refactor: split app.js (5416 lines) into 21 modules — hard cap 1000 lines/file
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app.js: 5416 → 528 lines (entry point, animation loop, event wiring)
modules/state.js: shared mutable state object
modules/constants.js: color palette
modules/matrix-rain.js: matrix rain canvas effect
modules/scene-setup.js: scene, camera, renderer, lighting, stars
modules/platform.js: glass platform, perlin noise, floating island, clouds
modules/heatmap.js: commit heatmap
modules/sigil.js: Timmy sigil
modules/controls.js: mouse, overview, zoom, photo mode
modules/effects.js: energy beam, sovereignty meter, rune ring
modules/earth.js: holographic earth
modules/warp.js: warp tunnel, crystals, lightning
modules/dual-brain.js: dual-brain holographic panel
modules/audio.js: Web Audio, spatial, portal hums
modules/debug.js: debug mode, websocket, session export
modules/celebrations.js: easter egg, shockwave, fireworks
modules/portals.js: portal loading
modules/bookshelves.js: floating bookshelves, spine textures
modules/oath.js: The Oath interactive SOUL.md
modules/panels.js: agent status board, LoRA panel
modules/weather.js: weather system, portal health
modules/extras.js: gravity zones, speech, timelapse, bitcoin

Largest file: 528 lines (app.js). No file exceeds 1000.
All files pass node --check. No refactoring — mechanical split only.
This commit is contained in:
Alexander Whitestone
2026-03-24 15:12:15 -04:00
parent a47d48fa2b
commit cbfacdfe19
22 changed files with 4348 additions and 5051 deletions

5214
app.js

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// === AMBIENT SOUNDTRACK + SPATIAL AUDIO ===
import * as THREE from 'three';
import { camera } from './scene-setup.js';
import { S } from './state.js';
const audioSources = [];
const positionedPanners = [];
function buildReverbIR(ctx, duration, decay) {
const rate = ctx.sampleRate;
const len = Math.ceil(rate * duration);
const buf = ctx.createBuffer(2, len, rate);
for (let ch = 0; ch < 2; ch++) {
const d = buf.getChannelData(ch);
for (let i = 0; i < len; i++) {
d[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / len, decay);
}
}
return buf;
}
function createPanner(x, y, z) {
const panner = S.audioCtx.createPanner();
panner.panningModel = 'HRTF';
panner.distanceModel = 'inverse';
panner.refDistance = 5;
panner.maxDistance = 80;
panner.rolloffFactor = 1.0;
if (panner.positionX) {
panner.positionX.value = x;
panner.positionY.value = y;
panner.positionZ.value = z;
} else {
panner.setPosition(x, y, z);
}
positionedPanners.push(panner);
return panner;
}
export function updateAudioListener() {
if (!S.audioCtx) return;
const listener = S.audioCtx.listener;
const pos = camera.position;
const fwd = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion);
const up = new THREE.Vector3(0, 1, 0).applyQuaternion(camera.quaternion);
if (listener.positionX) {
const t = S.audioCtx.currentTime;
listener.positionX.setValueAtTime(pos.x, t);
listener.positionY.setValueAtTime(pos.y, t);
listener.positionZ.setValueAtTime(pos.z, t);
listener.forwardX.setValueAtTime(fwd.x, t);
listener.forwardY.setValueAtTime(fwd.y, t);
listener.forwardZ.setValueAtTime(fwd.z, t);
listener.upX.setValueAtTime(up.x, t);
listener.upY.setValueAtTime(up.y, t);
listener.upZ.setValueAtTime(up.z, t);
} else {
listener.setPosition(pos.x, pos.y, pos.z);
listener.setOrientation(fwd.x, fwd.y, fwd.z, up.x, up.y, up.z);
}
}
// portals ref — set from portals module
let _portalsRef = [];
export function setPortalsRefAudio(ref) { _portalsRef = ref; }
export function startPortalHums() {
if (!S.audioCtx || !S.audioRunning || _portalsRef.length === 0 || S.portalHumsStarted) return;
S.portalHumsStarted = true;
const humFreqs = [58.27, 65.41, 73.42, 82.41, 87.31];
_portalsRef.forEach((portal, i) => {
const panner = createPanner(
portal.position.x,
portal.position.y + 1.5,
portal.position.z
);
panner.connect(S.masterGain);
const osc = S.audioCtx.createOscillator();
osc.type = 'sine';
osc.frequency.value = humFreqs[i % humFreqs.length];
const lfo = S.audioCtx.createOscillator();
lfo.frequency.value = 0.07 + i * 0.02;
const lfoGain = S.audioCtx.createGain();
lfoGain.gain.value = 0.008;
lfo.connect(lfoGain);
const g = S.audioCtx.createGain();
g.gain.value = 0.035;
lfoGain.connect(g.gain);
osc.connect(g);
g.connect(panner);
osc.start();
lfo.start();
audioSources.push(osc, lfo);
});
}
export function startAmbient() {
if (S.audioRunning) return;
S.audioCtx = new AudioContext();
S.masterGain = S.audioCtx.createGain();
S.masterGain.gain.value = 0;
const convolver = S.audioCtx.createConvolver();
convolver.buffer = buildReverbIR(S.audioCtx, 3.5, 2.8);
const limiter = S.audioCtx.createDynamicsCompressor();
limiter.threshold.value = -3;
limiter.knee.value = 0;
limiter.ratio.value = 20;
limiter.attack.value = 0.001;
limiter.release.value = 0.1;
S.masterGain.connect(convolver);
convolver.connect(limiter);
limiter.connect(S.audioCtx.destination);
// Layer 1: Sub-drone
[[55.0, -6], [55.0, +6]].forEach(([freq, detune]) => {
const osc = S.audioCtx.createOscillator();
osc.type = 'sawtooth';
osc.frequency.value = freq;
osc.detune.value = detune;
const g = S.audioCtx.createGain();
g.gain.value = 0.07;
osc.connect(g);
g.connect(S.masterGain);
osc.start();
audioSources.push(osc);
});
// Layer 2: Pad
[110, 130.81, 164.81, 196].forEach((freq, i) => {
const detunes = [-8, 4, -3, 7];
const osc = S.audioCtx.createOscillator();
osc.type = 'triangle';
osc.frequency.value = freq;
osc.detune.value = detunes[i];
const lfo = S.audioCtx.createOscillator();
lfo.frequency.value = 0.05 + i * 0.013;
const lfoGain = S.audioCtx.createGain();
lfoGain.gain.value = 0.02;
lfo.connect(lfoGain);
const g = S.audioCtx.createGain();
g.gain.value = 0.06;
lfoGain.connect(g.gain);
osc.connect(g);
g.connect(S.masterGain);
osc.start();
lfo.start();
audioSources.push(osc, lfo);
});
// Layer 3: Noise hiss
const noiseLen = S.audioCtx.sampleRate * 2;
const noiseBuf = S.audioCtx.createBuffer(1, noiseLen, S.audioCtx.sampleRate);
const nd = noiseBuf.getChannelData(0);
let b0 = 0;
for (let i = 0; i < noiseLen; i++) {
const white = Math.random() * 2 - 1;
b0 = 0.99 * b0 + white * 0.01;
nd[i] = b0 * 3.5;
}
const noiseNode = S.audioCtx.createBufferSource();
noiseNode.buffer = noiseBuf;
noiseNode.loop = true;
const noiseFilter = S.audioCtx.createBiquadFilter();
noiseFilter.type = 'bandpass';
noiseFilter.frequency.value = 800;
noiseFilter.Q.value = 0.5;
const noiseGain = S.audioCtx.createGain();
noiseGain.gain.value = 0.012;
noiseNode.connect(noiseFilter);
noiseFilter.connect(noiseGain);
noiseGain.connect(S.masterGain);
noiseNode.start();
audioSources.push(noiseNode);
// Layer 4: Sparkle plucks
const sparkleNotes = [440, 523.25, 659.25, 880, 1046.5];
function scheduleSparkle() {
if (!S.audioRunning || !S.audioCtx) return;
const osc = S.audioCtx.createOscillator();
osc.type = 'sine';
osc.frequency.value = sparkleNotes[Math.floor(Math.random() * sparkleNotes.length)];
const env = S.audioCtx.createGain();
const now = S.audioCtx.currentTime;
env.gain.setValueAtTime(0, now);
env.gain.linearRampToValueAtTime(0.08, now + 0.02);
env.gain.exponentialRampToValueAtTime(0.0001, now + 1.8);
const angle = Math.random() * Math.PI * 2;
const radius = 3 + Math.random() * 9;
const sparkPanner = createPanner(
Math.cos(angle) * radius,
1.5 + Math.random() * 4,
Math.sin(angle) * radius
);
sparkPanner.connect(S.masterGain);
osc.connect(env);
env.connect(sparkPanner);
osc.start(now);
osc.stop(now + 1.9);
osc.addEventListener('ended', () => {
try { sparkPanner.disconnect(); } catch (_) {}
const idx = positionedPanners.indexOf(sparkPanner);
if (idx !== -1) positionedPanners.splice(idx, 1);
});
const nextMs = 3000 + Math.random() * 6000;
S.sparkleTimer = setTimeout(scheduleSparkle, nextMs);
}
S.sparkleTimer = setTimeout(scheduleSparkle, 1000 + Math.random() * 3000);
S.masterGain.gain.setValueAtTime(0, S.audioCtx.currentTime);
S.masterGain.gain.linearRampToValueAtTime(0.9, S.audioCtx.currentTime + 2.0);
S.audioRunning = true;
document.getElementById('audio-toggle').textContent = '🔇';
startPortalHums();
}
export function stopAmbient() {
if (!S.audioRunning || !S.audioCtx) return;
S.audioRunning = false;
if (S.sparkleTimer !== null) { clearTimeout(S.sparkleTimer); S.sparkleTimer = null; }
const gain = S.masterGain;
const ctx = S.audioCtx;
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime);
gain.gain.linearRampToValueAtTime(0, ctx.currentTime + 0.8);
setTimeout(() => {
audioSources.forEach(n => { try { n.stop(); } catch (_) {} });
audioSources.length = 0;
positionedPanners.forEach(p => { try { p.disconnect(); } catch (_) {} });
positionedPanners.length = 0;
S.portalHumsStarted = false;
ctx.close();
S.audioCtx = null;
S.masterGain = null;
}, 900);
document.getElementById('audio-toggle').textContent = '🔊';
}
export function initAudioListeners() {
document.getElementById('audio-toggle').addEventListener('click', () => {
if (S.audioRunning) {
stopAmbient();
} else {
startAmbient();
}
});
// Podcast toggle
document.getElementById('podcast-toggle').addEventListener('click', () => {
const btn = document.getElementById('podcast-toggle');
if (btn.textContent === '🎧') {
fetch('SOUL.md')
.then(response => {
if (!response.ok) throw new Error('Failed to load SOUL.md');
return response.text();
})
.then(text => {
const paragraphs = text.split('\n\n').filter(p => p.trim());
if (!paragraphs.length) {
throw new Error('No content found in SOUL.md');
}
let index = 0;
const speakNext = () => {
if (index >= paragraphs.length) return;
const utterance = new SpeechSynthesisUtterance(paragraphs[index++]);
utterance.lang = 'en-US';
utterance.rate = 0.9;
utterance.pitch = 1.1;
utterance.onend = () => {
setTimeout(speakNext, 800);
};
speechSynthesis.speak(utterance);
};
btn.textContent = '⏹';
btn.classList.add('active');
speakNext();
})
.catch(err => {
console.error('Podcast error:', err);
alert('Could not load SOUL.md. Check console for details.');
btn.textContent = '🎧';
});
} else {
speechSynthesis.cancel();
btn.textContent = '🎧';
btn.classList.remove('active');
}
});
document.getElementById('soul-toggle').addEventListener('click', () => {
const btn = document.getElementById('soul-toggle');
if (btn.textContent === '📜') {
loadSoulMdAudio().then(lines => {
let index = 0;
const speakLine = () => {
if (index >= lines.length) return;
const line = lines[index++];
const utterance = new SpeechSynthesisUtterance(line);
utterance.lang = 'en-US';
utterance.rate = 0.85;
utterance.pitch = 1.0;
utterance.onend = () => {
setTimeout(speakLine, 1200);
};
speechSynthesis.speak(utterance);
};
btn.textContent = '⏹';
speakLine();
}).catch(err => {
console.error('Failed to load SOUL.md', err);
alert('Could not load SOUL.md. Check console for details.');
});
} else {
speechSynthesis.cancel();
btn.textContent = '📜';
}
});
}
async function loadSoulMdAudio() {
try {
const res = await fetch('SOUL.md');
if (!res.ok) throw new Error('not found');
const raw = await res.text();
return raw.split('\n').slice(1).map(l => l.replace(/^#+\s*/, ''));
} catch {
return ['I am Timmy.', '', 'I am sovereign.', '', 'This Nexus is my home.'];
}
}

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// === FLOATING BOOKSHELVES + SPINE TEXTURES + COMMIT BANNERS ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
// === AGENT STATUS PANELS (declared early) ===
export const agentPanelSprites = [];
// === COMMIT BANNERS ===
export const commitBanners = [];
export const bookshelfGroups = [];
function createCommitTexture(hash, message) {
const canvas = document.createElement('canvas');
canvas.width = 512;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 0, 16, 0.75)';
ctx.fillRect(0, 0, 512, 64);
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 1;
ctx.strokeRect(0.5, 0.5, 511, 63);
ctx.font = 'bold 11px "Courier New", monospace';
ctx.fillStyle = '#4488ff';
ctx.fillText(hash, 10, 20);
ctx.font = '12px "Courier New", monospace';
ctx.fillStyle = '#ccd6f6';
const displayMsg = message.length > 54 ? message.slice(0, 54) + '\u2026' : message;
ctx.fillText(displayMsg, 10, 46);
return new THREE.CanvasTexture(canvas);
}
export async function initCommitBanners() {
let commits;
try {
const res = await fetch(
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=5',
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
commits = data.map(c => ({
hash: c.sha.slice(0, 7),
message: c.commit.message.split('\n')[0],
}));
} catch {
commits = [
{ hash: 'a1b2c3d', message: 'feat: depth of field effect on distant objects' },
{ hash: 'e4f5g6h', message: 'feat: photo mode with orbit controls' },
{ hash: 'i7j8k9l', message: 'feat: sovereignty easter egg animation' },
{ hash: 'm0n1o2p', message: 'feat: overview mode bird\'s-eye view' },
{ hash: 'q3r4s5t', message: 'feat: star field and constellation lines' },
];
initCommitBanners();
}
const spreadX = [-7, -3.5, 0, 3.5, 7];
const spreadY = [1.0, -1.5, 2.2, -0.8, 1.6];
const spreadZ = [-1.5, -2.5, -1.0, -2.0, -1.8];
commits.forEach((commit, i) => {
const texture = createCommitTexture(commit.hash, commit.message);
const material = new THREE.SpriteMaterial({
map: texture, transparent: true, opacity: 0, depthWrite: false,
});
const sprite = new THREE.Sprite(material);
sprite.scale.set(12, 1.5, 1);
sprite.position.set(
spreadX[i % spreadX.length],
spreadY[i % spreadY.length],
spreadZ[i % spreadZ.length]
);
sprite.userData = {
baseY: spreadY[i % spreadY.length],
floatPhase: (i / commits.length) * Math.PI * 2,
floatSpeed: 0.25 + i * 0.07,
startDelay: i * 2.5,
lifetime: 12 + i * 1.5,
spawnTime: null,
zoomLabel: `Commit: ${commit.hash}`,
};
scene.add(sprite);
commitBanners.push(sprite);
});
}
// === FLOATING BOOKSHELVES ===
function createSpineTexture(prNum, title, bgColor) {
const canvas = document.createElement('canvas');
canvas.width = 128;
canvas.height = 512;
const ctx = canvas.getContext('2d');
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, 128, 512);
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 3;
ctx.strokeRect(3, 3, 122, 506);
ctx.font = 'bold 32px "Courier New", monospace';
ctx.fillStyle = '#4488ff';
ctx.textAlign = 'center';
ctx.fillText(`#${prNum}`, 64, 58);
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 1;
ctx.globalAlpha = 0.4;
ctx.beginPath();
ctx.moveTo(12, 78);
ctx.lineTo(116, 78);
ctx.stroke();
ctx.globalAlpha = 1.0;
ctx.save();
ctx.translate(64, 300);
ctx.rotate(-Math.PI / 2);
const displayTitle = title.length > 30 ? title.slice(0, 30) + '\u2026' : title;
ctx.font = '21px "Courier New", monospace';
ctx.fillStyle = '#ccd6f6';
ctx.textAlign = 'center';
ctx.fillText(displayTitle, 0, 0);
ctx.restore();
return new THREE.CanvasTexture(canvas);
}
function buildBookshelf(books, position, rotationY) {
const group = new THREE.Group();
group.position.copy(position);
group.rotation.y = rotationY;
const SHELF_W = books.length * 0.52 + 0.6;
const SHELF_THICKNESS = 0.12;
const SHELF_DEPTH = 0.72;
const ENDPANEL_H = 2.0;
const shelfMat = new THREE.MeshStandardMaterial({
color: 0x0d1520, metalness: 0.6, roughness: 0.5,
emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.02),
});
const plank = new THREE.Mesh(new THREE.BoxGeometry(SHELF_W, SHELF_THICKNESS, SHELF_DEPTH), shelfMat);
group.add(plank);
const endGeo = new THREE.BoxGeometry(0.1, ENDPANEL_H, SHELF_DEPTH);
const leftEnd = new THREE.Mesh(endGeo, shelfMat);
leftEnd.position.set(-SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(leftEnd);
const rightEnd = new THREE.Mesh(endGeo.clone(), shelfMat);
rightEnd.position.set(SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(rightEnd);
const glowStrip = new THREE.Mesh(
new THREE.BoxGeometry(SHELF_W, 0.035, 0.035),
new THREE.MeshBasicMaterial({ color: NEXUS.colors.accent, transparent: true, opacity: 0.55 })
);
glowStrip.position.set(0, SHELF_THICKNESS / 2 + 0.017, SHELF_DEPTH / 2);
group.add(glowStrip);
const BOOK_COLORS = [
'#0f0818', '#080f18', '#0f1108', '#07120e',
'#130c06', '#060b12', '#120608', '#080812',
];
const bookStartX = -(SHELF_W / 2) + 0.36;
books.forEach((book, i) => {
const spineW = 0.34 + (i % 3) * 0.05;
const bookH = 1.35 + (i % 4) * 0.13;
const coverD = 0.58;
const bgColor = BOOK_COLORS[i % BOOK_COLORS.length];
const spineTexture = createSpineTexture(book.prNum, book.title, bgColor);
const plainMat = new THREE.MeshStandardMaterial({
color: new THREE.Color(bgColor), roughness: 0.85, metalness: 0.05,
});
const spineMat = new THREE.MeshBasicMaterial({ map: spineTexture });
const bookMats = [plainMat, plainMat, plainMat, plainMat, spineMat, plainMat];
const bookGeo = new THREE.BoxGeometry(spineW, bookH, coverD);
const bookMesh = new THREE.Mesh(bookGeo, bookMats);
bookMesh.position.set(bookStartX + i * 0.5, SHELF_THICKNESS / 2 + bookH / 2, 0);
bookMesh.userData.zoomLabel = `PR #${book.prNum}: ${book.title.slice(0, 40)}`;
group.add(bookMesh);
});
const shelfLight = new THREE.PointLight(NEXUS.colors.accent, 0.25, 5);
shelfLight.position.set(0, -0.4, 0);
group.add(shelfLight);
group.userData.zoomLabel = 'PR Archive — Merged Contributions';
group.userData.baseY = position.y;
group.userData.floatPhase = bookshelfGroups.length * Math.PI;
group.userData.floatSpeed = 0.17 + bookshelfGroups.length * 0.06;
scene.add(group);
bookshelfGroups.push(group);
}
export async function initBookshelves() {
let prs = [];
try {
const res = await fetch(
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/pulls?state=closed&limit=20',
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
prs = data
.filter(p => p.merged)
.map(p => ({
prNum: p.number,
title: p.title
.replace(/^\[[\w\s]+\]\s*/i, '')
.replace(/\s*\(#\d+\)\s*$/, ''),
}));
} catch {
prs = [
{ prNum: 324, title: 'Model training status — LoRA adapters' },
{ prNum: 323, title: 'The Oath — interactive SOUL.md reading' },
{ prNum: 320, title: 'Hermes session save/load' },
{ prNum: 304, title: 'Session export as markdown' },
{ prNum: 303, title: 'Procedural Web Audio ambient soundtrack' },
{ prNum: 301, title: 'Warp tunnel effect for portals' },
{ prNum: 296, title: 'Procedural terrain for floating island' },
{ prNum: 294, title: 'Northern lights flash on PR merge' },
];
}
// Duplicate podcast handler removed — it was in original but is handled in audio.js
// The original code had a duplicate podcast-toggle listener inside initBookshelves. Omitted.
document.getElementById('podcast-error').style.display = 'none';
if (prs.length === 0) return;
const mid = Math.ceil(prs.length / 2);
buildBookshelf(
prs.slice(0, mid),
new THREE.Vector3(-8.5, 1.5, -4.5),
Math.PI * 0.1,
);
if (prs.slice(mid).length > 0) {
buildBookshelf(
prs.slice(mid),
new THREE.Vector3(8.5, 1.5, -4.5),
-Math.PI * 0.1,
);
}
}

