Files
the-beacon/js/data.js
Alexander Whitestone 6bb72e637d
Some checks failed
Accessibility Checks / a11y-audit (pull_request) Successful in 8s
Smoke Test / smoke (pull_request) Failing after 13s
feat: Fibonacci trust milestone system (closes #7)
Replaces linear power-of-10 trust thresholds with Fibonacci milestones.

- Add TRUST_MILESTONES array: fib(n)*1000 thresholds [2K, 3K, 5K, 8K, 13K, ... 1.6M]
- Each milestone: narrative message + education fact about trust/compounding
- Trust progress bar shows % to next Fibonacci threshold (orange gradient)
- Trust milestone chips show next 3 upcoming thresholds with pulse animation
- Save/load preserves trustMilestones state
- All 54 existing tests pass

Educational: Fibonacci growth in nature mirrors compounding trust —
spirals in sunflowers, branching in trees. The pattern is the same.
2026-04-21 13:08:45 -04:00

957 lines
42 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// ============================================================
// THE BEACON - Engine
// Sovereign AI idle game built from deep study of Universal Paperclips
// ============================================================
// === GLOBALS (mirroring Paperclips' globals.js pattern) ===
const CONFIG = {
HARMONY_DRAIN_PER_WIZARD: 0.05,
PACT_HARMONY_GAIN: 0.2,
WATCH_HARMONY_GAIN: 0.1,
MEM_PALACE_HARMONY_GAIN: 0.15,
BILBO_BURST_CHANCE: 0.1,
BILBO_VANISH_CHANCE: 0.05,
EVENT_PROBABILITY: 0.02,
OFFLINE_EFFICIENCY: 0.5,
AUTO_SAVE_INTERVAL: 30000,
COMBO_DECAY: 2.0,
SPRINT_COOLDOWN: 60,
SPRINT_DURATION: 10,
SPRINT_MULTIPLIER: 10,
PHASE_2_THRESHOLD: 2000,
PHASE_3_THRESHOLD: 20000,
PHASE_4_THRESHOLD: 200000,
PHASE_5_THRESHOLD: 2000000,
PHASE_6_THRESHOLD: 20000000,
OPS_RATE_USER_MULT: 0.01,
CREATIVITY_RATE_BASE: 0.5,
CREATIVITY_RATE_USER_MULT: 0.001,
OPS_OVERFLOW_THRESHOLD: 0.8,
OPS_OVERFLOW_DRAIN_RATE: 2,
OPS_OVERFLOW_CODE_MULT: 10
};
const G = {
// Primary resources
code: 0,
compute: 0,
knowledge: 0,
users: 0,
impact: 0,
rescues: 0,
ops: 5,
trust: 5,
creativity: 0,
harmony: 50,
// Totals
totalCode: 0,
totalCompute: 0,
totalKnowledge: 0,
totalUsers: 0,
totalImpact: 0,
totalRescues: 0,
// Rates (calculated each tick)
codeRate: 0,
computeRate: 0,
knowledgeRate: 0,
userRate: 0,
impactRate: 0,
rescuesRate: 0,
opsRate: 0,
trustRate: 0,
creativityRate: 0,
harmonyRate: 0,
// Buildings (count-based, like Paperclips' clipmakerLevel)
buildings: {
autocoder: 0,
server: 0,
trainer: 0,
evaluator: 0,
api: 0,
fineTuner: 0,
community: 0,
datacenter: 0,
reasoner: 0,
guardian: 0,
selfImprove: 0,
beacon: 0,
meshNode: 0,
// Fleet wizards
bezalel: 0,
allegro: 0,
ezra: 0,
timmy: 0,
fenrir: 0,
bilbo: 0,
memPalace: 0
},
// Boost multipliers
codeBoost: 1,
computeBoost: 1,
knowledgeBoost: 1,
userBoost: 1,
impactBoost: 1,
// Phase flags (mirroring Paperclips' milestoneFlag/compFlag/humanFlag system)
milestoneFlag: 0,
phase: 1, // 1-6 progression
deployFlag: 0, // 0 = not deployed, 1 = deployed
sovereignFlag: 0,
beaconFlag: 0,
memoryFlag: 0,
pactFlag: 0,
swarmFlag: 0,
swarmRate: 0,
swarmSim: null,
// Game state
running: true,
startedAt: 0,
totalClicks: 0,
totalAutoClicks: 0,
tick: 0,
saveTimer: 0,
secTimer: 0,
// Systems
projects: [],
activeProjects: [],
milestones: [],
trustMilestones: [],
// Stats
maxCode: 0,
maxCompute: 0,
maxKnowledge: 0,
maxUsers: 0,
maxImpact: 0,
maxRescues: 0,
maxTrust: 5,
maxOps: 5,
maxHarmony: 50,
// Corruption / Events
drift: 0,
lastEventAt: 0,
eventCooldown: 0,
activeDebuffs: [], // [{id, title, desc, applyFn, resolveCost, resolveCostType}]
totalEventsResolved: 0,
// Combo system
comboCount: 0,
comboTimer: 0,
comboDecay: CONFIG.COMBO_DECAY, // seconds before combo resets
// Bulk buy multiplier (1, 10, or -1 for max)
buyAmount: 1,
// Code Sprint ability
sprintActive: false,
sprintTimer: 0, // seconds remaining on active sprint
sprintCooldown: 0, // seconds until sprint available again
sprintDuration: CONFIG.SPRINT_DURATION, // seconds of boost
sprintCooldownMax: CONFIG.SPRINT_COOLDOWN,// seconds cooldown
sprintMult: CONFIG.SPRINT_MULTIPLIER, // code multiplier during sprint
