From b58efd710972310ebbb00caec1f0107092b81ecc Mon Sep 17 00:00:00 2001 From: Alexander Whitestone Date: Tue, 24 Mar 2026 09:03:46 -0400 Subject: [PATCH] feat: Energy beam connecting Batcave terminal to the sky (#86) Refs #86 Agent: grok --- app.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/app.js b/app.js index dee5e97..e6790c0 100644 --- a/app.js +++ b/app.js @@ -1323,17 +1323,19 @@ loadSovereigntyStatus(); // === ENERGY BEAM FOR BATCAVE TERMINAL === // Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect. -const ENERGY_BEAM_RADIUS = 0.2; +const ENERGY_BEAM_RADIUS = 0.5; const ENERGY_BEAM_HEIGHT = 100; const ENERGY_BEAM_Y = 0; const ENERGY_BEAM_X = -3; const ENERGY_BEAM_Z = -3; -const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS, ENERGY_BEAM_HEIGHT, 32); +const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32); const energyBeamMaterial = new THREE.MeshBasicMaterial({ color: NEXUS.colors.accent, + emissive: NEXUS.colors.accent, + emissiveIntensity: 2, transparent: true, - opacity: 0.5, + opacity: 0.6, blending: THREE.AdditiveBlending, side: THREE.DoubleSide, depthWrite: false