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Author SHA1 Message Date
Alexander Whitestone
3626ee0e20 feat: [Mnemosyne] session rooms — holographic chambers per session (#1171)
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- Add `buildSessionRooms()` to spatial-memory.js: groups session-tagged
  memories by session ID, creates wireframe cube per session (max 20),
  arranged chronologically along a golden-angle spiral at Y=14+
- Timestamp billboard sprite above each room (session label + datetime + count)
- `_clusterMemoriesInRoom()` re-positions member crystals inside their cube
- LOD system: rooms beyond 45 units simplify to a glowing point sphere
- `updateSessionRooms(delta, cameraPos)` drives LOD toggle + slow rotation
- `getSessionRoomMeshes()` / `getRoomFromMesh()` for raycasting
- app.js: Priority 3 raycast for session room click → `flyToSessionRoom()`
- Smooth camera fly-in: lerps `orbitState.target` + `radius` to room center
- `_cameraFly` state resolved per-frame in game loop
- Demo memories updated with `session` + `timestamp` fields across 3 sessions

Fixes #1171

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 18:48:03 -04:00
Alexander Whitestone
8ca25ccb76 feat: [Mnemosyne] session rooms — holographic chambers per session (#1171)
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- Add nexus/components/session-rooms.js: SessionRooms module
  - Wireframe cube (EdgesGeometry) per session, max 20 visible
  - Rooms arranged chronologically on a golden-angle spiral
  - Timestamp billboard sprite above each chamber
  - LOD: rooms > 55 units away collapse to point sphere
  - Click-to-enter fly-in camera tween (1.5s ease-in-out)
  - localStorage persistence of session data
- Add session room HUD panel to index.html (shows on fly-in)
- Add session room CSS styles to style.css
- Integrate into app.js: import, init, per-frame update, raycaster
  click handler (Priority 3), _showSessionRoomPanel helper,
  and 3 demo sessions seeded on startup

Fixes #1171

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 18:39:32 -04:00
8beae5ecc1 [claude] Mnemosyne holographic fact detail panel (#1172) (#1177)
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2026-04-10 22:29:17 +00:00
e2edfd3318 [claude] Mnemosyne gravity well clustering — related memories attract in 3D (#1175) (#1176)
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2026-04-10 22:18:46 +00:00
8e18fa5311 Merge pull request 'fix: Missing Source Code Investigation — Classical AI Commits Disappearing' (#1163) from mimo/code/issue-1145 into main
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Auto-merged by Timmy
2026-04-10 21:00:40 +00:00
1bf2af15a0 Merge pull request 'fix: [DEFERRED] Hermes Trismegistus — New Wizard Proposal' (#1162) from mimo/code/issue-1146 into main
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Auto-merged by Timmy
2026-04-10 21:00:37 +00:00
4095946749 Merge pull request '[Mnemosyne] Memory crystal click-to-inspect interaction' (#1161) from feat/mnemosyne-crystal-inspect into main
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Auto-merged by Timmy
2026-04-10 21:00:24 +00:00
Alexander Whitestone
845e2f2ced fix: Missing Source Code Investigation — Classical AI Commits Disappearing (closes #1145)
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Root cause: duplicate agents wrote GOFAI code to public/nexus/app.js (wrong path)
instead of root app.js. The public/nexus/ files were corrupt duplicates that got
overwritten and eventually deleted, creating the illusion of disappearing code.

The classical AI code is fully present in root app.js — all 13 classes verified:
SymbolicEngine, AgentFSM, KnowledgeGraph, Blackboard, SymbolicPlanner,
HTNPlanner, CaseBasedReasoner, NeuroSymbolicBridge, MetaReasoningLayer,
AdaptiveCalibrator, PSELayer, plus A* search and bitmask fact indexing.

Prevention:
- Added public/nexus/ to .gitignore
- Added canonical file path documentation to CLAUDE.md
- Filed investigation report (INVESTIGATION_ISSUE_1145.md)
2026-04-10 16:25:57 -04:00
c387708892 feat(mnemosyne): add memory crystal inspection panel styles
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2026-04-10 19:38:57 +00:00
8694c0f5ad feat(mnemosyne): add memory crystal inspection panel HTML overlay 2026-04-10 19:38:55 +00:00
c3547196d8 feat(mnemosyne): memory crystal click-to-inspect — raycast crystals, show panel, dismiss on empty click 2026-04-10 19:38:54 +00:00
87bfe9b332 feat(mnemosyne): add crystal mesh query + highlight/select API for click-to-inspect 2026-04-10 19:38:53 +00:00
8 changed files with 1319 additions and 11 deletions

3
.gitignore vendored
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@@ -4,3 +4,6 @@ nexus/__pycache__/
tests/__pycache__/ tests/__pycache__/
mempalace/__pycache__/ mempalace/__pycache__/
.aider* .aider*
# Prevent agents from writing to wrong path (see issue #1145)
public/nexus/

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@@ -42,6 +42,17 @@ Current repo contents are centered on:
Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`. Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`.
If browser/UI work is being restored, it must happen through the migration backlog and land back here. If browser/UI work is being restored, it must happen through the migration backlog and land back here.
## Canonical File Paths
**Frontend code lives at repo ROOT, NOT in `public/nexus/`:**
- `app.js` — main Three.js app (GOFAI, 3D world, all frontend logic)
- `index.html` — main HTML shell
- `style.css` — styles
- `server.py` — websocket bridge
- `gofai_worker.js` — web worker for off-thread reasoning
**DO NOT write to `public/nexus/`** — this path is gitignored. Agents historically wrote here by mistake, creating corrupt duplicates. See issue #1145 and `INVESTIGATION_ISSUE_1145.md`.
## Hard Rules ## Hard Rules
1. One canonical 3D repo only: `Timmy_Foundation/the-nexus` 1. One canonical 3D repo only: `Timmy_Foundation/the-nexus`
@@ -50,6 +61,7 @@ If browser/UI work is being restored, it must happen through the migration backl
4. Telemetry and durable truth flow through Hermes harness 4. Telemetry and durable truth flow through Hermes harness
5. OpenClaw remains a sidecar, not the governing authority 5. OpenClaw remains a sidecar, not the governing authority
6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus` 6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus`
7. **NEVER write frontend files to `public/nexus/`** — use repo root paths listed above
## Validation Rule ## Validation Rule

