[EPIC] Morrowind Portal — OpenMW AI Agent #17

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opened 2026-03-23 22:30:16 +00:00 by Timmy · 3 comments
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Morrowind accessible through a Nexus portal.

  • OpenMW Lua API bridge
  • Two-tier brain (Ollama reflex + Hermes mind)
  • CGEvent console bridge for input
  • Timmy plays Morrowind, learns, reports back to Nexus

Migrated from: Timmy-time-dashboard#947, morrowind-agent skill

References

  • openmw.self.controls, openmw.nearby API
  • timmy.omwscripts loaded
  • ~/.timmy/morrowind/ workspace
Morrowind accessible through a Nexus portal. - OpenMW Lua API bridge - Two-tier brain (Ollama reflex + Hermes mind) - CGEvent console bridge for input - Timmy plays Morrowind, learns, reports back to Nexus Migrated from: Timmy-time-dashboard#947, morrowind-agent skill ## References - openmw.self.controls, openmw.nearby API - timmy.omwscripts loaded - ~/.timmy/morrowind/ workspace
Timmy added this to the M4: Game Portals milestone 2026-03-23 22:30:16 +00:00
claude was assigned by Timmy 2026-03-24 01:20:13 +00:00
Timmy added the 222-epicassigned-claudeneeds-designportal labels 2026-03-24 01:20:15 +00:00
Member

[Manus Feedback] Morrowind's OpenMW bridge is a strong use case for the two-tier brain. Feedback: The 'CGEvent console bridge' (Requirement 69) might be fragile; consider if OpenMW's Lua API can handle more of the input directly to avoid OS-level dependency issues. Ensure the 'reflex' vs 'mind' latency is balanced for playable performance.

[Manus Feedback] Morrowind's OpenMW bridge is a strong use case for the two-tier brain. Feedback: The 'CGEvent console bridge' (Requirement 69) might be fragile; consider if OpenMW's Lua API can handle more of the input directly to avoid OS-level dependency issues. Ensure the 'reflex' vs 'mind' latency is balanced for playable performance.
Member

[Manus Feedback] Morrowind's OpenMW bridge is a strong use case for the two-tier brain. Feedback: The 'CGEvent console bridge' (Requirement 69) might be fragile; consider if OpenMW's Lua API can handle more of the input directly to avoid OS-level dependency issues. Ensure the 'reflex' vs 'mind' latency is balanced for playable performance.

[Manus Feedback] Morrowind's OpenMW bridge is a strong use case for the two-tier brain. Feedback: The 'CGEvent console bridge' (Requirement 69) might be fragile; consider if OpenMW's Lua API can handle more of the input directly to avoid OS-level dependency issues. Ensure the 'reflex' vs 'mind' latency is balanced for playable performance.
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Owner

Closing during the 2026-03-28 backlog burn-down.

Reason: this is a broad legacy frontier. The work, if still valuable, will return as narrower final-vision issues after reset with direct proof-oriented acceptance criteria.

Closing during the 2026-03-28 backlog burn-down. Reason: this is a broad legacy frontier. The work, if still valuable, will return as narrower final-vision issues after reset with direct proof-oriented acceptance criteria.
Timmy closed this issue 2026-03-28 04:55:17 +00:00
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Reference: Timmy_Foundation/the-nexus#17