.3,
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side: THREE.DoubleSide
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}});
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const field = new THREE.Mesh(fieldGeo, fieldMat);
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portal.add(field);
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// Animation hook
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portal.userData.animate = function(time) {{
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field.rotation.z = time * 0.5;
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const pulse = 1 + Math.sin(time * 2) * 0.1;
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field.scale.set(pulse, pulse, 1);
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}};
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return portal;
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}}
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// Export
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if (typeof module !== 'undefined' && module.exports) {{
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module.exports = {{ create{name_camel} }};
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}} else if (typeof window !== 'undefined') {{
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window.NexusPortals = window.NexusPortals || {{}};
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window.NexusPortals.{name} = create{name_camel};
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}}
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return {{ create{name_camel} }};
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}})();'''
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return template
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def _generate_lighting_code(config: Dict[str, Any]) -> str:
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"""Generate Three.js lighting code."""
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light_type = config["type"]
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color = config["color"]
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intensity = config["intensity"]
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pos = config["position"]
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if light_type == "ambient":
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return f'''// Ambient Light for {config['room']}
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const {config['room']}Ambient = new THREE.AmbientLight('{color}', {intensity});
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room.add({config['room']}Ambient);'''
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elif light_type == "directional":
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return f'''// Directional Light for {config['room']}
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const {config['room']}Dir = new THREE.DirectionalLight('{color}', {intensity});
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{config['room']}Dir.position.set({pos['x']}, {pos['y']}, {pos['z']});
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|
{config['room']}Dir.castShadow = {str(config['cast_shadow']).lower()};
|
|
room.add({config['room']}Dir);'''
|
|
|
|
elif light_type == "point":
|
|
return f'''// Point Light for {config['room']}
|
|
const {config['room']}Point = new THREE.PointLight('{color}', {intensity}, 100);
|
|
{config['room']}Point.position.set({pos['x']}, {pos['y']}, {pos['z']});
|
|
{config['room']}Point.castShadow = {str(config['cast_shadow']).lower()};
|
|
room.add({config['room']}Point);'''
|
|
|
|
elif light_type == "spot":
|
|
return f'''// Spot Light for {config['room']}
|
|
const {config['room']}Spot = new THREE.SpotLight('{color}', {intensity});
|
|
{config['room']}Spot.position.set({pos['x']}, {pos['y']}, {pos['z']});
|
|
{config['room']}Spot.castShadow = {str(config['cast_shadow']).lower()};
|
|
{config['room']}Spot.angle = Math.PI / 6;
|
|
{config['room']}Spot.penumbra = 0.2;
|
|
room.add({config['room']}Spot);'''
|
|
|
|
elif light_type == "hemisphere":
|
|
return f'''// Hemisphere Light for {config['room']}
|
|
const {config['room']}Hemi = new THREE.HemisphereLight('{color}', '#444444', {intensity});
|
|
room.add({config['room']}Hemi);'''
|
|
|
|
return "// Unknown light type"
|
|
|
|
|
|
def _generate_geometry_code(config: Dict[str, Any]) -> str:
|
|
"""Generate Three.js geometry code."""
|
|
shape = config["shape"]
|
|
pos = config["position"]
|
|
rot = config["rotation"]
|
|
scale = config["scale"]
|
|
mat = config["material"]
|
|
name = config["name"]
|
|
|
|
# Geometry mapping
|
|
geo_map = {
|
|
"box": "BoxGeometry(1, 1, 1)",
|
|
"sphere": "SphereGeometry(0.5, 32, 32)",
|
|
"cylinder": "CylinderGeometry(0.5, 0.5, 1, 32)",
|
|
"cone": "ConeGeometry(0.5, 1, 32)",
