Add lens flare effect when looking toward bright light sources #109
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Implement this feature/improvement for the Nexus.
Keep changes minimal and focused. Follow existing conventions in app.js.
Files: app.js, style.css, index.html (as needed)
PR created: #162
Added a procedural lens flare effect using Three.js
Lensflare+LensflareElement. All flare sprites (radial glow, star-burst streaks, cyan ring, orange/purple ghosts, hex aperture) are generated at runtime viaCanvasTexture— no image assets required. The sun PointLight arcs slowly across the sky so the flare and ghost elements shift position dynamically as you orbit the camera. Three.js handles frustum culling and occlusion automatically.PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/237
Added cinematic lens flare using the Three.js
Lensflareaddon with procedural canvas textures (no external assets). Five layered elements per flare source create a realistic multi-element streak. Attached tooverheadLight(blue-white) andmeterLight(sovereignty green). Occlusion is handled automatically by Three.js — flares fade behind geometry and glow when the camera looks directly toward the light.