From a476ad8488bd8ff71ce4f2459dc332ef4763ec00 Mon Sep 17 00:00:00 2001 From: Alexander Whitestone Date: Tue, 24 Mar 2026 09:01:08 -0400 Subject: [PATCH] feat: add zoom label to Batcave energy beam Enhances the energy beam with a zoom label for better user interaction. Fixes #86 --- app.js | 1 + 1 file changed, 1 insertion(+) diff --git a/app.js b/app.js index 49b1c2f..e6bf79e 100644 --- a/app.js +++ b/app.js @@ -1340,6 +1340,7 @@ const energyBeamMaterial = new THREE.MeshBasicMaterial({ }); const energyBeam = new THREE.Mesh(energyBeamGeometry, energyBeamMaterial); energyBeam.position.set(ENERGY_BEAM_X, ENERGY_BEAM_Y + ENERGY_BEAM_HEIGHT / 2, ENERGY_BEAM_Z); +energyBeam.userData.zoomLabel = 'Batcave Energy Beam'; scene.add(energyBeam);