[P1] Implement Creative-to-Ops Conversion (Creativity Engineering) #20

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opened 2026-04-07 04:00:30 +00:00 by Rockachopa · 0 comments
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Paperclips creativity generates WHEN operations are at max (standardOps >= memory*1000). The creativity speed formula:
creativitySpeed = log10(processors) * processors^1.1 + processors - 1

Creative projects use creativity as cost (not ops):

  • Lexical Processing: 50 creativity
  • Semantic Processing: 100 creativity (requires Lexical)
  • Hadwiger Problem: 150 creativity
  • Toth Sausage Conjecture: 200 creativity (requires P15)
  • Donkey Space: 250 creativity (unlocks strategy engine)
  • Limerick Generation: 3000 creativity
  • The Big Picture: 50000 creativity
  • AutoTourney: 50000 creativity

This creates TENSION: do you spend ops on boosts (generating resources now) or let ops max out (generating creativity for game-changing projects later)?

Beacon: Creativity generates when all compute is fully allocated. Player must choose: idle capacity = creativity, or use capacity = productivity. Educational: explains exploration vs exploitation tradeoff.

Ref: /tmp/paperclips/main.js creativity generation logic, /tmp/paperclips/projects.js creativity projects

Paperclips creativity generates WHEN operations are at max (standardOps >= memory*1000). The creativity speed formula: creativitySpeed = log10(processors) * processors^1.1 + processors - 1 Creative projects use creativity as cost (not ops): - Lexical Processing: 50 creativity - Semantic Processing: 100 creativity (requires Lexical) - Hadwiger Problem: 150 creativity - Toth Sausage Conjecture: 200 creativity (requires P15) - Donkey Space: 250 creativity (unlocks strategy engine) - Limerick Generation: 3000 creativity - The Big Picture: 50000 creativity - AutoTourney: 50000 creativity This creates TENSION: do you spend ops on boosts (generating resources now) or let ops max out (generating creativity for game-changing projects later)? Beacon: Creativity generates when all compute is fully allocated. Player must choose: idle capacity = creativity, or use capacity = productivity. Educational: explains exploration vs exploitation tradeoff. Ref: /tmp/paperclips/main.js creativity generation logic, /tmp/paperclips/projects.js creativity projects
Rockachopa added the P1mechanics labels 2026-04-07 04:00:30 +00:00
allegro self-assigned this 2026-04-07 14:08:39 +00:00
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Reference: Timmy_Foundation/the-beacon#20