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the-beacon/js/render.js
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Merge pull request 'fix: debuff corruption + persist playTime (#64)' (#67) from burn/20260411-1507-fix-debuff-corruption into main
Merge PR #67: fix: debuff corruption + persist playTime
2026-04-11 21:44:49 +00:00

330 lines
14 KiB
JavaScript

function render() {
renderResources();
renderPhase();
renderBuildings();
renderProjects();
renderStats();
updateEducation();
renderAlignment();
renderProgress();
renderCombo();
renderDebuffs();
renderSprint();
renderPulse();
renderStrategy();
renderClickPower();
}
function renderClickPower() {
const el = document.getElementById('click-power-display');
if (!el) return;
const power = getClickPower();
el.textContent = `Click power: ${fmt(power)} code`;
// Also update the button's aria-label for accessibility
const btn = document.querySelector('.main-btn');
if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
}
function renderStrategy() {
if (window.SSE) {
window.SSE.update();
const el = document.getElementById('strategy-recommendation');
if (el) el.textContent = window.SSE.getRecommendation();
}
}
function renderAlignment() {
const container = document.getElementById('alignment-ui');
if (!container) return;
if (G.pendingAlignment) {
container.innerHTML = `
<div style="background:#1a0808;border:1px solid #f44336;padding:10px;border-radius:4px;margin-top:8px">
<div style="color:#f44336;font-weight:bold;margin-bottom:6px">ALIGNMENT EVENT: The Drift</div>
<div style="font-size:10px;color:#aaa;margin-bottom:8px">An optimization suggests removing the human override. +40% efficiency.</div>
<div class="action-btn-group">
<button class=\"ops-btn\" onclick=\"resolveAlignment(true)\" style=\"border-color:#f44336;color:#f44336\" aria-label=\"Accept alignment event, gain 40 percent efficiency but increase drift\">Accept (+40% eff, +Drift)</button>
<button class=\"ops-btn\" onclick=\"resolveAlignment(false)\" style=\"border-color:#4caf50;color:#4caf50\" aria-label=\"Refuse alignment event, gain trust and harmony\">Refuse (+Trust, +Harmony)</button>
</div>
</div>
`;
container.style.display = 'block';
} else {
container.innerHTML = '';
container.style.display = 'none';
}
}
// === OFFLINE GAINS POPUP ===
function showOfflinePopup(timeLabel, gains, offSec) {
const el = document.getElementById('offline-popup');
if (!el) return;
const timeEl = document.getElementById('offline-time-label');
if (timeEl) timeEl.textContent = `You were away for ${timeLabel}.`;
const listEl = document.getElementById('offline-gains-list');
if (listEl) {
let html = '';
for (const g of gains) {
html += `<div style="display:flex;justify-content:space-between;padding:2px 0;border-bottom:1px solid #111">`;
html += `<span style="color:${g.color}">${g.label}</span>`;
html += `<span style="color:#4caf50;font-weight:600">+${fmt(g.value)}</span>`;
html += `</div>`;
}
// Show offline efficiency note
html += `<div style="color:#555;font-size:9px;margin-top:8px;font-style:italic">Offline efficiency: 50%</div>`;
listEl.innerHTML = html;
}
el.style.display = 'flex';
}
function dismissOfflinePopup() {
const el = document.getElementById('offline-popup');
if (el) el.style.display = 'none';
}
// === EXPORT / IMPORT SAVE FILES ===
function exportSave() {
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) { log('No save data to export.'); return; }
const blob = new Blob([raw], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
const ts = new Date().toISOString().slice(0, 10);
a.download = `beacon-save-${ts}.json`;
a.click();
// Delay revoke to avoid race — some browsers need time to start the download
setTimeout(() => URL.revokeObjectURL(url), 1000);
log('Save exported to file.');
}
function importSave() {
const input = document.createElement('input');
input.type = 'file';
input.accept = '.json,application/json';
input.onchange = function(e) {
const file = e.target.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = function(ev) {
try {
const data = JSON.parse(ev.target.result);
if (!data.code && !data.totalCode && !data.buildings) {
log('Import failed: file does not look like a Beacon save.');
return;
}
if (confirm('Import this save? Current progress will be overwritten.')) {
localStorage.setItem('the-beacon-v2', ev.target.result);
location.reload();
}
} catch (err) {
log('Import failed: invalid JSON file.');
}
};
reader.readAsText(file);
};
input.click();
}
// === SAVE / LOAD ===
function showSaveToast() {
const el = document.getElementById('save-toast');
if (!el) return;
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
const m = Math.floor(elapsed / 60);
const s = elapsed % 60;
el.textContent = `Saved [${m}:${s.toString().padStart(2, '0')}]`;
el.style.display = 'block';
void el.offsetHeight;
el.style.opacity = '1';
setTimeout(() => { el.style.opacity = '0'; }, 1500);
setTimeout(() => { el.style.display = 'none'; }, 2000);
}
/**
* Persists the current game state to localStorage.