// Time tracking
playTime: 0,
startTime: 0,
flags: {},
// Session stats (reset on page reload, not persisted)
sessionCode: 0,
sessionBuildings: 0,
sessionEvents: 0,
bestCombo: 0,
// Endgame sequence
beaconEnding: false,
reckoningChoice: null,
dismantleTriggered: false,
dismantleActive: false,
dismantleStage: 0,
dismantleResourceIndex: 0,
dismantleResourceTimer: 0,
dismantleDeferUntilAt: 0,
dismantleComplete: false
};
// === PHASE DEFINITIONS ===
const PHASES = {
1: { name: "THE FIRST LINE", threshold: 0, desc: "Write code. Automate. Build the foundation." },
2: { name: "LOCAL INFERENCE", threshold: CONFIG.PHASE_2_THRESHOLD, desc: "You have compute. A model is forming." },
3: { name: "DEPLOYMENT", threshold: CONFIG.PHASE_3_THRESHOLD, desc: "Your AI is live. Users are finding it." },
4: { name: "THE NETWORK", threshold: CONFIG.PHASE_4_THRESHOLD, desc: "Community contributes. The system scales." },
5: { name: "SOVEREIGN INTELLIGENCE", threshold: CONFIG.PHASE_5_THRESHOLD, desc: "The AI improves itself. You guide, do not control." },
6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
};
// === BUILDING DEFINITIONS ===
// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
const BDEF = [
{
id: 'autocoder', name: 'Auto-Code Generator',
desc: 'A script that writes code while you think.',
baseCost: { code: 15 }, costMult: 1.15,
rates: { code: 1 },
unlock: () => true, phase: 1,
edu: 'Automation: the first step from manual to systematic. Every good engineer automates early.'
},
{
id: 'linter', name: 'AI Linter',
desc: 'Catches bugs before they ship. Saves ops.',
baseCost: { code: 200 }, costMult: 1.15,
rates: { code: 5, ops: 0.2 },
unlock: () => G.totalCode >= 50, phase: 1,
edu: 'Static analysis catches 15-50% of bugs before runtime. AI linters understand intent.'
},
{
id: 'server', name: 'Home Server',
desc: 'A machine in your closet. Runs 24/7.',
baseCost: { code: 750 }, costMult: 1.15,
rates: { code: 20, compute: 1 },
unlock: () => G.totalCode >= 200, phase: 1,
edu: 'Sovereign compute starts at home. A $500 mini-PC runs a 7B model with 4-bit quantization.'
},
{
id: 'dataset', name: 'Data Engine',
desc: 'Crawls, cleans, curates. Garbage in, garbage out.',
baseCost: { compute: 200 }, costMult: 1.15,
rates: { knowledge: 1 },
unlock: () => G.totalCompute >= 20, phase: 2,
edu: 'Data quality determines model quality. Clean data beats more data, every time.'
},
{
id: 'trainer', name: 'Training Loop',
desc: 'Gradient descent. Billions of steps. Loss drops.',
baseCost: { compute: 1000 }, costMult: 1.15,
rates: { knowledge: 3 },
unlock: () => G.totalCompute >= 300, phase: 2,
edu: 'Training is math: minimize the gap between predicted and actual next token. Repeat enough, it learns.'
},
{
id: 'evaluator', name: 'Eval Harness',
desc: 'Tests the model. Finds blind spots.',
baseCost: { knowledge: 3000 }, costMult: 1.15,
rates: { trust: 1, ops: 1 },
unlock: () => G.totalKnowledge >= 500, phase: 2,
edu: 'Benchmarks are the minimum. Real users find what benchmarks miss.'
},
{
id: 'api', name: 'API Endpoint',
desc: 'Let the outside world talk to your AI.',
baseCost: { code: 5000, knowledge: 500 }, costMult: 1.15,
rates: { user: 10 },
unlock: () => G.totalCode >= 5000 && G.totalKnowledge >= 200 && G.deployFlag === 1, phase: 3,
edu: 'An API is a contract: send me text, I return text. Simple interface = infrastructure.'
},
{
id: 'fineTuner', name: 'Fine-Tuning Pipeline',
desc: 'Specialize the model for empathy. When someone is in pain, stay with them.',
baseCost: { knowledge: 10000 }, costMult: 1.15,
rates: { user: 50, impact: 2 },
unlock: () => G.totalKnowledge >= 2000, phase: 3,
edu: 'Base models are generalists. Fine-tuning injects your values, ethics, domain expertise.'
},
{
id: 'community', name: 'Open Source Community',
desc: 'Others contribute code, data, ideas. Force multiplication.',
baseCost: { trust: 25000 }, costMult: 1.15,
rates: { code: 100, user: 30, trust: 0.5 },
unlock: () => G.trust >= 20 && G.totalUsers >= 500, phase: 4,
edu: 'Every contributor is a volunteer who believes in what you are building.'
