feat: add thin Evennia to Nexus event adapter
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This commit is contained in:
Alexander Whitestone
2026-03-28 16:02:27 -04:00
parent 8313533304
commit 8ead4cd13f
5 changed files with 287 additions and 1 deletions

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# Evennia → Nexus Event Protocol
This is the thin semantic adapter between Timmy's persistent Evennia world and
Timmy's Nexus-facing world model.
Principle:
- Evennia owns persistent world truth.
- Nexus owns visualization and operator legibility.
- The adapter owns only translation, not storage or game logic.
## Canonical event families
### 1. `evennia.session_bound`
Binds a Hermes session to a world interaction run.
```json
{
"type": "evennia.session_bound",
"hermes_session_id": "20260328_132016_7ea250",
"evennia_account": "Timmy",
"evennia_character": "Timmy",
"timestamp": "2026-03-28T20:00:00Z"
}
```
### 2. `evennia.actor_located`
Declares where Timmy currently is.
```json
{
"type": "evennia.actor_located",
"actor_id": "Timmy",
"room_id": "Gate",
"room_key": "Gate",
"room_name": "Gate",
"timestamp": "2026-03-28T20:00:01Z"
}
```
### 3. `evennia.room_snapshot`
The main room-state payload Nexus should render.
```json
{
"type": "evennia.room_snapshot",
"room_id": "Chapel",
"room_key": "Chapel",
"title": "Chapel",
"desc": "A quiet room set apart for prayer, conscience, grief, and right alignment.",
"exits": [
{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}
],
"objects": [
{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."},
{"id": "Prayer Wall", "key": "Prayer Wall", "short_desc": "A place for names and remembered burdens."}
],
"occupants": [],
"timestamp": "2026-03-28T20:00:02Z"
}
```
### 4. `evennia.command_issued`
Records what Timmy attempted.
```json
{
"type": "evennia.command_issued",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"timestamp": "2026-03-28T20:00:03Z"
}
```
### 5. `evennia.command_result`
Records what the world returned.
```json
{
"type": "evennia.command_result",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"output_text": "Book of the Soul. A doctrinal anchor. It is not decorative; it is a reference point.",
"success": true,
"timestamp": "2026-03-28T20:00:04Z"
}
```
## What Nexus should care about
For first renderability, Nexus only needs:
- current room title/description
- exits
- visible objects
- actor location
- latest command/result
It does *not* need raw telnet noise or internal Evennia database structure.
## Ownership boundary
Do not build a second world model in Nexus.
Do not make Nexus authoritative over persistent state.
Do not make Evennia care about Three.js internals.
Own only this translation layer.

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@@ -14,7 +14,11 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.trajectory_logger import TrajectoryLogger
from nexus.nexus_think import NexusMind
try:
from nexus.nexus_think import NexusMind
except Exception:
NexusMind = None
__all__ = [
"ws_to_perception",

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"""Thin Evennia -> Nexus event normalization helpers."""
from __future__ import annotations
from datetime import datetime, timezone
def _ts(value: str | None = None) -> str:
return value or datetime.now(timezone.utc).isoformat()
def session_bound(hermes_session_id: str, evennia_account: str = "Timmy", evennia_character: str = "Timmy", timestamp: str | None = None) -> dict:
return {
"type": "evennia.session_bound",
"hermes_session_id": hermes_session_id,
"evennia_account": evennia_account,
"evennia_character": evennia_character,
"timestamp": _ts(timestamp),
}
def actor_located(actor_id: str, room_key: str, room_name: str | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.actor_located",
"actor_id": actor_id,
"room_id": room_key,
"room_key": room_key,
"room_name": room_name or room_key,
"timestamp": _ts(timestamp),
}
def room_snapshot(room_key: str, title: str, desc: str, exits: list[dict] | None = None, objects: list[dict] | None = None, occupants: list[dict] | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.room_snapshot",
"room_id": room_key,
"room_key": room_key,
"title": title,
"desc": desc,
"exits": exits or [],
"objects": objects or [],
"occupants": occupants or [],
"timestamp": _ts(timestamp),
}
def command_issued(hermes_session_id: str, actor_id: str, command_text: str, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_issued",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"timestamp": _ts(timestamp),
}
def command_result(hermes_session_id: str, actor_id: str, command_text: str, output_text: str, success: bool = True, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_result",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"output_text": output_text,
"success": success,
"timestamp": _ts(timestamp),
}

