268 lines
9.1 KiB
JavaScript
268 lines
9.1 KiB
JavaScript
// === INITIALIZATION ===
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function initGame() {
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G.startedAt = Date.now();
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G.startTime = Date.now();
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G.phase = 1;
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G.deployFlag = 0;
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G.sovereignFlag = 0;
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G.beaconFlag = 0;
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G.dismantleTriggered = false;
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G.dismantleActive = false;
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G.dismantleStage = 0;
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G.dismantleComplete = false;
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updateRates();
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render();
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renderPhase();
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log('The screen is blank. Write your first line of code.', true);
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log('Click WRITE CODE or press SPACE to start.');
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log('Build AutoCode for passive production.');
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log('Watch for Research Projects to appear.');
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log('Keys: SPACE=Code S=Sprint 1-4=Ops B=Buy x1/10/MAX E=Export I=Import Ctrl+S=Save ?=Help');
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log('Tip: Click fast for combo bonuses! 10x=ops, 20x=knowledge, 30x+=bonus code.');
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}
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window.addEventListener('load', function () {
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const isNewGame = !loadGame();
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if (isNewGame) {
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initGame();
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startTutorial();
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} else {
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// Restore phase transition tracker so loaded games don't re-show old transitions
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_shownPhaseTransition = G.phase;
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render();
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renderPhase();
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if (G.driftEnding) {
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G.running = false;
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renderDriftEnding();
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} else if (typeof Dismantle !== 'undefined' && (G.dismantleTriggered || G.dismantleActive || G.dismantleComplete || G.dismantleDeferUntilAt > 0)) {
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Dismantle.restore();
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} else if (G.beaconEnding) {
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G.running = false;
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renderBeaconEnding();
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} else {
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log('Game loaded. Welcome back to The Beacon.');
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}
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}
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// Initialize combat canvas
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if (typeof Combat !== 'undefined') Combat.init();
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// Game loop at 10Hz (100ms tick)
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setInterval(tick, 100);
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// Start ambient drone on first interaction
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if (typeof Sound !== 'undefined') {
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const startAmbientOnce = () => {
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Sound.startAmbient();
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Sound.updateAmbientPhase(G.phase);
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document.removeEventListener('click', startAmbientOnce);
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document.removeEventListener('keydown', startAmbientOnce);
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};
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document.addEventListener('click', startAmbientOnce);
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document.addEventListener('keydown', startAmbientOnce);
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}
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// Auto-save every 30 seconds
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setInterval(saveGame, CONFIG.AUTO_SAVE_INTERVAL);
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// Update education every 10 seconds
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setInterval(updateEducation, 10000);
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});
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// Help overlay
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function toggleHelp() {
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const el = document.getElementById('help-overlay');
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if (!el) return;
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const isOpen = el.style.display === 'flex';
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el.style.display = isOpen ? 'none' : 'flex';
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}
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// Sound mute toggle (#57 Sound Design Integration)
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let _muted = false;
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function toggleMute() {
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_muted = !_muted;
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const btn = document.getElementById('mute-btn');
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if (btn) {
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btn.textContent = _muted ? '🔇' : '🔊';
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btn.classList.toggle('muted', _muted);
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btn.setAttribute('aria-label', _muted ? 'Sound muted, click to unmute' : 'Sound on, click to mute');
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}
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// Save preference
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try { localStorage.setItem('the-beacon-muted', _muted ? '1' : '0'); } catch(e) {}
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if (typeof Sound !== 'undefined') Sound.onMuteChanged(_muted);
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}
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// Restore mute state on load
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try {
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if (localStorage.getItem('the-beacon-muted') === '1') {
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_muted = true;
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const btn = document.getElementById('mute-btn');
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if (btn) {
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btn.textContent = '🔇';
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btn.classList.add('muted');
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btn.setAttribute('aria-label', 'Sound muted, click to unmute');
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}
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}
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} catch(e) {}
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// High contrast mode toggle (#57 Accessibility)
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function toggleContrast() {
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document.body.classList.toggle('high-contrast');
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const isActive = document.body.classList.contains('high-contrast');
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const btn = document.getElementById('contrast-btn');
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if (btn) {
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btn.classList.toggle('active', isActive);
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btn.setAttribute('aria-label', isActive ? 'High contrast on, click to disable' : 'High contrast off, click to enable');
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}
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try { localStorage.setItem('the-beacon-contrast', isActive ? '1' : '0'); } catch(e) {}
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}
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// Restore contrast state on load
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try {
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if (localStorage.getItem('the-beacon-contrast') === '1') {
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document.body.classList.add('high-contrast');
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const btn = document.getElementById('contrast-btn');
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if (btn) {
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btn.classList.add('active');
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btn.setAttribute('aria-label', 'High contrast on, click to disable');
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}
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}
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} catch(e) {}
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// Keyboard shortcuts
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window.addEventListener('keydown', function (e) {