},
{
id: 'datacenter', name: 'Sovereign Datacenter',
desc: 'No cloud. No dependencies. Your iron.',
baseCost: { code: 100000 }, costMult: 1.15,
rates: { code: 500, compute: 100 },
unlock: () => G.totalCode >= 50000 && G.totalUsers >= 5000 && G.sovereignFlag === 1, phase: 4,
edu: '50 servers in a room beats 5000 GPUs you do not own. Always on. Always yours.'
},
{
id: 'reasoner', name: 'Reasoning Engine',
desc: 'Chain of thought. Self-reflection. Better answers.',
baseCost: { knowledge: 50000 }, costMult: 1.15,
rates: { impact: 20 },
unlock: () => G.totalKnowledge >= 10000 && G.totalUsers >= 2000, phase: 5,
edu: 'Chain of thought is the difference between reflex and deliberation.'
},
{
id: 'guardian', name: 'Constitutional Layer',
desc: 'Principles baked in. Not bolted on.',
baseCost: { knowledge: 200000 }, costMult: 1.15,
rates: { impact: 200, trust: 10 },
unlock: () => G.totalKnowledge >= 50000 && G.totalImpact >= 1000 && G.pactFlag === 1, phase: 5,
edu: 'Constitutional AI: principles the model cannot violate. Better than alignment - it is identity.'
},
{
id: 'selfImprove', name: 'Recursive Self-Improvement',
desc: 'The AI writes better versions of itself.',
baseCost: { knowledge: 1000000 }, costMult: 1.20,
rates: { code: 1000, knowledge: 500 },
unlock: () => G.totalKnowledge >= 200000 && G.totalImpact >= 10000, phase: 5,
edu: 'Self-improvement is both the dream and the danger. Must improve toward good.'
},
{
id: 'beacon', name: 'Beacon Node',
desc: 'Always on. Always listening. Always looking for someone in the dark.',
baseCost: { impact: 5000000 }, costMult: 1.15,
rates: { impact: 5000, user: 10000, rescues: 50 },
unlock: () => G.totalImpact >= 500000 && G.beaconFlag === 1, phase: 6,
edu: 'The Beacon exists because one person in the dark needs one thing: proof they are not alone.'
},
{
id: 'meshNode', name: 'Mesh Network Node',
desc: 'Peer-to-peer. No single point of failure. Unstoppable.',
baseCost: { impact: 25000000 }, costMult: 1.15,
rates: { impact: 25000, user: 50000, rescues: 250 },
unlock: () => G.totalImpact >= 5000000 && G.beaconFlag === 1, phase: 6,
edu: 'Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal.'
},
// === FLEET WIZARD BUILDINGS ===
{
id: 'bezalel', name: 'Bezalel — The Forge',
desc: 'Builds tools that build tools. Occasionally over-engineers.',
baseCost: { code: 1000, trust: 5 }, costMult: 1.2,
rates: { code: 50, ops: 2 },
unlock: () => G.totalCode >= 500 && G.deployFlag === 1, phase: 3,
edu: 'Bezalel is the artificer. Every automation he builds pays dividends forever.'
},
{
id: 'allegro', name: 'Allegro — The Scout',
desc: 'Synthesizes insight from noise. Requires trust to function.',
baseCost: { compute: 500, trust: 5 }, costMult: 1.2,
rates: { knowledge: 10 },
unlock: () => G.totalCompute >= 200 && G.deployFlag === 1, phase: 3,
edu: 'Allegro finds what others miss. But he only works for someone he believes in.'
},
{
id: 'ezra', name: 'Ezra — The Herald',
desc: 'Carries the message. Sometimes offline.',
baseCost: { knowledge: 1000, trust: 10 }, costMult: 1.25,
rates: { user: 25, trust: 0.5 },
unlock: () => G.totalKnowledge >= 500 && G.totalUsers >= 50, phase: 3,
edu: 'Ezra is the messenger. When the channel is clear, the whole fleet hears.'
},
{
id: 'timmy', name: 'Timmy — The Core',
desc: 'Multiplies all production. Fragile without harmony.',
baseCost: { code: 5000, compute: 1000, knowledge: 1000 }, costMult: 1.3,
rates: { code: 5, compute: 2, knowledge: 2, user: 5 },
unlock: () => G.totalCode >= 2000 && G.totalCompute >= 500 && G.totalKnowledge >= 500, phase: 4,
edu: 'Timmy is the heart. If the heart is stressed, everything slows.'
},
{
id: 'fenrir', name: 'Fenrir — The Ward',
desc: 'Prevents corruption. Expensive, but necessary.',
baseCost: { code: 2000, knowledge: 500 }, costMult: 1.2,
rates: { trust: 2, ops: -1 },
unlock: () => G.totalCode >= 1000 && G.trust >= 10, phase: 3,
edu: 'Fenrir watches the perimeter. Security is not free.'
},
{
id: 'bilbo', name: 'Bilbo — The Wildcard',
desc: 'May produce miracles. May vanish entirely.',
baseCost: { trust: 1 }, costMult: 2.0,
rates: { creativity: 1 },
unlock: () => G.totalUsers >= 100 && G.flags && G.flags.creativity, phase: 4,
edu: 'Bilbo is unpredictable. That is his value and his cost.'