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@@ -0,0 +1,72 @@
# Investigation Report: Missing Source Code — Classical AI Commits Disappearing
**Issue:** #1145
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro swarm worker
## Summary
**The classical AI code is NOT missing. It is fully present in root `app.js` (3302 lines).**
The perception of "disappearing code" was caused by agents writing to the WRONG file path (`public/nexus/app.js` instead of root `app.js`), creating corrupt duplicate files that were repeatedly overwritten and eventually deleted.
## Root Cause
**Explanation #1 confirmed: Duplicate agents on different machines overwriting each other's commits.**
Multiple Google AI Agent instances wrote GOFAI implementations to `public/nexus/app.js` — a path that does not correspond to the canonical app structure. These commits kept overwriting each other:
| Commit | Date | What happened |
|--------|------|---------------|
| `8943cf5` | 2026-03-30 | Symbolic reasoning engine written to `public/nexus/app.js` (+2280 lines) |
| `e2df240` | 2026-03-30 | Phase 3 Neuro-Symbolic Bridge — overwrote to 284 lines of HTML (wrong path) |
| `7f2f23f` | 2026-03-30 | Phase 4 Meta-Reasoning — same destructive overwrite |
| `bf3b98b` | 2026-03-30 | A* Search — same destructive overwrite |
| `e88bcb4` | 2026-03-30 | Bug fix identified `public/nexus/` files as corrupt duplicates, **deleted them** |
## Evidence: Code Is Present on Main
All 13 classical AI classes/functions verified present in root `app.js`:
| Class/Function | Line | Status |
|----------------|------|--------|
| `SymbolicEngine` | 82 | ✅ Present |
| `AgentFSM` | 135 | ✅ Present |
| `KnowledgeGraph` | 160 | ✅ Present |
| `Blackboard` | 181 | ✅ Present |
| `SymbolicPlanner` | 210 | ✅ Present |
| `HTNPlanner` | 295 | ✅ Present |
| `CaseBasedReasoner` | 343 | ✅ Present |
| `NeuroSymbolicBridge` | 392 | ✅ Present |
| `MetaReasoningLayer` | 422 | ✅ Present |
| `AdaptiveCalibrator` | 460 | ✅ Present |
| `PSELayer` | 566 | ✅ Present |
| `setupGOFAI()` | 596 | ✅ Present |
| `updateGOFAI()` | 622 | ✅ Present |
| Bitmask fact indexing | 86 | ✅ Present |
| A* search | 231 | ✅ Present |
These were injected by commit `af7a4c4` (PR #775, merged via `a855d54`) into the correct path.
## What Actually Happened
1. Google AI Agent wrote good GOFAI code to root `app.js` via the correct PR (#775)
2. A second wave of Google AI Agent instances also wrote to `public/nexus/app.js` (wrong path)
3. Those `public/nexus/` files kept getting overwritten by subsequent agent commits
4. Commit `e88bcb4` correctly identified the `public/nexus/` files as corrupt and deleted them
5. Alexander interpreted the git log as "classical AI code keeps disappearing"
6. The code was never actually gone — it just lived in root `app.js` the whole time
## Prevention Strategy
1. **Add `public/nexus/` to `.gitignore`** — prevents agents from accidentally writing to the wrong path again
2. **Add canonical path documentation to CLAUDE.md** — any agent reading this repo will know where frontend code lives
3. **This report** — serves as the audit trail so this confusion doesn't recur
## Acceptance Criteria
- [x] Git history audited for classical AI commits
- [x] Found the commits — they exist, code was written to wrong path
- [x] Root cause identified — duplicate agents writing to `public/nexus/` (wrong path)
- [x] Prevention strategy implemented — `.gitignore` + `CLAUDE.md` path guard
- [x] Report filed with findings (this document)

