Files
hermes-agent/docs/nexus_architect_summary.md
Allegro 9f09bb3066 feat: Phase 31 Nexus Architect scaffold — autonomous 3D world generation
Implements the foundation for autonomous Nexus expansion:
- NexusArchitect tool with 6 operations (design_room, create_portal,
  add_lighting, validate_scene, export_scene, get_summary)
- Security-first validation with banned pattern detection
- LLM prompt generators for Three.js code generation
- 48 comprehensive tests (100% pass)
- Complete documentation with API reference

Addresses: hermes-agent#42 (Phase 31)
Related: Burn Report #6
2026-03-31 21:06:42 +00:00

5.1 KiB

Phase 31: Nexus Architect Tool — Implementation Summary

Overview

Successfully designed and scaffolded the Nexus Architect Tool for autonomous 3D world generation in a Three.js-based virtual environment. This tool enables Timmy (the Hermes Agent) to design rooms, create portals, add lighting, and generate validated Three.js code.

Files Created

1. tools/nexus_architect.py (42KB)

Main tool implementation with:

  • 6 registered tools: nexus_design_room, nexus_create_portal, nexus_add_lighting, nexus_validate_scene, nexus_export_scene, nexus_get_summary
  • Data models: RoomConfig, PortalConfig, LightConfig, ArchitectureConfig, SceneGraph
  • LLM prompt generators: Structured prompts for Three.js code generation
  • Security validation: Banned pattern detection, syntax checking, code sanitization
  • Tool registry integration: Automatic registration with Hermes tool system

2. tests/tools/test_nexus_architect.py (24KB)

Comprehensive test suite with:

  • 48 test cases covering all functionality
  • 6 test classes: Data models, validation, prompt generation, core functionality, integration, security, performance
  • 100% test pass rate

3. docs/nexus_architect.md (15KB)

Complete documentation including:

  • Architecture overview with diagrams
  • Tool usage examples and API reference
  • Scene graph format specification
  • Security model and allowed/banned APIs
  • Troubleshooting guide

Key Design Decisions

Architecture Research Findings

Since no existing "the-nexus" repository was found in the codebase, the architecture was designed based on:

  • Common Three.js scene management patterns
  • Task requirements for rooms, portals, and lighting
  • Security best practices for LLM-generated code

Data Model Design

Room: name, theme, dimensions, features, fog settings
Portal: name, source/target rooms, position, style, color
Light: name, type, position, color, intensity, shadows
SceneGraph: versioned container for all world elements

Security Model

Banned Patterns (detected and rejected):

  • eval(), Function(), dynamic code execution
  • fetch(), WebSocket, network requests
  • localStorage, sessionStorage, storage access
  • document.write, window.location, DOM manipulation

Validation Features:

  • Regex-based pattern detection
  • Syntax validation (balanced braces/parentheses)
  • Code sanitization (comment removal, debugger stripping)
  • Safety scoring (100 - errors20 - warnings5)

LLM Integration Flow

  1. User request → structured configuration
  2. Configuration → LLM prompt (with context/mental state)
  3. LLM generates Three.js code
  4. Code validation (security + syntax)
  5. Validated code → Nexus runtime

Tool Capabilities

nexus_design_room

  • Creates room configuration with 7 themes (meditation, tech_lab, nature, crystal_cave, library, void, custom)
  • Generates structured LLM prompt for Three.js room code
  • Supports mental state context for adaptive design

nexus_create_portal

  • Connects two rooms with visual portal
  • 5 portal styles (circular, rectangular, stargate, dissolve, glitch)
  • Generates portal animation and effect code prompts

nexus_add_lighting

  • Adds 6 light types (ambient, directional, point, spot, hemisphere, rect_area)
  • Configurable shadows, colors, intensity
  • Generates lighting system code prompts

nexus_validate_scene

  • Security validation against banned patterns
  • Syntax checking for JavaScript/Three.js
  • Extracts code from markdown blocks
  • Returns safety score (0-100)

nexus_export_scene

  • Exports to JSON or JavaScript module format
  • Includes complete scene graph with rooms, portals, lights
  • Summary statistics for scene complexity

nexus_get_summary

  • Returns current world state overview
  • Room connectivity via portal network
  • Light and architecture counts

Testing Coverage

Category Tests Status
Data Models 6 Pass
Code Validation 7 Pass
Code Sanitization 3 Pass
Prompt Generation 4 Pass
Core Functionality 13 Pass
Tool Entry Points 5 Pass
Integration 3 Pass
Security 3 Pass
Performance 2 Pass
Total 48 All Pass

Future Work (Phase 2+)

  1. LLM Integration: Connect to actual LLM API for code generation
  2. Asset Library: Pre-built 3D models and textures
  3. Runtime Integration: Hot-reload, physics engine (Cannon.js/Ammo.js)
  4. Multi-Agent: Room ownership, concurrent editing
  5. Persistence: Database storage for scenes
  6. UI Components: Visualization of scene graph

Integration Notes

The tool is ready for integration with:

  • Hermes tool registry (auto-registers on import)
  • LLM providers (OpenAI, Anthropic, etc.)
  • Three.js runtime environments
  • Session management for persistent world state

Code Quality

  • Type hints: Full typing for all functions
  • Docstrings: Comprehensive documentation
  • Error handling: Graceful failure with informative messages
  • Security: Defense-in-depth for code generation
  • Testing: Comprehensive coverage across all categories