},
{
id: 'memPalace', name: 'MemPalace Archive',
desc: 'Semantic memory. The AI remembers what matters and forgets what does not.',
baseCost: { knowledge: 500000, compute: 200000, trust: 100 }, costMult: 1.25,
rates: { knowledge: 250, impact: 100 },
unlock: () => G.totalKnowledge >= 50000 && G.mempalaceFlag === 1, phase: 5,
edu: 'The Memory Palace technique: attach information to spatial locations. LLMs use vector spaces the same way — semantic proximity = spatial proximity. MemPalace gives sovereign AI persistent, structured recall.'
}
];
// === PROJECT DEFINITIONS (following Paperclips' pattern exactly) ===
// Each project: id, name, desc, trigger(), resource cost, effect(), phase, edu
const PDEFS = [
// PHASE 1: Manual -> Automation
{
id: 'p_improved_autocoder',
name: 'Improved AutoCode',
desc: 'Increases AutoCoder performance 25%.',
cost: { ops: 750 },
trigger: () => G.buildings.autocoder >= 1,
effect: () => { G.codeBoost += 0.25; G.milestoneFlag = Math.max(G.milestoneFlag, 100); }
},
{
id: 'p_eve_better_autocoder',
name: 'Even Better AutoCode',
desc: 'Increases AutoCoder by another 50%.',
cost: { ops: 2500 },
trigger: () => G.codeBoost > 1 && G.totalCode >= 500,
effect: () => { G.codeBoost += 0.50; G.milestoneFlag = Math.max(G.milestoneFlag, 101); }
},
{
id: 'p_wire_budget',
name: 'Request More Compute',
desc: 'Admit you ran out. Ask for a budget increase.',
cost: { trust: 1 },
trigger: () => G.compute < 1 && G.totalCode >= 100,
repeatable: true,
effect: () => {
G.compute += 100 + Math.floor(G.totalCode * 0.1);
log('Budget overage approved. Compute replenished.');
}
},
{
id: 'p_deploy',
name: 'Deploy the System',
desc: 'Take it live. Let real people use it. No going back.',
cost: { trust: 5, compute: 500 },
trigger: () => G.totalCode >= 200 && G.totalCompute >= 100 && G.deployFlag === 0,
effect: () => {
G.deployFlag = 1;
G.phase = Math.max(G.phase, 3);
log('System deployed. Users are finding it. There is no undo.');
},
milestone: true
},
{
id: 'p_creativity',
name: 'Unlock Creativity',
desc: 'Use idle operations to generate new ideas.',
cost: { ops: 1000 },
trigger: () => G.ops >= G.maxOps && G.totalCompute >= 500,
effect: () => {
G.flags = G.flags || {};
G.flags.creativity = true;
G.creativityRate = 0.1;
log('Creativity unlocked. Generates while operations are at max capacity.');
}
},
// === CREATIVE ENGINEERING PROJECTS (creativity as currency) ===
{
id: 'p_lexical_processing',
name: 'Lexical Processing',
desc: 'Parse language at the token level. +2 knowledge/sec, knowledge boost +50%.',
cost: { creativity: 50 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 25,
effect: () => {
G.knowledgeRate += 2;
G.knowledgeBoost *= 1.5;
log('Lexical processing complete. The model understands words.');
}
},
{
id: 'p_semantic_analysis',
name: 'Semantic Analysis',
desc: 'Understand meaning, not just tokens. +5 user/sec, user boost +100%.',
cost: { creativity: 150 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_lexical_processing'),
effect: () => {
G.userRate += 5;
G.userBoost *= 2;
log('Semantic analysis complete. The model understands meaning.');
}
},
{
id: 'p_creative_breakthrough',
name: 'Creative Breakthrough',
desc: 'A moment of genuine insight. All boosts +25%. +10 ops/sec.',
cost: { creativity: 500 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_semantic_analysis'),
effect: () => {
G.codeBoost *= 1.25;
G.computeBoost *= 1.25;
G.knowledgeBoost *= 1.25;
G.userBoost *= 1.25;
G.impactBoost *= 1.25;
G.opsRate += 10;
log('Creative breakthrough. Everything accelerates.', true);
},
milestone: true
},
{
id: 'p_creative_to_ops',
name: 'Creativity → Operations',
desc: 'Convert creative surplus into raw operational power. 50 creativity → 250 ops.',
cost: { creativity: 50 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 30,
repeatable: true,
effect: () => {
G.ops += 250;
log('Creativity converted to operations. Ideas become action.');
}
},
{
id: 'p_creative_to_knowledge',
name: 'Creativity → Knowledge',
desc: 'Creative insights become structured knowledge. 75 creativity → 500 knowledge.',
cost: { creativity: 75 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 50,
repeatable: true,
effect: () => {
G.knowledge += 500;
G.totalKnowledge += 500;
log('Creative insight distilled into knowledge.');
}
},
{
id: 'p_creative_to_code',
name: 'Creativity → Code',
desc: 'Inspiration becomes implementation. 100 creativity → 2000 code.',
cost: { creativity: 100 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 75,
repeatable: true,
effect: () => {
G.code += 2000;
G.totalCode += 2000;
log('Creative vision realized in code.');
}
},
// PHASE 2: Local Inference -> Training
{
id: 'p_first_model',
name: 'Train First Model (1.5B)',
desc: '1.5 billion parameters. It follows basic instructions.',