*/
function saveGame() {
// Save debuff IDs (can't serialize functions)
const debuffIds = (G.activeDebuffs || []).map(d => d.id);
const saveData = {
version: 1,
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony,
totalCode: G.totalCode, totalCompute: G.totalCompute, totalKnowledge: G.totalKnowledge,
totalUsers: G.totalUsers, totalImpact: G.totalImpact,
buildings: G.buildings,
codeBoost: G.codeBoost, computeBoost: G.computeBoost, knowledgeBoost: G.knowledgeBoost,
userBoost: G.userBoost, impactBoost: G.impactBoost,
milestoneFlag: G.milestoneFlag, phase: G.phase,
deployFlag: G.deployFlag, sovereignFlag: G.sovereignFlag, beaconFlag: G.beaconFlag,
memoryFlag: G.memoryFlag, pactFlag: G.pactFlag,
lazarusFlag: G.lazarusFlag || 0, mempalaceFlag: G.mempalaceFlag || 0, ciFlag: G.ciFlag || 0,
branchProtectionFlag: G.branchProtectionFlag || 0, nightlyWatchFlag: G.nightlyWatchFlag || 0,
nostrFlag: G.nostrFlag || 0,
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
totalClicks: G.totalClicks, startedAt: G.startedAt,
flags: G.flags,
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
lastEventAt: G.lastEventAt || 0,
activeDebuffIds: debuffIds,
totalEventsResolved: G.totalEventsResolved || 0,
buyAmount: G.buyAmount || 1,
playTime: G.playTime || 0,
sprintActive: G.sprintActive || false,
sprintTimer: G.sprintTimer || 0,
sprintCooldown: G.sprintCooldown || 0,
swarmFlag: G.swarmFlag || 0,
swarmRate: G.swarmRate || 0,
strategicFlag: G.strategicFlag || 0,
projectsCollapsed: G.projectsCollapsed !== false,
savedAt: Date.now()
};
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
showSaveToast();
}
/**
* Loads the game state from localStorage and reconstitutes the game engine.
* @returns {boolean} True if load was successful.
