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the-beacon/node_modules/@exodus/bytes/fallback/encoding.api.js
Alexander Whitestone a1ae4bf59a
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fix: feat: strategy engine game theory tournaments (#5) (closes #217)
2026-04-21 23:35:43 -04:00

39 lines
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JavaScript

// TODO: make this more strict against Symbol.toStringTag
// Is not very significant though, anything faking Symbol.toStringTag could as well override
// prototypes, which is not something we protect against
function isAnyArrayBuffer(x) {
if (x instanceof ArrayBuffer) return true
if (globalThis.SharedArrayBuffer && x instanceof SharedArrayBuffer) return true
if (!x || typeof x.byteLength !== 'number') return false
const s = Object.prototype.toString.call(x)
return s === '[object ArrayBuffer]' || s === '[object SharedArrayBuffer]'
}
export function fromSource(x) {
if (x instanceof Uint8Array) return x
if (ArrayBuffer.isView(x)) return new Uint8Array(x.buffer, x.byteOffset, x.byteLength)
if (isAnyArrayBuffer(x)) {
if ('detached' in x) return x.detached === true ? new Uint8Array() : new Uint8Array(x)
// Old engines without .detached, try-catch
try {
return new Uint8Array(x)
} catch {
return new Uint8Array()
}
}
throw new TypeError('Argument must be a SharedArrayBuffer, ArrayBuffer or ArrayBufferView')
}
// Warning: unlike whatwg-encoding, returns lowercased labels
// Those are case-insensitive and that's how TextDecoder encoding getter normalizes them
export function getBOMEncoding(input) {
const u8 = fromSource(input) // asserts
if (u8.length >= 3 && u8[0] === 0xef && u8[1] === 0xbb && u8[2] === 0xbf) return 'utf-8'
if (u8.length < 2) return null
if (u8[0] === 0xff && u8[1] === 0xfe) return 'utf-16le'
if (u8[0] === 0xfe && u8[1] === 0xff) return 'utf-16be'
return null
}