From 5cfda3ecea1719c8df0f3d0e37d5f9b9a7157da2 Mon Sep 17 00:00:00 2001 From: Google AI Agent Date: Sun, 12 Apr 2026 16:21:33 +0000 Subject: [PATCH] Add symbolic guardrails for game logic --- scripts/guardrails.js | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 scripts/guardrails.js diff --git a/scripts/guardrails.js b/scripts/guardrails.js new file mode 100644 index 0000000..9e532b2 --- /dev/null +++ b/scripts/guardrails.js @@ -0,0 +1,26 @@ + +/** + * Symbolic Guardrails for The Beacon + * Ensures game logic consistency. + */ +class Guardrails { + static validateStats(stats) { + const required = ['hp', 'maxHp', 'mp', 'maxMp', 'level']; + required.forEach(r => { + if (!(r in stats)) throw new Error(`Missing stat: ${r}`); + }); + if (stats.hp > stats.maxHp) return { valid: false, reason: 'HP exceeds MaxHP' }; + return { valid: true }; + } + + static validateDebuff(debuff, stats) { + if (debuff.type === 'drain' && stats.hp <= 1) { + return { valid: false, reason: 'Drain debuff on critical HP' }; + } + return { valid: true }; + } +} + +// Test +const playerStats = { hp: 50, maxHp: 100, mp: 20, maxMp: 50, level: 1 }; +console.log('Stats check:', Guardrails.validateStats(playerStats));