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2 Commits

Author SHA1 Message Date
Alexander Whitestone
2600e8b61c fix: call self.load() in all game system manager __init__ methods
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QuestManager, InventoryManager, GuildManager, CombatManager, and
MagicManager all had load() methods that were never called. This
meant quests were never seeded, items never appeared in rooms, and
all game data started empty on every server restart.

Fixes #1351
2026-04-13 04:13:38 -04:00
Alexander Whitestone
0843a2a006 fix: one-way exits — rooms now bidirectional (#1350)
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World state: added explicit exits dict to all 5 rooms
Bridge: reads exits from world_state.json first, falls back to description parsing

Before: inner rooms (Tower, Garden, Forge, Bridge) had no exits
After: all rooms bidirectional — Threshold connects to all 4, each connects back
2026-04-13 03:27:19 -04:00