fix: feat: strategy engine game theory tournaments (#5) (closes #217)
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This commit is contained in:
Alexander Whitestone
2026-04-21 23:35:43 -04:00
parent 729343e503
commit a1ae4bf59a
1794 changed files with 424267 additions and 18 deletions

106
node_modules/@csstools/css-calc/dist/index.d.ts generated vendored Normal file
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import { ComponentValue } from '@csstools/css-parser-algorithms';
import type { TokenDimension } from '@csstools/css-tokenizer';
import type { TokenNumber } from '@csstools/css-tokenizer';
import type { TokenPercentage } from '@csstools/css-tokenizer';
export declare function calc(css: string, options?: conversionOptions): string;
export declare function calcFromComponentValues(componentValuesList: Array<Array<ComponentValue>>, options?: conversionOptions): Array<Array<ComponentValue>>;
export declare type conversionOptions = {
/**
* If a calc expression can not be solved the parse error might be reported through this callback.
* Not all cases are covered. Open an issue if you need specific errors reported.
*
* Values are recursively visited and at each nesting level an attempt is made to solve the expression.
* Errors can be reported multiple times as a result of this.
*/
onParseError?: (error: ParseError) => void;
/**
* Pass global values as a map of key value pairs.
*/
globals?: GlobalsWithStrings;
/**
* The default precision is fairly high.
* It aims to be high enough to make rounding unnoticeable in the browser.
* You can set it to a lower number to suite your needs.
*/
precision?: number;
/**
* The CSS pixel length of one device pixel.
* Used when rounding to `line-width` and similar features
*/
devicePixelLength?: number;
/**
* By default this package will try to preserve units.
* The heuristic to do this is very simplistic.
* We take the first unit we encounter and try to convert other dimensions to that unit.
*
* This better matches what users expect from a CSS dev tool.
*
* If you want to have outputs that are closes to CSS serialized values you can set `true`.
*/
toCanonicalUnits?: boolean;
/**
* Convert NaN, Infinity, ... into standard representable values.
*/
censorIntoStandardRepresentableValues?: boolean;
/**
* Some percentages resolve against other values and might be negative or positive depending on context.
* Raw percentages are more likely to be safe to simplify outside of a browser context
*
* @see https://drafts.csswg.org/css-values-4/#calc-simplification
*/
rawPercentages?: boolean;
/**
* The values used to generate random value cache keys.
*/
randomCaching?: {
/**
* The name of the property the random function is used in.
*/
propertyName: string;
/**
* N is the index of the random function among other random functions in the same property value.
*/
propertyN: number;
/**
* An element ID identifying the element the style is being applied to.
* When omitted any `random()` call will not be computed.
*/
elementID: string;
/**
* A document ID identifying the Document the styles are from.
* When omitted any `random()` call will not be computed.
*/
documentID: string;
};
};
export declare type GlobalsWithStrings = Map<string, TokenDimension | TokenNumber | TokenPercentage | string>;
export declare const mathFunctionNames: Set<string>;
/**
* Any errors are reported through the `onParseError` callback.
*/
export declare class ParseError extends Error {
/** The index of the start character of the current token. */
sourceStart: number;
/** The index of the end character of the current token. */
sourceEnd: number;
constructor(message: string, sourceStart: number, sourceEnd: number);
}
export declare const ParseErrorMessage: {
UnexpectedAdditionOfDimensionOrPercentageWithNumber: string;
UnexpectedSubtractionOfDimensionOrPercentageWithNumber: string;
};
export declare class ParseErrorWithComponentValues extends ParseError {
/** The associated component values. */
componentValues: Array<ComponentValue>;
constructor(message: string, componentValues: Array<ComponentValue>);
}
export { }