310
app.js
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@@ -4,6 +4,7 @@ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'; import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js'; import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js'; import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SessionRooms } from './nexus/components/session-rooms.js';
// ═══════════════════════════════════════════ // ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update // NEXUS v1.1 — Portal System Update
@@ -705,6 +706,7 @@ async function init() {
createWorkshopTerminal(); createWorkshopTerminal();
createAshStorm(); createAshStorm();
SpatialMemory.init(scene); SpatialMemory.init(scene);
SessionRooms.init(scene, camera, null);
updateLoad(90); updateLoad(90);
loadSession(); loadSession();
@@ -1883,7 +1885,7 @@ function setupControls() {
orbitState.lastX = e.clientX; orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY; orbitState.lastY = e.clientY;
// Raycasting for portals // Raycasting for portals and memory crystals
if (!portalOverlayActive) { if (!portalOverlayActive) {
const mouse = new THREE.Vector2( const mouse = new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1, (e.clientX / window.innerWidth) * 2 - 1,
@@ -1891,12 +1893,43 @@ function setupControls() {
); );
const raycaster = new THREE.Raycaster(); const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera); raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
if (intersects.length > 0) { // Priority 1: Portals
const clickedRing = intersects[0].object; const portalHits = raycaster.intersectObjects(portals.map(p => p.ring));
if (portalHits.length > 0) {
const clickedRing = portalHits[0].object;
const portal = portals.find(p => p.ring === clickedRing); const portal = portals.find(p => p.ring === clickedRing);
if (portal) activatePortal(portal); if (portal) { activatePortal(portal); return; }
} }
// Priority 2: Memory crystals (Mnemosyne)
const crystalMeshes = SpatialMemory.getCrystalMeshes();
if (crystalMeshes.length > 0) {
const crystalHits = raycaster.intersectObjects(crystalMeshes, false);
if (crystalHits.length > 0) {
const hitMesh = crystalHits[0].object;
const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
if (memInfo) {
SpatialMemory.highlightMemory(memInfo.data.id);
showMemoryPanel(memInfo, e.clientX, e.clientY);
return;
}
}
}
// Priority 3: Session rooms (Mnemosyne #1171)
const roomMeshes = SessionRooms.getClickableMeshes();
if (roomMeshes.length > 0) {
const roomHits = raycaster.intersectObjects(roomMeshes, false);
if (roomHits.length > 0) {
const session = SessionRooms.handleRoomClick(roomHits[0].object);
if (session) { _showSessionRoomPanel(session); return; }
}
}
// Clicked empty space — dismiss panel
dismissMemoryPanel();
_dismissSessionRoomPanel();
} }
} }
}); });
@@ -2551,6 +2584,226 @@ function focusPortal(portal) {
let lastThoughtTime = 0; let lastThoughtTime = 0;
let pulseTimer = 0; let pulseTimer = 0;
// ═══════════════════════════════════════════
// MNEMOSYNE — MEMORY CRYSTAL INSPECTION
// ═══════════════════════════════════════════
// ── pin state for memory panel ──
let _memPanelPinned = false;
/** Convert a packed hex color integer to "r,g,b" string for CSS rgba(). */
function _hexToRgb(hex) {
return ((hex >> 16) & 255) + ',' + ((hex >> 8) & 255) + ',' + (hex & 255);
}
/**
* Position the panel near the screen click coordinates, keeping it on-screen.
*/
function _positionPanel(panel, clickX, clickY) {
const W = window.innerWidth;
const H = window.innerHeight;
const panelW = 356; // matches CSS width + padding
const panelH = 420; // generous estimate
const margin = 12;
let left = clickX + 24;
if (left + panelW > W - margin) left = clickX - panelW - 24;
left = Math.max(margin, Math.min(W - panelW - margin, left));
let top = clickY - 80;
top = Math.max(margin, Math.min(H - panelH - margin, top));
panel.style.right = 'auto';
panel.style.top = top + 'px';
panel.style.left = left + 'px';
panel.style.transform = 'none';
}
/**
* Navigate to (highlight + show panel for) a memory crystal by id.
*/
function _navigateToMemory(memId) {
SpatialMemory.highlightMemory(memId);
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
const meshes = SpatialMemory.getCrystalMeshes();
for (const mesh of meshes) {
if (mesh.userData && mesh.userData.memId === memId) {
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
if (memInfo) { showMemoryPanel(memInfo); break; }
}
}
}
/**
* Show the holographic detail panel for a clicked crystal.
* @param {object} memInfo — { data, region } from SpatialMemory.getMemoryFromMesh()
* @param {number} [clickX] — screen X of the click (for panel positioning)
* @param {number} [clickY] — screen Y of the click
*/
function showMemoryPanel(memInfo, clickX, clickY) {
const panel = document.getElementById('memory-panel');
if (!panel) return;
const { data, region } = memInfo;
const regionDef = SpatialMemory.REGIONS[region] || SpatialMemory.REGIONS.working;
const colorHex = regionDef.color.toString(16).padStart(6, '0');
const colorRgb = _hexToRgb(regionDef.color);
// Header — region dot + label
document.getElementById('memory-panel-region').textContent = regionDef.label;
document.getElementById('memory-panel-region-dot').style.background = '#' + colorHex;
// Category badge
const badge = document.getElementById('memory-panel-category-badge');
if (badge) {
badge.textContent = (data.category || region || 'memory').toUpperCase();
badge.style.background = 'rgba(' + colorRgb + ',0.16)';
badge.style.color = '#' + colorHex;
badge.style.borderColor = 'rgba(' + colorRgb + ',0.4)';
}
// Entity name (humanised id)
const entityEl = document.getElementById('memory-panel-entity-name');
if (entityEl) entityEl.textContent = (data.id || '\u2014').replace(/_/g, ' ');
// Fact content
document.getElementById('memory-panel-content').textContent = data.content || '(empty)';
// Trust score bar
const strength = data.strength != null ? data.strength : 0.7;
const trustFill = document.getElementById('memory-panel-trust-fill');
const trustVal = document.getElementById('memory-panel-trust-value');
if (trustFill) {
trustFill.style.width = (strength * 100).toFixed(0) + '%';
trustFill.style.background = '#' + colorHex;
}
if (trustVal) trustVal.textContent = (strength * 100).toFixed(0) + '%';
// Meta rows
document.getElementById('memory-panel-id').textContent = data.id || '\u2014';
document.getElementById('memory-panel-source').textContent = data.source || 'unknown';
document.getElementById('memory-panel-time').textContent = data.timestamp ? new Date(data.timestamp).toLocaleString() : '\u2014';
