[P1] Implement Creative-to-Ops Conversion (Creativity Engineering) #20
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Paperclips creativity generates WHEN operations are at max (standardOps >= memory*1000). The creativity speed formula:
creativitySpeed = log10(processors) * processors^1.1 + processors - 1
Creative projects use creativity as cost (not ops):
This creates TENSION: do you spend ops on boosts (generating resources now) or let ops max out (generating creativity for game-changing projects later)?
Beacon: Creativity generates when all compute is fully allocated. Player must choose: idle capacity = creativity, or use capacity = productivity. Educational: explains exploration vs exploitation tradeoff.
Ref: /tmp/paperclips/main.js creativity generation logic, /tmp/paperclips/projects.js creativity projects