fix: feat: strategy engine game theory tournaments (#5) (closes #217)
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This commit is contained in:
Alexander Whitestone
2026-04-21 23:35:43 -04:00
parent 729343e503
commit a1ae4bf59a
1794 changed files with 424267 additions and 18 deletions

View File

@@ -0,0 +1,42 @@
"use strict";
const conversions = require("webidl-conversions");
const utils = require("./utils.js");
const EventInit = require("./EventInit.js");
exports._convertInherit = (globalObject, obj, ret, { context = "The provided value" } = {}) => {
EventInit._convertInherit(globalObject, obj, ret, { context });
{
const key = "promise";
let value = obj === undefined || obj === null ? undefined : obj[key];
if (value !== undefined) {
value = conversions["object"](value, { context: context + " has member 'promise' that", globals: globalObject });
ret[key] = value;
} else {
throw new globalObject.TypeError("promise is required in 'PromiseRejectionEventInit'");
}
}
{
const key = "reason";
let value = obj === undefined || obj === null ? undefined : obj[key];
if (value !== undefined) {
value = conversions["any"](value, { context: context + " has member 'reason' that", globals: globalObject });
ret[key] = value;
}
}
};
exports.convert = (globalObject, obj, { context = "The provided value" } = {}) => {
if (obj !== undefined && typeof obj !== "object" && typeof obj !== "function") {
throw new globalObject.TypeError(`${context} is not an object.`);
}
const ret = Object.create(null);
exports._convertInherit(globalObject, obj, ret, { context });
return ret;
};