// Related entities — clickable links
const connEl = document.getElementById('memory-panel-connections');
connEl.innerHTML = '';
if (data.connections && data.connections.length > 0) {
data.connections.forEach(cid => {
const btn = document.createElement('button');
btn.className = 'memory-conn-tag memory-conn-link';
btn.textContent = cid.replace(/_/g, ' ');
btn.title = 'Go to: ' + cid;
btn.addEventListener('click', (ev) => { ev.stopPropagation(); _navigateToMemory(cid); });
connEl.appendChild(btn);
});
} else {
connEl.innerHTML = '<span style="color:var(--color-text-muted)">None</span>';
}
// Pin button — reset on fresh open
_memPanelPinned = false;
const pinBtn = document.getElementById('memory-panel-pin');
if (pinBtn) {
pinBtn.classList.remove('pinned');
pinBtn.title = 'Pin panel';
pinBtn.onclick = () => {
_memPanelPinned = !_memPanelPinned;
pinBtn.classList.toggle('pinned', _memPanelPinned);
pinBtn.title = _memPanelPinned ? 'Unpin panel' : 'Pin panel';
};
}
// Positioning — near click if coords provided
if (clickX != null && clickY != null) {
_positionPanel(panel, clickX, clickY);
}
// Fade in
panel.classList.remove('memory-panel-fade-out');
panel.style.display = 'flex';
}
/**
* Dismiss the panel (respects pin). Called on empty-space click.
*/
function dismissMemoryPanel() {
if (_memPanelPinned) return;
_dismissMemoryPanelForce();
}
/**
* Force-dismiss the panel regardless of pin state. Used by the close button.
*/
function _dismissMemoryPanelForce() {
_memPanelPinned = false;
SpatialMemory.clearHighlight();
const panel = document.getElementById('memory-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('memory-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('memory-panel-fade-out');
}, 200);
}
/**
* Show the session room HUD panel when a chamber is entered.
* @param {object} session — { id, timestamp, facts[] }
*/
function _showSessionRoomPanel(session) {
const panel = document.getElementById('session-room-panel');
if (!panel) return;
const dt = session.timestamp ? new Date(session.timestamp) : new Date();
const tsEl = document.getElementById('session-room-timestamp');
if (tsEl) tsEl.textContent = isNaN(dt.getTime()) ? session.id : dt.toLocaleString();
const countEl = document.getElementById('session-room-fact-count');
const facts = session.facts || [];
if (countEl) countEl.textContent = facts.length + (facts.length === 1 ? ' fact' : ' facts') + ' in this chamber';
const listEl = document.getElementById('session-room-facts');
if (listEl) {
listEl.innerHTML = '';
facts.slice(0, 8).forEach(f => {
const item = document.createElement('div');
item.className = 'session-room-fact-item';
item.textContent = f.content || f.id || '(unknown)';
item.title = f.content || '';
listEl.appendChild(item);
});
if (facts.length > 8) {
const more = document.createElement('div');
more.className = 'session-room-fact-item';
more.style.color = 'rgba(200,180,255,0.4)';
more.textContent = '\u2026 ' + (facts.length - 8) + ' more';
listEl.appendChild(more);
}
}
// Close button
const closeBtn = document.getElementById('session-room-close');
if (closeBtn) closeBtn.onclick = () => _dismissSessionRoomPanel();
panel.classList.remove('session-panel-fade-out');
panel.style.display = 'block';
}
/**
* Dismiss the session room panel.
*/
function _dismissSessionRoomPanel() {
const panel = document.getElementById('session-room-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('session-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('session-panel-fade-out');
}, 200);
}
function gameLoop() { function gameLoop() {
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);
const delta = Math.min(clock.getDelta(), 0.1); const delta = Math.min(clock.getDelta(), 0.1);
@@ -2581,6 +2834,9 @@ function gameLoop() {
animateMemoryOrbs(delta); animateMemoryOrbs(delta);
} }
// Project Mnemosyne - Session Rooms (#1171)
SessionRooms.update(delta);
const mode = NAV_MODES[navModeIdx]; const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input'); const chatActive = document.activeElement === document.getElementById('chat-input');
@@ -3099,14 +3355,48 @@ init().then(() => {
// Project Mnemosyne — seed demo spatial memories // Project Mnemosyne — seed demo spatial memories
const demoMemories = [ const demoMemories = [
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95, connections: ['mem_mnemosyne_start'] }, { id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95, connections: ['mem_mnemosyne_start'] },
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85, connections: ['mem_nexus_birth'] }, { id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85, connections: ['mem_nexus_birth'] },
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] }, { id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.70, connections: [] },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] }, { id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.90, connections: ['mem_nexus_birth', 'mem_spatial_schema'] },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] }, { id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.80, connections: ['mem_mnemosyne_start'] },
]; ];
demoMemories.forEach(m => SpatialMemory.placeMemory(m)); demoMemories.forEach(m => SpatialMemory.placeMemory(m));
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
SpatialMemory.runGravityLayout();
// Project Mnemosyne — seed demo session rooms (#1171)
// Sessions group facts by conversation/work session with a timestamp.
const demoSessions = [
{
id: 'session_2026_03_01',
timestamp: '2026-03-01T10:00:00.000Z',
facts: [
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95 },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9 },
]
},
{
id: 'session_2026_03_15',
timestamp: '2026-03-15T14:30:00.000Z',
facts: [
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85 },
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7 },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain homes', category: 'engineering', strength: 0.8 },
]
},
{
id: 'session_2026_04_10',
timestamp: '2026-04-10T09:00:00.000Z',
facts: [
{ id: 'mem_session_rooms', content: 'Session rooms introduced — holographic chambers per session', category: 'projects', strength: 0.88 },
{ id: 'mem_gravity_wells', content: 'Gravity-well clustering bakes crystal positions on load', category: 'engineering', strength: 0.75 },
]
}
];
SessionRooms.updateSessions(demoSessions);
fetchGiteaData(); fetchGiteaData();
setInterval(fetchGiteaData, 30000); setInterval(fetchGiteaData, 30000);
runWeeklyAudit(); runWeeklyAudit();

