Compare commits
1 Commits
main
...
sprint/iss
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3db10d5813 |
@@ -1,18 +0,0 @@
|
|||||||
|
|
||||||
class NPCStateMachine {
|
|
||||||
constructor(states) {
|
|
||||||
this.states = states;
|
|
||||||
this.current = 'idle';
|
|
||||||
}
|
|
||||||
update(context) {
|
|
||||||
const state = this.states[this.current];
|
|
||||||
for (const transition of state.transitions) {
|
|
||||||
if (transition.condition(context)) {
|
|
||||||
this.current = transition.target;
|
|
||||||
console.log(`NPC transitioned to ${this.current}`);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
export default NPCStateMachine;
|
|
||||||
@@ -1,3 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* ╔══════════════════════════════════════════════════════════════╗
|
||||||
|
* ║ DORMANT PROTOTYPE ║
|
||||||
|
* ║ This file is not part of the active architecture. ║
|
||||||
|
* ║ Preserved for reference only. See active game logic elsewhere. ║
|
||||||
|
* ╚══════════════════════════════════════════════════════════════╝
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Symbolic Guardrails for The Beacon
|
* Symbolic Guardrails for The Beacon
|
||||||
25
reference/npc-logic.js
Normal file
25
reference/npc-logic.js
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
/**
|
||||||
|
* ╔══════════════════════════════════════════════════════════════╗
|
||||||
|
* ║ DORMANT PROTOTYPE ║
|
||||||
|
* ║ This file is not part of the active architecture. ║
|
||||||
|
* ║ Preserved for reference only. See active game logic elsewhere. ║
|
||||||
|
* ╚══════════════════════════════════════════════════════════════╝
|
||||||
|
*/
|
||||||
|
|
||||||
|
class NPCStateMachine {
|
||||||
|
constructor(states) {
|
||||||
|
this.states = states;
|
||||||
|
this.current = 'idle';
|
||||||
|
}
|
||||||
|
update(context) {
|
||||||
|
const state = this.states[this.current];
|
||||||
|
for (const transition of state.transitions) {
|
||||||
|
if (transition.condition(context)) {
|
||||||
|
this.current = transition.target;
|
||||||
|
console.log(`NPC transitioned to ${this.current}`);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
export default NPCStateMachine;
|
||||||
Reference in New Issue
Block a user