Timmy
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b3c97e0d6c
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perf(#873): implement Three.js LOD and texture optimization
CI / test (pull_request) Failing after 1m1s
CI / validate (pull_request) Failing after 55s
Review Approval Gate / verify-review (pull_request) Failing after 11s
- Agent orbs: THREE.LOD with 3 detail levels (32/16/8 segments)
- Halo geometry: reduced from 64 to 24 segments
- Particle systems: LOD-aware counts (500-1500 based on tier)
- Agent label texture cache: reuse textures across agents
- Stats.js integration for performance monitoring
- Document minimum sovereign hardware requirements
Refs #873
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2026-04-13 17:51:12 -04:00 |
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