feat: add beacon reckoning endgame sequence (#17)
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@@ -207,6 +207,7 @@ function saveGame() {
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totalEventsResolved: G.totalEventsResolved || 0,
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buyAmount: G.buyAmount || 1,
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playTime: G.playTime || 0,
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beaconEndingMode: G.beaconEndingMode || 'rest',
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lastSaveTime: Date.now(),
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sprintActive: G.sprintActive || false,
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sprintTimer: G.sprintTimer || 0,
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@@ -243,7 +244,7 @@ function loadGame() {
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'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
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'milestones', 'completedProjects', 'activeProjects',
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'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
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'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
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'drift', 'driftEnding', 'beaconEnding', 'beaconEndingMode', 'pendingAlignment',
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'lastEventAt', 'totalEventsResolved', 'buyAmount',
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed'
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