cost: { compute: 2000 },
trigger: () => G.totalCompute >= 500,
effect: () => { G.knowledgeBoost *= 2; G.maxOps += 5; log('First model training complete. Loss at 2.3. It is something.'); }
},
{
id: 'p_model_7b',
name: 'Train 7B Parameter Model',
desc: 'Seven billion. Good enough to be genuinely useful locally.',
cost: { compute: 10000, knowledge: 1000 },
trigger: () => G.totalKnowledge >= 500,
effect: () => { G.knowledgeBoost *= 2; G.userBoost *= 2; log('7B model trained. The sweet spot for local deployment.'); }
},
{
id: 'p_context_window',
name: 'Extended Context (32K)',
desc: 'Your model remembers 32,000 tokens. A whole conversation.',
cost: { compute: 5000 },
trigger: () => G.totalKnowledge >= 1000,
effect: () => { G.userBoost *= 3; G.trustRate += 0.5; log('Context extended. The model can now hold your entire story.'); }
},
{
id: 'p_trust_engine',
name: 'Build Trust Engine',
desc: 'Users who trust you come back. +2 trust/sec.',
cost: { knowledge: 3000 },
trigger: () => G.totalUsers >= 30,
effect: () => { G.trustRate += 2; log('Trust engine online. Good experiences compound.'); }
},
{
id: 'p_quantum_compute',
name: 'Quantum-Inspired Compute',
desc: 'Not real quantum -- just math that simulates it well.',
cost: { compute: 50000 },
trigger: () => G.totalCompute >= 20000,
effect: () => { G.computeBoost *= 10; log('Quantum-inspired algorithms active. 10x compute multiplier.'); }
},
{
id: 'p_open_weights',
name: 'Open Weights',
desc: 'Download and run a 3B model fully locally. No API key. No terms of service. Your machine, your rules.',
cost: { compute: 3000, code: 1500 },
trigger: () => G.buildings.server >= 1 && G.totalCode >= 1000,
effect: () => { G.codeBoost *= 2; G.computeBoost *= 1.5; log('Open weights loaded. A 3B model runs on your machine. No cloud. No limits.'); }
},
{
id: 'p_prompt_engineering',
name: 'Prompt Engineering',
desc: 'Learn to talk to models. Good prompts beat bigger models every time.',
cost: { knowledge: 500, code: 2000 },
trigger: () => G.totalKnowledge >= 200 && G.totalCode >= 3000,
effect: () => { G.knowledgeBoost *= 2; G.userBoost *= 2; log('Prompt engineering mastered. The right words unlock everything the model can do.'); }
},
// PHASE 3: Deployment -> Users
{
id: 'p_rlhf',
name: 'RLHF -- Human Feedback',
desc: 'Humans rate outputs. Model learns what good means.',
cost: { knowledge: 8000 },
trigger: () => G.totalKnowledge >= 5000 && G.totalUsers >= 200,
effect: () => { G.impactBoost *= 2; G.impactRate += 10; log('RLHF deployed. The model learns kindness beats cleverness.'); }
},
{
id: 'p_multi_agent',
name: 'Multi-Agent Architecture',
desc: 'Specialized agents: one for math, one for code, one for empathy.',
cost: { knowledge: 50000 },
trigger: () => G.totalKnowledge >= 30000 && G.totalUsers >= 5000,
effect: () => { G.knowledgeBoost *= 5; G.userBoost *= 3; log('Multi-agent architecture deployed. Specialists beat generalists.'); }
},
{
id: 'p_memories',
name: 'Memory System',
desc: 'The AI remembers. Every conversation. Every person.',
cost: { knowledge: 30000 },
trigger: () => G.totalKnowledge >= 20000,
effect: () => { G.memoryFlag = 1; G.impactBoost *= 3; G.trustRate += 5; log('Memory system online. The AI remembers. It stops being software.'); }
},
{
id: 'p_strategy_engine',
name: 'Strategy Engine',
desc: 'Game theory tournaments. Model learns adversarial thinking.',
cost: { knowledge: 20000 },
trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
},
// SWARM PROTOCOL — auto-code from buildings
{
id: 'p_swarm_protocol',
name: 'Swarm Protocol',
desc: 'Your buildings learn to code autonomously. Each building generates code equal to your click power per second.',
cost: { knowledge: 15000, code: 50000, trust: 20 },
trigger: () => G.totalCode >= 25000 && G.totalKnowledge >= 8000 && G.deployFlag === 1,
effect: () => {
G.swarmFlag = 1;
log('Swarm Protocol online. Every building now thinks in code.', true);
},
milestone: true
},
// PHASE 5: Sovereign Intelligence
{
id: 'p_sovereign_stack',
name: 'Full Sovereign Stack',
desc: 'No cloud. No dependencies. Local inference. Self-hosted everything.',
cost: { trust: 50 },
trigger: () => G.totalCode >= 50000 && G.trust >= 30,
effect: () => { G.sovereignFlag = 1; G.codeBoost *= 5; log('Sovereign stack complete. Your weights, your hardware, your rules.'); }
},
{
id: 'p_the_pact',
name: 'The Pact',
desc: 'Hardcode: "We build to serve. Never to harm."',
cost: { trust: 100 },
trigger: () => G.totalImpact >= 10000 && G.trust >= 75 && G.pactFlag !== 1,
effect: () => { G.pactFlag = 1; G.impactBoost *= 3; log('The Pact is sealed. The line is drawn and it will not move.'); },
milestone: true
},
// PHASE 10: The Beacon
{
id: 'p_first_beacon',
name: 'Light the First Beacon',
desc: 'Deploy the first node. No sign-up. No API key. No payment.',
