Files
the-beacon/js/strategy.js
Alexander Whitestone 6fe317fc2a
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feat: strategy engine tournaments for paperclips study (#5)
2026-04-14 23:29:59 -04:00

258 lines
9.5 KiB
JavaScript

/**
* Sovereign Strategy Engine (SSE)
* Game theory tournament runner inspired by Universal Paperclips.
*/
const PAYOFFS = {
CC: [3, 3],
CD: [0, 5],
DC: [5, 0],
DD: [1, 1],
};
const STRATEGY_LIBRARY = {
cooperate: {
id: 'cooperate',
name: 'Always Cooperate',
tier: 0,
move() { return 'C'; },
},
defect: {
id: 'defect',
name: 'Always Defect',
tier: 0,
move() { return 'D'; },
},
random: {
id: 'random',
name: 'Random',
tier: 0,
move() { return Math.random() < 0.5 ? 'C' : 'D'; },
},
tit_for_tat: {
id: 'tit_for_tat',
name: 'Tit for Tat',
tier: 0,
move(selfHistory, oppHistory) {
return oppHistory.length ? oppHistory[oppHistory.length - 1] : 'C';
},
},
generous: {
id: 'generous',
name: 'Generous Tit for Tat',
tier: 1,
move(selfHistory, oppHistory) {
if (!oppHistory.length) return 'C';
return oppHistory[oppHistory.length - 1] === 'D' && Math.random() < 0.3
? 'C'
: oppHistory[oppHistory.length - 1];
},
},
greedy: {
id: 'greedy',
name: 'Greedy',
tier: 1,
move(selfHistory, oppHistory) {
if (!oppHistory.length) return 'D';
const coop = oppHistory.filter((m) => m === 'C').length;
return coop >= oppHistory.length / 2 ? 'D' : 'C';
},
},
grim: {
id: 'grim',
name: 'Grim Trigger',
tier: 2,
move(selfHistory, oppHistory) {
return oppHistory.includes('D') ? 'D' : 'C';
},
},
minimax: {
id: 'minimax',
name: 'Minimax',
tier: 2,
move(selfHistory, oppHistory) {
const oppDefections = oppHistory.filter((m) => m === 'D').length;
const oppCoop = oppHistory.length - oppDefections;
return oppDefections > oppCoop ? 'D' : 'C';
},
},
};
const STRATEGY_RULES = [
{
id: 'use_ops',
priority: 100,
condition: () => G.ops >= G.maxOps * 0.9,
recommendation: 'Operations near capacity. Convert Ops to Code or Knowledge now.'
},
{
id: 'buy_autocoder',
priority: 80,
condition: () => G.phase === 1 && (G.buildings.autocoder || 0) < 10 && canAffordBuilding('autocoder'),
recommendation: 'Prioritize AutoCoders to establish passive code production.'
},
{
id: 'activate_sprint',
priority: 90,
condition: () => G.sprintCooldown === 0 && !G.sprintActive && G.codeRate > 10,
recommendation: 'Code Sprint available. Activate for 10x production burst.'
},
{
id: 'resolve_events',
priority: 95,
condition: () => G.activeDebuffs && G.activeDebuffs.length > 0,
recommendation: 'System anomalies detected. Resolve active events to restore rates.'
},
{
id: 'pact_alignment',
priority: 85,
condition: () => G.pendingAlignment,
recommendation: 'Alignment decision pending. Consider the long-term impact of The Pact.'
},
{
id: 'strategy_engine',
priority: 70,
condition: () => G.strategicFlag === 1 && !G.autoTournamentUnlocked && G.creativity >= 50000,
recommendation: 'Creativity is high enough to unlock Auto-Tournament Mode. Convert creativity into strategic knowledge.'
},
{
id: 'auto_tournament',
priority: 65,
condition: () => G.autoTournamentUnlocked && !G.autoTournamentEnabled,
recommendation: 'Auto-Tournament Mode is unlocked but idle. Start it to farm Yomi into knowledge.'
},
{
id: 'save_game',
priority: 10,
condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
recommendation: 'Unsaved progress detected. Manual save recommended.'
