feat: add thin Evennia to Nexus event adapter
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@@ -199,6 +199,56 @@ def perceive_action_result(data: dict) -> Optional[Perception]:
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)
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def perceive_evennia_actor_located(data: dict) -> Optional[Perception]:
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actor = data.get("actor_id", "Timmy")
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room = data.get("room_name") or data.get("room_key") or data.get("room_id")
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if not room:
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return None
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return Perception(
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timestamp=time.time(),
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raw_type="evennia.actor_located",
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description=f"{actor} is now in {room}.",
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salience=0.7,
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)
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def perceive_evennia_room_snapshot(data: dict) -> Optional[Perception]:
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title = data.get("title") or data.get("room_key") or data.get("room_id")
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desc = data.get("desc", "")
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exits = ", ".join(exit.get("key", "") for exit in data.get("exits", []) if exit.get("key"))
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objects = ", ".join(obj.get("key", "") for obj in data.get("objects", []) if obj.get("key"))
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if not title:
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return None
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parts = [f"You are in {title}."]
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if desc:
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parts.append(desc)
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if exits:
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parts.append(f"Exits: {exits}.")
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if objects:
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parts.append(f"You see: {objects}.")
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return Perception(
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timestamp=time.time(),
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raw_type="evennia.room_snapshot",
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description=" ".join(parts),
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salience=0.85,
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)
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def perceive_evennia_command_result(data: dict) -> Optional[Perception]:
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success = data.get("success", True)
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command = data.get("command_text", "your command")
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output = data.get("output_text", "")
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desc = f"Your world command {'succeeded' if success else 'failed'}: {command}."
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if output:
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desc += f" {output[:240]}"
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return Perception(
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timestamp=time.time(),
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raw_type="evennia.command_result",
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description=desc,
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salience=0.8,
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)
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# Registry of WS type → perception function
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PERCEPTION_MAP = {
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"agent_state": perceive_agent_state,
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@@ -212,6 +262,9 @@ PERCEPTION_MAP = {
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"action_result": perceive_action_result,
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"heartbeat": lambda _: None, # Ignore
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"dual_brain": lambda _: None, # Internal — not part of sensorium
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"evennia.actor_located": perceive_evennia_actor_located,
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"evennia.room_snapshot": perceive_evennia_room_snapshot,
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"evennia.command_result": perceive_evennia_command_result,
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}
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