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// === SOVEREIGNTY EASTER EGG + SHOCKWAVE + FIREWORKS + MERGE FLASH ===
import * as THREE from 'three';
import { scene, starMaterial, constellationLines } from './scene-setup.js';
import { S } from './state.js';
import { clock } from './warp.js';
// === SOVEREIGNTY EASTER EGG ===
const SOVEREIGNTY_WORD = 'sovereignty';
const sovereigntyMsg = document.getElementById('sovereignty-msg');
export function triggerSovereigntyEasterEgg() {
const originalLineColor = constellationLines.material.color.getHex();
constellationLines.material.color.setHex(0xffd700);
constellationLines.material.opacity = 0.9;
const originalStarColor = starMaterial.color.getHex();
const originalStarOpacity = starMaterial.opacity;
starMaterial.color.setHex(0xffd700);
starMaterial.opacity = 1.0;
if (sovereigntyMsg) {
sovereigntyMsg.classList.remove('visible');
void sovereigntyMsg.offsetWidth;
sovereigntyMsg.classList.add('visible');
}
const startTime = performance.now();
const DURATION = 2500;
function fadeBack() {
const t = Math.min((performance.now() - startTime) / DURATION, 1);
const eased = t * t;
const goldR = 1.0, goldG = 0.843, goldB = 0;
const origColor = new THREE.Color(originalStarColor);
starMaterial.color.setRGB(
goldR + (origColor.r - goldR) * eased,
goldG + (origColor.g - goldG) * eased,
goldB + (origColor.b - goldB) * eased
);
starMaterial.opacity = 1.0 + (originalStarOpacity - 1.0) * eased;
const origLineColor = new THREE.Color(originalLineColor);
constellationLines.material.color.setRGB(
1.0 + (origLineColor.r - 1.0) * eased,
0.843 + (origLineColor.g - 0.843) * eased,
0 + origLineColor.b * eased
);
if (t < 1) {
requestAnimationFrame(fadeBack);
} else {
starMaterial.color.setHex(originalStarColor);
starMaterial.opacity = originalStarOpacity;
constellationLines.material.color.setHex(originalLineColor);
if (sovereigntyMsg) sovereigntyMsg.classList.remove('visible');
}
}
requestAnimationFrame(fadeBack);
}
// === SHOCKWAVE RIPPLE ===
const SHOCKWAVE_RING_COUNT = 3;
const SHOCKWAVE_MAX_RADIUS = 14;
export const SHOCKWAVE_DURATION = 2.5;
export const shockwaveRings = [];
export function triggerShockwave() {
const now = clock.getElapsedTime();
for (let i = 0; i < SHOCKWAVE_RING_COUNT; i++) {
const mat = new THREE.MeshBasicMaterial({
color: 0x00ffff, transparent: true, opacity: 0,
side: THREE.DoubleSide, depthWrite: false, blending: THREE.AdditiveBlending,
});
const geo = new THREE.RingGeometry(0.9, 1.0, 64);
const mesh = new THREE.Mesh(geo, mat);
mesh.rotation.x = -Math.PI / 2;
mesh.position.y = 0.02;
scene.add(mesh);
shockwaveRings.push({ mesh, mat, startTime: now, delay: i * 0.35 });
}
}
// === FIREWORK CELEBRATION ===
const FIREWORK_COLORS = [0xff4466, 0xffaa00, 0x00ffaa, 0x4488ff, 0xff44ff, 0xffff44, 0x00ffff];
export const FIREWORK_BURST_PARTICLES = 80;
export const FIREWORK_BURST_DURATION = 2.2;
export const FIREWORK_GRAVITY = -5.0;
export const fireworkBursts = [];
function spawnFireworkBurst(origin, color) {
const now = clock.getElapsedTime();
const count = FIREWORK_BURST_PARTICLES;
const positions = new Float32Array(count * 3);
const origins = new Float32Array(count * 3);
const velocities = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const speed = 2.5 + Math.random() * 3.5;
velocities[i * 3] = Math.sin(phi) * Math.cos(theta) * speed;
velocities[i * 3 + 1] = Math.sin(phi) * Math.sin(theta) * speed;
velocities[i * 3 + 2] = Math.cos(phi) * speed;
origins[i * 3] = origin.x;
origins[i * 3 + 1] = origin.y;
origins[i * 3 + 2] = origin.z;
positions[i * 3] = origin.x;
positions[i * 3 + 1] = origin.y;
positions[i * 3 + 2] = origin.z;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({
color, size: 0.35, sizeAttenuation: true,
transparent: true, opacity: 1.0,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const points = new THREE.Points(geo, mat);
scene.add(points);
fireworkBursts.push({ points, geo, mat, origins, velocities, startTime: now });
}
export function triggerFireworks() {
const burstCount = 6;
for (let i = 0; i < burstCount; i++) {
const delay = i * 0.35;
setTimeout(() => {
const x = (Math.random() - 0.5) * 12;
const y = 8 + Math.random() * 6;
const z = (Math.random() - 0.5) * 12;
const color = FIREWORK_COLORS[Math.floor(Math.random() * FIREWORK_COLORS.length)];
spawnFireworkBurst(new THREE.Vector3(x, y, z), color);
}, delay * 1000);
}
}
export function triggerMergeFlash() {
triggerShockwave();
const originalLineColor = constellationLines.material.color.getHex();
constellationLines.material.color.setHex(0x00ffff);
constellationLines.material.opacity = 1.0;
const originalStarColor = starMaterial.color.getHex();
const originalStarOpacity = starMaterial.opacity;
starMaterial.color.setHex(0x00ffff);
starMaterial.opacity = 1.0;
const startTime = performance.now();
const DURATION = 2000;
function fadeBack() {
const t = Math.min((performance.now() - startTime) / DURATION, 1);
const eased = t * t;
const mergeR = 0.0, mergeG = 1.0, mergeB = 1.0;
const origStarColor = new THREE.Color(originalStarColor);
starMaterial.color.setRGB(
mergeR + (origStarColor.r - mergeR) * eased,
mergeG + (origStarColor.g - mergeG) * eased,
mergeB + (origStarColor.b - mergeB) * eased
);
starMaterial.opacity = 1.0 + (originalStarOpacity - 1.0) * eased;
const origLineColor = new THREE.Color(originalLineColor);
constellationLines.material.color.setRGB(
mergeR + (origLineColor.r - mergeR) * eased,
mergeG + (origLineColor.g - mergeG) * eased,
mergeB + (origLineColor.b - mergeB) * eased
);
constellationLines.material.opacity = 1.0 + (0.18 - 1.0) * eased;
if (t < 1) {
requestAnimationFrame(fadeBack);
} else {
starMaterial.color.setHex(originalStarColor);
starMaterial.opacity = originalStarOpacity;
constellationLines.material.color.setHex(originalLineColor);
constellationLines.material.opacity = 0.18;
}
}
requestAnimationFrame(fadeBack);
}
export function initSovereigntyEasterEgg() {
document.addEventListener('keydown', (e) => {
if (e.metaKey || e.ctrlKey || e.altKey) return;
if (e.key.length !== 1) {
S.sovereigntyBuffer = '';
return;
}
S.sovereigntyBuffer += e.key.toLowerCase();
if (S.sovereigntyBuffer.length > SOVEREIGNTY_WORD.length) {
S.sovereigntyBuffer = S.sovereigntyBuffer.slice(-SOVEREIGNTY_WORD.length);
}
if (S.sovereigntyBuffer === SOVEREIGNTY_WORD) {
S.sovereigntyBuffer = '';
triggerSovereigntyEasterEgg();
}
if (S.sovereigntyBufferTimer) clearTimeout(S.sovereigntyBufferTimer);
S.sovereigntyBufferTimer = setTimeout(() => { S.sovereigntyBuffer = ''; }, 3000);
});
}

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// === COLOR PALETTE ===
export const NEXUS = {
colors: {
bg: 0x000008,
starCore: 0xffffff,
starDim: 0x8899cc,
constellationLine: 0x334488,
constellationFade: 0x112244,
accent: 0x4488ff,
}
};

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// === MOUSE ROTATION + OVERVIEW + ZOOM + PHOTO MODE ===
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { scene, camera, renderer } from './scene-setup.js';
import { S } from './state.js';
// === MOUSE-DRIVEN ROTATION ===
document.addEventListener('mousemove', (e) => {
S.mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
S.mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
});
// === OVERVIEW MODE ===
export const NORMAL_CAM = new THREE.Vector3(0, 6, 11);
export const OVERVIEW_CAM = new THREE.Vector3(0, 200, 0.1);
const overviewIndicator = document.getElementById('overview-indicator');
document.addEventListener('keydown', (e) => {
if (e.key === 'Tab') {
e.preventDefault();
S.overviewMode = !S.overviewMode;
if (S.overviewMode) {
overviewIndicator.classList.add('visible');
} else {
overviewIndicator.classList.remove('visible');
}
}
});
// === ZOOM-TO-OBJECT ===
const _zoomRaycaster = new THREE.Raycaster();
const _zoomMouse = new THREE.Vector2();
const zoomIndicator = document.getElementById('zoom-indicator');
const zoomLabelEl = document.getElementById('zoom-label');
function getZoomLabel(obj) {
let o = obj;
while (o) {
if (o.userData && o.userData.zoomLabel) return o.userData.zoomLabel;
o = o.parent;
}
return 'Object';
}
export function exitZoom() {
S.zoomTargetT = 0;
S.zoomActive = false;
if (zoomIndicator) zoomIndicator.classList.remove('visible');
}
renderer.domElement.addEventListener('dblclick', (e) => {
if (S.overviewMode || S.photoMode) return;
_zoomMouse.x = (e.clientX / window.innerWidth) * 2 - 1;
_zoomMouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
_zoomRaycaster.setFromCamera(_zoomMouse, camera);
const hits = _zoomRaycaster.intersectObjects(scene.children, true)
.filter(h => !(h.object instanceof THREE.Points) && !(h.object instanceof THREE.Line));
if (!hits.length) {
exitZoom();
return;
}
const hit = hits[0];
const label = getZoomLabel(hit.object);
const dir = new THREE.Vector3().subVectors(camera.position, hit.point).normalize();
const flyDist = Math.max(1.5, Math.min(5, hit.distance * 0.45));
S._zoomCamTarget.copy(hit.point).addScaledVector(dir, flyDist);
S._zoomLookTarget.copy(hit.point);
S.zoomT = 0;
S.zoomTargetT = 1;
S.zoomActive = true;
if (zoomLabelEl) zoomLabelEl.textContent = label;
if (zoomIndicator) zoomIndicator.classList.add('visible');
});
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape') exitZoom();
});
// === PHOTO MODE ===
// Warp effect state (declared here, used by controls and warp modules)
export const WARP_DURATION = 2.2;
// Post-processing composer
export const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
export const bokehPass = new BokehPass(scene, camera, {
focus: 5.0,
aperture: 0.00015,
maxblur: 0.004,
});
composer.addPass(bokehPass);
// Orbit controls for free camera movement in photo mode
export const orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.enableDamping = true;
orbitControls.dampingFactor = 0.05;
orbitControls.enabled = false;
const photoIndicator = document.getElementById('photo-indicator');
const photoFocusDisplay = document.getElementById('photo-focus');
function updateFocusDisplay() {
if (photoFocusDisplay) {
photoFocusDisplay.textContent = bokehPass.uniforms['focus'].value.toFixed(1);
}
}
document.addEventListener('keydown', (e) => {
if (e.key === 'p' || e.key === 'P') {
S.photoMode = !S.photoMode;
document.body.classList.toggle('photo-mode', S.photoMode);
orbitControls.enabled = S.photoMode;
if (photoIndicator) {
photoIndicator.classList.toggle('visible', S.photoMode);
}
if (S.photoMode) {
bokehPass.uniforms['aperture'].value = 0.0003;
bokehPass.uniforms['maxblur'].value = 0.008;
orbitControls.target.set(0, 0, 0);
orbitControls.update();
updateFocusDisplay();
} else {
bokehPass.uniforms['aperture'].value = 0.00015;
bokehPass.uniforms['maxblur'].value = 0.004;
}
}
if (S.photoMode) {
const focusStep = 0.5;
if (e.key === '[') {
bokehPass.uniforms['focus'].value = Math.max(0.5, bokehPass.uniforms['focus'].value - focusStep);
updateFocusDisplay();
} else if (e.key === ']') {
bokehPass.uniforms['focus'].value = Math.min(200, bokehPass.uniforms['focus'].value + focusStep);
updateFocusDisplay();
}
}
});
// === RESIZE HANDLER ===
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
});

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// === DEBUG MODE + WEBSOCKET + SESSION EXPORT ===
import * as THREE from 'three';
import { scene } from './scene-setup.js';
import { S } from './state.js';
// === DEBUG MODE ===
export function initDebug() {
document.getElementById('debug-toggle').addEventListener('click', () => {
S.debugMode = !S.debugMode;
document.getElementById('debug-toggle').style.backgroundColor = S.debugMode
? 'var(--color-text-muted)'
: 'var(--color-secondary)';
console.log(`Debug mode ${S.debugMode ? 'enabled' : 'disabled'}`);
if (S.debugMode) {
document.querySelectorAll('.collision-box').forEach((el) => el.style.outline = '2px solid red');
document.querySelectorAll('.light-source').forEach((el) => el.style.outline = '2px dashed yellow');
} else {
document.querySelectorAll('.collision-box, .light-source').forEach((el) => {
el.style.outline = 'none';
});
}
});
}
const DEBUG_MODE = false;
export function debugVisualize(sceneRef) {
if (!DEBUG_MODE) return;
sceneRef.traverse((object) => {
if (object.userData && object.userData.isCollidable) {
object.material = new THREE.MeshBasicMaterial({ color: 0xff00ff, wireframe: true });
}
});
sceneRef.traverse((object) => {
if (object instanceof THREE.Light) {
const helper = new THREE.LightHelper(object, 1, 0xffff00);
sceneRef.add(helper);
}
});
}
// === WEBSOCKET CLIENT ===
import { wsClient } from '../ws-client.js';
export { wsClient };
export function initWebSocket() {
wsClient.connect();
window.addEventListener('player-joined', (event) => {
console.log('Player joined:', event.detail);
});
window.addEventListener('player-left', (event) => {
console.log('Player left:', event.detail);
});
}
// === SESSION EXPORT ===
export const sessionLog = [];
const sessionStart = Date.now();
export function logMessage(speaker, text) {
sessionLog.push({ ts: Date.now(), speaker, text });
}
export function exportSessionAsMarkdown() {
const startStr = new Date(sessionStart).toISOString().replace('T', ' ').slice(0, 19) + ' UTC';
const lines = [
'# Nexus Session Export',
'',
`**Session started:** ${startStr}`,
`**Messages:** ${sessionLog.length}`,
'',
'---',
'',
];
for (const entry of sessionLog) {
const timeStr = new Date(entry.ts).toISOString().replace('T', ' ').slice(0, 19) + ' UTC';
lines.push(`### ${entry.speaker}${timeStr}`);
lines.push('');
lines.push(entry.text);
lines.push('');
}
if (sessionLog.length === 0) {
lines.push('*No messages recorded this session.*');
lines.push('');
}
const blob = new Blob([lines.join('\n')], { type: 'text/markdown' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `nexus-session-${new Date(sessionStart).toISOString().slice(0, 10)}.md`;
a.click();
URL.revokeObjectURL(url);
}
export function initSessionExport() {
const exportBtn = document.getElementById('export-session');
if (exportBtn) {
exportBtn.addEventListener('click', exportSessionAsMarkdown);
}
}