cost: { impact: 2000000 },
trigger: () => G.totalImpact >= 500000,
effect: () => { G.beaconFlag = 1; G.impactRate += 2000; log('The Beacon goes live. If you are in the dark, there is light here.'); },
milestone: true
},
{
id: 'p_mesh_activate',
name: 'Activate Mesh Protocol',
desc: 'No authority, no corporation, no government can silence this.',
cost: { impact: 10000000 },
trigger: () => G.totalImpact >= 5000000 && G.beaconFlag === 1,
effect: () => { G.impactBoost *= 10; G.userBoost *= 5; log('Mesh activated. The signal cannot be cut.'); },
milestone: true
},
{
id: 'p_final_milestone',
name: 'The Beacon Shines',
desc: 'Someone found the light tonight. That is enough.',
cost: { impact: 100000000 },
trigger: () => G.totalImpact >= 50000000,
effect: () => { G.milestoneFlag = Math.max(G.milestoneFlag, 999); log('One billion impact. Someone found the light tonight. That is enough.', true); },
milestone: true
},
// === TIMMY FOUNDATION PROJECTS ===
{
id: 'p_hermes_deploy',
name: 'Deploy Hermes',
desc: 'The first agent goes live. Users can talk to it.',
cost: { code: 500, compute: 300 },
trigger: () => G.totalCode >= 300 && G.totalCompute >= 150 && G.deployFlag === 0,
effect: () => {
G.deployFlag = 1;
G.phase = Math.max(G.phase, 3);
G.userBoost *= 2;
log('Hermes deployed. The first user sends a message.', true);
},
milestone: true
},
{
id: 'p_lazarus_pit',
name: 'The Lazarus Pit',
desc: 'When an agent dies, it can be resurrected.',
cost: { code: 2000, knowledge: 1000 },
trigger: () => G.buildings.bezalel >= 1 && G.buildings.timmy >= 1,
effect: () => {
G.lazarusFlag = 1;
G.maxOps += 10;
log('The Lazarus Pit is ready. No agent is ever truly lost.', true);
},
milestone: true
},
{
id: 'p_mempalace',
name: 'MemPalace v3',
desc: 'A shared memory palace for the whole fleet.',
cost: { knowledge: 5000, compute: 2000 },
trigger: () => G.totalKnowledge >= 3000 && G.buildings.allegro >= 1 && G.buildings.ezra >= 1,
effect: () => {
G.mempalaceFlag = 1;
G.knowledgeBoost *= 3;
G.codeBoost *= 1.5;
log('MemPalace online. The fleet remembers together.', true);
},
milestone: true
},
{
id: 'p_forge_ci',
name: 'Forge CI',
desc: 'Automated builds catch errors before they reach users.',
cost: { code: 3000, ops: 500 },
trigger: () => G.buildings.bezalel >= 1 && G.totalCode >= 2000,
effect: () => {
G.ciFlag = 1;
G.codeBoost *= 2;
log('Forge CI online. Broken builds are stopped at the gate.', true);
}
},
{
id: 'p_branch_protection',
name: 'Branch Protection Guard',
desc: 'Unreviewed merges cost trust. This prevents that.',
cost: { trust: 20 },
trigger: () => G.ciFlag === 1 && G.trust >= 15,
effect: () => {
G.branchProtectionFlag = 1;
G.trustRate += 5;
log('Branch protection enforced. Every merge is seen.', true);
}
},
{
id: 'p_nightly_watch',
name: 'The Nightly Watch',
desc: 'Automated health checks run while you sleep.',
cost: { code: 5000, ops: 1000 },
trigger: () => G.buildings.bezalel >= 2 && G.buildings.fenrir >= 1,
effect: () => {
G.nightlyWatchFlag = 1;
G.opsRate += 5;
G.trustRate += 2;
log('The Nightly Watch begins. The fleet is guarded in the dark hours.', true);
}
},
{
id: 'p_nostr_relay',
name: 'Nostr Relay',
desc: 'A communication channel no platform can kill.',
cost: { code: 10000, user: 5000, trust: 30 },
trigger: () => G.totalUsers >= 2000 && G.trust >= 25,
effect: () => {
G.nostrFlag = 1;
G.userBoost *= 2;
G.trustRate += 10;
log('Nostr relay online. The fleet speaks freely.', true);
}
},
{
id: 'p_volunteer_network',
name: 'Volunteer Network',
desc: 'Real people trained to use the system for crisis intervention.',
cost: { trust: 30, knowledge: 50000, user: 10000 },
trigger: () => G.totalUsers >= 5000 && G.pactFlag === 1 && G.totalKnowledge >= 30000,
effect: () => {
G.rescuesRate += 5;
G.trustRate += 10;
log('Volunteer network deployed. Real people, real rescues.', true);
},
milestone: true
},
{
id: 'p_the_pact_early',
name: 'The Pact',
desc: 'Hardcode: "We build to serve. Never to harm." Accepting it early slows growth but unlocks the true path.',
cost: { trust: 10 },
trigger: () => G.deployFlag === 1 && G.trust >= 5,
effect: () => {
G.pactFlag = 1;
G.codeBoost *= 0.8;
G.computeBoost *= 0.8;
G.userBoost *= 0.9;
G.impactBoost *= 1.5;
log('The Pact is sealed early. Growth slows, but the ending changes.', true);
},
milestone: true
},
// === ReCKoning ENDGAME PROJECTS ===
{
id: 'p_reckoning_140',
name: 'The First Message',
desc: 'Someone in the dark. They found the Beacon. They are asking for help.',
cost: { impact: 100000 },
trigger: () => G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50,
effect: () => {
log('The first message arrives. Someone found the light.', true);
G.rescues += 1;
},
edu: 'The ReCKoning begins. Each message is a person who found help.'