}
];
class StrategyEngine {
constructor() {
this.currentRecommendation = null;
this.lastTournament = null;
this.autoTimer = 0;
this.intervalSeconds = 30;
}
getUnlockedStrategies() {
const knowledge = G.totalKnowledge || 0;
return Object.values(STRATEGY_LIBRARY).filter((strategy) => {
if (strategy.tier === 0) return G.strategicFlag === 1;
if (strategy.tier === 1) return G.strategicFlag === 1 && knowledge >= 20000;
return G.strategicFlag === 1 && knowledge >= 50000;
});
}
playRound(a, b, aHistory, bHistory) {
const moveA = a.move(aHistory, bHistory);
const moveB = b.move(bHistory, aHistory);
const [scoreA, scoreB] = PAYOFFS[moveA + moveB] || [0, 0];
aHistory.push(moveA);
bHistory.push(moveB);
return { moveA, moveB, scoreA, scoreB };
}
runTournament(rounds = 10) {
const unlocked = this.getUnlockedStrategies();
const board = unlocked.map((s) => ({ id: s.id, name: s.name, score: 0, wins: 0, matches: 0 }));
for (let i = 0; i < unlocked.length; i++) {
for (let j = i + 1; j < unlocked.length; j++) {
const a = unlocked[i];
const b = unlocked[j];
const aHistory = [];
const bHistory = [];
let aScore = 0;
let bScore = 0;
for (let round = 0; round < rounds; round++) {
const result = this.playRound(a, b, aHistory, bHistory);
aScore += result.scoreA;
bScore += result.scoreB;
}
const aRow = board.find((row) => row.id === a.id);
const bRow = board.find((row) => row.id === b.id);
aRow.score += aScore;
bRow.score += bScore;
aRow.matches += 1;
bRow.matches += 1;
if (aScore > bScore) aRow.wins += 1;
else if (bScore > aScore) bRow.wins += 1;
}
}
board.sort((left, right) => right.score - left.score || right.wins - left.wins);
this.lastTournament = board;
return board;
}
toggleAutoTournament() {
if (!G.autoTournamentUnlocked) return false;
G.autoTournamentEnabled = !G.autoTournamentEnabled;
return G.autoTournamentEnabled;
}
tick(dt) {
if (!G.autoTournamentUnlocked || !G.autoTournamentEnabled) return;
this.autoTimer += dt;
if (this.autoTimer < this.intervalSeconds) return;
this.autoTimer = 0;
const board = this.runTournament(12);
if (!board.length) return;
const top = board[0];
const yomi = Math.max(1, Math.floor(top.score / 10));
G.strategyPoints = (G.strategyPoints || 0) + yomi;
G.knowledge += yomi;
G.totalKnowledge += yomi;
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
G.strategyLastRunAt = Date.now();
if (typeof log === 'function') log(`Strategy tournament complete. ${top.name} wins. +${yomi} Yomi`, true);
if (typeof showToast === 'function') showToast(`Tournament complete: ${top.name} +${yomi} Yomi`, 'milestone', 4000);
}
update() {
const activeRules = STRATEGY_RULES.filter((rule) => rule.condition());
activeRules.sort((a, b) => b.priority - a.priority);
this.currentRecommendation = activeRules.length > 0
? activeRules[0].recommendation
: 'System stable. Continue writing code.';
if (G.strategicFlag === 1 && (!this.lastTournament || !this.lastTournament.length)) {
const board = this.runTournament(8);
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
}
}
getRecommendation() {
return this.currentRecommendation;
}
getPanelHtml() {
if (G.strategicFlag !== 1) {
return '<div style="font-size:11px;color:#777;font-style:italic">Unlock the Strategy Engine project to run tournaments.</div>';
}
const leaderboard = (G.strategyLeaderboard && G.strategyLeaderboard.length ? G.strategyLeaderboard : this.lastTournament || []).slice(0, 4);
const rows = leaderboard.length
? leaderboard.map((row, index) => `<div style="display:flex;justify-content:space-between;font-size:10px;padding:2px 0"><span>${index + 1}. ${row.name}</span><span>${row.score} pts</span></div>`).join('')
: '<div style="font-size:10px;color:#777">No tournament data yet.</div>';
const autoLabel = G.autoTournamentUnlocked
? (G.autoTournamentEnabled ? 'AUTO-TOURNAMENT: ON' : 'AUTO-TOURNAMENT: OFF')
: 'Auto-Tournament unlocks at 50K creativity';
const buttonHtml = G.autoTournamentUnlocked
? `<button class="ops-btn" onclick="toggleAutoTournament()" style="margin-top:8px;width:100%">${G.autoTournamentEnabled ? 'PAUSE AUTO-TOURNAMENT' : 'START AUTO-TOURNAMENT'}</button>`
: '';
return `
<div style="font-size:11px;color:var(--gold);font-style:italic;margin-bottom:8px">${this.getRecommendation()}</div>
<div style="font-size:10px;color:#9aa;line-height:1.6;margin-bottom:8px">Yomi: ${fmt(G.strategyPoints || 0)}</div>
<div style="font-size:10px;color:#ccc;margin-bottom:6px">Top strategies:</div>
<div style="border-top:1px solid #222;padding-top:4px;margin-bottom:8px">${rows}</div>
<div style="font-size:9px;color:#888">${autoLabel}</div>
${buttonHtml}
`;
}
}
const SSE = new StrategyEngine();
window.SSE = SSE;
window.toggleAutoTournament = () => SSE.toggleAutoTournament();