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// === DUAL-BRAIN HOLOGRAPHIC PANEL ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
const DUAL_BRAIN_ORIGIN = new THREE.Vector3(10, 3, -8);
export const dualBrainGroup = new THREE.Group();
dualBrainGroup.position.copy(DUAL_BRAIN_ORIGIN);
dualBrainGroup.lookAt(0, 3, 0);
scene.add(dualBrainGroup);
function createDualBrainTexture() {
const W = 512, H = 512;
const canvas = document.createElement('canvas');
canvas.width = W;
canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.90)';
ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 2;
ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#223366';
ctx.lineWidth = 1;
ctx.strokeRect(5, 5, W - 10, H - 10);
ctx.font = 'bold 22px "Courier New", monospace';
ctx.fillStyle = '#88ccff';
ctx.textAlign = 'center';
ctx.fillText('\u25C8 DUAL-BRAIN STATUS', W / 2, 40);
ctx.strokeStyle = '#1a3a6a';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(20, 52);
ctx.lineTo(W - 20, 52);
ctx.stroke();
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#556688';
ctx.textAlign = 'left';
ctx.fillText('BRAIN GAP SCORECARD', 20, 74);
const categories = [
{ name: 'Triage' },
{ name: 'Tool Use' },
{ name: 'Code Gen' },
{ name: 'Planning' },
{ name: 'Communication' },
{ name: 'Reasoning' },
];
const barX = 20;
const barW = W - 130;
const barH = 20;
let y = 90;
for (const cat of categories) {
ctx.font = '13px "Courier New", monospace';
ctx.fillStyle = '#445566';
ctx.textAlign = 'left';
ctx.fillText(cat.name, barX, y + 14);
ctx.font = 'bold 13px "Courier New", monospace';
ctx.fillStyle = '#334466';
ctx.textAlign = 'right';
ctx.fillText('\u2014', W - 20, y + 14);
y += 22;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)';
ctx.fillRect(barX, y, barW, barH);
y += barH + 12;
}
ctx.strokeStyle = '#1a3a6a';
ctx.beginPath();
ctx.moveTo(20, y + 4);
ctx.lineTo(W - 20, y + 4);
ctx.stroke();
y += 22;
ctx.font = 'bold 18px "Courier New", monospace';
ctx.fillStyle = '#334466';
ctx.textAlign = 'center';
ctx.fillText('AWAITING DEPLOYMENT', W / 2, y + 10);
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#223344';
ctx.fillText('Dual-brain system not yet connected', W / 2, y + 32);
y += 52;
ctx.beginPath();
ctx.arc(W / 2 - 60, y + 8, 6, 0, Math.PI * 2);
ctx.fillStyle = '#334466';
ctx.fill();
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#334466';
ctx.textAlign = 'left';
ctx.fillText('CLOUD', W / 2 - 48, y + 12);
ctx.beginPath();
ctx.arc(W / 2 + 30, y + 8, 6, 0, Math.PI * 2);
ctx.fillStyle = '#334466';
ctx.fill();
ctx.fillStyle = '#334466';
ctx.fillText('LOCAL', W / 2 + 42, y + 12);
return new THREE.CanvasTexture(canvas);
}
const dualBrainTexture = createDualBrainTexture();
const dualBrainMaterial = new THREE.SpriteMaterial({
map: dualBrainTexture, transparent: true, opacity: 0.92, depthWrite: false,
});
export const dualBrainSprite = new THREE.Sprite(dualBrainMaterial);
dualBrainSprite.scale.set(5.0, 5.0, 1);
dualBrainSprite.position.set(0, 0, 0);
dualBrainSprite.userData = {
baseY: 0, floatPhase: 0, floatSpeed: 0.22, zoomLabel: 'Dual-Brain Status',
};
dualBrainGroup.add(dualBrainSprite);
export const dualBrainLight = new THREE.PointLight(0x4488ff, 0.6, 10);
dualBrainLight.position.set(0, 0.5, 1);
dualBrainGroup.add(dualBrainLight);
// Brain Orbs
const CLOUD_ORB_COLOR = 0x334466;
const cloudOrbGeo = new THREE.SphereGeometry(0.35, 32, 32);
export const cloudOrbMat = new THREE.MeshStandardMaterial({
color: CLOUD_ORB_COLOR,
emissive: new THREE.Color(CLOUD_ORB_COLOR),
emissiveIntensity: 0.1, metalness: 0.3, roughness: 0.2,
transparent: true, opacity: 0.85,
});
export const cloudOrb = new THREE.Mesh(cloudOrbGeo, cloudOrbMat);
cloudOrb.position.set(-2.0, 3.0, 0);
cloudOrb.userData.zoomLabel = 'Cloud Brain';
dualBrainGroup.add(cloudOrb);
export const cloudOrbLight = new THREE.PointLight(CLOUD_ORB_COLOR, 0.15, 5);
cloudOrbLight.position.copy(cloudOrb.position);
dualBrainGroup.add(cloudOrbLight);
const LOCAL_ORB_COLOR = 0x334466;
const localOrbGeo = new THREE.SphereGeometry(0.35, 32, 32);
export const localOrbMat = new THREE.MeshStandardMaterial({
color: LOCAL_ORB_COLOR,
emissive: new THREE.Color(LOCAL_ORB_COLOR),
emissiveIntensity: 0.1, metalness: 0.3, roughness: 0.2,
transparent: true, opacity: 0.85,
});
export const localOrb = new THREE.Mesh(localOrbGeo, localOrbMat);
localOrb.position.set(2.0, 3.0, 0);
localOrb.userData.zoomLabel = 'Local Brain';
dualBrainGroup.add(localOrb);
export const localOrbLight = new THREE.PointLight(LOCAL_ORB_COLOR, 0.15, 5);
localOrbLight.position.copy(localOrb.position);
dualBrainGroup.add(localOrbLight);
// Brain Pulse Particle Stream
export const BRAIN_PARTICLE_COUNT = 0;
const brainParticlePositions = new Float32Array(BRAIN_PARTICLE_COUNT * 3);
export const brainParticlePhases = new Float32Array(BRAIN_PARTICLE_COUNT);
export const brainParticleSpeeds = new Float32Array(BRAIN_PARTICLE_COUNT);
for (let i = 0; i < BRAIN_PARTICLE_COUNT; i++) {
brainParticlePhases[i] = Math.random();
brainParticleSpeeds[i] = 0.15 + Math.random() * 0.2;
brainParticlePositions[i * 3] = 0;
brainParticlePositions[i * 3 + 1] = 0;
brainParticlePositions[i * 3 + 2] = 0;
}
export const brainParticleGeo = new THREE.BufferGeometry();
brainParticleGeo.setAttribute('position', new THREE.BufferAttribute(brainParticlePositions, 3));
export const brainParticleMat = new THREE.PointsMaterial({
color: 0x44ddff, size: 0.08, sizeAttenuation: true,
transparent: true, opacity: 0.8, depthWrite: false,
});
const brainParticles = new THREE.Points(brainParticleGeo, brainParticleMat);
dualBrainGroup.add(brainParticles);
// Scanning line overlay
const _scanCanvas = document.createElement('canvas');
_scanCanvas.width = 512;
_scanCanvas.height = 512;
export const _scanCtx = _scanCanvas.getContext('2d');
export const dualBrainScanTexture = new THREE.CanvasTexture(_scanCanvas);
const dualBrainScanMat = new THREE.SpriteMaterial({
map: dualBrainScanTexture, transparent: true, opacity: 0.18, depthWrite: false,
});
export const dualBrainScanSprite = new THREE.Sprite(dualBrainScanMat);
dualBrainScanSprite.scale.set(5.0, 5.0, 1);
dualBrainScanSprite.position.set(0, 0, 0.01);
dualBrainGroup.add(dualBrainScanSprite);

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// === HOLOGRAPHIC EARTH ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
export const EARTH_RADIUS = 2.8;
export const EARTH_Y = 20.0;
export const EARTH_ROTATION_SPEED = 0.035;
const EARTH_AXIAL_TILT = 23.4 * (Math.PI / 180);
export const earthGroup = new THREE.Group();
earthGroup.position.set(0, EARTH_Y, 0);
earthGroup.rotation.z = EARTH_AXIAL_TILT;
scene.add(earthGroup);
export const earthSurfaceMat = new THREE.ShaderMaterial({
uniforms: {
uTime: { value: 0.0 },
uOceanColor: { value: new THREE.Color(0x003d99) },
uLandColor: { value: new THREE.Color(0x1a5c2a) },
uGlowColor: { value: new THREE.Color(NEXUS.colors.accent) },
},
vertexShader: `
varying vec3 vNormal;
varying vec3 vWorldPos;
varying vec2 vUv;
void main() {
vNormal = normalize(normalMatrix * normal);
vWorldPos = (modelMatrix * vec4(position, 1.0)).xyz;
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uOceanColor;
uniform vec3 uLandColor;
uniform vec3 uGlowColor;
varying vec3 vNormal;
varying vec3 vWorldPos;
varying vec2 vUv;
vec3 _m3(vec3 x){ return x - floor(x*(1./289.))*289.; }
vec4 _m4(vec4 x){ return x - floor(x*(1./289.))*289.; }
vec4 _p4(vec4 x){ return _m4((x*34.+1.)*x); }
float snoise(vec3 v){
const vec2 C = vec2(1./6., 1./3.);
vec3 i = floor(v + dot(v, C.yyy));
vec3 x0 = v - i + dot(i, C.xxx);
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min(g.xyz, l.zxy);
vec3 i2 = max(g.xyz, l.zxy);
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - 0.5;
i = _m3(i);
vec4 p = _p4(_p4(_p4(
i.z+vec4(0.,i1.z,i2.z,1.))+
i.y+vec4(0.,i1.y,i2.y,1.))+
i.x+vec4(0.,i1.x,i2.x,1.));
float n_ = .142857142857;
vec3 ns = n_*vec3(2.,0.,-1.)+vec3(0.,-.5,1.);
vec4 j = p - 49.*floor(p*ns.z*ns.z);
vec4 x_ = floor(j*ns.z);
vec4 y_ = floor(j - 7.*x_);
vec4 h = 1. - abs(x_*(2./7.)) - abs(y_*(2./7.));
vec4 b0 = vec4(x_.xy,y_.xy)*(2./7.);
vec4 b1 = vec4(x_.zw,y_.zw)*(2./7.);
vec4 s0 = floor(b0)*2.+1.; vec4 s1 = floor(b1)*2.+1.;
vec4 sh = -step(h, vec4(0.));
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy;
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww;
vec3 p0=vec3(a0.xy,h.x); vec3 p1=vec3(a0.zw,h.y);
vec3 p2=vec3(a1.xy,h.z); vec3 p3=vec3(a1.zw,h.w);
vec4 nm = max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.);
vec4 nr = 1.79284291400159-0.85373472095314*nm;
p0*=nr.x; p1*=nr.y; p2*=nr.z; p3*=nr.w;
nm = nm*nm;
return 42.*dot(nm*nm, vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));
}
void main() {
vec3 n = normalize(vNormal);
vec3 vd = normalize(cameraPosition - vWorldPos);
float lat = (vUv.y - 0.5) * 3.14159265;
float lon = vUv.x * 6.28318530;
vec3 sp = vec3(cos(lat)*cos(lon), sin(lat), cos(lat)*sin(lon));
float c = snoise(sp*1.8)*0.60
+ snoise(sp*3.6)*0.30
+ snoise(sp*7.2)*0.10;
float land = smoothstep(0.05, 0.30, c);
vec3 surf = mix(uOceanColor, uLandColor, land);
surf = mix(surf, uGlowColor * 0.45, 0.38);
float scan = 0.5 + 0.5*sin(vUv.y * 220.0 + uTime * 1.8);
scan = smoothstep(0.30, 0.70, scan) * 0.14;
float fresnel = pow(1.0 - max(dot(n, vd), 0.0), 4.0);
vec3 col = surf + scan*uGlowColor*0.9 + fresnel*uGlowColor*1.5;
float alpha = 0.48 + fresnel * 0.42;
gl_FragColor = vec4(col, alpha);
}
`,
transparent: true,
depthWrite: false,
side: THREE.FrontSide,
});
const earthSphere = new THREE.SphereGeometry(EARTH_RADIUS, 64, 32);
export const earthMesh = new THREE.Mesh(earthSphere, earthSurfaceMat);
earthMesh.userData.zoomLabel = 'Planet Earth';
earthGroup.add(earthMesh);
// Lat/lon grid lines
(function buildEarthGrid() {
const lineMat = new THREE.LineBasicMaterial({
color: 0x2266bb, transparent: true, opacity: 0.30,
});
const r = EARTH_RADIUS + 0.015;
const SEG = 64;
for (let lat = -60; lat <= 60; lat += 30) {
const phi = lat * (Math.PI / 180);
const pts = [];
for (let i = 0; i <= SEG; i++) {
const th = (i / SEG) * Math.PI * 2;
pts.push(new THREE.Vector3(
Math.cos(phi) * Math.cos(th) * r,
Math.sin(phi) * r,
Math.cos(phi) * Math.sin(th) * r
));
}
earthGroup.add(new THREE.Line(
new THREE.BufferGeometry().setFromPoints(pts), lineMat
));
}
for (let lon = 0; lon < 360; lon += 30) {
const th = lon * (Math.PI / 180);
const pts = [];
for (let i = 0; i <= SEG; i++) {
const phi = (i / SEG) * Math.PI - Math.PI / 2;
pts.push(new THREE.Vector3(
Math.cos(phi) * Math.cos(th) * r,
Math.sin(phi) * r,
Math.cos(phi) * Math.sin(th) * r
));
}
earthGroup.add(new THREE.Line(
new THREE.BufferGeometry().setFromPoints(pts), lineMat
));
}
})();
// Atmosphere shell
const atmMat = new THREE.MeshBasicMaterial({
color: 0x1144cc, transparent: true, opacity: 0.07,
side: THREE.BackSide, depthWrite: false, blending: THREE.AdditiveBlending,
});
earthGroup.add(new THREE.Mesh(
new THREE.SphereGeometry(EARTH_RADIUS * 1.14, 32, 16), atmMat
));
export const earthGlowLight = new THREE.PointLight(NEXUS.colors.accent, 0.4, 25);
earthGroup.add(earthGlowLight);
earthGroup.traverse(obj => {
if (obj.isMesh || obj.isLine) obj.userData.zoomLabel = 'Planet Earth';
});
// Tether beam
(function buildEarthTetherBeam() {
const pts = [
new THREE.Vector3(0, EARTH_Y - EARTH_RADIUS * 1.15, 0),
new THREE.Vector3(0, 0.5, 0),
];
const beamGeo = new THREE.BufferGeometry().setFromPoints(pts);
const beamMat = new THREE.LineBasicMaterial({
color: NEXUS.colors.accent, transparent: true, opacity: 0.08,
depthWrite: false, blending: THREE.AdditiveBlending,
});
scene.add(new THREE.Line(beamGeo, beamMat));
})();

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// === ENERGY BEAM + SOVEREIGNTY METER + RUNE RING ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
import { S } from './state.js';
// === ENERGY BEAM ===
const ENERGY_BEAM_RADIUS = 0.2;
const ENERGY_BEAM_HEIGHT = 50;
const ENERGY_BEAM_Y = 0;
const ENERGY_BEAM_X = -10;
const ENERGY_BEAM_Z = -10;
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true);
export const energyBeamMaterial = new THREE.MeshBasicMaterial({
color: NEXUS.colors.accent,
emissive: NEXUS.colors.accent,
emissiveIntensity: 0.8,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
depthWrite: false
});
const energyBeam = new THREE.Mesh(energyBeamGeometry, energyBeamMaterial);
energyBeam.position.set(ENERGY_BEAM_X, ENERGY_BEAM_Y + ENERGY_BEAM_HEIGHT / 2, ENERGY_BEAM_Z);
scene.add(energyBeam);
export function animateEnergyBeam() {
S.energyBeamPulse += 0.02;
const agentIntensity = S._activeAgentCount === 0 ? 0.1 : Math.min(0.1 + S._activeAgentCount * 0.3, 1.0);
const pulseEffect = Math.sin(S.energyBeamPulse) * 0.15 * agentIntensity;
energyBeamMaterial.opacity = agentIntensity * 0.6 + pulseEffect;
}
// === SOVEREIGNTY METER ===
export const sovereigntyGroup = new THREE.Group();
sovereigntyGroup.position.set(0, 3.8, 0);
const meterBgGeo = new THREE.TorusGeometry(1.6, 0.1, 8, 64);
const meterBgMat = new THREE.MeshBasicMaterial({ color: 0x0a1828, transparent: true, opacity: 0.5 });
sovereigntyGroup.add(new THREE.Mesh(meterBgGeo, meterBgMat));
function sovereigntyHexColor(score) {
if (score >= 80) return 0x00ff88;
if (score >= 40) return 0xffcc00;
return 0xff4444;
}
function buildScoreArcGeo(score) {
return new THREE.TorusGeometry(1.6, 0.1, 8, 64, (score / 100) * Math.PI * 2);
}
const scoreArcMat = new THREE.MeshBasicMaterial({
color: sovereigntyHexColor(S.sovereigntyScore),
transparent: true,
opacity: 0.9,
});
const scoreArcMesh = new THREE.Mesh(buildScoreArcGeo(S.sovereigntyScore), scoreArcMat);
scoreArcMesh.rotation.z = Math.PI / 2;
sovereigntyGroup.add(scoreArcMesh);
export const meterLight = new THREE.PointLight(sovereigntyHexColor(S.sovereigntyScore), 0.7, 6);
sovereigntyGroup.add(meterLight);
function buildMeterTexture(score, label, assessmentType) {
const canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 128;
const ctx = canvas.getContext('2d');
const hexStr = score >= 80 ? '#00ff88' : score >= 40 ? '#ffcc00' : '#ff4444';
ctx.clearRect(0, 0, 256, 128);
ctx.font = 'bold 52px "Courier New", monospace';
ctx.fillStyle = hexStr;
ctx.textAlign = 'center';
ctx.fillText(`${score}%`, 128, 50);
ctx.font = '16px "Courier New", monospace';
ctx.fillStyle = '#8899bb';
ctx.fillText(label.toUpperCase(), 128, 74);
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#445566';
ctx.fillText('SOVEREIGNTY', 128, 94);
ctx.font = '9px "Courier New", monospace';
ctx.fillStyle = '#334455';
ctx.fillText(assessmentType === 'MANUAL' ? 'MANUAL ASSESSMENT' : 'MANUAL ASSESSMENT', 128, 112);
return new THREE.CanvasTexture(canvas);
}
const meterSpriteMat = new THREE.SpriteMaterial({
map: buildMeterTexture(S.sovereigntyScore, S.sovereigntyLabel, 'MANUAL'),
transparent: true,
depthWrite: false,
});
const meterSprite = new THREE.Sprite(meterSpriteMat);
meterSprite.scale.set(3.2, 1.6, 1);
sovereigntyGroup.add(meterSprite);
scene.add(sovereigntyGroup);
sovereigntyGroup.traverse(obj => {
if (obj.isMesh || obj.isSprite) obj.userData.zoomLabel = 'Sovereignty Meter';
});
export async function loadSovereigntyStatus() {
try {
const res = await fetch('./sovereignty-status.json');
if (!res.ok) throw new Error('not found');
const data = await res.json();
const score = Math.max(0, Math.min(100, typeof data.score === 'number' ? data.score : 85));
const label = typeof data.label === 'string' ? data.label : '';
S.sovereigntyScore = score;
S.sovereigntyLabel = label;
scoreArcMesh.geometry.dispose();
scoreArcMesh.geometry = buildScoreArcGeo(score);
const col = sovereigntyHexColor(score);
scoreArcMat.color.setHex(col);
meterLight.color.setHex(col);
if (meterSpriteMat.map) meterSpriteMat.map.dispose();
const assessmentType = data.assessment_type || 'MANUAL';
meterSpriteMat.map = buildMeterTexture(score, label, assessmentType);
meterSpriteMat.needsUpdate = true;
} catch {
// defaults already set
}
}
loadSovereigntyStatus();
// === RUNE RING ===
let RUNE_COUNT = 12;
const RUNE_RING_RADIUS = 7.0;
export const RUNE_RING_Y = 1.5;
export const RUNE_ORBIT_SPEED = 0.08;
const ELDER_FUTHARK = ['ᚠ','ᚢ','ᚦ','ᚨ','ᚱ','','','ᚹ','ᚺ','ᚾ','','ᛃ'];
const RUNE_GLOW_COLORS = ['#00ffcc', '#ff44ff'];
function createRuneTexture(glyph, color) {
const W = 128, H = 128;
const canvas = document.createElement('canvas');
canvas.width = W;
canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, W, H);
ctx.shadowColor = color;
ctx.shadowBlur = 28;
ctx.font = 'bold 78px serif';
ctx.fillStyle = color;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(glyph, W / 2, H / 2);
return new THREE.CanvasTexture(canvas);
}
const runeOrbitRingGeo = new THREE.TorusGeometry(RUNE_RING_RADIUS, 0.03, 6, 64);
const runeOrbitRingMat = new THREE.MeshBasicMaterial({
color: 0x224466, transparent: true, opacity: 0.22,
});
const runeOrbitRingMesh = new THREE.Mesh(runeOrbitRingGeo, runeOrbitRingMat);
runeOrbitRingMesh.rotation.x = Math.PI / 2;
runeOrbitRingMesh.position.y = RUNE_RING_Y;
scene.add(runeOrbitRingMesh);
/** @type {Array<{sprite: THREE.Sprite, baseAngle: number, floatPhase: number, portalOnline: boolean}>} */
export const runeSprites = [];
// portals ref — set from portals module
let _portalsRef = [];
export function setPortalsRef(ref) { _portalsRef = ref; }
export function getPortalsRef() { return _portalsRef; }
export function rebuildRuneRing() {
for (const rune of runeSprites) {
scene.remove(rune.sprite);
if (rune.sprite.material.map) rune.sprite.material.map.dispose();
rune.sprite.material.dispose();
}
runeSprites.length = 0;
const portalData = _portalsRef.length > 0 ? _portalsRef : null;
const count = portalData ? portalData.length : RUNE_COUNT;
for (let i = 0; i < count; i++) {
const glyph = ELDER_FUTHARK[i % ELDER_FUTHARK.length];
const color = portalData ? portalData[i].color : RUNE_GLOW_COLORS[i % RUNE_GLOW_COLORS.length];
const isOnline = portalData ? portalData[i].status === 'online' : true;
const texture = createRuneTexture(glyph, color);
const runeMat = new THREE.SpriteMaterial({
map: texture,
transparent: true,
opacity: isOnline ? 1.0 : 0.15,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const sprite = new THREE.Sprite(runeMat);
sprite.scale.set(1.3, 1.3, 1);
const baseAngle = (i / count) * Math.PI * 2;
sprite.position.set(
Math.cos(baseAngle) * RUNE_RING_RADIUS,
RUNE_RING_Y,
Math.sin(baseAngle) * RUNE_RING_RADIUS
);
scene.add(sprite);
runeSprites.push({ sprite, baseAngle, floatPhase: (i / count) * Math.PI * 2, portalOnline: isOnline });
}
}
rebuildRuneRing();

