[claude] Floating bookshelves with spine labels of merged PRs (#264) (#335)
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This commit was merged in pull request #335.
This commit is contained in:
220
app.js
220
app.js
@@ -1174,6 +1174,12 @@ function animate() {
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loraPanelSprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
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loraPanelSprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
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}
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}
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// Animate floating bookshelves — gentle slow bob
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for (const shelf of bookshelfGroups) {
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const ud = shelf.userData;
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shelf.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.18;
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}
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// Animate Timmy speech bubble — fade in, hold, fade out
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// Animate Timmy speech bubble — fade in, hold, fade out
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if (timmySpeechState) {
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if (timmySpeechState) {
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const age = elapsed - timmySpeechState.startTime;
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const age = elapsed - timmySpeechState.startTime;
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@@ -1807,6 +1813,9 @@ window.addEventListener('beforeunload', () => {
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// === COMMIT BANNERS ===
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// === COMMIT BANNERS ===
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const commitBanners = [];
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const commitBanners = [];
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/** @type {THREE.Group[]} */
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const bookshelfGroups = [];
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@@ -2016,6 +2025,217 @@ async function initCommitBanners() {
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initCommitBanners();
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initCommitBanners();
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loadPortals();
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loadPortals();
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// === FLOATING BOOKSHELVES ===
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// Floating bookshelves display merged PR history as books with spine labels.
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// Each book spine shows a PR number and truncated title rendered via canvas texture.
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/**
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* Creates a canvas texture for a book spine.
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* @param {number} prNum
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* @param {string} title
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* @param {string} bgColor CSS color string for book cover
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* @returns {THREE.CanvasTexture}
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*/
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function createSpineTexture(prNum, title, bgColor) {
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const canvas = document.createElement('canvas');
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canvas.width = 128;
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canvas.height = 512;
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const ctx = canvas.getContext('2d');
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// Background — book cover color
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ctx.fillStyle = bgColor;
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ctx.fillRect(0, 0, 128, 512);
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// Accent border
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ctx.strokeStyle = '#4488ff';
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ctx.lineWidth = 3;
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ctx.strokeRect(3, 3, 122, 506);
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// PR number — accent blue, near top
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ctx.font = 'bold 32px "Courier New", monospace';
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ctx.fillStyle = '#4488ff';
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ctx.textAlign = 'center';
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ctx.fillText(`#${prNum}`, 64, 58);
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// Divider line
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ctx.strokeStyle = '#4488ff';
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ctx.lineWidth = 1;
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ctx.globalAlpha = 0.4;
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ctx.beginPath();
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ctx.moveTo(12, 78);
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ctx.lineTo(116, 78);
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ctx.stroke();
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ctx.globalAlpha = 1.0;
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// Title — rotated 90° to read bottom-to-top (spine convention)
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ctx.save();
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ctx.translate(64, 300);
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ctx.rotate(-Math.PI / 2);
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const displayTitle = title.length > 30 ? title.slice(0, 30) + '\u2026' : title;
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ctx.font = '21px "Courier New", monospace';
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ctx.fillStyle = '#ccd6f6';
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ctx.textAlign = 'center';
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ctx.fillText(displayTitle, 0, 0);
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ctx.restore();
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return new THREE.CanvasTexture(canvas);
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}
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/**
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* Builds a single floating bookshelf group and adds it to the scene.
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* @param {Array<{prNum: number, title: string}>} books
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* @param {THREE.Vector3} position
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* @param {number} rotationY
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*/
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function buildBookshelf(books, position, rotationY) {
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const group = new THREE.Group();
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group.position.copy(position);
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group.rotation.y = rotationY;
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const SHELF_W = books.length * 0.52 + 0.6;
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const SHELF_THICKNESS = 0.12;
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const SHELF_DEPTH = 0.72;
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const ENDPANEL_H = 2.0;
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// Dark metallic shelf material
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const shelfMat = new THREE.MeshStandardMaterial({
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color: 0x0d1520,
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metalness: 0.6,
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roughness: 0.5,
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emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.02),
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});
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// Shelf plank (horizontal)
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const plank = new THREE.Mesh(new THREE.BoxGeometry(SHELF_W, SHELF_THICKNESS, SHELF_DEPTH), shelfMat);
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group.add(plank);
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// End panels
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const endGeo = new THREE.BoxGeometry(0.1, ENDPANEL_H, SHELF_DEPTH);
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const leftEnd = new THREE.Mesh(endGeo, shelfMat);
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leftEnd.position.set(-SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
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group.add(leftEnd);
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const rightEnd = new THREE.Mesh(endGeo.clone(), shelfMat);
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rightEnd.position.set(SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
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group.add(rightEnd);
