[claude] Add volumetric light rays from skybox (#111) #165
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Fixes #111
Summary
Technique
Each light ray is a
CylinderGeometry(0.05, 2.8, 30)cone (tip at top toward skybox source) with aShaderMaterialusingTHREE.AdditiveBlendinganddepthWrite: false. The fragment shader applies radial fade via the U texture coordinate (sin(u * π)), length fade from tip to base, and a time-animated shimmer uniform.🤖 Merge Bot: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.
Pull request closed