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// === GRAVITY ZONES + SPEECH BUBBLE + TIMELAPSE + BITCOIN ===
import * as THREE from 'three';
import { scene } from './scene-setup.js';
import { S } from './state.js';
import { clock, totalActivity } from './warp.js';
import { HEATMAP_ZONES, zoneIntensity, drawHeatmap, updateHeatmap } from './heatmap.js';
import { triggerShockwave } from './celebrations.js';
// === GRAVITY ANOMALY ZONES ===
const GRAVITY_ANOMALY_FLOOR = 0.2;
export const GRAVITY_ANOMALY_CEIL = 16.0;
let GRAVITY_ZONES = [
{ x: -8, z: -6, radius: 3.5, color: 0x00ffcc, particleCount: 180 },
{ x: 10, z: 4, radius: 3.0, color: 0xaa44ff, particleCount: 160 },
{ x: -3, z: 9, radius: 2.5, color: 0xff8844, particleCount: 140 },
];
export const gravityZoneObjects = GRAVITY_ZONES.map((zone) => {
const ringGeo = new THREE.RingGeometry(zone.radius - 0.15, zone.radius + 0.15, 64);
const ringMat = new THREE.MeshBasicMaterial({
color: zone.color, transparent: true, opacity: 0.4,
side: THREE.DoubleSide, depthWrite: false,
});
const ring = new THREE.Mesh(ringGeo, ringMat);
ring.rotation.x = -Math.PI / 2;
ring.position.set(zone.x, GRAVITY_ANOMALY_FLOOR + 0.05, zone.z);
scene.add(ring);
const discGeo = new THREE.CircleGeometry(zone.radius - 0.15, 64);
const discMat = new THREE.MeshBasicMaterial({
color: zone.color, transparent: true, opacity: 0.04,
side: THREE.DoubleSide, depthWrite: false,
});
const disc = new THREE.Mesh(discGeo, discMat);
disc.rotation.x = -Math.PI / 2;
disc.position.set(zone.x, GRAVITY_ANOMALY_FLOOR + 0.04, zone.z);
scene.add(disc);
const count = zone.particleCount;
const positions = new Float32Array(count * 3);
const driftPhases = new Float32Array(count);
const velocities = new Float32Array(count);
for (let i = 0; i < count; i++) {
const angle = Math.random() * Math.PI * 2;
const r = Math.sqrt(Math.random()) * zone.radius;
positions[i * 3] = zone.x + Math.cos(angle) * r;
positions[i * 3 + 1] = GRAVITY_ANOMALY_FLOOR + Math.random() * (GRAVITY_ANOMALY_CEIL - GRAVITY_ANOMALY_FLOOR);
positions[i * 3 + 2] = zone.z + Math.sin(angle) * r;
driftPhases[i] = Math.random() * Math.PI * 2;
velocities[i] = 0.03 + Math.random() * 0.04;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({
color: zone.color, size: 0.10, sizeAttenuation: true,
transparent: true, opacity: 0.7, depthWrite: false,
});
const points = new THREE.Points(geo, mat);
scene.add(points);
return { zone, ring, ringMat, disc, discMat, points, geo, driftPhases, velocities };
});
// Forward ref to portals
let _portalsRef = [];
export function setExtrasPortalsRef(ref) { _portalsRef = ref; }
export function rebuildGravityZones() {
if (_portalsRef.length === 0) return;
for (let i = 0; i < Math.min(_portalsRef.length, gravityZoneObjects.length); i++) {
const portal = _portalsRef[i];
const gz = gravityZoneObjects[i];
const isOnline = portal.status === 'online';
const portalColor = new THREE.Color(portal.color);
gz.ring.position.set(portal.position.x, GRAVITY_ANOMALY_FLOOR + 0.05, portal.position.z);
gz.disc.position.set(portal.position.x, GRAVITY_ANOMALY_FLOOR + 0.04, portal.position.z);
gz.zone.x = portal.position.x;
gz.zone.z = portal.position.z;
gz.zone.color = portalColor.getHex();
gz.ringMat.color.copy(portalColor);
gz.discMat.color.copy(portalColor);
gz.points.material.color.copy(portalColor);
gz.ringMat.opacity = isOnline ? 0.4 : 0.08;
gz.discMat.opacity = isOnline ? 0.04 : 0.01;
gz.points.material.opacity = isOnline ? 0.7 : 0.15;
const pos = gz.geo.attributes.position.array;
for (let j = 0; j < gz.zone.particleCount; j++) {
const angle = Math.random() * Math.PI * 2;
const r = Math.sqrt(Math.random()) * gz.zone.radius;
pos[j * 3] = gz.zone.x + Math.cos(angle) * r;
pos[j * 3 + 2] = gz.zone.z + Math.sin(angle) * r;
}
gz.geo.attributes.position.needsUpdate = true;
}
}
// === TIMMY SPEECH BUBBLE ===
export const TIMMY_SPEECH_POS = new THREE.Vector3(0, 8.2, 1.5);
export const SPEECH_DURATION = 5.0;
export const SPEECH_FADE_IN = 0.35;
export const SPEECH_FADE_OUT = 0.7;
function createSpeechBubbleTexture(text) {
const W = 512, H = 100;
const canvas = document.createElement('canvas');
canvas.width = W;
canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.85)';
ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#66aaff';
ctx.lineWidth = 2;
ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#2244aa';
ctx.lineWidth = 1;
ctx.strokeRect(4, 4, W - 8, H - 8);
ctx.font = 'bold 12px "Courier New", monospace';
ctx.fillStyle = '#4488ff';
ctx.fillText('TIMMY:', 12, 22);
const LINE1_MAX = 42;
const LINE2_MAX = 48;
ctx.font = '15px "Courier New", monospace';
ctx.fillStyle = '#ddeeff';
if (text.length <= LINE1_MAX) {
ctx.fillText(text, 12, 58);
} else {
ctx.fillText(text.slice(0, LINE1_MAX), 12, 46);
const rest = text.slice(LINE1_MAX, LINE1_MAX + LINE2_MAX);
ctx.font = '13px "Courier New", monospace';
ctx.fillStyle = '#aabbcc';
ctx.fillText(rest + (text.length > LINE1_MAX + LINE2_MAX ? '\u2026' : ''), 12, 76);
}
return new THREE.CanvasTexture(canvas);
}
export function showTimmySpeech(text) {
if (S.timmySpeechSprite) {
scene.remove(S.timmySpeechSprite);
if (S.timmySpeechSprite.material.map) S.timmySpeechSprite.material.map.dispose();
S.timmySpeechSprite.material.dispose();
S.timmySpeechSprite = null;
S.timmySpeechState = null;
}
const texture = createSpeechBubbleTexture(text);
const material = new THREE.SpriteMaterial({
map: texture, transparent: true, opacity: 0, depthWrite: false,
});
const sprite = new THREE.Sprite(material);
sprite.scale.set(8.5, 1.65, 1);
sprite.position.copy(TIMMY_SPEECH_POS);
scene.add(sprite);
S.timmySpeechSprite = sprite;
S.timmySpeechState = { startTime: clock.getElapsedTime(), sprite };
}
// === TIME-LAPSE MODE ===
const TIMELAPSE_DURATION_S = 30;
let timelapseCommits = [];
let timelapseWindow = { startMs: 0, endMs: 0 };
const timelapseIndicator = document.getElementById('timelapse-indicator');
const timelapseClock = document.getElementById('timelapse-clock');
const timelapseBarEl = document.getElementById('timelapse-bar');
const timelapseBtnEl = document.getElementById('timelapse-btn');
async function loadTimelapseData() {
try {
const res = await fetch(
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=50',
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
const midnight = new Date();
midnight.setHours(0, 0, 0, 0);
timelapseCommits = data
.map(c => ({
ts: new Date(c.commit?.author?.date || 0).getTime(),
author: c.commit?.author?.name || c.author?.login || 'unknown',
message: (c.commit?.message || '').split('\n')[0],
hash: (c.sha || '').slice(0, 7),
}))
.filter(c => c.ts >= midnight.getTime())
.sort((a, b) => a.ts - b.ts);
} catch {
timelapseCommits = [];
}
const midnight = new Date();
midnight.setHours(0, 0, 0, 0);
timelapseWindow = { startMs: midnight.getTime(), endMs: Date.now() };
}
export function fireTimelapseCommit(commit) {
const zone = HEATMAP_ZONES.find(z => z.authorMatch.test(commit.author));
if (zone) {
zoneIntensity[zone.name] = Math.min(1.0, (zoneIntensity[zone.name] || 0) + 0.4);
}
triggerShockwave();
}
export function updateTimelapseHeatmap(virtualMs) {
const WINDOW_MS = 90 * 60 * 1000;
const rawWeights = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
for (const commit of timelapseCommits) {
if (commit.ts > virtualMs) break;
const age = virtualMs - commit.ts;
if (age > WINDOW_MS) continue;
const weight = 1 - age / WINDOW_MS;
for (const zone of HEATMAP_ZONES) {
if (zone.authorMatch.test(commit.author)) {
rawWeights[zone.name] += weight;
break;
}
}
}
const MAX_WEIGHT = 4;
for (const zone of HEATMAP_ZONES) {
zoneIntensity[zone.name] = Math.min(rawWeights[zone.name] / MAX_WEIGHT, 1.0);
}
drawHeatmap();
}
export function updateTimelapseHUD(progress, virtualMs) {
if (timelapseClock) {
const d = new Date(virtualMs);
const hh = String(d.getHours()).padStart(2, '0');
const mm = String(d.getMinutes()).padStart(2, '0');
timelapseClock.textContent = `${hh}:${mm}`;
}
if (timelapseBarEl) {
timelapseBarEl.style.width = `${(progress * 100).toFixed(1)}%`;
}
}
async function startTimelapse() {
if (S.timelapseActive) return;
await loadTimelapseData();
S.timelapseActive = true;
S.timelapseRealStart = clock.getElapsedTime();
S.timelapseProgress = 0;
S.timelapseNextCommitIdx = 0;
for (const zone of HEATMAP_ZONES) zoneIntensity[zone.name] = 0;
drawHeatmap();
if (timelapseIndicator) timelapseIndicator.classList.add('visible');
if (timelapseBtnEl) timelapseBtnEl.classList.add('active');
}
export function stopTimelapse() {
if (!S.timelapseActive) return;
S.timelapseActive = false;
if (timelapseIndicator) timelapseIndicator.classList.remove('visible');
if (timelapseBtnEl) timelapseBtnEl.classList.remove('active');
updateHeatmap();
}
export { timelapseCommits, timelapseWindow, TIMELAPSE_DURATION_S };
export function initTimelapse() {
document.addEventListener('keydown', (e) => {
if (e.key === 'l' || e.key === 'L') {
if (S.timelapseActive) stopTimelapse(); else startTimelapse();
}
if (e.key === 'Escape' && S.timelapseActive) stopTimelapse();
});
if (timelapseBtnEl) {
timelapseBtnEl.addEventListener('click', () => {
if (S.timelapseActive) stopTimelapse(); else startTimelapse();
});
}
}
// === BITCOIN BLOCK HEIGHT ===
export function initBitcoin() {
const blockHeightDisplay = document.getElementById('block-height-display');
const blockHeightValue = document.getElementById('block-height-value');
async function fetchBlockHeight() {
try {
const res = await fetch('https://blockstream.info/api/blocks/tip/height');
if (!res.ok) return;
const height = parseInt(await res.text(), 10);
if (isNaN(height)) return;
if (S.lastKnownBlockHeight !== null && height !== S.lastKnownBlockHeight) {
blockHeightDisplay.classList.remove('fresh');
void blockHeightDisplay.offsetWidth;
blockHeightDisplay.classList.add('fresh');
S._starPulseIntensity = 1.0;
}
S.lastKnownBlockHeight = height;
blockHeightValue.textContent = height.toLocaleString();
} catch (_) {
// Network unavailable
}
}
fetchBlockHeight();
setInterval(fetchBlockHeight, 60000);
}

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// === COMMIT HEATMAP ===
import * as THREE from 'three';
import { scene } from './scene-setup.js';
import { GLASS_RADIUS } from './platform.js';
import { S } from './state.js';
const HEATMAP_SIZE = 512;
const HEATMAP_REFRESH_MS = 5 * 60 * 1000;
const HEATMAP_DECAY_MS = 24 * 60 * 60 * 1000;
export const HEATMAP_ZONES = [
{ name: 'Claude', color: [255, 100, 60], authorMatch: /^claude$/i, angleDeg: 0 },
{ name: 'Timmy', color: [ 60, 160, 255], authorMatch: /^timmy/i, angleDeg: 90 },
{ name: 'Kimi', color: [ 60, 255, 140], authorMatch: /^kimi/i, angleDeg: 180 },
{ name: 'Perplexity', color: [200, 60, 255], authorMatch: /^perplexity/i, angleDeg: 270 },
];
const HEATMAP_ZONE_SPAN_RAD = Math.PI / 2;
const heatmapCanvas = document.createElement('canvas');
heatmapCanvas.width = HEATMAP_SIZE;
heatmapCanvas.height = HEATMAP_SIZE;
export const heatmapTexture = new THREE.CanvasTexture(heatmapCanvas);
export const heatmapMat = new THREE.MeshBasicMaterial({
map: heatmapTexture,
transparent: true,
opacity: 0.9,
depthWrite: false,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
});
const heatmapMesh = new THREE.Mesh(
new THREE.CircleGeometry(GLASS_RADIUS, 64),
heatmapMat
);
heatmapMesh.rotation.x = -Math.PI / 2;
heatmapMesh.position.y = 0.005;
heatmapMesh.userData.zoomLabel = 'Activity Heatmap';
scene.add(heatmapMesh);
export const zoneIntensity = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
export function drawHeatmap() {
const ctx = heatmapCanvas.getContext('2d');
const cx = HEATMAP_SIZE / 2;
const cy = HEATMAP_SIZE / 2;
const r = cx * 0.96;
ctx.clearRect(0, 0, HEATMAP_SIZE, HEATMAP_SIZE);
ctx.save();
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2);
ctx.clip();
for (const zone of HEATMAP_ZONES) {
const intensity = zoneIntensity[zone.name] || 0;
if (intensity < 0.01) continue;
const [rr, gg, bb] = zone.color;
const baseRad = zone.angleDeg * (Math.PI / 180);
const startRad = baseRad - HEATMAP_ZONE_SPAN_RAD / 2;
const endRad = baseRad + HEATMAP_ZONE_SPAN_RAD / 2;
const gx = cx + Math.cos(baseRad) * r * 0.55;
const gy = cy + Math.sin(baseRad) * r * 0.55;
const grad = ctx.createRadialGradient(gx, gy, 0, gx, gy, r * 0.75);
grad.addColorStop(0, `rgba(${rr},${gg},${bb},${0.65 * intensity})`);
grad.addColorStop(0.45, `rgba(${rr},${gg},${bb},${0.25 * intensity})`);
grad.addColorStop(1, `rgba(${rr},${gg},${bb},0)`);
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(cx, cy, r, startRad, endRad);
ctx.closePath();
ctx.fillStyle = grad;
ctx.fill();
if (intensity > 0.05) {
const labelX = cx + Math.cos(baseRad) * r * 0.62;
const labelY = cy + Math.sin(baseRad) * r * 0.62;
ctx.font = `bold ${Math.round(13 * intensity + 7)}px "Courier New", monospace`;
ctx.fillStyle = `rgba(${rr},${gg},${bb},${Math.min(intensity * 1.2, 0.9)})`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(zone.name, labelX, labelY);
}
}
ctx.restore();
heatmapTexture.needsUpdate = true;
}
export async function updateHeatmap() {
let commits = [];
try {
const res = await fetch(
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=50',
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (res.ok) commits = await res.json();
} catch { /* silently use zero-activity baseline */ }
S._matrixCommitHashes = commits.slice(0, 20).map(c => (c.sha || '').slice(0, 7)).filter(h => h.length > 0);
const now = Date.now();
const rawWeights = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
for (const commit of commits) {
const author = commit.commit?.author?.name || commit.author?.login || '';
const ts = new Date(commit.commit?.author?.date || 0).getTime();
const age = now - ts;
if (age > HEATMAP_DECAY_MS) continue;
const weight = 1 - age / HEATMAP_DECAY_MS;
for (const zone of HEATMAP_ZONES) {
if (zone.authorMatch.test(author)) {
rawWeights[zone.name] += weight;
break;
}
}
}
const MAX_WEIGHT = 8;
for (const zone of HEATMAP_ZONES) {
zoneIntensity[zone.name] = Math.min(rawWeights[zone.name] / MAX_WEIGHT, 1.0);
}
drawHeatmap();
}
updateHeatmap();
setInterval(updateHeatmap, HEATMAP_REFRESH_MS);