|
|
"torus": "TorusGeometry(0.5, 0.2, 16, 100)",
|
|
"plane": "PlaneGeometry(1, 1)",
|
|
"ring": "RingGeometry(0.3, 0.5, 32)",
|
|
}
|
|
|
|
geo_constructor = geo_map.get(shape, "BoxGeometry(1, 1, 1)")
|
|
|
|
code = f'''// Geometry: {name}
|
|
const {name}Geo = new THREE.{geo_constructor};
|
|
const {name}Mat = new THREE.MeshStandardMaterial({{
|
|
color: '{mat.get('color', '#888888')}',
|
|
roughness: {mat.get('roughness', 0.5)},
|
|
metalness: {mat.get('metalness', 0.0)}
|
|
}});
|
|
const {name} = new THREE.Mesh({name}Geo, {name}Mat);
|
|
{name}.position.set({pos['x']}, {pos['y']}, {pos['z']});
|
|
{name}.rotation.set({rot['x']}, {rot['y']}, {rot['z']});
|
|
{name}.scale.set({scale['x']}, {scale['y']}, {scale['z']});
|
|
{name}.castShadow = true;
|
|
{name}.receiveShadow = true;
|
|
room.add({name});'''
|
|
|
|
return code
|
|
|
|
|
|
# =============================================================================
|
|
# Tool Schemas
|
|
# =============================================================================
|
|
|
|
NEXUS_BUILD_TOOL_SCHEMAS = {
|
|
"nexus_create_room": {
|
|
"name": "nexus_create_room",
|
|
"description": "Create a new 3D room in the Nexus from natural language description",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"name": {"type": "string"},
|
|
"description": {"type": "string"},
|
|
"style": {"type": "string"},
|
|
"dimensions": {
|
|
"type": "object",
|
|
"properties": {
|
|
"width": {"type": "number"},
|
|
"height": {"type": "number"},
|
|
"depth": {"type": "number"},
|
|
}
|
|
}
|
|
},
|
|
"required": ["name", "description", "style"]
|
|
}
|
|
},
|
|
"nexus_create_portal": {
|
|
"name": "nexus_create_portal",
|
|
"description": "Create a portal connecting two rooms",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"from_room": {"type": "string"},
|
|
"to_room": {"type": "string"},
|
|
"name": {"type": "string"},
|
|
"style": {"type": "string", "default": "energy_vortex"},
|
|
},
|
|
"required": ["from_room", "to_room"]
|
|
}
|
|
},
|
|
"nexus_add_lighting": {
|
|
"name": "nexus_add_lighting",
|
|
"description": "Add lighting to a room",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"room": {"type": "string"},
|
|
"light_type": {"type": "string"},
|
|
"color": {"type": "string", "default": "#ffffff"},
|
|
"intensity": {"type": "number", "default": 1.0},
|
|
"position": {
|
|
"type": "object",
|
|
"properties": {"x": {"type": "number"}, "y": {"type": "number"}, "z": {"type": "number"}}
|
|
},
|
|
"cast_shadow": {"type": "boolean", "default": True}
|
|
},
|
|
"required": ["room", "light_type"]
|
|
}
|
|
},
|
|
"nexus_add_geometry": {
|
|
"name": "nexus_add_geometry",
|
|
"description": "Add 3D geometry to a room",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"room": {"type": "string"},
|
|
"shape": {"type": "string"},
|
|
"position": {
|
|
"type": "object",
|
|
"properties": {"x": {"type": "number"}, "y": {"type": "number"}, "z": {"type": "number"}}
|
|
},
|
|
"material": {"type": "object"},
|
|
"scale": {"type": "object"},
|
|
"rotation": {"type": "object"},
|
|
"name": {"type": "string"}
|
|
},
|
|
"required": ["room", "shape", "position"]
|
|
}
|
|
},
|
|
"nexus_generate_scene_from_mood": {
|
|
"name": "nexus_generate_scene_from_mood",
|
|
"description": "Generate a scene based on mood description",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"mood_description": {"type": "string"}
|
|
},
|
|
"required": ["mood_description"]
|
|
}
|
|
},
|
|
"nexus_deploy_module": {
|
|
"name": "nexus_deploy_module",
|
|
"description": "Deploy a Nexus module with validation",
|
|
"parameters": {
|
|
"type": "object",
|
|
"properties": {
|
|
"module_code": {"type": "string"},
|
|
"test": {"type": "boolean", "default": True},
|
|
"module_name": {"type": "string"}
|
|
},
|
|
"required": ["module_code"]
|
|
}
|
|
},
|
|
}
|
|
|
|
|
|
if __name__ == "__main__":
|
|
# Demo
|
|
print("Nexus Build Tool - Demo")
|
|
print("=" * 50)
|
|
|
|
# Import NexusColors for demo
|
|
_, _, _, _, _, NexusColors, _ = _import_agent_modules()
|
|
|
|
# Create a room
|
|
result = create_room(
|
|
name="zen_garden",
|
|
description="Peaceful garden with floating stones and soft light",
|
|
style="minimalist_ethereal"
|
|
)
|
|
print(f"\nRoom created: {result['room_name']}")
|
|
print(f"Mood: {result['design']['mood_preset']}")
|
|
|
|
# Add lighting
|
|
result = add_lighting(
|
|
room="zen_garden",
|
|
light_type="point",
|
|
color=NexusColors.TIMMY_GOLD,
|
|
intensity=0.8,
|
|
position={"x": 0, "y": 5, "z": 0}
|
|
)
|
|
print(f"\nLighting added: {result['light_config']['type']}")
|
|
|
|
# Add geometry
|
|
result = add_geometry(
|
|
room="zen_garden",
|
|
shape="sphere",
|
|
position={"x": 0, "y": 2, "z": 0},
|
|
material={"color": NexusColors.ALLEGRO_BLUE, "roughness": 0.2},
|
|
name="floating_orb"
|
|
)
|
|
print(f"\nGeometry added: {result['geometry_config']['shape']}")
|