34 lines
1.4 KiB
JavaScript
34 lines
1.4 KiB
JavaScript
/**
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* ╔══════════════════════════════════════════════════════════════╗
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* ║ DORMANT PROTOTYPE ║
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* ║ This file is not part of the active architecture. ║
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* ║ Preserved for reference only. See active game logic elsewhere. ║
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* ╚══════════════════════════════════════════════════════════════╝
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*/
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/**
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* Symbolic Guardrails for The Beacon
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* Ensures game logic consistency.
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*/
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class Guardrails {
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static validateStats(stats) {
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const required = ['hp', 'maxHp', 'mp', 'maxMp', 'level'];
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required.forEach(r => {
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if (!(r in stats)) throw new Error(`Missing stat: ${r}`);
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});
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if (stats.hp > stats.maxHp) return { valid: false, reason: 'HP exceeds MaxHP' };
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return { valid: true };
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}
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static validateDebuff(debuff, stats) {
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if (debuff.type === 'drain' && stats.hp <= 1) {
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return { valid: false, reason: 'Drain debuff on critical HP' };
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}
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return { valid: true };
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}
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}
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// Test
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const playerStats = { hp: 50, maxHp: 100, mp: 20, maxMp: 50, level: 1 };
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console.log('Stats check:', Guardrails.validateStats(playerStats));
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