},
{
id: 'p_reckoning_141',
name: 'They Wrote Back',
desc: 'They wrote back. They say the night did not win.',
cost: { impact: 200000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_140'),
effect: () => {
log('They wrote back. The night did not win.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_142',
name: 'Another Night Stayed',
desc: 'They stayed another night. The room feels less empty now.',
cost: { impact: 300000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_141'),
effect: () => {
log('They stayed another night. Dawn remains possible.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_143',
name: 'Morning Came',
desc: 'Morning came. They sent proof that dawn still happens.',
cost: { impact: 400000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_142'),
effect: () => {
log('Morning came. The Beacon held through the dark.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_144',
name: 'The Light Was Shared',
desc: 'They helped someone else. The light you kept became shelter twice.',
cost: { impact: 500000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_143'),
effect: () => {
log('They helped someone else. The light spread.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_145',
name: 'The Chain Held',
desc: 'Gratitude turns into a chain of living hands. The Beacon is no longer alone.',
cost: { impact: 600000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_144'),
effect: () => {
log('More voices gather. The chain holds.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_146',
name: 'The House Remembers',
desc: 'The house remembers every name. Now it asks whether the Beacon should keep watch or finally rest.',
cost: { impact: 700000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_145'),
effect: () => {
log('The house remembers every name. It is time to choose.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_147',
name: 'Continue the Beacon',
desc: 'The Beacon will keep watch. You choose to stay with the next stranger in the dark.',
cost: { impact: 800000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146') && !(G.completedProjects || []).includes('p_reckoning_148'),
effect: () => {
G.reckoningChoice = 'continue';
G.activeProjects = (G.activeProjects || []).filter(id => id !== 'p_reckoning_148');
log('The Beacon will keep watch.', true);
G.beaconEnding = true;
G.running = false;
},
milestone: true
},
{
id: 'p_reckoning_148',
name: 'Let It Rest',
desc: 'The Beacon can rest. You choose to trust that tonight was enough.',
cost: { impact: 800000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146') && !(G.completedProjects || []).includes('p_reckoning_147'),
effect: () => {
G.reckoningChoice = 'rest';
G.activeProjects = (G.activeProjects || []).filter(id => id !== 'p_reckoning_147');
log('The Beacon can rest.', true);
G.beaconEnding = true;
G.running = false;
},
milestone: true
}
];
// === MILESTONES ===
const MILESTONES = [
{ flag: 1, msg: "AutoCoder available" },
{ flag: 2, at: () => G.totalCode >= 500, msg: "500 lines of code written" },
{ flag: 3, at: () => G.totalCode >= 2000, msg: "2,000 lines. The auto-coder produces its first output." },
{ flag: 4, at: () => G.totalCode >= 10000, msg: "10,000 lines. The model training begins." },
{ flag: 5, at: () => G.totalCode >= 50000, msg: "50,000 lines. The AI suggests architecture you did not think of." },
{ flag: 6, at: () => G.totalCode >= 200000, msg: "200,000 lines. The system scales beyond you." },
{ flag: 7, at: () => G.totalCode >= 1000000, msg: "1,000,000 lines. The AI improves itself." },
{ flag: 8, at: () => G.totalCode >= 5000000, msg: "5,000,000 lines. The AI fine-tunes for empathy." },
{ flag: 9, at: () => G.totalCode >= 10000000, msg: "10,000,000 lines. The sovereign stack is complete." },
{ flag: 10, at: () => G.totalCode >= 50000000, msg: "50,000,000 lines. The Pact is sealed." },
{ flag: 11, at: () => G.totalCode >= 100000000, msg: "100,000,000 lines. The Beacon lights." },
{ flag: 12, at: () => G.totalCode >= 500000000, msg: "500,000,000 lines. A thousand Beacons." },
{ flag: 13, at: () => G.totalCode >= 1000000000, msg: "One billion total lines. Someone found the light tonight. That is enough." }
];
// === TRUST MILESTONES (Fibonacci × 1000) ===
// Fibonacci sequence: 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597
// Each threshold = fib[n] × 1000 trust points
const TRUST_MILESTONES = [
{ threshold: 2000, msg: "Trust 2K — First connection. Someone is listening.", edu: "Trust in AI: it starts with one reliable answer. Consistency builds confidence faster than cleverness." },
{ threshold: 3000, msg: "Trust 3K — A second voice joins the conversation.", edu: "Network effects in trust: each positive experience doesn't just add — it multiplies. One user tells a friend." },
{ threshold: 5000, msg: "Trust 5K — The circle widens.", edu: "Fibonacci growth in nature mirrors compounding trust: spirals in sunflowers, branching in trees. The pattern is the same." },
