feat: add compute budget supply/demand system (#4)
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This commit is contained in:
Alexander Whitestone
2026-04-13 22:16:32 -04:00
parent 1081b9e6c4
commit 4571fdca64
5 changed files with 222 additions and 3 deletions

View File

@@ -102,6 +102,32 @@ function updateRates() {
G.codeRate += G.swarmRate;
}
// Compute Budget: supply vs demand
if (CONFIG.COMPUTE_BUDGET_ENABLED) {
let supply = 0;
let demand = 0;
for (const def of BDEF) {
const count = G.buildings[def.id] || 0;
if (count > 0) {
if (def.computeSupply) supply += def.computeSupply * count;
if (def.computeDemand) demand += def.computeDemand * count;
}
}
G.computeSupply = supply;
G.computeDemand = demand;
// powMod affects all rates when under-supplied
if (G.computePowMod < 1) {
G.codeRate *= G.computePowMod;
G.computeRate *= G.computePowMod;
G.knowledgeRate *= G.computePowMod;
G.userRate *= G.computePowMod;
G.impactRate *= G.computePowMod;
G.rescuesRate *= G.computePowMod;
G.opsRate *= G.computePowMod;
G.creativityRate *= G.computePowMod;
}
}
// Apply persistent debuffs from active events
if (G.activeDebuffs && G.activeDebuffs.length > 0) {
for (const debuff of G.activeDebuffs) {
@@ -133,6 +159,26 @@ function tick() {
G.harmony += G.harmonyRate * dt;
G.harmony = Math.max(0, Math.min(100, G.harmony));
// Compute Budget: supply vs demand dynamics
if (CONFIG.COMPUTE_BUDGET_ENABLED && G.computeDemand > 0) {
const delta = G.computeSupply - G.computeDemand;
if (delta > 0) {
// Over-supply: charge battery, gain momentum
G.computeBattery = Math.min(CONFIG.COMPUTE_BATTERY_MAX, G.computeBattery + delta * dt);
G.computeMomentum += CONFIG.COMPUTE_MOMENTUM_RATE * dt;
G.computePowMod = 1 + G.computeMomentum;
} else {
// Under-supply: drain battery first
if (G.computeBattery > 0) {
G.computeBattery = Math.max(0, G.computeBattery + delta * dt);
} else {
// Battery empty: apply penalty
G.computePowMod = Math.max(0.01, G.computeSupply / G.computeDemand);
G.computeMomentum = 0;
}
}
}
// Track totals
G.totalCode += G.codeRate * dt;
G.totalCompute += G.computeRate * dt;