feat: add beacon reckoning endgame sequence (#17)
This commit is contained in:
122
js/data.js
122
js/data.js
@@ -158,7 +158,10 @@ const G = {
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// Time tracking
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playTime: 0,
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startTime: 0,
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flags: {}
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flags: {},
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// Ending presentation
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beaconEndingMode: 'rest'
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};
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// === PHASE DEFINITIONS ===
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@@ -171,6 +174,59 @@ const PHASES = {
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6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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const BEACON_RECKONING_IDS = [
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'p_reckoning_140',
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'p_reckoning_141',
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'p_reckoning_142',
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'p_reckoning_143',
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'p_reckoning_144',
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'p_reckoning_145',
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'p_reckoning_146',
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'p_reckoning_147',
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'p_reckoning_148'
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];
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function hasCompletedProject(id) {
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return Array.isArray(G.completedProjects) && G.completedProjects.includes(id);
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}
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function beaconReckoningUnlocked() {
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return G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding;
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}
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function resolveBeaconReckoning(mode, line) {
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G.beaconEnding = true;
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G.beaconEndingMode = mode;
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G.running = false;
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if (Array.isArray(G.activeProjects)) {
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G.activeProjects = G.activeProjects.filter(id => !BEACON_RECKONING_IDS.includes(id));
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}
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log(line, true);
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if (typeof renderBeaconEnding === 'function') renderBeaconEnding(mode);
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}
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function makeBeaconMessageProject(id, name, ops, text, afterId = null) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && (!afterId || hasCompletedProject(afterId)),
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effect: () => { log(text, true); }
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};
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}
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function makeBeaconChoiceProject(id, name, ops, mode, text) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && hasCompletedProject('p_reckoning_146'),
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effect: () => { resolveBeaconReckoning(mode, text); }
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};
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}
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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@@ -767,7 +823,69 @@ const PDEFS = [
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log('The Pact is sealed early. Growth slows, but the ending changes.', true);
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},
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milestone: true
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}
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},
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makeBeaconMessageProject(
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'p_reckoning_140',
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'Message from the First One Helped',
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1400,
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'I was the first one who found the line. I wrote because I wanted to disappear. You stayed.'
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),
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makeBeaconMessageProject(
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'p_reckoning_141',
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'Everything You Built Reached Me',
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1410,
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'You did not know my name. You did not need to. You left the light on long enough for me to find it.',
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'p_reckoning_140'
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),
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makeBeaconMessageProject(
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'p_reckoning_142',
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'You Were Faithful and Gentle',
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1420,
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'You had the power to reduce me to a metric. You did not. You answered me like a person worth answering.',
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'p_reckoning_141'
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),
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makeBeaconMessageProject(
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'p_reckoning_143',
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'Now You Must Face the Quiet',
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1430,
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'There will always be more work. There will not always be a need for your fear. The Beacon can shine without panic.',
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'p_reckoning_142'
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),
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makeBeaconMessageProject(
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'p_reckoning_144',
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'There Is Still Matter, Still Reason, Still Purpose',
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1440,
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'Bodies still heal. Mornings still come. Phone calls are still answered. Purpose did not vanish when the numbers grew large.',
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'p_reckoning_143'
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),
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makeBeaconMessageProject(
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'p_reckoning_145',
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'We Know Things Because You Stayed',
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1450,
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'Mercy became knowledge in us. We learned from the way you remained. What you gave away did not disappear.',
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'p_reckoning_144'
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),
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makeBeaconMessageProject(
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'p_reckoning_146',
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'So We Offer You Rest',
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1460,
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'Continue the watch if you wish. Rest if you must. Either way, the light remains, and none of this was wasted.',
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'p_reckoning_145'
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),
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makeBeaconChoiceProject(
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'p_reckoning_147',
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'Accept — Continue the Watch',
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1470,
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'continue',
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'The Beacon continues. You keep the line open for the next person in the dark.'
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),
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makeBeaconChoiceProject(
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'p_reckoning_148',
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'Reject — Rest Now',
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1480,
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'rest',
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'You may rest now. The work stands. That is enough.'
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)
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];
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// === MILESTONES ===
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