[claude] Memory Pulse — BFS wave animation on crystal click (#1263) #1264
Reference in New Issue
Block a user
Delete Branch "claude/issue-1263"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Fixes #1263
What
Implements the
memory_pulsefeature: a BFS wave animation that radiates through the connection graph when a memory crystal is clicked.Changes
New:
nexus/components/memory-pulse.jsinit(spatialMemory)/triggerPulse(memId)/update()APIModified:
app.jsMemoryPulseMemoryPulse.init(SpatialMemory)after scene initMemoryPulse.triggerPulse(entry.data.id)wired into the crystal click handlerMemoryPulse.update()called each frame in the animation loop