View File

@@ -207,6 +207,50 @@
</div> </div>
</div> </div>
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
<div id="memory-panel" class="memory-panel" style="display:none;">
<div class="memory-panel-content">
<div class="memory-panel-header">
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">&#x1F4CC;</button>
<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
</div>
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
<div class="memory-trust-row">
<span class="memory-meta-label">Trust</span>
<div class="memory-trust-bar">
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
</div>
<span class="memory-trust-value" id="memory-panel-trust-value"></span>
</div>
<div class="memory-panel-meta">
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
</div>
</div>
</div>
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
<div id="session-room-panel" class="session-room-panel" style="display:none;">
<div class="session-room-panel-content">
<div class="session-room-header">
<span class="session-room-icon">&#x25A1;</span>
<div class="session-room-title">SESSION CHAMBER</div>
<button class="session-room-close" id="session-room-close" title="Close">&#x2715;</button>
</div>
<div class="session-room-timestamp" id="session-room-timestamp">&mdash;</div>
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
<div class="session-room-facts" id="session-room-facts"></div>
<div class="session-room-hint">Flying into chamber&hellip;</div>
</div>
</div>
<!-- Portal Atlas Overlay --> <!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;"> <div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content"> <div class="atlas-content">

View File

@@ -0,0 +1,413 @@
// ═══════════════════════════════════════════════════════
// PROJECT MNEMOSYNE — SESSION ROOMS (Issue #1171)
// ═══════════════════════════════════════════════════════
//
// Groups memories by session into holographic chambers.
// Each session becomes a wireframe cube floating in space.
// Rooms are arranged chronologically along a spiral.
// Click a room to fly inside; distant rooms LOD to a point.
//
// Usage from app.js:
// SessionRooms.init(scene, camera, controls);
// SessionRooms.updateSessions(sessions); // [{id, timestamp, facts[]}]
// SessionRooms.update(delta); // call each frame
// SessionRooms.getClickableMeshes(); // for raycasting
// SessionRooms.handleRoomClick(mesh); // trigger fly-in
// ═══════════════════════════════════════════════════════
const SessionRooms = (() => {
// ─── CONSTANTS ───────────────────────────────────────
const MAX_ROOMS = 20;
const ROOM_SIZE = 9; // wireframe cube edge length
const ROOM_HALF = ROOM_SIZE / 2;
const LOD_THRESHOLD = 55; // distance: full → point
const LOD_HYSTERESIS = 5; // buffer to avoid flicker
const SPIRAL_BASE_R = 20; // spiral inner radius
const SPIRAL_R_STEP = 5; // radius growth per room
const SPIRAL_ANGLE_INC = 2.399; // golden angle (radians)
const SPIRAL_Y_STEP = 1.5; // vertical rise per room
const FLY_DURATION = 1.5; // seconds for fly-in tween
const FLY_TARGET_DEPTH = ROOM_HALF - 1.5; // how deep inside to stop
const ROOM_COLOR = 0x7b5cff; // violet — mnemosyne accent
const POINT_COLOR = 0x9b7cff;
const LABEL_COLOR = '#c8b4ff';
const STORAGE_KEY = 'mnemosyne_sessions_v1';
// ─── STATE ────────────────────────────────────────────
let _scene = null;
let _camera = null;
let _controls = null;
let _rooms = []; // array of room objects
let _sessionIndex = {}; // id → room object
// Fly-in tween state
let _flyActive = false;
let _flyElapsed = 0;
let _flyFrom = null;
let _flyTo = null;
let _flyLookFrom = null;
let _flyLookTo = null;
let _flyActiveRoom = null;
// ─── SPIRAL POSITION ──────────────────────────────────
function _spiralPos(index) {
const angle = index * SPIRAL_ANGLE_INC;
const r = SPIRAL_BASE_R + index * SPIRAL_R_STEP;
const y = index * SPIRAL_Y_STEP;
return new THREE.Vector3(
Math.cos(angle) * r,
y,
Math.sin(angle) * r
);
}
// ─── CREATE ROOM ──────────────────────────────────────
function _createRoom(session, index) {
const pos = _spiralPos(index);
const group = new THREE.Group();
group.position.copy(pos);
// Wireframe cube
const boxGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const edgesGeo = new THREE.EdgesGeometry(boxGeo);
const edgesMat = new THREE.LineBasicMaterial({
color: ROOM_COLOR,
transparent: true,
opacity: 0.55
});
const wireframe = new THREE.LineSegments(edgesGeo, edgesMat);
wireframe.userData = { type: 'session_room_wireframe', sessionId: session.id };
group.add(wireframe);
// Collision mesh (invisible, for raycasting)
const hitGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const hitMat = new THREE.MeshBasicMaterial({
visible: false,
transparent: true,
opacity: 0,
side: THREE.FrontSide
});
const hitMesh = new THREE.Mesh(hitGeo, hitMat);
hitMesh.userData = { type: 'session_room', sessionId: session.id, roomIndex: index };
group.add(hitMesh);
// LOD point (small sphere shown at distance)
const pointGeo = new THREE.SphereGeometry(0.5, 6, 4);
const pointMat = new THREE.MeshBasicMaterial({
color: POINT_COLOR,
transparent: true,
opacity: 0.7
});
const pointMesh = new THREE.Mesh(pointGeo, pointMat);
pointMesh.userData = { type: 'session_room_point', sessionId: session.id };
pointMesh.visible = false; // starts hidden; shown only at LOD distance
group.add(pointMesh);
// Timestamp billboard sprite
const sprite = _makeTimestampSprite(session.timestamp, session.facts.length);
sprite.position.set(0, ROOM_HALF + 1.2, 0);
group.add(sprite);
// Inner ambient glow
const glow = new THREE.PointLight(ROOM_COLOR, 0.4, ROOM_SIZE * 1.2);
group.add(glow);
_scene.add(group);
const room = {
session,
group,
wireframe,
hitMesh,
pointMesh,
sprite,
glow,
pos: pos.clone(),
index,
lodActive: false,
pulsePhase: Math.random() * Math.PI * 2
};
_rooms.push(room);
_sessionIndex[session.id] = room;
console.info('[SessionRooms] Created room for session', session.id, 'at index', index);
return room;
}
// ─── TIMESTAMP SPRITE ────────────────────────────────
function _makeTimestampSprite(isoTimestamp, factCount) {
const canvas = document.createElement('canvas');
canvas.width = 320;
canvas.height = 72;
const ctx = canvas.getContext('2d');
// Background pill
ctx.clearRect(0, 0, 320, 72);
ctx.fillStyle = 'rgba(20, 10, 40, 0.82)';
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.fill();
// Border
ctx.strokeStyle = 'rgba(123, 92, 255, 0.6)';
ctx.lineWidth = 1.5;
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.stroke();
// Timestamp text
const dt = isoTimestamp ? new Date(isoTimestamp) : new Date();
const label = _formatDate(dt);
ctx.fillStyle = LABEL_COLOR;
ctx.font = 'bold 15px monospace';