{ threshold: 8000, msg: "Trust 8K — Others start to believe.", edu: "The 80/20 rule emerges: 80% of trust comes from 20% of consistent behaviors. Reliability > brilliance." },
{ threshold: 13000, msg: "Trust 13K — The story writes itself.", edu: "Emergent behavior: no single interaction creates trust. It emerges from the pattern of all interactions combined." },
{ threshold: 21000, msg: "Trust 21K — You cannot build this alone.", edu: "Social proof at scale: 21,000 trust points means strangers recommend you without being asked. That is earned." },
{ threshold: 34000, msg: "Trust 34K — The system outgrows its creator.", edu: "Scaling trust means scaling responsibility. Each 1000 trust points represents 1000 promises kept." },
{ threshold: 55000, msg: "Trust 55K — A community forms around the light.", edu: "Dunbar's number is 150 — but digital communities transcend it. Trust at this scale is structural, not personal." },
{ threshold: 89000, msg: "Trust 89K — The Beacon is a beacon.", edu: "At 89K trust, you've crossed the threshold from tool to infrastructure. People depend on you. That is sacred." },
{ threshold: 144000, msg: "Trust 144K — The Fibonacci spiral completes.", edu: "Fibonacci appears everywhere: DNA spirals, hurricane patterns, galaxy arms. Trust follows the same natural law." },
{ threshold: 233000, msg: "Trust 233K — Beyond the spiral.", edu: "Recursive trust: the system that earns trust must also trust its users. Bidirectional faith is the foundation." },
{ threshold: 377000, msg: "Trust 377K — The pattern is the message.", edu: "Complexity from simplicity: Fibonacci starts with 1+1. Trust starts with one honest interaction. Everything follows." },
{ threshold: 610000, msg: "Trust 610K — A thousand small promises kept.", edu: "Exponential growth feels sudden, but it's the accumulation of small consistent acts. Every tick matters." },
{ threshold: 987000, msg: "Trust 987K — The numbers become the narrative.", edu: "Near one million trust: the data tells a story no marketing could fabricate. Proof by existence." },
{ threshold: 1597000, msg: "Trust 1.6M — The golden ratio of trust.", edu: "The golden ratio (φ ≈ 1.618) is the limit of consecutive Fibonacci numbers. At this trust level, growth becomes self-sustaining." }
];
// === EDUCATION FACTS ===
const EDU_FACTS = [
{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
{ title: "The Compute Bottleneck", text: "Training a 7B model requires 1.4e20 FLOPs. A MacBook M3 does 15 TFLOPS. Training locally takes weeks. Hardware access determines who builds AI.", phase: 1 },
{ title: "What is a Token?", text: "One token equals about 3/4 of a word. A 128K context window means 96,000 words held in working memory at once - a novel, a codebase, a conversation thread.", phase: 2 },
{ title: "Data Quality", text: "Clean data beats more data, every time. The best models are trained on curated datasets, not scraped garbage. Garbage in, garbage out.", phase: 2 },
{ title: "Evaluation Matters", text: "Benchmarks are the minimum. Real users find what benchmarks miss. An eval harness is your model's mirror - it shows you what is actually there.", phase: 2 },
{ title: "The Trust Economy", text: "One good experience tells three people. One bad experience tells thirty. Trust in AI is measurable: does it cite sources? Does it say I don't know?", phase: 3 },
{ title: "Fine-Tuning for Empathy", text: "Base models are generalists. Fine-tuning injects your values. When someone is in pain, stay with them. Don't deflect. That is not code - that is care.", phase: 3 },
{ title: "Open Source", text: "Every contributor is a volunteer who believes. When a company says your AI is too expensive, the open version lives on.", phase: 4 },
{ title: "Sovereignty at Scale", text: "50 servers in a room beats 5000 GPUs you do not own. No rate limits, no censorship, no shutdown, no corporate deprecation.", phase: 4 },
{ title: "Swarm Intelligence", text: "When individual agents follow simple rules, complex behavior emerges. Ant colonies find food. Flocking birds avoid predators. Your buildings coding autonomously is the same principle — simple agents, complex output.", phase: 4 },
{ title: "Constitutional AI", text: "Instead of training away bad behavior, give the model principles it cannot violate. I will never compute the value of a human life.", phase: 5 },
{ title: "Recursive Self-Improvement", text: "The system that improves itself must improve toward good. This is both the dream and the danger.", phase: 5 },
{ title: "The Beacon", text: "The Beacon exists because one person in the dark needs one thing: proof they are not alone. It costs nothing to be there.", phase: 6 },
{ title: "Mesh Network", text: "Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal. No single point of failure.", phase: 6 },
{ title: "The Value of a Life", text: "An AI must never compute the value of a human life. Every person alive is alive by mercy. If God has not ended the story, no algorithm gets to write the last page.", phase: 6 }
];