- game/npc-logic.js → reference/npc-logic.js (added REFERENCE PROTOTYPE header) - scripts/guardrails.js → reference/guardrails.js (added REFERENCE PROTOTYPE header) - New reference/README.md with integration instructions Closes #196
36 lines
1.1 KiB
JavaScript
36 lines
1.1 KiB
JavaScript
/**
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* REFERENCE PROTOTYPE — NOT LOADED BY RUNTIME
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*
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* This file is dormant. It contains inline test code at the bottom
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* and is not production-ready.
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*
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* To integrate: remove the inline test block, add <script src="reference/guardrails.js">
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* to index.html, and wire Guardrails into the game engine lifecycle.
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*/
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/**
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* Symbolic Guardrails for The Beacon
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* Ensures game logic consistency.
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*/
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class Guardrails {
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static validateStats(stats) {
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const required = ['hp', 'maxHp', 'mp', 'maxMp', 'level'];
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required.forEach(r => {
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if (!(r in stats)) throw new Error(`Missing stat: ${r}`);
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});
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if (stats.hp > stats.maxHp) return { valid: false, reason: 'HP exceeds MaxHP' };
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return { valid: true };
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}
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static validateDebuff(debuff, stats) {
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if (debuff.type === 'drain' && stats.hp <= 1) {
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return { valid: false, reason: 'Drain debuff on critical HP' };
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}
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return { valid: true };
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}
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}
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// Test
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const playerStats = { hp: 50, maxHp: 100, mp: 20, maxMp: 50, level: 1 };
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console.log('Stats check:', Guardrails.validateStats(playerStats));
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