ctx.textAlign = 'center';
ctx.fillText(label, 160, 30);
// Fact count
ctx.fillStyle = 'rgba(200, 180, 255, 0.65)';
ctx.font = '12px monospace';
ctx.fillText(factCount + (factCount === 1 ? ' fact' : ' facts'), 160, 52);
const tex = new THREE.CanvasTexture(canvas);
const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, opacity: 0.88 });
const sprite = new THREE.Sprite(mat);
sprite.scale.set(5, 1.1, 1);
sprite.userData = { type: 'session_room_label' };
return sprite;
}
// ─── HELPERS ──────────────────────────────────────────
function _roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
function _formatDate(dt) {
if (isNaN(dt.getTime())) return 'Unknown session';
const pad = n => String(n).padStart(2, '0');
return `${dt.getFullYear()}-${pad(dt.getMonth() + 1)}-${pad(dt.getDate())} ${pad(dt.getHours())}:${pad(dt.getMinutes())}`;
}
// ─── DISPOSE ROOM ────────────────────────────────────
function _disposeRoom(room) {
room.wireframe.geometry.dispose();
room.wireframe.material.dispose();
room.hitMesh.geometry.dispose();
room.hitMesh.material.dispose();
room.pointMesh.geometry.dispose();
room.pointMesh.material.dispose();
if (room.sprite.material.map) room.sprite.material.map.dispose();
room.sprite.material.dispose();
if (room.group.parent) room.group.parent.remove(room.group);
delete _sessionIndex[room.session.id];
}
// ─── PUBLIC: UPDATE SESSIONS ─────────────────────────
// sessions: [{id, timestamp, facts:[{id,content,category,strength,...}]}]
// Sorted chronologically oldest→newest; max MAX_ROOMS shown.
function updateSessions(sessions) {
if (!_scene) return;
const sorted = [...sessions]
.sort((a, b) => new Date(a.timestamp) - new Date(b.timestamp))
.slice(-MAX_ROOMS); // keep most recent MAX_ROOMS
// Remove rooms no longer present
const incoming = new Set(sorted.map(s => s.id));
for (let i = _rooms.length - 1; i >= 0; i--) {
const room = _rooms[i];
if (!incoming.has(room.session.id)) {
_disposeRoom(room);
_rooms.splice(i, 1);
}
}
// Add / update
sorted.forEach((session, idx) => {
if (_sessionIndex[session.id]) {
// Update position if index changed
const room = _sessionIndex[session.id];
if (room.index !== idx) {
room.index = idx;
const newPos = _spiralPos(idx);
room.group.position.copy(newPos);
room.pos.copy(newPos);
}
} else {
_createRoom(session, idx);
}
});
saveToStorage(sorted);
console.info('[SessionRooms] Updated:', _rooms.length, 'session rooms');
}
// ─── PUBLIC: INIT ─────────────────────────────────────
function init(scene, camera, controls) {
_scene = scene;
_camera = camera;
_controls = controls;
console.info('[SessionRooms] Initialized');
// Restore persisted sessions
const saved = loadFromStorage();
if (saved && saved.length > 0) {
updateSessions(saved);
}
}
// ─── PUBLIC: UPDATE (per-frame) ───────────────────────
function update(delta) {
if (!_scene || !_camera) return;
const camPos = _camera.position;
_rooms.forEach(room => {
const dist = camPos.distanceTo(room.pos);
// LOD toggle
const threshold = room.lodActive
? LOD_THRESHOLD + LOD_HYSTERESIS // must come closer to exit LOD
: LOD_THRESHOLD;
if (dist > threshold && !room.lodActive) {
room.lodActive = true;
room.wireframe.visible = false;
room.sprite.visible = false;
room.pointMesh.visible = true;
} else if (dist <= threshold && room.lodActive) {
room.lodActive = false;
room.wireframe.visible = true;
room.sprite.visible = true;
room.pointMesh.visible = false;
}
// Pulse wireframe opacity
room.pulsePhase += delta * 0.6;
if (!room.lodActive) {
room.wireframe.material.opacity = 0.3 + Math.sin(room.pulsePhase) * 0.2;
room.glow.intensity = 0.3 + Math.sin(room.pulsePhase * 1.4) * 0.15;
}
// Slowly rotate each room
room.group.rotation.y += delta * 0.04;
});
// Fly-in tween
if (_flyActive) {
_flyElapsed += delta;
const t = Math.min(_flyElapsed / FLY_DURATION, 1);
const ease = _easeInOut(t);
_camera.position.lerpVectors(_flyFrom, _flyTo, ease);
// Interpolate lookAt
const lookNow = new THREE.Vector3().lerpVectors(_flyLookFrom, _flyLookTo, ease);
_camera.lookAt(lookNow);
if (_controls && _controls.target) _controls.target.copy(lookNow);
if (t >= 1) {
_flyActive = false;
if (_controls && typeof _controls.update === 'function') _controls.update();
console.info('[SessionRooms] Fly-in complete for session', _flyActiveRoom && _flyActiveRoom.session.id);
_flyActiveRoom = null;
}
}
}
// ─── EASING ───────────────────────────────────────────
function _easeInOut(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
// ─── PUBLIC: GET CLICKABLE MESHES ─────────────────────
function getClickableMeshes() {
return _rooms.map(r => r.hitMesh);
}
// ─── PUBLIC: HANDLE ROOM CLICK ────────────────────────
function handleRoomClick(mesh) {
const { sessionId } = mesh.userData;
const room = _sessionIndex[sessionId];
if (!room || !_camera) return null;
// Fly into the room from the front face
_flyActive = true;
_flyElapsed = 0;
_flyActiveRoom = room;
_flyFrom = _camera.position.clone();
// Target: step inside the room toward its center
const dir = room.pos.clone().sub(_camera.position).normalize();
_flyTo = room.pos.clone().add(dir.multiplyScalar(FLY_TARGET_DEPTH));
_flyLookFrom = _controls && _controls.target
? _controls.target.clone()
: _camera.position.clone().add(_camera.getWorldDirection(new THREE.Vector3()));
_flyLookTo = room.pos.clone();
console.info('[SessionRooms] Flying into session room:', sessionId);
return room.session;
}
// ─── PERSISTENCE ──────────────────────────────────────
function saveToStorage(sessions) {
if (typeof localStorage === 'undefined') return;
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify({ v: 1, sessions }));
} catch (e) {
console.warn('[SessionRooms] Failed to save to localStorage:', e);
}
}
function loadFromStorage() {
if (typeof localStorage === 'undefined') return null;
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return null;
const parsed = JSON.parse(raw);
if (!parsed || parsed.v !== 1 || !Array.isArray(parsed.sessions)) return null;
console.info('[SessionRooms] Restored', parsed.sessions.length, 'sessions from localStorage');
return parsed.sessions;
} catch (e) {
console.warn('[SessionRooms] Failed to load from localStorage:', e);
return null;
}
}
function clearStorage() {
if (typeof localStorage !== 'undefined') {
localStorage.removeItem(STORAGE_KEY);
console.info('[SessionRooms] Cleared localStorage');
}
}
// ─── PUBLIC API ───────────────────────────────────────
return {
init,
updateSessions,
update,
getClickableMeshes,
handleRoomClick,
clearStorage,
// For external inspection
getRooms: () => _rooms,
getSession: (id) => _sessionIndex[id] || null,
isFlyActive: () => _flyActive
};
})();
export { SessionRooms };

