Visual Identity Pass: - Smooth phase transition overlay with staggered fade-in animation and particle burst - Building purchase confetti at x10 milestones (gold + green particles) - Animated resource counters (pulse on gain, shake on loss) - already existed, verified working Ending Cinematic Enhancement: - Beacon ending: fade-to-black transition, staggered text reveal, golden light rays, continuous floating particles, expanded stat summary, 'Play Again' button - Drift ending: glitch animation on title, fade-in overlay, stat summary with buildings/projects/clicks/time/phase, dramatic line-by-line log reveal Accessibility (#57): - Sound mute toggle button (M key) with localStorage persistence - High contrast mode toggle (C key) with CSS variable overrides - Both toggles in fixed bottom-left toolbar with aria-labels - Keyboard shortcuts M and C added, help overlay updated - Drift ending button changed to 'Play AGAIN' with proper aria-label
198 lines
6.6 KiB
JavaScript
198 lines
6.6 KiB
JavaScript
// === INITIALIZATION ===
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function initGame() {
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G.startedAt = Date.now();
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G.startTime = Date.now();
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G.phase = 1;
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G.deployFlag = 0;
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G.sovereignFlag = 0;
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G.beaconFlag = 0;
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updateRates();
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render();
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renderPhase();
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log('The screen is blank. Write your first line of code.', true);
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log('Click WRITE CODE or press SPACE to start.');
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log('Build AutoCode for passive production.');
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log('Watch for Research Projects to appear.');
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log('Keys: SPACE=Code S=Sprint 1-4=Ops B=Buy x1/10/MAX E=Export I=Import Ctrl+S=Save ?=Help');
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log('Tip: Click fast for combo bonuses! 10x=ops, 20x=knowledge, 30x+=bonus code.');
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}
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window.addEventListener('load', function () {
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const isNewGame = !loadGame();
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if (isNewGame) {
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initGame();
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startTutorial();
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} else {
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// Restore phase transition tracker so loaded games don't re-show old transitions
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_shownPhaseTransition = G.phase;
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render();
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renderPhase();
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if (G.driftEnding) {
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G.running = false;
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renderDriftEnding();
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} else if (G.beaconEnding) {
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G.running = false;
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renderBeaconEnding();
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} else {
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log('Game loaded. Welcome back to The Beacon.');
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}
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}
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// Game loop at 10Hz (100ms tick)
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setInterval(tick, 100);
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// Auto-save every 30 seconds
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setInterval(saveGame, CONFIG.AUTO_SAVE_INTERVAL);
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// Update education every 10 seconds
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setInterval(updateEducation, 10000);
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});
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// Help overlay
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function toggleHelp() {
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const el = document.getElementById('help-overlay');
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if (!el) return;
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const isOpen = el.style.display === 'flex';
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el.style.display = isOpen ? 'none' : 'flex';
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}
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// Sound mute toggle (#57 Sound Design Integration)
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let _muted = false;
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function toggleMute() {
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_muted = !_muted;
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const btn = document.getElementById('mute-btn');
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if (btn) {
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btn.textContent = _muted ? '🔇' : '🔊';
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btn.classList.toggle('muted', _muted);
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btn.setAttribute('aria-label', _muted ? 'Sound muted, click to unmute' : 'Sound on, click to mute');
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}
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// Save preference
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try { localStorage.setItem('the-beacon-muted', _muted ? '1' : '0'); } catch(e) {}
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}
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// Restore mute state on load
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try {
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if (localStorage.getItem('the-beacon-muted') === '1') {
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_muted = true;
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const btn = document.getElementById('mute-btn');
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if (btn) { btn.textContent = '🔇'; btn.classList.add('muted'); }
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}
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} catch(e) {}
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// High contrast mode toggle (#57 Accessibility)
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function toggleContrast() {
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document.body.classList.toggle('high-contrast');
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const isActive = document.body.classList.contains('high-contrast');
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const btn = document.getElementById('contrast-btn');
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if (btn) {
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btn.classList.toggle('active', isActive);
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btn.setAttribute('aria-label', isActive ? 'High contrast on, click to disable' : 'High contrast off, click to enable');
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}
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try { localStorage.setItem('the-beacon-contrast', isActive ? '1' : '0'); } catch(e) {}
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}
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// Restore contrast state on load
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try {
