Commit Graph

6 Commits

Author SHA1 Message Date
Alexander Whitestone
db08f9a478 fix: resolve #192 — move dead code to docs/reference, fix GENOME.md
Some checks failed
Accessibility Checks / a11y-audit (pull_request) Successful in 9s
Smoke Test / smoke (pull_request) Failing after 16s
- game/npc-logic.js → docs/reference/npc-logic-prototype.js (ES module, never imported)
- scripts/guardrails.js → docs/reference/guardrails-prototype.js (HP/MP validation, wrong game)
- Updated GENOME.md architecture diagram to reflect actual file structure
- Updated DEAD_CODE_AUDIT to mark these as resolved
- Corrected JS line counts (6,033 across 11 files)
- Removed empty game/ directory

The actual CI scripts (guardrails.sh, smoke.mjs) remain active in scripts/.
2026-04-15 21:25:38 -04:00
c714061bd8 fix: load tutorial.js before main.js, remove dead game.js (#92)
Some checks failed
Smoke Test / smoke (push) Failing after 4s
Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-13 03:11:03 +00:00
76c3f06232 feat: enhance smoke test with game validation and policy checks
Some checks failed
Accessibility Checks / a11y-audit (pull_request) Failing after 2s
Smoke Test / smoke (pull_request) Failing after 3s
2026-04-13 01:34:58 +00:00
5cfda3ecea Add symbolic guardrails for game logic
Some checks failed
Accessibility Checks / a11y-audit (pull_request) Failing after 2s
Smoke Test / smoke (pull_request) Failing after 4s
2026-04-12 16:21:33 +00:00
e8d5337271 Create scripts/smoke.mjs
Some checks failed
Smoke Test / smoke (push) Has been cancelled
2026-04-11 01:32:23 +00:00
2b59be997d Create scripts/guardrails.sh
Some checks failed
Smoke Test / smoke (push) Has been cancelled
2026-04-11 01:32:22 +00:00