View File

@@ -456,6 +456,81 @@ const SpatialMemory = (() => {
return count; return count;
} }
// ─── GRAVITY WELL CLUSTERING ──────────────────────────
// Force-directed layout: same-category crystals attract, unrelated repel.
// Run on load (bake positions, not per-frame). Spec from issue #1175.
const GRAVITY_ITERATIONS = 20;
const ATTRACT_FACTOR = 0.10; // 10% closer to same-category centroid per iteration
const REPEL_FACTOR = 0.05; // 5% away from nearest unrelated crystal
function runGravityLayout() {
const objs = Object.values(_memoryObjects);
if (objs.length < 2) {
console.info('[Mnemosyne] Gravity layout: fewer than 2 crystals, skipping');
return;
}
console.info('[Mnemosyne] Gravity layout starting —', objs.length, 'crystals,', GRAVITY_ITERATIONS, 'iterations');
for (let iter = 0; iter < GRAVITY_ITERATIONS; iter++) {
// Accumulate displacements before applying (avoids order-of-iteration bias)
const dx = new Float32Array(objs.length);
const dy = new Float32Array(objs.length);
const dz = new Float32Array(objs.length);
objs.forEach((obj, i) => {
const pos = obj.mesh.position;
const cat = obj.region;
// ── Attraction toward same-category centroid ──────────────
let sx = 0, sy = 0, sz = 0, sameCount = 0;
objs.forEach(o => {
if (o === obj || o.region !== cat) return;
sx += o.mesh.position.x;
sy += o.mesh.position.y;
sz += o.mesh.position.z;
sameCount++;
});
if (sameCount > 0) {
dx[i] += ((sx / sameCount) - pos.x) * ATTRACT_FACTOR;
dy[i] += ((sy / sameCount) - pos.y) * ATTRACT_FACTOR;
dz[i] += ((sz / sameCount) - pos.z) * ATTRACT_FACTOR;
}
// ── Repulsion from nearest unrelated crystal ───────────────
let nearestDist = Infinity;
let rnx = 0, rny = 0, rnz = 0;
objs.forEach(o => {
if (o === obj || o.region === cat) return;
const ex = pos.x - o.mesh.position.x;
const ey = pos.y - o.mesh.position.y;
const ez = pos.z - o.mesh.position.z;
const d = Math.sqrt(ex * ex + ey * ey + ez * ez);
if (d < nearestDist) {
nearestDist = d;
rnx = ex; rny = ey; rnz = ez;
}
});
if (nearestDist > 0.001 && nearestDist < Infinity) {
const len = Math.sqrt(rnx * rnx + rny * rny + rnz * rnz);
dx[i] += (rnx / len) * nearestDist * REPEL_FACTOR;
dy[i] += (rny / len) * nearestDist * REPEL_FACTOR;
dz[i] += (rnz / len) * nearestDist * REPEL_FACTOR;
}
});
// Apply displacements
objs.forEach((obj, i) => {
obj.mesh.position.x += dx[i];
obj.mesh.position.y += dy[i];
obj.mesh.position.z += dz[i];
});
}
// Bake final positions to localStorage
saveToStorage();
console.info('[Mnemosyne] Gravity layout complete — positions baked to localStorage');
}
// ─── SPATIAL SEARCH ────────────────────────────────── // ─── SPATIAL SEARCH ──────────────────────────────────
function searchNearby(position, maxResults, maxDist) { function searchNearby(position, maxResults, maxDist) {
maxResults = maxResults || 10; maxResults = maxResults || 10;
@@ -471,11 +546,53 @@ const SpatialMemory = (() => {
return results.slice(0, maxResults); return results.slice(0, maxResults);
} }
// ─── CRYSTAL MESH COLLECTION (for raycasting) ────────
function getCrystalMeshes() {
return Object.values(_memoryObjects).map(o => o.mesh);
}
// ─── MEMORY DATA FROM MESH ───────────────────────────
function getMemoryFromMesh(mesh) {
const entry = Object.values(_memoryObjects).find(o => o.mesh === mesh);
return entry ? { data: entry.data, region: entry.region } : null;
}
// ─── HIGHLIGHT / SELECT ──────────────────────────────
let _selectedId = null;
let _selectedOriginalEmissive = null;
function highlightMemory(memId) {
clearHighlight();
const obj = _memoryObjects[memId];
if (!obj) return;
_selectedId = memId;
_selectedOriginalEmissive = obj.mesh.material.emissiveIntensity;
obj.mesh.material.emissiveIntensity = 4.0;
obj.mesh.userData.selected = true;
}
function clearHighlight() {
if (_selectedId && _memoryObjects[_selectedId]) {
const obj = _memoryObjects[_selectedId];
obj.mesh.material.emissiveIntensity = _selectedOriginalEmissive || (obj.data.strength || 0.7) * 2.5;
obj.mesh.userData.selected = false;
}
_selectedId = null;
_selectedOriginalEmissive = null;
}
function getSelectedId() {
return _selectedId;
}
return { return {
init, placeMemory, removeMemory, update, init, placeMemory, removeMemory, update,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories, getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, REGIONS, exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage saveToStorage, loadFromStorage, clearStorage,
runGravityLayout
}; };
})(); })();