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if (localStorage.getItem('the-beacon-contrast') === '1') {
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document.body.classList.add('high-contrast');
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const btn = document.getElementById('contrast-btn');
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if (btn) btn.classList.add('active');
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}
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} catch(e) {}
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// Keyboard shortcuts
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window.addEventListener('keydown', function (e) {
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// Help toggle (? or /) — works even in input fields
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if (e.key === '?' || e.key === '/') {
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// Only trigger ? when not typing in an input
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if (e.target === document.body || e.key === '?') {
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if (e.key === '?' || (e.key === '/' && e.target === document.body)) {
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e.preventDefault();
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toggleHelp();
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return;
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}
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}
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}
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if (e.code === 'Space' && e.target === document.body) {
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e.preventDefault();
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writeCode();
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}
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if (e.target !== document.body) return;
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if (e.code === 'Digit1') doOps('boost_code');
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if (e.code === 'Digit2') doOps('boost_compute');
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if (e.code === 'Digit3') doOps('boost_knowledge');
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if (e.code === 'Digit4') doOps('boost_trust');
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if (e.code === 'KeyB') {
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// Cycle: 1 -> 10 -> MAX -> 1
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if (G.buyAmount === 1) setBuyAmount(10);
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else if (G.buyAmount === 10) setBuyAmount(-1);
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else setBuyAmount(1);
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}
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if (e.code === 'KeyS') activateSprint();
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if (e.code === 'KeyE') exportSave();
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if (e.code === 'KeyI') importSave();
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if (e.code === 'KeyM') toggleMute();
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if (e.code === 'KeyC') toggleContrast();
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if (e.code === 'Escape') {
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const el = document.getElementById('help-overlay');
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if (el && el.style.display === 'flex') toggleHelp();
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}
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});
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// Ctrl+S to save (must be on keydown to preventDefault)
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window.addEventListener('keydown', function (e) {
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if ((e.ctrlKey || e.metaKey) && e.code === 'KeyS') {
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e.preventDefault();
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saveGame();
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}
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});
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// Save-on-pause: auto-save when tab is hidden or closed (#57 Mobile Polish)
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document.addEventListener('visibilitychange', function () {
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if (document.hidden) {
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saveGame();
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}
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});
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window.addEventListener('beforeunload', function () {
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saveGame();
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});
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// === CUSTOM TOOLTIP SYSTEM (#57) ===
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// Replaces native title= tooltips with styled, instant-appearing tooltips.
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// Elements opt in via data-edu="..." and data-tooltip-label="..." attributes.
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(function () {
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const tip = document.getElementById('custom-tooltip');
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if (!tip) return;
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document.addEventListener('mouseover', function (e) {
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const el = e.target.closest('[data-edu]');
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if (!el) return;
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const label = el.getAttribute('data-tooltip-label') || '';
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const edu = el.getAttribute('data-edu') || '';
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let html = '';
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if (label) html += '<div class="tt-label">' + label + '</div>';
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if (edu) html += '<div class="tt-edu">' + edu + '</div>';
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if (!html) return;
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tip.innerHTML = html;
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tip.classList.add('visible');
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});
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document.addEventListener('mouseout', function (e) {
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const el = e.target.closest('[data-edu]');
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if (el) tip.classList.remove('visible');
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});
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document.addEventListener('mousemove', function (e) {
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if (!tip.classList.contains('visible')) return;
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const pad = 12;
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let x = e.clientX + pad;
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let y = e.clientY + pad;
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// Keep tooltip on screen
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const tw = tip.offsetWidth;
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const th = tip.offsetHeight;
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if (x + tw > window.innerWidth - 8) x = e.clientX - tw - pad;
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if (y + th > window.innerHeight - 8) y = e.clientY - th - pad;
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tip.style.left = x + 'px';
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tip.style.top = y + 'px';
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});
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})();
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