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// Help toggle (? or /) — works even in input fields
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if (e.key === '?' || e.key === '/') {
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// Only trigger ? when not typing in an input
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if (e.target === document.body || e.key === '?') {
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if (e.key === '?' || (e.key === '/' && e.target === document.body)) {
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e.preventDefault();
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toggleHelp();
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return;
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}
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}
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}
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if (e.code === 'Space' && e.target === document.body) {
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e.preventDefault();
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writeCode();
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}
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if (e.target !== document.body) return;
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if (e.code === 'Digit1') doOps('boost_code');
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if (e.code === 'Digit2') doOps('boost_compute');
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if (e.code === 'Digit3') doOps('boost_knowledge');
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if (e.code === 'Digit4') doOps('boost_trust');
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if (e.code === 'KeyB') {
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// Cycle: 1 -> 10 -> MAX -> 1
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if (G.buyAmount === 1) setBuyAmount(10);
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else if (G.buyAmount === 10) setBuyAmount(-1);
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else setBuyAmount(1);
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}
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if (e.code === 'KeyS') activateSprint();
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if (e.code === 'KeyE') exportSave();
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if (e.code === 'KeyI') importSave();
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if (e.code === 'KeyM') toggleMute();
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if (e.code === 'KeyC') toggleContrast();
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if (e.code === 'Escape') {
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const el = document.getElementById('help-overlay');
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if (el && el.style.display === 'flex') toggleHelp();
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}
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});
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// Ctrl+S to save (must be on keydown to preventDefault)
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window.addEventListener('keydown', function (e) {
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if ((e.ctrlKey || e.metaKey) && e.code === 'KeyS') {
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e.preventDefault();
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saveGame();
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}
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});
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// Save-on-pause: auto-save when tab is hidden or closed (#57 Mobile Polish)
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document.addEventListener('visibilitychange', function () {
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if (document.hidden) {
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saveGame();
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}
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});
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window.addEventListener('beforeunload', function () {
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saveGame();
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});
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// === CUSTOM TOOLTIP SYSTEM (#57) ===
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// Replaces native title="..." tooltips with styled, instant-appearing tooltips.
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// Elements opt in via data-edu="..." and data-tooltip-label="..." attributes.
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function initCustomTooltips() {
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const tip = document.getElementById('custom-tooltip');
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if (!tip || tip.__tooltipBound) return;
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tip.__tooltipBound = true;
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function getTooltipTarget(target) {
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return target && typeof target.closest === 'function' ? target.closest('[data-edu]') : null;
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}
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function hideTooltip() {
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tip.classList.remove('visible');
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if (typeof tip.setAttribute === 'function') tip.setAttribute('aria-hidden', 'true');
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}
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function positionTooltip(x, y) {
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const pad = 12;
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let px = x;
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let py = y;
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const tw = tip.offsetWidth || 0;
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const th = tip.offsetHeight || 0;
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if (px + tw > window.innerWidth - 8) px = Math.max(8, px - tw - pad * 2);
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if (py + th > window.innerHeight - 8) py = Math.max(8, py - th - pad * 2);
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tip.style.left = px + 'px';
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tip.style.top = py + 'px';
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}
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function positionTooltipForElement(el) {
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if (!el || typeof el.getBoundingClientRect !== 'function') return;
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const rect = el.getBoundingClientRect();
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positionTooltip(rect.right + 12, rect.top + 12);
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}
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function showTooltipForElement(el) {
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if (!el) return false;
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const label = el.getAttribute('data-tooltip-label') || '';
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const edu = el.getAttribute('data-edu') || '';
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let html = '';
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if (label) html += '<div class="tt-label">' + label + '</div>';
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if (edu) html += '<div class="tt-edu">' + edu + '</div>';
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if (!html) return false;
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tip.innerHTML = html;
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tip.classList.add('visible');
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if (typeof tip.setAttribute === 'function') tip.setAttribute('aria-hidden', 'false');
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positionTooltipForElement(el);
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return true;
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}
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document.addEventListener('mouseover', function (e) {
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const el = getTooltipTarget(e.target);
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if (!el) return;
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showTooltipForElement(el);
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});
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document.addEventListener('mouseout', function (e) {
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const el = getTooltipTarget(e.target);
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if (el) hideTooltip();
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});
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document.addEventListener('focusin', function (e) {
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const el = getTooltipTarget(e.target);
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if (!el) return;
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showTooltipForElement(el);
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});
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document.addEventListener('focusout', function (e) {
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const el = getTooltipTarget(e.target);
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if (el) hideTooltip();
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});
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document.addEventListener('mousemove', function (e) {
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if (!tip.classList.contains('visible')) return;
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positionTooltip(e.clientX + 12, e.clientY + 12);
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});
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}
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initCustomTooltips();
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window.addEventListener('load', initCustomTooltips);
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