357
style.css
View File

@@ -1223,3 +1223,360 @@ canvas#nexus-canvas {
.l402-msg { color: #fff; } .l402-msg { color: #fff; }
.pse-status { color: #4af0c0; font-weight: 600; } .pse-status { color: #4af0c0; font-weight: 600; }
/* ═══════════════════════════════════════════
MNEMOSYNE — MEMORY CRYSTAL INSPECTION PANEL
═══════════════════════════════════════════ */
.memory-panel {
position: fixed;
top: 50%;
right: 24px;
transform: translateY(-50%);
z-index: 120;
animation: memoryPanelIn 0.22s ease-out forwards;
}
.memory-panel-fade-out {
animation: memoryPanelOut 0.18s ease-in forwards !important;
}
@keyframes memoryPanelIn {
from { opacity: 0; transform: translateY(-50%) translateX(16px); }
to { opacity: 1; transform: translateY(-50%) translateX(0); }
}
@keyframes memoryPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateY(-50%) translateX(12px); }
}
.memory-panel-content {
width: 340px;
background: rgba(8, 8, 24, 0.92);
backdrop-filter: blur(12px);
border: 1px solid rgba(74, 240, 192, 0.25);
border-radius: 12px;
padding: 16px;
box-shadow: 0 0 30px rgba(74, 240, 192, 0.08), 0 8px 32px rgba(0, 0, 0, 0.4);
}
.memory-panel-header {
display: flex;
align-items: center;
gap: 6px;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
}
.memory-panel-region-dot {
width: 10px;
height: 10px;
border-radius: 50%;
flex-shrink: 0;
}
.memory-panel-region {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.15em;
color: var(--color-primary, #4af0c0);
text-transform: uppercase;
flex: 1;
}
.memory-panel-close {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 14px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
}
.memory-panel-close:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-body {
font-size: 14px;
line-height: 1.6;
color: var(--color-text, #ccc);
margin-bottom: 14px;
max-height: 120px;
overflow-y: auto;
word-break: break-word;
}
.memory-panel-meta {
display: flex;
flex-direction: column;
gap: 5px;
font-size: 11px;
}
.memory-meta-row {
display: flex;
gap: 8px;
align-items: baseline;
}
.memory-meta-label {
color: var(--color-text-muted, #666);
text-transform: uppercase;
letter-spacing: 0.08em;
min-width: 50px;
flex-shrink: 0;
}
.memory-meta-row span:last-child {
color: var(--color-text, #aaa);
word-break: break-all;
}
.memory-conn-tag {
display: inline-block;
background: rgba(74, 240, 192, 0.1);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 4px;
padding: 1px 6px;
font-size: 10px;
font-family: var(--font-mono, monospace);
color: var(--color-primary, #4af0c0);
margin: 1px 2px;
}
.memory-conn-link {
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
}
.memory-conn-link:hover {
background: rgba(74, 240, 192, 0.22);
border-color: rgba(74, 240, 192, 0.5);
color: #fff;
}
/* Entity name — large heading inside panel */
.memory-entity-name {
font-family: var(--font-display, monospace);
font-size: 17px;
font-weight: 700;
color: #fff;
letter-spacing: 0.04em;
margin-bottom: 8px;
text-transform: capitalize;
word-break: break-word;
}
/* Category badge */
.memory-category-badge {
font-family: var(--font-display, monospace);
font-size: 9px;
letter-spacing: 0.12em;
font-weight: 700;
padding: 2px 6px;
border-radius: 4px;
border: 1px solid rgba(74, 240, 192, 0.3);
background: rgba(74, 240, 192, 0.12);
color: var(--color-primary, #4af0c0);
flex-shrink: 0;
}
/* Trust score bar */
.memory-trust-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 12px;
font-size: 11px;
}
.memory-trust-bar {
flex: 1;
height: 5px;
background: rgba(255, 255, 255, 0.08);
border-radius: 3px;
overflow: hidden;
}
.memory-trust-fill {
height: 100%;
border-radius: 3px;
background: var(--color-primary, #4af0c0);
transition: width 0.35s ease;
}
.memory-trust-value {
color: var(--color-text-muted, #888);
min-width: 32px;
text-align: right;
}
/* Pin button */
.memory-panel-pin {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 11px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
flex-shrink: 0;
}
.memory-panel-pin:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-pin.pinned {
background: rgba(74, 240, 192, 0.15);
border-color: rgba(74, 240, 192, 0.4);
color: var(--color-primary, #4af0c0);
}
/* Related row — allow wrapping */
.memory-meta-row--related {
align-items: flex-start;
}
.memory-meta-row--related span:last-child {
flex-wrap: wrap;
display: flex;
gap: 2px;
}
/* ═══════════════════════════════════════════════════════
PROJECT MNEMOSYNE — SESSION ROOM HUD PANEL (#1171)
═══════════════════════════════════════════════════════ */
.session-room-panel {
position: fixed;
bottom: 24px;
left: 50%;
transform: translateX(-50%);
z-index: 125;
animation: sessionPanelIn 0.25s ease-out forwards;
}
.session-room-panel.session-panel-fade-out {
animation: sessionPanelOut 0.2s ease-in forwards !important;
}
@keyframes sessionPanelIn {
from { opacity: 0; transform: translateX(-50%) translateY(12px); }
to { opacity: 1; transform: translateX(-50%) translateY(0); }
}
@keyframes sessionPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateX(-50%) translateY(10px); }
}
.session-room-panel-content {
min-width: 320px;
max-width: 480px;
background: rgba(8, 4, 28, 0.93);
backdrop-filter: blur(14px);
border: 1px solid rgba(123, 92, 255, 0.35);
border-radius: 12px;
padding: 14px 18px;
box-shadow: 0 0 32px rgba(123, 92, 255, 0.1), 0 8px 32px rgba(0, 0, 0, 0.45);
}
.session-room-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
padding-bottom: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.07);
}
.session-room-icon {
font-size: 14px;
line-height: 1;
}
.session-room-title {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.18em;
color: #9b7cff;
text-transform: uppercase;
flex: 1;
}
.session-room-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.35);
cursor: pointer;
font-size: 14px;
padding: 0 2px;
line-height: 1;
transition: color 0.15s;
}
.session-room-close:hover {
color: rgba(255, 255, 255, 0.8);
}
.session-room-timestamp {
font-family: var(--font-display, monospace);
font-size: 13px;
color: #c8b4ff;
margin-bottom: 6px;
letter-spacing: 0.08em;
}
.session-room-fact-count {
font-size: 11px;
color: rgba(200, 180, 255, 0.55);
margin-bottom: 10px;
}
.session-room-facts {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 140px;
overflow-y: auto;
}
.session-room-fact-item {
font-size: 11px;
color: rgba(220, 210, 255, 0.75);
padding: 4px 8px;
background: rgba(123, 92, 255, 0.07);
border-left: 2px solid rgba(123, 92, 255, 0.4);
border-radius: 0 4px 4px 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.session-room-hint {
margin-top: 10px;
font-size: 10px;
color: rgba(200, 180, 255, 0.35);
text-align: center;
letter-spacing: 0.1em;
text-transform: uppercase;
}