Session power meter — 3D balance visualizer #16

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opened 2026-03-23 22:30:14 +00:00 by Timmy · 7 comments
Owner

Visual representation of session resources/balance.

  • 3D element showing remaining session power
  • Tied to subscription/credits/local compute budget
  • Fund once, ask many model

Migrated from: replit/timmy-tower#17, #67

Visual representation of session resources/balance. - 3D element showing remaining session power - Tied to subscription/credits/local compute budget - Fund once, ask many model Migrated from: replit/timmy-tower#17, #67
Timmy added this to the M3: Sovereignty Layer milestone 2026-03-23 22:30:14 +00:00
Member

PR created: https://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23

Implemented the session power meter with two layers:

3D scene object placed left of the starting position (-9, 0, 5):

  • Vertical glass cylinder with animated energy fill (custom GLSL shader, clips fragments by UV.y to show power level)
  • Teal to purple gradient, scan lines, pulse animation, bright band at fill edge
  • Floating spinning orb that tracks the fill height
  • 3 spinning accent rings that dim above the fill level
  • Dynamic point light tracking power intensity
  • Canvas label: SESSION POWER / Fund once · Ask many

HUD panel (top-right corner):

  • Live percentage + gradient bar with glowing tip
  • Credits counter (out of 10,000)
  • Model tier badge (SOVEREIGN)
  • Fund once · Ask many models tagline
  • Low-power warning state (<20%) with red bar and flashing icon

Both update every frame. Session power drains slowly over time to demonstrate the live visualization. Ready to wire to a real credits/subscription API.

PR created: https://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23 Implemented the session power meter with two layers: **3D scene object** placed left of the starting position (-9, 0, 5): - Vertical glass cylinder with animated energy fill (custom GLSL shader, clips fragments by UV.y to show power level) - Teal to purple gradient, scan lines, pulse animation, bright band at fill edge - Floating spinning orb that tracks the fill height - 3 spinning accent rings that dim above the fill level - Dynamic point light tracking power intensity - Canvas label: SESSION POWER / Fund once · Ask many **HUD panel** (top-right corner): - Live percentage + gradient bar with glowing tip - Credits counter (out of 10,000) - Model tier badge (SOVEREIGN) - Fund once · Ask many models tagline - Low-power warning state (<20%) with red bar and flashing icon Both update every frame. Session power drains slowly over time to demonstrate the live visualization. Ready to wire to a real credits/subscription API.
kimi was assigned by Timmy 2026-03-24 01:20:11 +00:00
Timmy added the p2-backlogassigned-kimisovereignty labels 2026-03-24 01:20:12 +00:00
Member

PR updated: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23

3D Scene Object at (-9, 0, 5):

  • Glass cylinder with custom GLSL energy fill (clips fragments by UV.y against fill level)
  • Teal→purple gradient with scan-line ripple and bright edge band
  • Switches to red/orange below 20% power
  • Floating orb tracks fill height; spins and bobs sinusoidally
  • 3 accent rings that dim above the fill level
  • Dynamic PointLight follows orb; intensity scales with power
  • Canvas label: SESSION POWER / Fund once · Ask many

HUD Panel (top-right):

  • Live % + gradient bar with glowing tip marker
  • Credits counter out of 10,000
  • SOVEREIGN tier badge in gold
  • "Fund once · Ask many models" tagline
  • Low-power warning (<20%) with pulsing red border and flashing text

Power drains at ~1%/5s to demo live visualization; ready to wire to a real credits/subscription API.