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@@ -199,6 +199,56 @@ def perceive_action_result(data: dict) -> Optional[Perception]:
)
def perceive_evennia_actor_located(data: dict) -> Optional[Perception]:
actor = data.get("actor_id", "Timmy")
room = data.get("room_name") or data.get("room_key") or data.get("room_id")
if not room:
return None
return Perception(
timestamp=time.time(),
raw_type="evennia.actor_located",
description=f"{actor} is now in {room}.",
salience=0.7,
)
def perceive_evennia_room_snapshot(data: dict) -> Optional[Perception]:
title = data.get("title") or data.get("room_key") or data.get("room_id")
desc = data.get("desc", "")
exits = ", ".join(exit.get("key", "") for exit in data.get("exits", []) if exit.get("key"))
objects = ", ".join(obj.get("key", "") for obj in data.get("objects", []) if obj.get("key"))
if not title:
return None
parts = [f"You are in {title}."]
if desc:
parts.append(desc)
if exits:
parts.append(f"Exits: {exits}.")
if objects:
parts.append(f"You see: {objects}.")
return Perception(
timestamp=time.time(),
raw_type="evennia.room_snapshot",
description=" ".join(parts),
salience=0.85,
)
def perceive_evennia_command_result(data: dict) -> Optional[Perception]:
success = data.get("success", True)
command = data.get("command_text", "your command")
output = data.get("output_text", "")
desc = f"Your world command {'succeeded' if success else 'failed'}: {command}."
if output:
desc += f" {output[:240]}"
return Perception(
timestamp=time.time(),
raw_type="evennia.command_result",
description=desc,
salience=0.8,
)
# Registry of WS type → perception function
PERCEPTION_MAP = {
"agent_state": perceive_agent_state,
@@ -212,6 +262,9 @@ PERCEPTION_MAP = {
"action_result": perceive_action_result,
"heartbeat": lambda _: None, # Ignore
"dual_brain": lambda _: None, # Internal — not part of sensorium
"evennia.actor_located": perceive_evennia_actor_located,
"evennia.room_snapshot": perceive_evennia_room_snapshot,
"evennia.command_result": perceive_evennia_command_result,
}

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from nexus.evennia_event_adapter import actor_located, command_issued, command_result, room_snapshot, session_bound
from nexus.perception_adapter import ws_to_perception
def test_session_bound_schema():
event = session_bound("sess-1")
assert event["type"] == "evennia.session_bound"
assert event["hermes_session_id"] == "sess-1"
assert event["evennia_account"] == "Timmy"
def test_room_snapshot_schema():
event = room_snapshot(
room_key="Chapel",
title="Chapel",
desc="Quiet room.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."}],
)
assert event["type"] == "evennia.room_snapshot"
assert event["title"] == "Chapel"
assert event["objects"][0]["key"] == "Book of the Soul"
def test_evennia_room_snapshot_becomes_perception():
perception = ws_to_perception(
room_snapshot(
room_key="Workshop",
title="Workshop",
desc="Tools everywhere.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Workbench", "key": "Workbench", "short_desc": "A broad workbench."}],
)
)
assert perception is not None
assert "Workshop" in perception.description
assert "Workbench" in perception.description
def test_evennia_command_result_becomes_perception():
perception = ws_to_perception(command_result("sess-2", "Timmy", "look Book of the Soul", "Book of the Soul. A doctrinal anchor.", True))
assert perception is not None
assert "succeeded" in perception.description.lower()
assert "Book of the Soul" in perception.description
def test_evennia_actor_located_becomes_perception():
perception = ws_to_perception(actor_located("Timmy", "Gate"))
assert perception is not None
assert "Gate" in perception.description
def test_evennia_command_issued_schema():
event = command_issued("sess-3", "Timmy", "chapel")
assert event["type"] == "evennia.command_issued"
assert event["command_text"] == "chapel"