diff --git a/app.js b/app.js index 80ab4a3..9f79f6f 100644 --- a/app.js +++ b/app.js @@ -1323,17 +1323,17 @@ loadSovereigntyStatus(); // === ENERGY BEAM FOR BATCAVE TERMINAL === // Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect. -const ENERGY_BEAM_RADIUS = 0.5; -const ENERGY_BEAM_HEIGHT = 100; +const ENERGY_BEAM_RADIUS = 0.2; +const ENERGY_BEAM_HEIGHT = 50; const ENERGY_BEAM_Y = 0; -const ENERGY_BEAM_X = -3; -const ENERGY_BEAM_Z = -3; +const ENERGY_BEAM_X = -10; +const ENERGY_BEAM_Z = -10; -const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32); +const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true); const energyBeamMaterial = new THREE.MeshBasicMaterial({ color: NEXUS.colors.accent, emissive: NEXUS.colors.accent, - emissiveIntensity: 2, + emissiveIntensity: 0.8, transparent: true, opacity: 0.6, blending: THREE.AdditiveBlending,