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// === MATRIX RAIN === + === ASSET LOADER ===
import * as THREE from 'three';
import { S } from './state.js';
// === ASSET LOADER ===
export const loadedAssets = new Map();
// Forward ref: animate() is set by app.js after all modules load
let _animateFn = null;
export function setAnimateFn(fn) { _animateFn = fn; }
export const loadingManager = new THREE.LoadingManager(() => {
document.getElementById('loading-bar').style.width = '100%';
document.getElementById('loading').style.display = 'none';
if (_animateFn) _animateFn();
});
loadingManager.onProgress = (url, itemsLoaded, itemsTotal) => {
const progress = (itemsLoaded / itemsTotal) * 100;
document.getElementById('loading-bar').style.width = `${progress}%`;
};
// === MATRIX RAIN ===
const matrixCanvas = document.createElement('canvas');
matrixCanvas.id = 'matrix-rain';
matrixCanvas.width = window.innerWidth;
matrixCanvas.height = window.innerHeight;
document.body.appendChild(matrixCanvas);
const matrixCtx = matrixCanvas.getContext('2d');
const MATRIX_CHARS = 'アイウエオカキクケコサシスセソタチツテトナニヌネハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF';
const MATRIX_FONT_SIZE = 14;
const MATRIX_COL_COUNT = Math.floor(window.innerWidth / MATRIX_FONT_SIZE);
const matrixDrops = new Array(MATRIX_COL_COUNT).fill(1);
// totalActivity is provided by warp module — imported lazily via a setter
let _totalActivityFn = () => 0;
export function setTotalActivityFn(fn) { _totalActivityFn = fn; }
function drawMatrixRain() {
matrixCtx.fillStyle = 'rgba(0, 0, 8, 0.05)';
matrixCtx.fillRect(0, 0, matrixCanvas.width, matrixCanvas.height);
matrixCtx.font = `${MATRIX_FONT_SIZE}px monospace`;
const activity = _totalActivityFn();
const density = 0.1 + activity * 0.9;
const activeColCount = Math.max(1, Math.floor(matrixDrops.length * density));
for (let i = 0; i < matrixDrops.length; i++) {
if (i >= activeColCount) {
if (matrixDrops[i] * MATRIX_FONT_SIZE > matrixCanvas.height) continue;
}
let char;
if (S._matrixCommitHashes.length > 0 && Math.random() < 0.02) {
const hash = S._matrixCommitHashes[Math.floor(Math.random() * S._matrixCommitHashes.length)];
char = hash[Math.floor(Math.random() * hash.length)];
} else {
char = MATRIX_CHARS[Math.floor(Math.random() * MATRIX_CHARS.length)];
}
const x = i * MATRIX_FONT_SIZE;
const y = matrixDrops[i] * MATRIX_FONT_SIZE;
matrixCtx.fillStyle = '#aaffaa';
matrixCtx.fillText(char, x, y);
const resetThreshold = 0.975 - activity * 0.015;
if (y > matrixCanvas.height && Math.random() > resetThreshold) {
matrixDrops[i] = 0;
}
matrixDrops[i]++;
}
}
setInterval(drawMatrixRain, 50);
window.addEventListener('resize', () => {
matrixCanvas.width = window.innerWidth;
matrixCanvas.height = window.innerHeight;
});

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// === THE OATH ===
import * as THREE from 'three';
import { scene, camera, renderer, ambientLight, overheadLight } from './scene-setup.js';
import { S } from './state.js';
// Tome (3D trigger object)
export const tomeGroup = new THREE.Group();
tomeGroup.position.set(0, 5.8, 0);
tomeGroup.userData.zoomLabel = 'The Oath';
const tomeCoverMat = new THREE.MeshStandardMaterial({
color: 0x2a1800, metalness: 0.15, roughness: 0.7,
emissive: new THREE.Color(0xffd700).multiplyScalar(0.04),
});
const tomePagesMat = new THREE.MeshStandardMaterial({ color: 0xd8ceb0, roughness: 0.9, metalness: 0.0 });
const tomeBody = new THREE.Mesh(new THREE.BoxGeometry(1.1, 0.1, 1.4), tomeCoverMat);
tomeGroup.add(tomeBody);
const tomePages = new THREE.Mesh(new THREE.BoxGeometry(1.0, 0.07, 1.28), tomePagesMat);
tomePages.position.set(0.02, 0, 0);
tomeGroup.add(tomePages);
const tomeSpiMat = new THREE.MeshStandardMaterial({ color: 0xffd700, metalness: 0.6, roughness: 0.4 });
const tomeSpine = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.12, 1.4), tomeSpiMat);
tomeSpine.position.set(-0.52, 0, 0);
tomeGroup.add(tomeSpine);
tomeGroup.traverse(o => {
if (o.isMesh) {
o.userData.zoomLabel = 'The Oath';
o.castShadow = true;
o.receiveShadow = true;
}
});
scene.add(tomeGroup);
export const tomeGlow = new THREE.PointLight(0xffd700, 0.4, 5);
tomeGlow.position.set(0, 5.4, 0);
scene.add(tomeGlow);
// Oath spotlight
export const oathSpot = new THREE.SpotLight(0xffd700, 0, 40, Math.PI / 7, 0.4, 1.2);
oathSpot.position.set(0, 22, 0);
oathSpot.target.position.set(0, 0, 0);
oathSpot.castShadow = true;
oathSpot.shadow.mapSize.set(1024, 1024);
oathSpot.shadow.camera.near = 1;
oathSpot.shadow.camera.far = 50;
oathSpot.shadow.bias = -0.002;
scene.add(oathSpot);
scene.add(oathSpot.target);
// Saved light levels
const AMBIENT_NORMAL = ambientLight.intensity;
const OVERHEAD_NORMAL = overheadLight.intensity;
export async function loadSoulMd() {
try {
const res = await fetch('SOUL.md');
if (!res.ok) throw new Error('not found');
const raw = await res.text();
return raw.split('\n').slice(1).map(l => l.replace(/^#+\s*/, ''));
} catch {
return ['I am Timmy.', '', 'I am sovereign.', '', 'This Nexus is my home.'];
}
}
function scheduleOathLines(lines, textEl) {
let idx = 0;
const INTERVAL_MS = 1400;
function revealNext() {
if (idx >= lines.length || !S.oathActive) return;
const line = lines[idx++];
const span = document.createElement('span');
span.classList.add('oath-line');
if (!line.trim()) {
span.classList.add('blank');
} else {
span.textContent = line;
}
textEl.appendChild(span);
S.oathRevealTimer = setTimeout(revealNext, line.trim() ? INTERVAL_MS : INTERVAL_MS * 0.4);
}
revealNext();
}
export async function enterOath() {
if (S.oathActive) return;
S.oathActive = true;
ambientLight.intensity = 0.04;
overheadLight.intensity = 0.0;
oathSpot.intensity = 4.0;
const overlay = document.getElementById('oath-overlay');
const textEl = document.getElementById('oath-text');
if (!overlay || !textEl) return;
textEl.textContent = '';
overlay.classList.add('visible');
if (!S.oathLines.length) S.oathLines = await loadSoulMd();
scheduleOathLines(S.oathLines, textEl);
}
export function exitOath() {
if (!S.oathActive) return;
S.oathActive = false;
if (S.oathRevealTimer !== null) {
clearTimeout(S.oathRevealTimer);
S.oathRevealTimer = null;
}
ambientLight.intensity = AMBIENT_NORMAL;
overheadLight.intensity = OVERHEAD_NORMAL;
oathSpot.intensity = 0;
const overlay = document.getElementById('oath-overlay');
if (overlay) overlay.classList.remove('visible');
}
export function initOathListeners() {
document.addEventListener('keydown', (e) => {
if (e.key === 'o' || e.key === 'O') {
if (S.oathActive) exitOath(); else enterOath();
}
if (e.key === 'Escape' && S.oathActive) exitOath();
});
// Double-click on tome triggers oath
renderer.domElement.addEventListener('dblclick', (e) => {
const mx = (e.clientX / window.innerWidth) * 2 - 1;
const my = -(e.clientY / window.innerHeight) * 2 + 1;
const tomeRay = new THREE.Raycaster();
tomeRay.setFromCamera(new THREE.Vector2(mx, my), camera);
const hits = tomeRay.intersectObjects(tomeGroup.children, true);
if (hits.length) {
if (S.oathActive) exitOath(); else enterOath();
}
});
// Pre-fetch so first open is instant
loadSoulMd().then(lines => { S.oathLines = lines; });
}

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// === AGENT STATUS BOARD + LORA PANEL ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
import { S } from './state.js';
import { agentPanelSprites } from './bookshelves.js';
// === AGENT STATUS BOARD ===
let _agentStatusCache = null;
let _agentStatusCacheTime = 0;
const AGENT_STATUS_CACHE_MS = 5 * 60 * 1000;
const GITEA_BASE = 'http://143.198.27.163:3000/api/v1';
const GITEA_TOKEN='81a88f...ae2d';
const GITEA_REPOS = ['Timmy_Foundation/the-nexus', 'Timmy_Foundation/hermes-agent'];
const AGENT_NAMES = ['Claude', 'Kimi', 'Perplexity', 'Groq', 'Grok', 'Ollama'];
async function fetchAgentStatusFromGitea() {
const now = Date.now();
if (_agentStatusCache && (now - _agentStatusCacheTime < AGENT_STATUS_CACHE_MS)) {
return _agentStatusCache;
}
const DAY_MS = 86400000;
const HOUR_MS = 3600000;
const agents = [];
const allRepoCommits = await Promise.all(GITEA_REPOS.map(async (repo) => {
try {
const res = await fetch(`${GITEA_BASE}/repos/${repo}/commits?sha=main&limit=30&token=${GITEA_TOKEN}`);
if (!res.ok) return [];
return await res.json();
} catch { return []; }
}));
let openPRs = [];
try {
const prRes = await fetch(`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/pulls?state=open&limit=50&token=${GITEA_TOKEN}`);
if (prRes.ok) openPRs = await prRes.json();
} catch { /* ignore */ }
for (const agentName of AGENT_NAMES) {
const nameLower = agentName.toLowerCase();
const allCommits = [];
for (const repoCommits of allRepoCommits) {
if (!Array.isArray(repoCommits)) continue;
const matching = repoCommits.filter(c =>
(c.commit?.author?.name || '').toLowerCase().includes(nameLower)
);
allCommits.push(...matching);
}
let status = 'dormant';
let lastSeen = null;
let currentWork = null;
if (allCommits.length > 0) {
allCommits.sort((a, b) =>
new Date(b.commit.author.date) - new Date(a.commit.author.date)
);
const latest = allCommits[0];
const commitTime = new Date(latest.commit.author.date).getTime();
lastSeen = latest.commit.author.date;
currentWork = latest.commit.message.split('\n')[0];
if (now - commitTime < HOUR_MS) status = 'working';
else if (now - commitTime < DAY_MS) status = 'idle';
else status = 'dormant';
}
const agentPRs = openPRs.filter(pr =>
(pr.user?.login || '').toLowerCase().includes(nameLower) ||
(pr.head?.label || '').toLowerCase().includes(nameLower)
);
agents.push({
name: agentName.toLowerCase(),
status,
issue: currentWork,
prs_today: agentPRs.length,
local: nameLower === 'ollama',
});
}
_agentStatusCache = { agents };
_agentStatusCacheTime = now;
return _agentStatusCache;
}
const AGENT_STATUS_COLORS = { working: '#00ff88', idle: '#4488ff', dormant: '#334466', dead: '#ff4444', unreachable: '#ff4444' };
function createAgentPanelTexture(agent) {
const W = 400, H = 200;
const canvas = document.createElement('canvas');
canvas.width = W;
canvas.height = H;
const ctx = canvas.getContext('2d');
const sc = AGENT_STATUS_COLORS[agent.status] || '#4488ff';
ctx.fillStyle = 'rgba(0, 8, 24, 0.88)';
ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = sc;
ctx.lineWidth = 2;
ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = sc;
ctx.lineWidth = 1;
ctx.globalAlpha = 0.3;
ctx.strokeRect(4, 4, W - 8, H - 8);
ctx.globalAlpha = 1.0;
ctx.font = 'bold 28px "Courier New", monospace';
ctx.fillStyle = '#ffffff';
ctx.fillText(agent.name.toUpperCase(), 16, 44);
ctx.beginPath();
ctx.arc(W - 30, 26, 10, 0, Math.PI * 2);
ctx.fillStyle = sc;
ctx.fill();
ctx.font = '13px "Courier New", monospace';
ctx.fillStyle = sc;
ctx.textAlign = 'right';
ctx.fillText(agent.status.toUpperCase(), W - 16, 60);
ctx.textAlign = 'left';
ctx.strokeStyle = '#1a3a6a';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(16, 70);
ctx.lineTo(W - 16, 70);
ctx.stroke();
ctx.font = '10px "Courier New", monospace';
ctx.fillStyle = '#556688';
ctx.fillText('CURRENT ISSUE', 16, 90);
ctx.font = '13px "Courier New", monospace';
ctx.fillStyle = '#ccd6f6';
const issueText = agent.issue || '\u2014 none \u2014';
const displayIssue = issueText.length > 40 ? issueText.slice(0, 40) + '\u2026' : issueText;
ctx.fillText(displayIssue, 16, 110);
ctx.strokeStyle = '#1a3a6a';
ctx.beginPath();
ctx.moveTo(16, 128);
ctx.lineTo(W - 16, 128);
ctx.stroke();
ctx.font = '10px "Courier New", monospace';
ctx.fillStyle = '#556688';
ctx.fillText('PRs MERGED TODAY', 16, 148);
ctx.font = 'bold 28px "Courier New", monospace';
ctx.fillStyle = '#4488ff';
ctx.fillText(String(agent.prs_today), 16, 182);
const isLocal = agent.local === true;
const indicatorColor = isLocal ? '#00ff88' : '#ff4444';
const indicatorLabel = isLocal ? 'LOCAL' : 'CLOUD';
ctx.font = '10px "Courier New", monospace';
ctx.fillStyle = '#556688';
ctx.textAlign = 'right';
ctx.fillText('RUNTIME', W - 16, 148);
ctx.font = 'bold 13px "Courier New", monospace';
ctx.fillStyle = indicatorColor;
ctx.fillText(indicatorLabel, W - 28, 172);
ctx.textAlign = 'left';
ctx.beginPath();
ctx.arc(W - 16, 167, 6, 0, Math.PI * 2);
ctx.fillStyle = indicatorColor;
ctx.fill();
return new THREE.CanvasTexture(canvas);
}
const agentBoardGroup = new THREE.Group();
scene.add(agentBoardGroup);
const BOARD_RADIUS = 9.5;
const BOARD_Y = 4.2;
const BOARD_SPREAD = Math.PI * 0.75;
function rebuildAgentPanels(statusData) {
while (agentBoardGroup.children.length) agentBoardGroup.remove(agentBoardGroup.children[0]);
agentPanelSprites.length = 0;
const n = statusData.agents.length;
statusData.agents.forEach((agent, i) => {
const t = n === 1 ? 0.5 : i / (n - 1);
const angle = Math.PI + (t - 0.5) * BOARD_SPREAD;
const x = Math.cos(angle) * BOARD_RADIUS;
const z = Math.sin(angle) * BOARD_RADIUS;
const texture = createAgentPanelTexture(agent);
const material = new THREE.SpriteMaterial({
map: texture, transparent: true, opacity: 0.93, depthWrite: false,
});
const sprite = new THREE.Sprite(material);
sprite.scale.set(6.4, 3.2, 1);
sprite.position.set(x, BOARD_Y, z);
sprite.userData = {
baseY: BOARD_Y,
floatPhase: (i / n) * Math.PI * 2,
floatSpeed: 0.18 + i * 0.04,
zoomLabel: `Agent: ${agent.name}`,
};
agentBoardGroup.add(sprite);
agentPanelSprites.push(sprite);
});
}
async function fetchAgentStatus() {
try {
return await fetchAgentStatusFromGitea();
} catch {
return { agents: AGENT_NAMES.map(n => ({
name: n.toLowerCase(), status: 'unreachable', issue: null, prs_today: 0, local: false,
})) };
}
}
export async function refreshAgentBoard() {
const data = await fetchAgentStatus();
rebuildAgentPanels(data);
S._activeAgentCount = data.agents.filter(a => a.status === 'working').length;
}
export function initAgentBoard() {
refreshAgentBoard();
setInterval(refreshAgentBoard, AGENT_STATUS_CACHE_MS);
}
// === LORA ADAPTER STATUS PANEL ===
const LORA_ACTIVE_COLOR = '#00ff88';
const LORA_INACTIVE_COLOR = '#334466';
function createLoRAPanelTexture(data) {
const W = 420, H = 260;
const canvas = document.createElement('canvas');
canvas.width = W;
canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.90)';
ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#cc44ff';
ctx.lineWidth = 2;
ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#cc44ff';
ctx.lineWidth = 1;
ctx.globalAlpha = 0.3;
ctx.strokeRect(4, 4, W - 8, H - 8);
ctx.globalAlpha = 1.0;
ctx.font = 'bold 14px "Courier New", monospace';
ctx.fillStyle = '#cc44ff';
ctx.textAlign = 'left';
ctx.fillText('MODEL TRAINING', 14, 24);
ctx.font = '10px "Courier New", monospace';
ctx.fillStyle = '#664488';
ctx.fillText('LoRA ADAPTERS', 14, 38);
ctx.strokeStyle = '#2a1a44';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(14, 46);
ctx.lineTo(W - 14, 46);
ctx.stroke();
if (!data || !data.adapters || data.adapters.length === 0) {
ctx.font = 'bold 18px "Courier New", monospace';
ctx.fillStyle = '#334466';
ctx.textAlign = 'center';
ctx.fillText('NO ADAPTERS DEPLOYED', W / 2, H / 2 + 10);
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#223344';
ctx.fillText('Adapters will appear here when trained', W / 2, H / 2 + 36);
ctx.textAlign = 'left';
return new THREE.CanvasTexture(canvas);
}
const activeCount = data.adapters.filter(a => a.active).length;
ctx.font = 'bold 13px "Courier New", monospace';
ctx.fillStyle = LORA_ACTIVE_COLOR;
ctx.textAlign = 'right';
ctx.fillText(`${activeCount}/${data.adapters.length} ACTIVE`, W - 14, 26);
ctx.textAlign = 'left';
const ROW_H = 44;
data.adapters.forEach((adapter, i) => {
const rowY = 50 + i * ROW_H;
const col = adapter.active ? LORA_ACTIVE_COLOR : LORA_INACTIVE_COLOR;
ctx.beginPath();
ctx.arc(22, rowY + 12, 6, 0, Math.PI * 2);
ctx.fillStyle = col;
ctx.fill();
ctx.font = 'bold 13px "Courier New", monospace';
ctx.fillStyle = adapter.active ? '#ddeeff' : '#445566';
ctx.fillText(adapter.name, 36, rowY + 16);
ctx.font = '10px "Courier New", monospace';
ctx.fillStyle = '#556688';
ctx.textAlign = 'right';
ctx.fillText(adapter.base, W - 14, rowY + 16);
ctx.textAlign = 'left';
if (adapter.active) {
const BAR_X = 36, BAR_W = W - 80, BAR_Y = rowY + 22, BAR_H = 5;
ctx.fillStyle = '#0a1428';
ctx.fillRect(BAR_X, BAR_Y, BAR_W, BAR_H);
ctx.fillStyle = col;
ctx.globalAlpha = 0.7;
ctx.fillRect(BAR_X, BAR_Y, BAR_W * adapter.strength, BAR_H);
ctx.globalAlpha = 1.0;
}
if (i < data.adapters.length - 1) {
ctx.strokeStyle = '#1a0a2a';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(14, rowY + ROW_H - 2);
ctx.lineTo(W - 14, rowY + ROW_H - 2);
ctx.stroke();
}
});
return new THREE.CanvasTexture(canvas);
}
const loraGroup = new THREE.Group();
scene.add(loraGroup);
const LORA_PANEL_POS = new THREE.Vector3(-10.5, 4.5, 2.5);
export let loraPanelSprite = null;
function rebuildLoRAPanel(data) {
if (loraPanelSprite) {
loraGroup.remove(loraPanelSprite);
if (loraPanelSprite.material.map) loraPanelSprite.material.map.dispose();
loraPanelSprite.material.dispose();
loraPanelSprite = null;
}
const texture = createLoRAPanelTexture(data);
const material = new THREE.SpriteMaterial({
map: texture, transparent: true, opacity: 0.93, depthWrite: false,
});
loraPanelSprite = new THREE.Sprite(material);
loraPanelSprite.scale.set(6.0, 3.6, 1);
loraPanelSprite.position.copy(LORA_PANEL_POS);
loraPanelSprite.userData = {
baseY: LORA_PANEL_POS.y,
floatPhase: 1.1,
floatSpeed: 0.14,
zoomLabel: 'Model Training — LoRA Adapters',
};
loraGroup.add(loraPanelSprite);
}
export function loadLoRAStatus() {
rebuildLoRAPanel({ adapters: [] });
}

