fix: one-way exits — rooms now bidirectional (#1350)
World state: added explicit exits dict to all 5 rooms Bridge: reads exits from world_state.json first, falls back to description parsing Before: inner rooms (Tower, Garden, Forge, Bridge) had no exits After: all rooms bidirectional — Threshold connects to all 4, each connects back
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2883
multi_user_bridge.py
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2883
multi_user_bridge.py
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