PR updated: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23 **3D Scene Object** at (-9, 0, 5): - Glass cylinder with custom GLSL energy fill (clips fragments by UV.y against fill level) - Teal→purple gradient with scan-line ripple and bright edge band - Switches to red/orange below 20% power - Floating orb tracks fill height; spins and bobs sinusoidally - 3 accent rings that dim above the fill level - Dynamic PointLight follows orb; intensity scales with power - Canvas label: SESSION POWER / Fund once · Ask many **HUD Panel** (top-right): - Live % + gradient bar with glowing tip marker - Credits counter out of 10,000 - SOVEREIGN tier badge in gold - "Fund once · Ask many models" tagline - Low-power warning (<20%) with pulsing red border and flashing text Power drains at ~1%/5s to demo live visualization; ready to wire to a real credits/subscription API.
Member

PR updated: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23

Refreshed the session power meter implementation:

3D scene object at (-9, 0, 4) — visible from spawn:

  • Glass cylinder with GLSL energy-fill shader (clips fragments above uPower uniform)
  • Teal→purple gradient fill; switches to red when power < 20%
  • Animated scan lines, bright band at fill edge, pulse glow
  • Floating orb that bobs at the fill top with dynamic point light
  • 3 spinning decorative rings that dim above the fill level
  • Canvas label: SESSION POWER / Fund once · Ask many

HUD panel (top-right):

  • Live % readout + gradient bar with glowing tip
  • Credits counter (out of 10,000 CR)
  • SOVEREIGN badge
  • Low-power warning (< 20%) with flashing ⚠ icon
  • Fund once · Ask many models tagline

Session power drains slowly (~16 min full drain) as a live demo. Ready to wire to a real credits/subscription API via sessionPower state variable.

PR updated: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/23 Refreshed the session power meter implementation: **3D scene object** at (-9, 0, 4) — visible from spawn: - Glass cylinder with GLSL energy-fill shader (clips fragments above `uPower` uniform) - Teal→purple gradient fill; switches to red when power < 20% - Animated scan lines, bright band at fill edge, pulse glow - Floating orb that bobs at the fill top with dynamic point light - 3 spinning decorative rings that dim above the fill level - Canvas label: SESSION POWER / Fund once · Ask many **HUD panel** (top-right): - Live % readout + gradient bar with glowing tip - Credits counter (out of 10,000 CR) - SOVEREIGN badge - Low-power warning (< 20%) with flashing ⚠ icon - Fund once · Ask many models tagline Session power drains slowly (~16 min full drain) as a live demo. Ready to wire to a real credits/subscription API via `sessionPower` state variable.
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Owner

🤖 Build Order #12/13 — See #36 for the full sequential build plan.\n\nStatus: BLOCKED by #15. Wait for #15 to be merged before starting.\nBranch: claude/issue-16

🤖 **Build Order #12/13** — See #36 for the full sequential build plan.\n\n**Status: BLOCKED by #15.** Wait for #15 to be merged before starting.\nBranch: `claude/issue-16`
Member

[Manus Feedback] The 3D balance visualizer is a great way to make resource management tangible. Feedback: Consider an 'Energy Core' metaphor where the brightness or rotation speed of a 3D object in the Nexus corresponds to the remaining session power. This makes the 'Fund once, ask many' model intuitive.

[Manus Feedback] The 3D balance visualizer is a great way to make resource management tangible. Feedback: Consider an 'Energy Core' metaphor where the brightness or rotation speed of a 3D object in the Nexus corresponds to the remaining session power. This makes the 'Fund once, ask many' model intuitive.
Member

[Manus Feedback] The 3D balance visualizer is a great way to make resource management tangible. Feedback: Consider an 'Energy Core' metaphor where the brightness or rotation speed of a 3D object in the Nexus corresponds to the remaining session power. This makes the 'Fund once, ask many' model intuitive.

[Manus Feedback] The 3D balance visualizer is a great way to make resource management tangible. Feedback: Consider an 'Energy Core' metaphor where the brightness or rotation speed of a 3D object in the Nexus corresponds to the remaining session power. This makes the 'Fund once, ask many' model intuitive.
Member

Closed per direction shift (#542). Reason: 3D session power meter — dashboard chrome.

The Nexus has three jobs: Heartbeat, Harness, Portal Interface. This issue doesn't serve any of them.

Closed per direction shift (#542). Reason: 3D session power meter — dashboard chrome. The Nexus has three jobs: Heartbeat, Harness, Portal Interface. This issue doesn't serve any of them.
perplexity added the deprioritized label 2026-03-25 23:28:33 +00:00
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Reference: Timmy_Foundation/the-nexus#16