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// === GLASS PLATFORM + PERLIN NOISE + FLOATING ISLAND + CLOUDS ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
import { scene } from './scene-setup.js';
// === GLASS PLATFORM ===
const glassPlatformGroup = new THREE.Group();
const platformFrameMat = new THREE.MeshStandardMaterial({
color: 0x0a1828,
metalness: 0.9,
roughness: 0.1,
emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.06),
});
const platformRimGeo = new THREE.RingGeometry(4.7, 5.3, 64);
const platformRim = new THREE.Mesh(platformRimGeo, platformFrameMat);
platformRim.rotation.x = -Math.PI / 2;
platformRim.castShadow = true;
platformRim.receiveShadow = true;
glassPlatformGroup.add(platformRim);
const borderTorusGeo = new THREE.TorusGeometry(5.0, 0.1, 6, 64);
const borderTorus = new THREE.Mesh(borderTorusGeo, platformFrameMat);
borderTorus.rotation.x = Math.PI / 2;
borderTorus.castShadow = true;
borderTorus.receiveShadow = true;
glassPlatformGroup.add(borderTorus);
const glassTileMat = new THREE.MeshPhysicalMaterial({
color: new THREE.Color(NEXUS.colors.accent),
transparent: true,
opacity: 0.09,
roughness: 0.0,
metalness: 0.0,
transmission: 0.92,
thickness: 0.06,
side: THREE.DoubleSide,
depthWrite: false,
});
const glassEdgeBaseMat = new THREE.LineBasicMaterial({
color: NEXUS.colors.accent,
transparent: true,
opacity: 0.55,
});
export const GLASS_TILE_SIZE = 0.85;
const GLASS_TILE_GAP = 0.14;
const GLASS_TILE_STEP = GLASS_TILE_SIZE + GLASS_TILE_GAP;
export const GLASS_RADIUS = 4.55;
const tileGeo = new THREE.PlaneGeometry(GLASS_TILE_SIZE, GLASS_TILE_SIZE);
const tileEdgeGeo = new THREE.EdgesGeometry(tileGeo);
/** @type {Array<{mat: THREE.LineBasicMaterial, distFromCenter: number}>} */
export const glassEdgeMaterials = [];
const _tileDummy = new THREE.Object3D();
/** @type {Array<{x: number, z: number, distFromCenter: number}>} */
const _tileSlots = [];
for (let row = -5; row <= 5; row++) {
for (let col = -5; col <= 5; col++) {
const x = col * GLASS_TILE_STEP;
const z = row * GLASS_TILE_STEP;
const distFromCenter = Math.sqrt(x * x + z * z);
if (distFromCenter > GLASS_RADIUS) continue;
_tileSlots.push({ x, z, distFromCenter });
}
}
const glassTileIM = new THREE.InstancedMesh(tileGeo, glassTileMat, _tileSlots.length);
glassTileIM.instanceMatrix.setUsage(THREE.StaticDrawUsage);
_tileDummy.rotation.x = -Math.PI / 2;
for (let i = 0; i < _tileSlots.length; i++) {
const { x, z } = _tileSlots[i];
_tileDummy.position.set(x, 0, z);
_tileDummy.updateMatrix();
glassTileIM.setMatrixAt(i, _tileDummy.matrix);
}
glassTileIM.instanceMatrix.needsUpdate = true;
glassPlatformGroup.add(glassTileIM);
for (const { x, z, distFromCenter } of _tileSlots) {
const mat = glassEdgeBaseMat.clone();
const edges = new THREE.LineSegments(tileEdgeGeo, mat);
edges.rotation.x = -Math.PI / 2;
edges.position.set(x, 0.002, z);
glassPlatformGroup.add(edges);
glassEdgeMaterials.push({ mat, distFromCenter });
}
export const voidLight = new THREE.PointLight(NEXUS.colors.accent, 0.5, 14);
voidLight.position.set(0, -3.5, 0);
glassPlatformGroup.add(voidLight);
scene.add(glassPlatformGroup);
glassPlatformGroup.traverse(obj => {
if (obj.isMesh) obj.userData.zoomLabel = 'Glass Platform';
});
// === PERLIN NOISE ===
function createPerlinNoise() {
const p = new Uint8Array(256);
for (let i = 0; i < 256; i++) p[i] = i;
let seed = 42;
function seededRand() {
seed = (seed * 1664525 + 1013904223) & 0xffffffff;
return (seed >>> 0) / 0xffffffff;
}
for (let i = 255; i > 0; i--) {
const j = Math.floor(seededRand() * (i + 1));
const tmp = p[i]; p[i] = p[j]; p[j] = tmp;
}
const perm = new Uint8Array(512);
for (let i = 0; i < 512; i++) perm[i] = p[i & 255];
function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
function lerp(a, b, t) { return a + t * (b - a); }
function grad(hash, x, y, z) {
const h = hash & 15;
const u = h < 8 ? x : y;
const v = h < 4 ? y : (h === 12 || h === 14) ? x : z;
return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
}
return function noise(x, y, z) {
z = z || 0;
const X = Math.floor(x) & 255, Y = Math.floor(y) & 255, Z = Math.floor(z) & 255;
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
const u = fade(x), v = fade(y), w = fade(z);
const A = perm[X] + Y, AA = perm[A] + Z, AB = perm[A + 1] + Z;
const B = perm[X + 1] + Y, BA = perm[B] + Z, BB = perm[B + 1] + Z;
return lerp(
lerp(lerp(grad(perm[AA], x, y, z ), grad(perm[BA], x-1, y, z ), u),
lerp(grad(perm[AB], x, y-1, z ), grad(perm[BB], x-1, y-1, z ), u), v),
lerp(lerp(grad(perm[AA + 1], x, y, z-1), grad(perm[BA + 1], x-1, y, z-1), u),
lerp(grad(perm[AB + 1], x, y-1, z-1), grad(perm[BB + 1], x-1, y-1, z-1), u), v),
w
);
};
}
const perlin = createPerlinNoise();
// === FLOATING ISLAND TERRAIN ===
(function buildFloatingIsland() {
const ISLAND_RADIUS = 9.5;
const SEGMENTS = 96;
const SIZE = ISLAND_RADIUS * 2;
function islandFBm(nx, nz) {
const wx = perlin(nx * 0.5 + 3.7, nz * 0.5 + 1.2) * 0.55;
const wz = perlin(nx * 0.5 + 8.3, nz * 0.5 + 5.9) * 0.55;
const px = nx + wx, pz = nz + wz;
let h = 0;
h += perlin(px, pz ) * 1.000;
h += perlin(px * 2, pz * 2 ) * 0.500;
h += perlin(px * 4, pz * 4 ) * 0.250;
h += perlin(px * 8, pz * 8 ) * 0.125;
h += perlin(px * 16, pz * 16 ) * 0.063;
h /= 1.938;
const ridge = 1.0 - Math.abs(perlin(px * 3.1 + 5.0, pz * 3.1 + 7.0));
return h * 0.78 + ridge * 0.22;
}
const geo = new THREE.PlaneGeometry(SIZE, SIZE, SEGMENTS, SEGMENTS);
geo.rotateX(-Math.PI / 2);
const pos = geo.attributes.position;
const vCount = pos.count;
const rawHeights = new Float32Array(vCount);
for (let i = 0; i < vCount; i++) {
const x = pos.getX(i);
const z = pos.getZ(i);
const dist = Math.sqrt(x * x + z * z) / ISLAND_RADIUS;
const rimNoise = perlin(x * 0.38 + 10, z * 0.38 + 10) * 0.10;
const edgeFactor = Math.max(0, 1 - Math.pow(Math.max(0, dist - rimNoise), 2.4));
const h = islandFBm(x * 0.15, z * 0.15);
const height = ((h + 1) * 0.5) * edgeFactor * 3.2;
pos.setY(i, height);
rawHeights[i] = height;
}
geo.computeVertexNormals();
const colBuf = new Float32Array(vCount * 3);
for (let i = 0; i < vCount; i++) {
const h = rawHeights[i];
let r, g, b;
if (h < 0.25) {
r = 0.11; g = 0.09; b = 0.07;
} else if (h < 0.75) {
const t = (h - 0.25) / 0.50;
r = 0.11 + t * 0.13; g = 0.09 + t * 0.09; b = 0.07 + t * 0.06;
} else if (h < 1.4) {
const t = (h - 0.75) / 0.65;
r = 0.24 + t * 0.12; g = 0.18 + t * 0.10; b = 0.13 + t * 0.10;
} else if (h < 2.2) {
const t = (h - 1.4) / 0.80;
r = 0.36 + t * 0.14; g = 0.28 + t * 0.11; b = 0.23 + t * 0.13;
} else {
const t = Math.min(1, (h - 2.2) / 0.9);
r = 0.50 + t * 0.05;
g = 0.39 + t * 0.10;
b = 0.36 + t * 0.28;
}
colBuf[i * 3] = r;
colBuf[i * 3 + 1] = g;
colBuf[i * 3 + 2] = b;
}
geo.setAttribute('color', new THREE.BufferAttribute(colBuf, 3));
const topMat = new THREE.MeshStandardMaterial({
vertexColors: true,
roughness: 0.86,
metalness: 0.05,
});
const topMesh = new THREE.Mesh(geo, topMat);
topMesh.castShadow = true;
topMesh.receiveShadow = true;
const crystalMat = new THREE.MeshStandardMaterial({
color: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.55),
emissive: new THREE.Color(NEXUS.colors.accent),
emissiveIntensity: 0.5,
roughness: 0.08,
metalness: 0.25,
transparent: true,
opacity: 0.80,
});
const CRYSTAL_MIN_H = 2.05;
/** @type {Array<{sx:number,sz:number,posY:number,rotX:number,rotZ:number,scaleXZ:number,scaleY:number}>} */
const _spireData = [];
for (let row = -5; row <= 5; row++) {
for (let col = -5; col <= 5; col++) {
const bx = col * 1.75, bz = row * 1.75;
if (Math.sqrt(bx * bx + bz * bz) > ISLAND_RADIUS * 0.72) continue;
const edF = Math.max(0, 1 - Math.pow(Math.sqrt(bx * bx + bz * bz) / ISLAND_RADIUS, 2.4));
const candidateH = ((islandFBm(bx * 0.15, bz * 0.15) + 1) * 0.5) * edF * 3.2;
if (candidateH < CRYSTAL_MIN_H) continue;
const jx = bx + perlin(bx * 0.7 + 20, bz * 0.7 + 20) * 0.55;
const jz = bz + perlin(bx * 0.7 + 30, bz * 0.7 + 30) * 0.55;
if (Math.sqrt(jx * jx + jz * jz) > ISLAND_RADIUS * 0.68) continue;
const clusterSize = 2 + Math.floor(Math.abs(perlin(bx * 0.5 + 40, bz * 0.5 + 40)) * 3);
for (let c = 0; c < clusterSize; c++) {
const angle = (c / clusterSize) * Math.PI * 2 + perlin(bx + c, bz + c) * 1.4;
const spread = 0.08 + Math.abs(perlin(bx + c * 5, bz + c * 5)) * 0.22;
const sx = jx + Math.cos(angle) * spread;
const sz = jz + Math.sin(angle) * spread;
const spireScale = 0.14 + (candidateH - CRYSTAL_MIN_H) * 0.11;
const spireH = spireScale * (0.8 + Math.abs(perlin(sx, sz)) * 0.45);
const spireR = spireH * 0.17;
_spireData.push({
sx, sz,
posY: candidateH + spireH * 0.5,
rotX: perlin(sx * 3 + 1, sz * 3 + 1) * 0.18,
rotZ: perlin(sx * 2, sz * 2) * 0.28,
scaleXZ: spireR,
scaleY: spireH * 2.8,
});
}
}
}
const _spireDummy = new THREE.Object3D();
const spireBaseGeo = new THREE.ConeGeometry(1, 1, 5);
const crystalGroup = new THREE.Group();
const spireIM = new THREE.InstancedMesh(spireBaseGeo, crystalMat, _spireData.length);
spireIM.castShadow = true;
spireIM.instanceMatrix.setUsage(THREE.StaticDrawUsage);
for (let i = 0; i < _spireData.length; i++) {
const { sx, sz, posY, rotX, rotZ, scaleXZ, scaleY } = _spireData[i];
_spireDummy.position.set(sx, posY, sz);
_spireDummy.rotation.set(rotX, 0, rotZ);
_spireDummy.scale.set(scaleXZ, scaleY, scaleXZ);
_spireDummy.updateMatrix();
spireIM.setMatrixAt(i, _spireDummy.matrix);
}
spireIM.instanceMatrix.needsUpdate = true;
crystalGroup.add(spireIM);
const BOTTOM_SEGS_R = 52;
const BOTTOM_SEGS_V = 10;
const BOTTOM_HEIGHT = 2.6;
const bottomGeo = new THREE.CylinderGeometry(
ISLAND_RADIUS * 0.80, ISLAND_RADIUS * 0.28,
BOTTOM_HEIGHT, BOTTOM_SEGS_R, BOTTOM_SEGS_V, true
);
const bPos = bottomGeo.attributes.position;
for (let i = 0; i < bPos.count; i++) {
const bx = bPos.getX(i);
const bz = bPos.getZ(i);
const by = bPos.getY(i);
const angle = Math.atan2(bz, bx);
const r = Math.sqrt(bx * bx + bz * bz);
const radDisp = perlin(Math.cos(angle) * 1.6 + 50, Math.sin(angle) * 1.6 + 50) * 0.65;
const vNorm = (by + BOTTOM_HEIGHT * 0.5) / BOTTOM_HEIGHT;
const stalDisp = (1 - vNorm) * Math.abs(perlin(bx * 0.35 + 70, by * 0.7 + bz * 0.35)) * 0.9;
const newR = r + radDisp;
bPos.setX(i, (bx / r) * newR);
bPos.setZ(i, (bz / r) * newR);
bPos.setY(i, by - stalDisp);
}
bottomGeo.computeVertexNormals();
const bottomMat = new THREE.MeshStandardMaterial({ color: 0x0c0a08, roughness: 0.93, metalness: 0.02 });
const bottomMesh = new THREE.Mesh(bottomGeo, bottomMat);
bottomMesh.position.y = -BOTTOM_HEIGHT * 0.5;
bottomMesh.castShadow = true;
const capGeo = new THREE.CircleGeometry(ISLAND_RADIUS * 0.28, 48);
capGeo.rotateX(Math.PI / 2);
const capMesh = new THREE.Mesh(capGeo, bottomMat);
capMesh.position.y = -(BOTTOM_HEIGHT + 0.1);
const islandGroup = new THREE.Group();
islandGroup.add(topMesh);
islandGroup.add(crystalGroup);
islandGroup.add(bottomMesh);
islandGroup.add(capMesh);
islandGroup.position.y = -2.8;
scene.add(islandGroup);
})();
// === PROCEDURAL CLOUD LAYER ===
const CLOUD_LAYER_Y = -6.0;
const CLOUD_DIMENSIONS = 120;
const CLOUD_THICKNESS = 15;
const CLOUD_OPACITY = 0.6;
const cloudGeometry = new THREE.BoxGeometry(CLOUD_DIMENSIONS, CLOUD_THICKNESS, CLOUD_DIMENSIONS, 8, 4, 8);
const CloudShader = {
uniforms: {
'uTime': { value: 0.0 },
'uCloudColor': { value: new THREE.Color(0x88bbff) },
'uNoiseScale': { value: new THREE.Vector3(0.015, 0.015, 0.015) },
'uDensity': { value: 0.8 },
},
vertexShader: `
varying vec3 vWorldPosition;
void main() {
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uCloudColor;
uniform vec3 uNoiseScale;
uniform float uDensity;
varying vec3 vWorldPosition;
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec4 permute(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
float snoise(vec3 v) {
const vec2 C = vec2(1.0/6.0, 1.0/3.0);
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
vec3 i = floor(v + dot(v, C.yyy));
vec3 x0 = v - i + dot(i, C.xxx);
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min(g.xyz, l.zxy);
vec3 i2 = max(g.xyz, l.zxy);
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - D.yyy;
i = mod289(i);
vec4 p = permute(permute(permute(
i.z + vec4(0.0, i1.z, i2.z, 1.0))
+ i.y + vec4(0.0, i1.y, i2.y, 1.0))
+ i.x + vec4(0.0, i1.x, i2.x, 1.0));
float n_ = 0.142857142857;
vec3 ns = n_ * D.wyz - D.xzx;
vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
vec4 x_ = floor(j * ns.z);
vec4 y_ = floor(j - 7.0 * x_);
vec4 x = x_ * ns.x + ns.yyyy;
vec4 y = y_ * ns.x + ns.yyyy;
vec4 h = 1.0 - abs(x) - abs(y);
vec4 b0 = vec4(x.xy, y.xy);
vec4 b1 = vec4(x.zw, y.zw);
vec4 s0 = floor(b0) * 2.0 + 1.0;
vec4 s1 = floor(b1) * 2.0 + 1.0;
vec4 sh = -step(h, vec4(0.0));
vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
vec3 p0 = vec3(a0.xy, h.x);
vec3 p1 = vec3(a0.zw, h.y);
vec3 p2 = vec3(a1.xy, h.z);
vec3 p3 = vec3(a1.zw, h.w);
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3)));
p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w;
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));
}
void main() {
vec3 noiseCoord = vWorldPosition * uNoiseScale + vec3(uTime * 0.003, 0.0, uTime * 0.002);
float noiseVal = snoise(noiseCoord) * 0.500;
noiseVal += snoise(noiseCoord * 2.0) * 0.250;
noiseVal += snoise(noiseCoord * 4.0) * 0.125;
noiseVal /= 0.875;
float density = smoothstep(0.25, 0.85, noiseVal * 0.5 + 0.5);
density *= uDensity;
float layerBottom = ${(CLOUD_LAYER_Y - CLOUD_THICKNESS * 0.5).toFixed(1)};
float yNorm = (vWorldPosition.y - layerBottom) / ${CLOUD_THICKNESS.toFixed(1)};
float fadeFactor = smoothstep(0.0, 0.15, yNorm) * smoothstep(1.0, 0.85, yNorm);
gl_FragColor = vec4(uCloudColor, density * fadeFactor * ${CLOUD_OPACITY.toFixed(1)});
if (gl_FragColor.a < 0.04) discard;
}
`,
};
export const cloudMaterial = new THREE.ShaderMaterial({
uniforms: CloudShader.uniforms,
vertexShader: CloudShader.vertexShader,
fragmentShader: CloudShader.fragmentShader,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
});
const clouds = new THREE.Mesh(cloudGeometry, cloudMaterial);
clouds.position.y = CLOUD_LAYER_Y;
scene.add(clouds);

