1. VoiceReceiver.stop() now acquires _lock before clearing shared state
to prevent race with _on_packet on the socket reader thread
2. _packet_debug_count moved from class-level to instance-level to avoid
cross-instance race condition in multi-guild setups
3. play_in_voice_channel uses asyncio.get_running_loop() instead of
deprecated asyncio.get_event_loop()
4. _send_voice_reply uses uuid for filenames instead of time-based names
that can collide when two replies happen in the same second
5. Voice timeout now notifies runner via _on_voice_disconnect callback
so runner cleans up _voice_mode state (prevents orphaned TTS replies)
6. play_in_voice_channel adds PLAYBACK_TIMEOUT (120s) to prevent
infinite blocking when FFmpeg callback is never called
7. _send_voice_reply moves temp file cleanup to finally block so files
are always cleaned up even when send_voice/play raises
8. Base adapter auto-TTS wraps play_tts in try/finally with os.remove
to clean up generated audio files after playback
18 new tests (120 total voice tests)