[claude] Mnemosyne category regions — spatial zones for fact types (#1168) (#1179)
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This commit was merged in pull request #1179.
This commit is contained in:
2026-04-10 22:45:04 +00:00
parent 8beae5ecc1
commit 089b06b6f8
2 changed files with 83 additions and 8 deletions

View File

@@ -8,12 +8,20 @@
// holographic archive.
//
// World layout (hex cylinder, radius 25):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Inner ring — original Mnemosyne taxonomy (radius 15):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Outer ring — MemPalace category zones (radius 20, issue #1168):
// North (z-) → User Preferences [golden]
// East (x+) → Project facts [blue]
// South (z+) → Tool knowledge [green]
// West (x-) → General facts [gray]
//
// Usage from app.js:
// SpatialMemory.init(scene);
@@ -73,6 +81,44 @@ const SpatialMemory = (() => {
color: 0x334455,
glyph: '\uD83D\uDDC4',
description: 'Cold storage — rarely accessed, aged-out memories'
},
// ── MemPalace category zones — outer ring, issue #1168 ────────────
user_pref: {
label: 'User Preferences',
center: [0, 0, -20],
radius: 10,
color: 0xffd700,
glyph: '\u2605',
description: 'Personal preferences, habits, user-specific settings',
labelY: 5
},
project: {
label: 'Project Facts',
center: [20, 0, 0],
radius: 10,
color: 0x4488ff,
glyph: '\uD83D\uDCC1',
description: 'Project-specific knowledge, goals, context',
labelY: 5
},
tool: {
label: 'Tool Knowledge',
center: [0, 0, 20],
radius: 10,
color: 0x44cc66,
glyph: '\uD83D\uDD27',
description: 'Tools, commands, APIs, and how to use them',
labelY: 5
},
general: {
label: 'General Facts',
center: [-20, 0, 0],
radius: 10,
color: 0x8899aa,
glyph: '\uD83D\uDCDD',
description: 'Miscellaneous facts not fitting other categories',
labelY: 5
}
};
@@ -99,6 +145,7 @@ const SpatialMemory = (() => {
const cx = region.center[0];
const cy = region.center[1] + 0.06;
const cz = region.center[2];
const labelY = region.labelY || 3;
const ringGeo = new THREE.RingGeometry(region.radius - 0.5, region.radius, 6);
const ringMat = new THREE.MeshBasicMaterial({
@@ -126,6 +173,22 @@ const SpatialMemory = (() => {
_scene.add(ring);
_scene.add(disc);
// Ground glow — brighter disc for MemPalace zones (labelY > 3 signals outer ring)
let glowDisc = null;
if (labelY > 3) {
const glowGeo = new THREE.CircleGeometry(region.radius, 32);
const glowMat = new THREE.MeshBasicMaterial({
color: region.color,
transparent: true,
opacity: 0.06,
side: THREE.DoubleSide
});
glowDisc = new THREE.Mesh(glowGeo, glowMat);
glowDisc.rotation.x = -Math.PI / 2;
glowDisc.position.set(cx, cy - 0.02, cz);
_scene.add(glowDisc);
}
// Floating label
const canvas = document.createElement('canvas');
canvas.width = 256;
@@ -139,11 +202,11 @@ const SpatialMemory = (() => {
const texture = new THREE.CanvasTexture(canvas);
const spriteMat = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.6 });
const sprite = new THREE.Sprite(spriteMat);
sprite.position.set(cx, 3, cz);
sprite.position.set(cx, labelY, cz);
sprite.scale.set(4, 1, 1);
_scene.add(sprite);
return { ring, disc, sprite };
return { ring, disc, glowDisc, sprite };
}
// ─── PLACE A MEMORY ──────────────────────────────────
@@ -283,6 +346,9 @@ const SpatialMemory = (() => {
if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
}
if (marker.glowDisc && marker.glowDisc.material) {
marker.glowDisc.material.opacity = 0.04 + Math.sin(now * 0.0008) * 0.02;
}
});
}