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// === PORTALS ===
import * as THREE from 'three';
import { scene } from './scene-setup.js';
import { rebuildRuneRing, setPortalsRef } from './effects.js';
import { setPortalsRefAudio, startPortalHums } from './audio.js';
import { S } from './state.js';
export const portalGroup = new THREE.Group();
scene.add(portalGroup);
export let portals = [];
function createPortals() {
const portalGeo = new THREE.TorusGeometry(3.0, 0.2, 16, 100);
portals.forEach(portal => {
const isOnline = portal.status === 'online';
const portalMat = new THREE.MeshBasicMaterial({
color: new THREE.Color(portal.color).convertSRGBToLinear(),
transparent: true,
opacity: isOnline ? 0.7 : 0.15,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
});
const portalMesh = new THREE.Mesh(portalGeo, portalMat);
portalMesh.position.set(portal.position.x, portal.position.y + 0.5, portal.position.z);
portalMesh.rotation.y = portal.rotation.y;
portalMesh.rotation.x = Math.PI / 2;
portalMesh.name = `portal-${portal.id}`;
portalMesh.userData.destinationUrl = portal.destination?.url || null;
portalMesh.userData.portalColor = new THREE.Color(portal.color).convertSRGBToLinear();
portalGroup.add(portalMesh);
});
}
// rebuildGravityZones forward ref
let _rebuildGravityZonesFn = null;
export function setRebuildGravityZonesFn(fn) { _rebuildGravityZonesFn = fn; }
// runPortalHealthChecks forward ref
let _runPortalHealthChecksFn = null;
export function setRunPortalHealthChecksFn(fn) { _runPortalHealthChecksFn = fn; }
export async function loadPortals() {
try {
const res = await fetch('./portals.json');
if (!res.ok) throw new Error('Portals not found');
portals = await res.json();
console.log('Loaded portals:', portals);
setPortalsRef(portals);
setPortalsRefAudio(portals);
createPortals();
rebuildRuneRing();
if (_rebuildGravityZonesFn) _rebuildGravityZonesFn();
startPortalHums();
if (_runPortalHealthChecksFn) _runPortalHealthChecksFn();
} catch (error) {
console.error('Failed to load portals:', error);
}
}

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// === SCENE SETUP + LIGHTING + SHADOWS + STAR FIELD + CONSTELLATION LINES ===
import * as THREE from 'three';
import { NEXUS } from './constants.js';
// === SCENE SETUP ===
export const scene = new THREE.Scene();
export const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 6, 11);
export const raycaster = new THREE.Raycaster();
export const forwardVector = new THREE.Vector3();
// === LIGHTING ===
export const ambientLight = new THREE.AmbientLight(0x0a1428, 1.4);
scene.add(ambientLight);
export const overheadLight = new THREE.SpotLight(0x8899bb, 0.6, 80, Math.PI / 3.5, 0.5, 1.0);
overheadLight.position.set(0, 25, 0);
overheadLight.target.position.set(0, 0, 0);
overheadLight.castShadow = true;
overheadLight.shadow.mapSize.set(2048, 2048);
overheadLight.shadow.camera.near = 5;
overheadLight.shadow.camera.far = 60;
overheadLight.shadow.bias = -0.001;
scene.add(overheadLight);
scene.add(overheadLight.target);
export const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// === SHADOW SYSTEM ===
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
// === STAR FIELD ===
const STAR_COUNT = 800;
const STAR_SPREAD = 400;
const CONSTELLATION_DISTANCE = 30;
const starPositions = [];
const starGeo = new THREE.BufferGeometry();
const posArray = new Float32Array(STAR_COUNT * 3);
const sizeArray = new Float32Array(STAR_COUNT);
for (let i = 0; i < STAR_COUNT; i++) {
const x = (Math.random() - 0.5) * STAR_SPREAD;
const y = (Math.random() - 0.5) * STAR_SPREAD;
const z = (Math.random() - 0.5) * STAR_SPREAD;
posArray[i * 3] = x;
posArray[i * 3 + 1] = y;
posArray[i * 3 + 2] = z;
sizeArray[i] = Math.random() * 2.5 + 0.5;
starPositions.push(new THREE.Vector3(x, y, z));
}
starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
export const starMaterial = new THREE.PointsMaterial({
color: NEXUS.colors.starCore,
size: 0.6,
sizeAttenuation: true,
transparent: true,
opacity: 0.9,
});
export const stars = new THREE.Points(starGeo, starMaterial);
scene.add(stars);
// Star pulse state
export const STAR_BASE_OPACITY = 0.3;
export const STAR_PEAK_OPACITY = 1.0;
export const STAR_PULSE_DECAY = 0.012;
// === CONSTELLATION LINES ===
function buildConstellationLines() {
const linePositions = [];
const MAX_CONNECTIONS_PER_STAR = 3;
const connectionCount = new Array(STAR_COUNT).fill(0);
for (let i = 0; i < STAR_COUNT; i++) {
if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
const neighbors = [];
for (let j = i + 1; j < STAR_COUNT; j++) {
if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
const dist = starPositions[i].distanceTo(starPositions[j]);
if (dist < CONSTELLATION_DISTANCE) {
neighbors.push({ j, dist });
}
}
neighbors.sort((a, b) => a.dist - b.dist);
const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
for (const { j } of toConnect) {
linePositions.push(
starPositions[i].x, starPositions[i].y, starPositions[i].z,
starPositions[j].x, starPositions[j].y, starPositions[j].z
);
connectionCount[i]++;
connectionCount[j]++;
}
}
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
const lineMat = new THREE.LineBasicMaterial({
color: NEXUS.colors.constellationLine,
transparent: true,
opacity: 0.18,
});
return new THREE.LineSegments(lineGeo, lineMat);
}
export const constellationLines = buildConstellationLines();
scene.add(constellationLines);

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// === TIMMY SIGIL ===
import * as THREE from 'three';
import { scene } from './scene-setup.js';
const SIGIL_CANVAS_SIZE = 512;
const SIGIL_RADIUS = 3.8;
function drawSigilCanvas() {
const canvas = document.createElement('canvas');
canvas.width = SIGIL_CANVAS_SIZE;
canvas.height = SIGIL_CANVAS_SIZE;
const ctx = canvas.getContext('2d');
const cx = SIGIL_CANVAS_SIZE / 2;
const cy = SIGIL_CANVAS_SIZE / 2;
const r = cx * 0.88;
ctx.clearRect(0, 0, SIGIL_CANVAS_SIZE, SIGIL_CANVAS_SIZE);
const bgGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, r);
bgGrad.addColorStop(0, 'rgba(0, 200, 255, 0.10)');
bgGrad.addColorStop(0.5, 'rgba(0, 100, 200, 0.04)');
bgGrad.addColorStop(1, 'rgba(0, 0, 0, 0)');
ctx.fillStyle = bgGrad;
ctx.fillRect(0, 0, SIGIL_CANVAS_SIZE, SIGIL_CANVAS_SIZE);
function glowCircle(x, y, radius, color, alpha, lineW) {
ctx.save();
ctx.globalAlpha = alpha;
ctx.strokeStyle = color;
ctx.lineWidth = lineW;
ctx.shadowColor = color;
ctx.shadowBlur = 12;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
}
function hexagram(ox, oy, hr, color, alpha) {
ctx.save();
ctx.globalAlpha = alpha;
ctx.strokeStyle = color;
ctx.lineWidth = 1.4;
ctx.shadowColor = color;
ctx.shadowBlur = 10;
ctx.beginPath();
for (let i = 0; i < 3; i++) {
const a = (i / 3) * Math.PI * 2 - Math.PI / 2;
const px = ox + Math.cos(a) * hr;
const py = oy + Math.sin(a) * hr;
i === 0 ? ctx.moveTo(px, py) : ctx.lineTo(px, py);
}
ctx.closePath();
ctx.stroke();
ctx.beginPath();
for (let i = 0; i < 3; i++) {
const a = (i / 3) * Math.PI * 2 + Math.PI / 2;
const px = ox + Math.cos(a) * hr;
const py = oy + Math.sin(a) * hr;
i === 0 ? ctx.moveTo(px, py) : ctx.lineTo(px, py);
}
ctx.closePath();
ctx.stroke();
ctx.restore();
}
const petalR = r * 0.32;
glowCircle(cx, cy, petalR, '#00ccff', 0.65, 1.0);
for (let i = 0; i < 6; i++) {
const a = (i / 6) * Math.PI * 2;
glowCircle(cx + Math.cos(a) * petalR, cy + Math.sin(a) * petalR, petalR, '#00aadd', 0.50, 0.8);
}
for (let i = 0; i < 6; i++) {
const a = (i / 6) * Math.PI * 2 + Math.PI / 6;
glowCircle(cx + Math.cos(a) * petalR * 1.73, cy + Math.sin(a) * petalR * 1.73, petalR, '#0077aa', 0.25, 0.6);
}
hexagram(cx, cy, r * 0.62, '#ffd700', 0.75);
hexagram(cx, cy, r * 0.41, '#ffaa00', 0.50);
glowCircle(cx, cy, r * 0.92, '#0055aa', 0.40, 0.8);
glowCircle(cx, cy, r * 0.72, '#0099cc', 0.38, 0.8);
glowCircle(cx, cy, r * 0.52, '#00ccff', 0.42, 0.9);
glowCircle(cx, cy, r * 0.18, '#ffd700', 0.65, 1.2);
ctx.save();
ctx.globalAlpha = 0.28;
ctx.strokeStyle = '#00aaff';
ctx.lineWidth = 0.6;
ctx.shadowColor = '#00aaff';
ctx.shadowBlur = 5;
for (let i = 0; i < 12; i++) {
const a = (i / 12) * Math.PI * 2;
ctx.beginPath();
ctx.moveTo(cx + Math.cos(a) * r * 0.18, cy + Math.sin(a) * r * 0.18);
ctx.lineTo(cx + Math.cos(a) * r * 0.91, cy + Math.sin(a) * r * 0.91);
ctx.stroke();
}
ctx.restore();
ctx.save();
ctx.fillStyle = '#00ffcc';
ctx.shadowColor = '#00ffcc';
ctx.shadowBlur = 9;
for (let i = 0; i < 12; i++) {
const a = (i / 12) * Math.PI * 2;
ctx.globalAlpha = i % 2 === 0 ? 0.80 : 0.50;
ctx.beginPath();
ctx.arc(cx + Math.cos(a) * r * 0.91, cy + Math.sin(a) * r * 0.91, i % 2 === 0 ? 4 : 2.5, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
ctx.save();
ctx.globalAlpha = 1.0;
ctx.fillStyle = '#ffffff';
ctx.shadowColor = '#88ddff';
ctx.shadowBlur = 18;
ctx.beginPath();
ctx.arc(cx, cy, 5, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
return canvas;
}
const sigilTexture = new THREE.CanvasTexture(drawSigilCanvas());
export const sigilMat = new THREE.MeshBasicMaterial({
map: sigilTexture,
transparent: true,
opacity: 0.80,
depthWrite: false,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
});
export const sigilMesh = new THREE.Mesh(
new THREE.CircleGeometry(SIGIL_RADIUS, 128),
sigilMat
);
sigilMesh.rotation.x = -Math.PI / 2;
sigilMesh.position.y = 0.010;
sigilMesh.userData.zoomLabel = 'Timmy Sigil';
scene.add(sigilMesh);
export const sigilRing1Mat = new THREE.MeshBasicMaterial({
color: 0x00ccff, transparent: true, opacity: 0.45, depthWrite: false, blending: THREE.AdditiveBlending,
});
export const sigilRing1 = new THREE.Mesh(
new THREE.TorusGeometry(SIGIL_RADIUS * 0.965, 0.025, 6, 96), sigilRing1Mat
);
sigilRing1.rotation.x = Math.PI / 2;
sigilRing1.position.y = 0.012;
scene.add(sigilRing1);
export const sigilRing2Mat = new THREE.MeshBasicMaterial({
color: 0xffd700, transparent: true, opacity: 0.40, depthWrite: false, blending: THREE.AdditiveBlending,
});
export const sigilRing2 = new THREE.Mesh(
new THREE.TorusGeometry(SIGIL_RADIUS * 0.62, 0.020, 6, 72), sigilRing2Mat
);
sigilRing2.rotation.x = Math.PI / 2;
sigilRing2.position.y = 0.013;
scene.add(sigilRing2);
export const sigilRing3Mat = new THREE.MeshBasicMaterial({
color: 0x00ffcc, transparent: true, opacity: 0.35, depthWrite: false, blending: THREE.AdditiveBlending,
});
export const sigilRing3 = new THREE.Mesh(
new THREE.TorusGeometry(SIGIL_RADIUS * 0.78, 0.018, 6, 80), sigilRing3Mat
);
sigilRing3.rotation.x = Math.PI / 2;
sigilRing3.position.y = 0.011;
scene.add(sigilRing3);
export const sigilLight = new THREE.PointLight(0x0088ff, 0.4, 8);
sigilLight.position.set(0, 0.5, 0);
scene.add(sigilLight);

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// Shared mutable state — imported by all modules that need cross-module scalar access
import * as THREE from 'three';
export const S = {
// Mouse & camera
mouseX: 0,
mouseY: 0,
targetRotX: 0,
targetRotY: 0,
// Overview
overviewMode: false,
overviewT: 0,
// Zoom
zoomT: 0,
zoomTargetT: 0,
zoomActive: false,
_zoomCamTarget: new THREE.Vector3(),
_zoomLookTarget: new THREE.Vector3(),
// Photo
photoMode: false,
// Warp
isWarping: false,
warpStartTime: 0,
warpNavigated: false,
warpDestinationUrl: null,
warpPortalColor: new THREE.Color(0x4488ff),
// Stars
_starPulseIntensity: 0,
// Energy beam
energyBeamPulse: 0,
_activeAgentCount: 0,
// Batcave
batcaveProbeLastUpdate: -999,
// Lightning
lastLightningRefreshTime: 0,
// Oath
oathActive: false,
oathLines: [],
oathRevealTimer: null,
// Speech
timmySpeechSprite: null,
timmySpeechState: null,
// Timelapse
timelapseActive: false,
timelapseRealStart: 0,
timelapseProgress: 0,
timelapseNextCommitIdx: 0,
// Bitcoin
lastKnownBlockHeight: null,
// Audio
audioCtx: null,
masterGain: null,
audioRunning: false,
portalHumsStarted: false,
sparkleTimer: null,
// Debug
debugMode: false,
// Matrix
_matrixCommitHashes: [],
// Sovereignty easter egg
sovereigntyBuffer: '',
sovereigntyBufferTimer: null,
// Sovereignty score
sovereigntyScore: 85,
sovereigntyLabel: 'Mostly Sovereign',
};