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// Accent glow strip along front edge of shelf
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const glowStrip = new THREE.Mesh(
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new THREE.BoxGeometry(SHELF_W, 0.035, 0.035),
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new THREE.MeshBasicMaterial({ color: NEXUS.colors.accent, transparent: true, opacity: 0.55 })
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);
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glowStrip.position.set(0, SHELF_THICKNESS / 2 + 0.017, SHELF_DEPTH / 2);
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group.add(glowStrip);
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// Book cover colors — dark tones with slight variation
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const BOOK_COLORS = [
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'#0f0818', '#080f18', '#0f1108', '#07120e',
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'#130c06', '#060b12', '#120608', '#080812',
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];
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// Spine thickness (X), book height (Y), cover depth (Z)
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// +Z face (index 4) = spine visible to viewer
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const bookStartX = -(SHELF_W / 2) + 0.36;
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books.forEach((book, i) => {
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const spineW = 0.34 + (i % 3) * 0.05; // slight width variation
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const bookH = 1.35 + (i % 4) * 0.13; // slight height variation
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const coverD = 0.58;
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const bgColor = BOOK_COLORS[i % BOOK_COLORS.length];
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const spineTexture = createSpineTexture(book.prNum, book.title, bgColor);
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const plainMat = new THREE.MeshStandardMaterial({
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color: new THREE.Color(bgColor),
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roughness: 0.85,
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metalness: 0.05,
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});
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const spineMat = new THREE.MeshBasicMaterial({ map: spineTexture });
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// Material array: +X, -X, +Y, -Y, +Z (spine), -Z
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const bookMats = [plainMat, plainMat, plainMat, plainMat, spineMat, plainMat];
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const bookGeo = new THREE.BoxGeometry(spineW, bookH, coverD);
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const bookMesh = new THREE.Mesh(bookGeo, bookMats);
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bookMesh.position.set(
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bookStartX + i * 0.5,
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SHELF_THICKNESS / 2 + bookH / 2,
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0
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);
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bookMesh.userData.zoomLabel = `PR #${book.prNum}: ${book.title.slice(0, 40)}`;
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group.add(bookMesh);
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});
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// Soft point light beneath shelf for ambient glow
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const shelfLight = new THREE.PointLight(NEXUS.colors.accent, 0.25, 5);
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shelfLight.position.set(0, -0.4, 0);
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group.add(shelfLight);
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group.userData.zoomLabel = 'PR Archive — Merged Contributions';
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group.userData.baseY = position.y;
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group.userData.floatPhase = bookshelfGroups.length * Math.PI;
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group.userData.floatSpeed = 0.17 + bookshelfGroups.length * 0.06;
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scene.add(group);
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bookshelfGroups.push(group);
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}
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/**
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* Fetches merged PRs and spawns floating bookshelves in the scene.
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*/
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async function initBookshelves() {
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let prs = [];
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try {
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const res = await fetch(
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'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/pulls?state=closed&limit=20',
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{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
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);
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if (!res.ok) throw new Error('fetch failed');
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const data = await res.json();
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prs = data
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.filter(/** @type {(p: any) => boolean} */ p => p.merged)
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.map(/** @type {(p: any) => {prNum: number, title: string}} */ p => ({
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prNum: p.number,
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// Strip "[claude]" prefix and trailing "(#N)" suffix for cleaner spine labels
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title: p.title
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.replace(/^\[[\w\s]+\]\s*/i, '')
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.replace(/\s*\(#\d+\)\s*$/, ''),
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}));
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} catch {
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// Fallback if API unreachable
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prs = [
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{ prNum: 324, title: 'Model training status — LoRA adapters' },
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{ prNum: 323, title: 'The Oath — interactive SOUL.md reading' },
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{ prNum: 320, title: 'Hermes session save/load' },
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{ prNum: 304, title: 'Session export as markdown' },
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{ prNum: 303, title: 'Procedural Web Audio ambient soundtrack' },
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{ prNum: 301, title: 'Warp tunnel effect for portals' },
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{ prNum: 296, title: 'Procedural terrain for floating island' },
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{ prNum: 294, title: 'Northern lights flash on PR merge' },
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];
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}
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if (prs.length === 0) return;
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// Split PRs across two shelves — left and right of the scene background
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const mid = Math.ceil(prs.length / 2);
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buildBookshelf(
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prs.slice(0, mid),
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new THREE.Vector3(-8.5, 1.5, -4.5),
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Math.PI * 0.1, // slight angle toward scene center
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);
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if (prs.slice(mid).length > 0) {
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buildBookshelf(
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prs.slice(mid),
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new THREE.Vector3(8.5, 1.5, -4.5),
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-Math.PI * 0.1,
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);
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}
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}
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initBookshelves();
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// === THE OATH ===
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// === THE OATH ===
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// Interactive reading of SOUL.md with dramatic lighting.
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// Interactive reading of SOUL.md with dramatic lighting.
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// Trigger: press 'O' or double-click the tome object in the scene.
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// Trigger: press 'O' or double-click the tome object in the scene.
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