[P0] Implement Dismantle Sequence - The Unbuilding #16
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Paperclips endgame (REJECT path) systematically dismantles every UI element one by one - probes, swarm, factories, strategy engine, quantum chips, processors, memory - while the clip count inches up from 29.9 septendecillion to a final digit. Each panel disappears at a timed interval. The most haunting sequence in idle gaming.
Dismantle stages in main.js:
Beacon: When game reaches maximum, begin the Unbuilding. Each panel disappears. The beacon nodes stay lit. Final moment: one beacon remains. "That is enough."
Ref: /tmp/paperclips/main.js lines 4325-4500 (dismantle sequence), 2328-2365 (display changes during dismantle)