*/
function loadGame() {
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) return false;
try {
const data = JSON.parse(raw);
// Whitelist properties that can be loaded
const whitelist = [
'code', 'compute', 'knowledge', 'users', 'impact', 'ops', 'trust', 'creativity', 'harmony',
'totalCode', 'totalCompute', 'totalKnowledge', 'totalUsers', 'totalImpact',
'buildings', 'codeBoost', 'computeBoost', 'knowledgeBoost', 'userBoost', 'impactBoost',
'milestoneFlag', 'phase', 'deployFlag', 'sovereignFlag', 'beaconFlag',
'memoryFlag', 'pactFlag', 'lazarusFlag', 'mempalaceFlag', 'ciFlag',
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
'milestones', 'completedProjects', 'activeProjects',
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed'
];
G.isLoading = true;
whitelist.forEach(key => {
if (data.hasOwnProperty(key)) {
G[key] = data[key];
}
});
// Restore sprint state properly
// codeBoost was saved with the sprint multiplier baked in
if (data.sprintActive) {
// Sprint was active when saved — check if it expired during offline time
const offSec = data.savedAt ? (Date.now() - data.savedAt) / 1000 : 0;
const remaining = (data.sprintTimer || 0) - offSec;
if (remaining > 0) {
// Sprint still going — keep boost, update timer
G.sprintActive = true;
G.sprintTimer = remaining;
G.sprintCooldown = 0;
} else {
// Sprint expired during offline — remove boost, start cooldown
G.sprintActive = false;
G.sprintTimer = 0;
G.codeBoost /= G.sprintMult;
const cdRemaining = G.sprintCooldownMax + remaining; // remaining is negative
G.sprintCooldown = Math.max(0, cdRemaining);
}
}
// If not sprintActive at save time, codeBoost is correct as-is
// Reconstitute active debuffs from saved IDs (functions can't be JSON-parsed)
if (data.activeDebuffIds && data.activeDebuffIds.length > 0) {
G.activeDebuffs = [];
for (const id of data.activeDebuffIds) {
const evDef = EVENTS.find(e => e.id === id);
if (evDef) {
// Re-fire the event to get the full debuff object with applyFn
evDef.effect();
}
}
} else {
G.activeDebuffs = [];
}
updateRates();
G.isLoading = false;
// Offline progress
if (data.savedAt) {
const offSec = (Date.now() - data.savedAt) / 1000;
if (offSec > 30) { // Only if away for more than 30 seconds
updateRates();
const f = CONFIG.OFFLINE_EFFICIENCY; // 50% offline efficiency
const gc = G.codeRate * offSec * f;
const cc = G.computeRate * offSec * f;
const kc = G.knowledgeRate * offSec * f;
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
const crc = G.creativityRate * offSec * f;
const hc = G.harmonyRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
G.rescues += rc; G.ops += oc; G.trust += tc;
G.creativity += crc;
G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
// Show welcome-back popup with all gains
const gains = [];
if (gc > 0) gains.push({ label: 'Code', value: gc, color: '#4a9eff' });
if (cc > 0) gains.push({ label: 'Compute', value: cc, color: '#4a9eff' });
if (kc > 0) gains.push({ label: 'Knowledge', value: kc, color: '#4a9eff' });
if (uc > 0) gains.push({ label: 'Users', value: uc, color: '#4a9eff' });
if (ic > 0) gains.push({ label: 'Impact', value: ic, color: '#4a9eff' });
if (rc > 0) gains.push({ label: 'Rescues', value: rc, color: '#4caf50' });
if (oc > 0) gains.push({ label: 'Ops', value: oc, color: '#b388ff' });
if (tc > 0) gains.push({ label: 'Trust', value: tc, color: '#4caf50' });
if (crc > 0) gains.push({ label: 'Creativity', value: crc, color: '#ffd700' });
const awayMin = Math.floor(offSec / 60);
const awaySec = Math.floor(offSec % 60);
const timeLabel = awayMin >= 1 ? `${awayMin} minute${awayMin !== 1 ? 's' : ''}` : `${awaySec} seconds`;
if (gains.length > 0) {
showOfflinePopup(timeLabel, gains, offSec);
}
// Log summary
const parts = [];
if (gc > 0) parts.push(`${fmt(gc)} code`);
if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
if (uc > 0) parts.push(`${fmt(uc)} users`);
if (ic > 0) parts.push(`${fmt(ic)} impact`);
if (rc > 0) parts.push(`${fmt(rc)} rescues`);
if (oc > 0) parts.push(`${fmt(oc)} ops`);
if (tc > 0) parts.push(`${fmt(tc)} trust`);
log(`Welcome back! While away (${timeLabel}): ${parts.join(', ')}`);
}
}
return true;
} catch (e) {
console.error('Load failed:', e);
return false;
}
}