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the-beacon/reference/guardrails.js
Alexander Whitestone 3db10d5813
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chore: move dormant prototypes to reference/ directory (closes #199)
2026-04-16 01:15:52 -04:00

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1.4 KiB
JavaScript

/**
* ╔══════════════════════════════════════════════════════════════╗
* ║ DORMANT PROTOTYPE ║
* ║ This file is not part of the active architecture. ║
* ║ Preserved for reference only. See active game logic elsewhere. ║
* ╚══════════════════════════════════════════════════════════════╝
*/
/**
* Symbolic Guardrails for The Beacon
* Ensures game logic consistency.
*/
class Guardrails {
static validateStats(stats) {
const required = ['hp', 'maxHp', 'mp', 'maxMp', 'level'];
required.forEach(r => {
if (!(r in stats)) throw new Error(`Missing stat: ${r}`);
});
if (stats.hp > stats.maxHp) return { valid: false, reason: 'HP exceeds MaxHP' };
return { valid: true };
}
static validateDebuff(debuff, stats) {
if (debuff.type === 'drain' && stats.hp <= 1) {
return { valid: false, reason: 'Drain debuff on critical HP' };
}
return { valid: true };
}
}
// Test
const playerStats = { hp: 50, maxHp: 100, mp: 20, maxMp: 50, level: 1 };
console.log('Stats check:', Guardrails.validateStats(playerStats));