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the-nexus/app.js

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// === THE NEXUS — Main Entry Point ===
import * as THREE from 'three';
import { S, Broadcaster } from './modules/state.js';
import { NEXUS } from './modules/constants.js';
import { scene, camera, renderer, composer } from './modules/scene-setup.js';
import { clock, warpPass } from './modules/warp.js';
import { nostr } from './modules/nostr.js';
import { createNostrPanelTexture } from './modules/nostr-panel.js';
// === NOSTR INIT ===
nostr.connect();
const { canvas: nostrCanvas, update: updateNostrUI } = createNostrPanelTexture();
const nostrTexture = new THREE.CanvasTexture(nostrCanvas);
const nostrMat = new THREE.MeshBasicMaterial({ map: nostrTexture, transparent: true, side: THREE.DoubleSide });
const nostrPanel = new THREE.Mesh(new THREE.PlaneGeometry(3, 3), nostrMat);
nostrPanel.position.set(-6, 3.5, -7.5);
nostrPanel.rotation.y = 0.4;
scene.add(nostrPanel);
// === MAIN ANIMATION LOOP ===
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
const elapsed = clock.elapsedTime;
// Update Nostr UI periodically or on event
if (Math.random() > 0.95) {
updateNostrUI();
nostrTexture.needsUpdate = true;
}
// Visual pulse on energy beam
if (S.energyBeamPulse > 0) {
S.energyBeamPulse -= delta * 2;
if (S.energyBeamPulse < 0) S.energyBeamPulse = 0;
}
composer.render();
}
animate();
console.log('Nexus Sovereign Node: NOSTR CONNECTED.');