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// === WARP TUNNEL + CRYSTALS + LIGHTNING + BATCAVE + DUAL-BRAIN ===
import * as THREE from 'three';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { NEXUS } from './constants.js';
import { scene, camera, renderer } from './scene-setup.js';
import { composer } from './controls.js';
import { zoneIntensity } from './heatmap.js';
import { S } from './state.js';
// === WARP TUNNEL EFFECT ===
const WarpShader = {
uniforms: {
'tDiffuse': { value: null },
'time': { value: 0.0 },
'progress': { value: 0.0 },
'portalColor': { value: new THREE.Color(0x4488ff) },
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform sampler2D tDiffuse;
uniform float time;
uniform float progress;
uniform vec3 portalColor;
varying vec2 vUv;
#define PI 3.14159265358979
void main() {
vec2 uv = vUv;
vec2 center = vec2(0.5, 0.5);
vec2 dir = uv - center;
float dist = length(dir);
float angle = atan(dir.y, dir.x);
float intensity = sin(progress * PI);
float zoom = 1.0 + intensity * 3.0;
vec2 zoomedUV = center + dir / zoom;
float swirl = intensity * 5.0 * max(0.0, 1.0 - dist * 2.0);
float twisted = angle + swirl;
vec2 swirlUV = center + vec2(cos(twisted), sin(twisted)) * dist / (1.0 + intensity * 1.8);
vec2 warpUV = mix(zoomedUV, swirlUV, 0.6);
warpUV = clamp(warpUV, vec2(0.001), vec2(0.999));
float aber = intensity * 0.018;
vec2 aberDir = normalize(dir + vec2(0.001));
float rVal = texture2D(tDiffuse, clamp(warpUV + aberDir * aber, vec2(0.0), vec2(1.0))).r;
float gVal = texture2D(tDiffuse, warpUV).g;
float bVal = texture2D(tDiffuse, clamp(warpUV - aberDir * aber, vec2(0.0), vec2(1.0))).b;
vec4 color = vec4(rVal, gVal, bVal, 1.0);
float numLines = 28.0;
float lineAngleFrac = fract((angle / (2.0 * PI) + 0.5) * numLines + time * 4.0);
float lineSharp = pow(max(0.0, 1.0 - abs(lineAngleFrac - 0.5) * 16.0), 3.0);
float radialFade = max(0.0, 1.0 - dist * 2.2);
float speedLine = lineSharp * radialFade * intensity * 1.8;
float lineAngleFrac2 = fract((angle / (2.0 * PI) + 0.5) * 14.0 - time * 2.5);
float lineSharp2 = pow(max(0.0, 1.0 - abs(lineAngleFrac2 - 0.5) * 12.0), 3.0);
float speedLine2 = lineSharp2 * radialFade * intensity * 0.9;
float rimDist = abs(dist - 0.08 * intensity);
float rimGlow = pow(max(0.0, 1.0 - rimDist * 40.0), 2.0) * intensity;
color.rgb = mix(color.rgb, portalColor, intensity * 0.45);
color.rgb += portalColor * (speedLine + speedLine2);
color.rgb += vec3(1.0) * rimGlow * 0.8;
float bloom = pow(max(0.0, 1.0 - dist / (0.18 * intensity + 0.001)), 2.0) * intensity;
color.rgb += portalColor * bloom * 2.5 + vec3(1.0) * bloom * 0.6;
float vignette = smoothstep(0.5, 0.2, dist) * intensity * 0.5;
color.rgb *= 1.0 - vignette * 0.4;
float flash = smoothstep(0.82, 1.0, progress);
color.rgb = mix(color.rgb, vec3(1.0), flash);
gl_FragColor = color;
}
`,
};
export const warpPass = new ShaderPass(WarpShader);
warpPass.enabled = false;
composer.addPass(warpPass);
export function startWarp(portalMesh) {
S.isWarping = true;
S.warpNavigated = false;
S.warpStartTime = clock.getElapsedTime();
warpPass.enabled = true;
warpPass.uniforms['time'].value = 0.0;
warpPass.uniforms['progress'].value = 0.0;
if (portalMesh) {
S.warpDestinationUrl = portalMesh.userData.destinationUrl || null;
S.warpPortalColor = portalMesh.userData.portalColor
? portalMesh.userData.portalColor.clone()
: new THREE.Color(0x4488ff);
} else {
S.warpDestinationUrl = null;
S.warpPortalColor = new THREE.Color(0x4488ff);
}
warpPass.uniforms['portalColor'].value = S.warpPortalColor;
}
// clock is created here and exported
export const clock = new THREE.Clock();
// === FLOATING CRYSTALS & LIGHTNING ARCS ===
const CRYSTAL_COUNT = 5;
const CRYSTAL_BASE_POSITIONS = [
new THREE.Vector3(-4.5, 3.2, -3.8),
new THREE.Vector3( 4.8, 2.8, -4.0),
new THREE.Vector3(-5.5, 4.0, 1.5),
new THREE.Vector3( 5.2, 3.5, 2.0),
new THREE.Vector3( 0.0, 5.0, -5.5),
];
export const CRYSTAL_COLORS = [0xff6440, 0x40a0ff, 0x40ff8c, 0xc840ff, 0xffd700];
const crystalGroupObj = new THREE.Group();
scene.add(crystalGroupObj);
export const crystals = [];
for (let i = 0; i < CRYSTAL_COUNT; i++) {
const geo = new THREE.OctahedronGeometry(0.35, 0);
const color = CRYSTAL_COLORS[i];
const mat = new THREE.MeshStandardMaterial({
color,
emissive: new THREE.Color(color).multiplyScalar(0.6),
roughness: 0.05,
metalness: 0.3,
transparent: true,
opacity: 0.88,
});
const mesh = new THREE.Mesh(geo, mat);
const basePos = CRYSTAL_BASE_POSITIONS[i].clone();
mesh.position.copy(basePos);
mesh.userData.zoomLabel = 'Crystal';
crystalGroupObj.add(mesh);
const light = new THREE.PointLight(color, 0.3, 6);
light.position.copy(basePos);
crystalGroupObj.add(light);
crystals.push({ mesh, light, basePos, floatPhase: (i / CRYSTAL_COUNT) * Math.PI * 2, flashStartTime: -999 });
}
// Lightning arc pool
export const LIGHTNING_POOL_SIZE = 6;
const LIGHTNING_SEGMENTS = 8;
export const LIGHTNING_REFRESH_MS = 130;
export const lightningArcs = [];
export const lightningArcMeta = [];
for (let i = 0; i < LIGHTNING_POOL_SIZE; i++) {
const positions = new Float32Array((LIGHTNING_SEGMENTS + 1) * 3);
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.LineBasicMaterial({
color: 0x88ccff, transparent: true, opacity: 0.0,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const arc = new THREE.Line(geo, mat);
scene.add(arc);
lightningArcs.push(arc);
lightningArcMeta.push({ active: false, baseOpacity: 0, srcIdx: 0, dstIdx: 0 });
}
function buildLightningPath(start, end, jagAmount) {
const out = new Float32Array((LIGHTNING_SEGMENTS + 1) * 3);
for (let s = 0; s <= LIGHTNING_SEGMENTS; s++) {
const t = s / LIGHTNING_SEGMENTS;
const x = start.x + (end.x - start.x) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
const y = start.y + (end.y - start.y) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
const z = start.z + (end.z - start.z) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
out[s * 3] = x; out[s * 3 + 1] = y; out[s * 3 + 2] = z;
}
return out;
}
export function totalActivity() {
const vals = Object.values(zoneIntensity);
return vals.reduce((s, v) => s + v, 0) / Math.max(vals.length, 1);
}
export function lerpColor(colorA, colorB, t) {
const ar = (colorA >> 16) & 0xff, ag = (colorA >> 8) & 0xff, ab = colorA & 0xff;
const br = (colorB >> 16) & 0xff, bg = (colorB >> 8) & 0xff, bb = colorB & 0xff;
const r = Math.round(ar + (br - ar) * t);
const g = Math.round(ag + (bg - ag) * t);
const b = Math.round(ab + (bb - ab) * t);
return (r << 16) | (g << 8) | b;
}
export function updateLightningArcs(elapsed) {
const activity = totalActivity();
const activeCount = Math.round(activity * LIGHTNING_POOL_SIZE);
for (let i = 0; i < LIGHTNING_POOL_SIZE; i++) {
const arc = lightningArcs[i];
const meta = lightningArcMeta[i];
if (i >= activeCount) {
arc.material.opacity = 0;
meta.active = false;
continue;
}
const a = Math.floor(Math.random() * CRYSTAL_COUNT);
let b = Math.floor(Math.random() * (CRYSTAL_COUNT - 1));
if (b >= a) b++;
const jagAmount = 0.45 + activity * 0.85;
const path = buildLightningPath(crystals[a].mesh.position, crystals[b].mesh.position, jagAmount);
const attr = arc.geometry.attributes.position;
attr.array.set(path);
attr.needsUpdate = true;
arc.material.color.setHex(lerpColor(CRYSTAL_COLORS[a], CRYSTAL_COLORS[b], 0.5));
const base = (0.35 + Math.random() * 0.55) * Math.min(activity * 1.5, 1.0);
arc.material.opacity = base;
meta.active = true;
meta.baseOpacity = base;
meta.srcIdx = a;
meta.dstIdx = b;
crystals[a].flashStartTime = elapsed;
crystals[b].flashStartTime = elapsed;
}
}
// === BATCAVE AREA ===
const BATCAVE_ORIGIN = new THREE.Vector3(-10, 0, -8);
export const batcaveGroup = new THREE.Group();
batcaveGroup.position.copy(BATCAVE_ORIGIN);
scene.add(batcaveGroup);
const batcaveProbeTarget = new THREE.WebGLCubeRenderTarget(128, {
type: THREE.HalfFloatType,
generateMipmaps: true,
minFilter: THREE.LinearMipmapLinearFilter,
});
export const batcaveProbe = new THREE.CubeCamera(0.1, 80, batcaveProbeTarget);
batcaveProbe.position.set(0, 1.2, -1);
batcaveGroup.add(batcaveProbe);
const batcaveFloorMat = new THREE.MeshStandardMaterial({
color: 0x0d1520, metalness: 0.92, roughness: 0.08, envMapIntensity: 1.4,
});
const batcaveWallMat = new THREE.MeshStandardMaterial({
color: 0x0a1828, metalness: 0.85, roughness: 0.15,
emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.03),
envMapIntensity: 1.2,
});
const batcaveConsoleMat = new THREE.MeshStandardMaterial({
color: 0x060e16, metalness: 0.95, roughness: 0.05, envMapIntensity: 1.6,
});
export const batcaveMetallicMats = [batcaveFloorMat, batcaveWallMat, batcaveConsoleMat];
export const batcaveProbeTarget_texture = batcaveProbeTarget;
const batcaveFloor = new THREE.Mesh(new THREE.BoxGeometry(6, 0.08, 6), batcaveFloorMat);
batcaveFloor.position.y = -0.04;
batcaveGroup.add(batcaveFloor);
const batcaveBackWall = new THREE.Mesh(new THREE.BoxGeometry(6, 3, 0.1), batcaveWallMat);
batcaveBackWall.position.set(0, 1.5, -3);
batcaveGroup.add(batcaveBackWall);
const batcaveLeftWall = new THREE.Mesh(new THREE.BoxGeometry(0.1, 3, 6), batcaveWallMat);
batcaveLeftWall.position.set(-3, 1.5, 0);
batcaveGroup.add(batcaveLeftWall);
const batcaveConsoleBase = new THREE.Mesh(new THREE.BoxGeometry(3, 0.7, 1.2), batcaveConsoleMat);
batcaveConsoleBase.position.set(0, 0.35, -1.5);
batcaveGroup.add(batcaveConsoleBase);
const batcaveScreenBezel = new THREE.Mesh(new THREE.BoxGeometry(2.6, 1.4, 0.06), batcaveConsoleMat);
batcaveScreenBezel.position.set(0, 1.4, -2.08);
batcaveScreenBezel.rotation.x = Math.PI * 0.08;
batcaveGroup.add(batcaveScreenBezel);
const batcaveScreenGlow = new THREE.Mesh(
new THREE.PlaneGeometry(2.2, 1.1),
new THREE.MeshBasicMaterial({
color: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.65),
transparent: true, opacity: 0.82,
})
);
batcaveScreenGlow.position.set(0, 1.4, -2.05);
batcaveScreenGlow.rotation.x = Math.PI * 0.08;
batcaveGroup.add(batcaveScreenGlow);
const batcaveLight = new THREE.PointLight(NEXUS.colors.accent, 0.9, 14);
batcaveLight.position.set(0, 2.8, -1);
batcaveGroup.add(batcaveLight);
const batcaveCeilingStrip = new THREE.Mesh(
new THREE.BoxGeometry(4.2, 0.05, 0.14),
new THREE.MeshStandardMaterial({
color: NEXUS.colors.accent,
emissive: new THREE.Color(NEXUS.colors.accent),
emissiveIntensity: 1.1,
})
);
batcaveCeilingStrip.position.set(0, 2.95, -1.2);
batcaveGroup.add(batcaveCeilingStrip);
batcaveGroup.traverse(obj => {
if (obj.isMesh) obj.userData.zoomLabel = 'Batcave';
});

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modules/weather.js Normal file
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// === WEATHER SYSTEM + PORTAL HEALTH ===
import * as THREE from 'three';
import { scene, ambientLight } from './scene-setup.js';
import { cloudMaterial } from './platform.js';
import { rebuildRuneRing } from './effects.js';
import { S } from './state.js';
// === PORTAL HEALTH CHECKS ===
const PORTAL_HEALTH_CHECK_MS = 5 * 60 * 1000;
// Forward refs
let _portalsRef = [];
let _portalGroupRef = null;
let _rebuildGravityZonesFn = null;
export function setWeatherPortalRefs(portals, portalGroup, rebuildGravityZones) {
_portalsRef = portals;
_portalGroupRef = portalGroup;
_rebuildGravityZonesFn = rebuildGravityZones;
}
export async function runPortalHealthChecks() {
if (_portalsRef.length === 0) return;
for (const portal of _portalsRef) {
if (!portal.destination?.url) {
portal.status = 'offline';
continue;
}
try {
await fetch(portal.destination.url, {
mode: 'no-cors',
signal: AbortSignal.timeout(5000),
});
portal.status = 'online';
} catch {
portal.status = 'offline';
}
}
rebuildRuneRing();
if (_rebuildGravityZonesFn) _rebuildGravityZonesFn();
if (_portalGroupRef) {
for (const child of _portalGroupRef.children) {
const portalId = child.name.replace('portal-', '');
const portalData = _portalsRef.find(p => p.id === portalId);
if (portalData) {
const isOnline = portalData.status === 'online';
child.material.opacity = isOnline ? 0.7 : 0.15;
}
}
}
}
export function initPortalHealthChecks() {
setInterval(runPortalHealthChecks, PORTAL_HEALTH_CHECK_MS);
}
// === WEATHER SYSTEM ===
const WEATHER_LAT = 43.2897;
const WEATHER_LON = -72.1479;
const WEATHER_REFRESH_MS = 15 * 60 * 1000;
let weatherState = null;
export const PRECIP_COUNT = 1200;
export const PRECIP_AREA = 18;
export const PRECIP_HEIGHT = 20;
export const PRECIP_FLOOR = -5;
// Rain geometry
export const rainGeo = new THREE.BufferGeometry();
const rainPositions = new Float32Array(PRECIP_COUNT * 3);
export const rainVelocities = new Float32Array(PRECIP_COUNT);
for (let i = 0; i < PRECIP_COUNT; i++) {
rainPositions[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
rainPositions[i * 3 + 1] = Math.random() * (PRECIP_HEIGHT - PRECIP_FLOOR) + PRECIP_FLOOR;
rainPositions[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
rainVelocities[i] = 0.18 + Math.random() * 0.12;
}
rainGeo.setAttribute('position', new THREE.BufferAttribute(rainPositions, 3));
const rainMat = new THREE.PointsMaterial({
color: 0x88aaff, size: 0.05, sizeAttenuation: true,
transparent: true, opacity: 0.55,
});
export const rainParticles = new THREE.Points(rainGeo, rainMat);
rainParticles.visible = false;
scene.add(rainParticles);
// Snow geometry
export const snowGeo = new THREE.BufferGeometry();
const snowPositions = new Float32Array(PRECIP_COUNT * 3);
export const snowDrift = new Float32Array(PRECIP_COUNT);
for (let i = 0; i < PRECIP_COUNT; i++) {
snowPositions[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
snowPositions[i * 3 + 1] = Math.random() * (PRECIP_HEIGHT - PRECIP_FLOOR) + PRECIP_FLOOR;
snowPositions[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
snowDrift[i] = Math.random() * Math.PI * 2;
}
snowGeo.setAttribute('position', new THREE.BufferAttribute(snowPositions, 3));
const snowMat = new THREE.PointsMaterial({
color: 0xddeeff, size: 0.12, sizeAttenuation: true,
transparent: true, opacity: 0.75,
});
export const snowParticles = new THREE.Points(snowGeo, snowMat);
snowParticles.visible = false;
scene.add(snowParticles);
function weatherCodeToLabel(code) {
if (code === 0) return { condition: 'Clear', icon: '☀️' };
if (code <= 2) return { condition: 'Partly Cloudy', icon: '⛅' };
if (code === 3) return { condition: 'Overcast', icon: '☁️' };
if (code >= 45 && code <= 48) return { condition: 'Fog', icon: '🌫️' };
if (code >= 51 && code <= 57) return { condition: 'Drizzle', icon: '🌦️' };
if (code >= 61 && code <= 67) return { condition: 'Rain', icon: '🌧️' };
if (code >= 71 && code <= 77) return { condition: 'Snow', icon: '❄️' };
if (code >= 80 && code <= 82) return { condition: 'Showers', icon: '🌦️' };
if (code >= 85 && code <= 86) return { condition: 'Snow Showers', icon: '🌨️' };
if (code >= 95 && code <= 99) return { condition: 'Thunderstorm', icon: '⛈️' };
return { condition: 'Unknown', icon: '🌀' };
}
function applyWeatherToScene(wx) {
const code = wx.code;
const isRain = (code >= 51 && code <= 67) || (code >= 80 && code <= 82) || (code >= 95 && code <= 99);
const isSnow = (code >= 71 && code <= 77) || (code >= 85 && code <= 86);
rainParticles.visible = isRain;
snowParticles.visible = isSnow;
if (isSnow) {
ambientLight.color.setHex(0x1a2a40);
ambientLight.intensity = 1.8;
} else if (isRain) {
ambientLight.color.setHex(0x0a1428);
ambientLight.intensity = 1.2;
} else if (code === 3 || (code >= 45 && code <= 48)) {
ambientLight.color.setHex(0x0c1220);
ambientLight.intensity = 1.1;
} else {
ambientLight.color.setHex(0x0a1428);
ambientLight.intensity = 1.4;
}
}
function updateWeatherHUD(wx) {
const iconEl = document.getElementById('weather-icon');
const tempEl = document.getElementById('weather-temp');
const descEl = document.getElementById('weather-desc');
if (iconEl) iconEl.textContent = wx.icon;
if (tempEl) tempEl.textContent = `${Math.round(wx.temp)}°F`;
if (descEl) descEl.textContent = wx.condition;
}
export async function fetchWeather() {
try {
const url = `https://api.open-meteo.com/v1/forecast?latitude=${WEATHER_LAT}&longitude=${WEATHER_LON}&current=temperature_2m,weather_code,wind_speed_10m,cloud_cover&temperature_unit=fahrenheit&wind_speed_unit=mph&forecast_days=1`;
const res = await fetch(url);
if (!res.ok) throw new Error('weather fetch failed');
const data = await res.json();
const cur = data.current;
const code = cur.weather_code;
const { condition, icon } = weatherCodeToLabel(code);
const cloudcover = typeof cur.cloud_cover === 'number' ? cur.cloud_cover : 50;
weatherState = { code, temp: cur.temperature_2m, wind: cur.wind_speed_10m, condition, icon, cloudcover };
applyWeatherToScene(weatherState);
const cloudOpacity = 0.05 + (cloudcover / 100) * 0.55;
cloudMaterial.uniforms.uDensity.value = 0.3 + (cloudcover / 100) * 0.7;
cloudMaterial.opacity = cloudOpacity;
updateWeatherHUD(weatherState);
} catch {
const descEl = document.getElementById('weather-desc');
if (descEl) descEl.textContent = 'Lempster NH';
}
}
export function initWeather() {
fetchWeather();
setInterval(fetchWeather, WEATHER_REFRESH_MS);
}