# Dead Code Audit — the-beacon _2026-04-12, Perplexity QA_ ## Findings ### Dead Code — Resolved (2026-04-15, Issue #192) The following files were confirmed dead code — never imported by any runtime module. They have been moved to `docs/reference/` as prototype reference code. | File | Original | Resolution | |------|----------|------------| | `game/npc-logic.js` | PR #79 (GOFAI NPC State Machine) | **Moved to `docs/reference/npc-logic-prototype.js`** — ES module using `export default`, incompatible with the global-script loading pattern. Concept (NPC state machine) is sound but not wired into any game system. | | `scripts/guardrails.js` | PR #80 (GOFAI Symbolic Guardrails) | **Moved to `docs/reference/guardrails-prototype.js`** — validates HP/MP/stats concepts that don't exist in The Beacon's resource system. The `scripts/guardrails.sh` (bash CI script) remains active. | ### game.js Bloat (PR #76) PR #76 (Gemini GOFAI Mega Integration) added +3,258 lines to `game.js` with 0 deletions, ostensibly for two small accessibility/debuff fixes. **Likely cause:** Gemini rewrote the entire file instead of making targeted edits. **Action:** Diff `game.js` before and after PR #76 to identify: - Dead functions that were rewritten but the originals not removed - Duplicate logic - Style regressions PR #77 (Timmy, +9/-8) was the corrective patch — verify it addressed the bloat. ### Recommendations 1. Add a `js/imports.md` or similar manifest listing which files are actually loaded by the game runtime 2. Consider a build step or linter that flags unused exports 3. Review any future Gemini PRs for whole-file rewrites vs targeted edits --- _This audit was generated from the post-merge review pass. The findings are based on file structure analysis, not runtime testing._